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Real Name CH   
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Nickname Endo
Email Concealed by request - Send Mail
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Signed On May 6, 2008, 23:34
Total Comments 288 (Amateur)
User ID 49520
 
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News Comments > The Old Republic Patch Plans, Friends Trial
20. Re: The Old Republic Patch Plans, Friends Trial Mar 7, 2012, 18:57 Endo
 
I'm still playing and enjoying this game, but I think that's because I approached this game completely differently from how I normally approach MMOs. And that is, from the start I have been considering it basically another KotR type of game, except with multiplayer. So I've been taking it slow and playing through the story line on multiple characters. As a result, my highest level character is only lvl 38 (whereas in Rift by this point I was already doing end-game raids). But then, once I hit 