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User information for CH

Real Name CH   
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Nickname Endo
Email Concealed by request - Send Mail
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Homepage http://
Signed On May 6, 2008, 23:34
Total Comments 288 (Amateur)
User ID 49520
 
User comment history
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News Comments > Runes of Magic Patched
4. Re: Runes of Magic Patched Sep 17, 2010, 20:56 Endo
 
Sesphiroth. How original.

For those wandering how the game is, it's as close to a WoW clone as you'll get in a free MMO. Or at least it was when I last played it about half a year ago.
 
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News Comments > Blizzard Relents on Real ID
56. Re: Blizzard Relents on Real ID Jul 10, 2010, 12:37 Endo
 
And have you ever noticed how for all the dozens and dozens and dozens of MMOs, only WoW and EQ have avoided abject failure? Why is that? How many people do you know that play more than one MMO at a time?
Apparently you have no clue what "abject failure" really means. There's been quite a number of MMOs that proved very successful. As successful as WoW, no, but successful enough to end up solidly in the black and provide plenty of profit. In fact, I can only think of a couple that actually DO qualify for the term "abject failure". I'll give you a hint... one of them had the initials "TR".

If you need some help coming up with more wildly successful MMOs, here's a few to get you started: Eve, Dark Age of Camelot, City of Heroes.

As for having subscriptions to multiple MMOs at a time, I've had subs to as many as three at the same time. And meanwhile, had active accounts in free-to-play and beta MMOs as well.
 
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News Comments > ArenaNet: Guild Wars 2 an MMORPG
4. Re: ArenaNet: Guild Wars 2 an MMORPG Apr 27, 2010, 19:20 Endo
 
spindoctor wrote on Apr 27, 2010, 19:15:
Does this mean the game will not be instanced outside cities like in the first one?
Yes, which we've known for quite some time. Ever since the first article about GW2 came out in PC Gamer, about 3 years ago now I believe.
 
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News Comments > WoW Cataclysm Class Previews
22. Re: WoW Cataclysm Class Previews Apr 10, 2010, 00:53 Endo
 
They finally have more classes up. Took a look at druid. As expected, balance once again gets more totally useless abilities and nothing it needs to compete in PvP. GG Blizz.

Well, now at least I know I won't be wasting more money on this crap.
 
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News Comments > WoW Cataclysm Class Previews
3. Re: Wow Cataclysm Class Previews Apr 9, 2010, 11:48 Endo
 
I'll wait and see what they have in mind for my druid. I remain skeptical.  
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News Comments > City of Heroes 2 and Other TMs
5. Re: City of Heroes 2 and Other TMs Apr 6, 2010, 14:21 Endo
 
Cool. Of all the subscription MMOs I've quit playing, CoH is the one I miss the most. (Yes, WoW was one of them.)

 
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News Comments > Ships Ahoy - Mount & Blade: Warband
11. Re: Ships Ahoy - Mount & Blade: Warband Mar 30, 2010, 18:37 Endo
 
I bought M&B way back in the day. I think the current version at the time was 0.6xx. I'm not sure exactly, but I do have a version 0.7xx on my other computer still. Some of the best money I've ever spent on a PC game. I had tried the demo to like level 6, and it didn't take me long to decide it was going to be worth my money. But it's really interesting to me that this announcement should show up today, because I just installed the game on my laptop last night and started playing again, after not having played it for a few months.

If you're someone who's never played this game yet and you like melee combat, you should download the free trial now. Especially if you can get past graphics that are a bit dated. The combat system in this game makes the next best (Oblivion maybe?) look sad.

Also, there are tons of mods and addons out for this game.
 
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News Comments > Blizzard Game Successes and Failures
13. Re: Blizzard Game Successes and Failures Mar 15, 2010, 20:35 Endo
 
Jason wrote on Mar 15, 2010, 20:29:
Had it not had them, it would have been a thoroughly forgettable game.
You say that like that would have been a bad thing.

WC2 was very memorable, and I don't recall any heroes there. In fact, most of the most memorable RTS's aren't memorable for their heroes.

So are we saying the rest of WC3 was so bad that the heroes are the only reason people remember it at all? I guess that fits for me. Unfortunately for me, remembering them isn't really a good thing.
 
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News Comments > Blizzard Game Successes and Failures
9. Re: Blizzard Game Successes and Failures Mar 15, 2010, 18:10 Endo
 
Muscular Beaver wrote on Mar 15, 2010, 17:12:
The implementation of hero classes in WC3 sucked ass.
In LOTR:BFME they were very well done, best so far imo.
It seems we are in agreement then. The BFME games also had a few other concepts I really liked, such as cavalry literally running over some types of infantry.
 
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News Comments > Blizzard Game Successes and Failures
7. Re: Blizzard Game Successes and Failures Mar 15, 2010, 17:11 Endo
 
I can't help but agree with most of the posts here about WC3. The heroes did kill that series. A much better (though still not "great") implementation of heroes (IMHO) was in Lord of the Rings: Battle for Middle Earth, both 1 and 2.

As for WC3, I just very recently tried the game again after having gotten disgusted with it early-on, soon after release and well before I completed the single-player campaigns. I got further this time, but still didn't finish it. To me, it feels like a bad merging of an RPG and RTS, with most of the worst elements of both. One of the things they really got wrong is how limited the resources always are where you start. You can barely even get a base built and some half-decent defenses up in the single-player campaigns before you're already having to start chasing down more gold. This is bad enough for an RTS, but for a game that is far more RPG than RTS, this is entirely inexcusable. It forces you to keep moving so fast you don't even have time to enjoy the story, let alone the other RPG elements. And that's on the easiest level.
 
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News Comments > Ubisoft's DRM Failure
37. Re: Ubisoft's DRM Failure Mar 8, 2010, 12:52 Endo
 
Wow, I'm SHOCKED!

Wait, no I'm not.
 
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News Comments > On Ubisoft's Online DRM
42. Re: On Ubisoft's Online DRM Feb 18, 2010, 01:55 Endo
 
BurntSoul wrote on Feb 17, 2010, 22:19:
The reason refunds aren't offered on PC games is simply greed not a technical limitation of DRM.

It has to be something specific along with greed - otherwise we'd also see the same for consoles.

Not allowing for a refund (please, just give me a day to see if I like it) and opening a crappy game just trains the consumer to wait until the price goes down.
They HAVE tried to force the same with consoles. Here's just one link I came across in a quick google search that demonstrates how developers feel about the secondary market, which is also generally applicable to how they feel about refunds: http://www.1up.com/do/newsStory?cId=3171217

It's just a lot harder to force the issue with consoles, because those games have always been available only on a disk or cartridge that can be bought, traded, sold, rented, etc., while PC games have their roots in simple games that you actually coded yourself. And after that, they came on floppies which were basically the easiest thing to copy, ever. So on the one hand, you have something that seems more like actual physical property, while on the other you have what amounts to little more than data that can be easily copied.
 
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News Comments > Virtual Egg Hatches Almost $70K
11. Re: Virtual Egg Hatches Almost $70K Feb 6, 2010, 19:05 Endo
 
Wow, I guess I've been playing all the wrong games.  
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News Comments > Heroes of Newerth Beta Opens for the Holidays
3. Re: Heroes of Newerth Beta Opens for the Holidays Dec 23, 2009, 14:00 Endo
 
Yeah Stormslinger, I found that to be true also. Of course, part of the problem is it's impossible to find a truly "newbie-only" game there. There's always at least one or two total jerks who shouldn't be there who have to make it miserable for true newbies. I've tried the game several times now, and each time I end up playing less than a dozen games before I just uninstall it again, as I find myself reminded again why I quit playing last time.  
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News Comments > Guild Wars 2 Voice Acting Trailer
5. Re: Guild Wars 2 Voice Acting Trailer Dec 17, 2009, 01:44 Endo
 
Let me know once they have better customer support for their crap than they do for Guild Wars. Until then I want nothing more to do with their products.  
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News Comments > Warhammer Online Reenlistment Campaign
5. Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 14:51 Endo
 
Maybe once it's FTP I'll consider coming back. Until then, there are so many better ways to spend $15 a month.  
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News Comments > Age of Conan Wants You Back
11. Re: Age of Conan Wants You Back Nov 11, 2009, 16:20 Endo
 
And where, pray tell, would they make a profit?
Item mall, like pretty much every other free-to-play.
 
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News Comments > Age of Conan Wants You Back
8. Re: Age of Conan Wants You Back Nov 11, 2009, 16:17 Endo
 
There wasn't anything really wrong with the game when I tried it, it just wasn't that fun. There's FTP MMOs out there that are more fun, so why would I go back at any price?  
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News Comments > Heroes of Newerth Trailer
2. Re: Heroes of Newerth Trailer Aug 30, 2009, 14:56 Endo
 
Yeah, I don't think they know what tower defense games are.

Also, I tried the beta of the game. It's fairly well done and fairly polished, but the heroes were unbalanced, and the stealth abilities of a few of the heroes are completely overpowered.
 
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News Comments > Ubisoft's Anti-Piracy Plans
105. Re: Ubisoft's Anti-Piracy Jul 31, 2009, 02:43 Endo
 
You miss the obvious - because they can.
Yeah, that's an obvious answer - obviously wrong.

Sure, lots of people have done *some* pirating simply because they can, but not to the extent that you described. Shall we take another look at your statement?
I know a fair number of pirates who will not purchase a title unless absolutely forced to, like in the case of an MMO or game with compelling multiplayer.
Again, the vast majority of people who pirate to that extent don't do it simply because they can. But you wouldn't know that, because you think you already know the reason people pirate and so didn't even bother asking. Sorry, you don't. It's almost always about money, pure and simple. Most people who pirate games buy the ones they want the most and that they can afford. Then they pirate the rest that they kind of want, but aren't really worth the price tag. Sure, with most products that fall into that category they'd just do without. But with software, it's available so why not? Either way the developer's not losing anything. You'd be surprised though how many of those games they actually would buy if they were more affordably priced.

So yes, the developers are right to consider some percentage of pirated downloads potential lost sales, but they're 100% wrong about why they're lost and what to do about it. Those people aren't going to buy that product at the price it is being sold, regardless. Trying to force people to pay for what they're already getting in such a situation is never going to work. If they actually had the money to buy it, they already would have. Suing won't do any good for the same reason - the money just isn't there. Unless the developer is willing to compromise on the price, then he should simply ignore piracy because he's not willing to do what it takes to make the sale. It's exactly the same principle as whether or not a fancy steak house wants to compete with McDonalds. Look at all those people eating food that they're not buying from our steak house! Look at all those lost sales! If only we could force them to buy our steak, look how much money we'd make!

Yes, the pirates are getting their software for free. Yes, it's illegal. Yes, it's not fair. But from a financial standpoint, it doesn't matter the least bit if you're not willing to do what it takes to make the product worth the money.

In short, the only reason a company should ever concern themselves about piracy is if they are interested in seeing if they can reclaim enough of those lost sales by reducing the price to be more profitable than they are at the current price point.

Any other reason is not worth their time or money. Too bad for them that they can't see that.
 
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288 Comments. 15 pages. Viewing page 11.
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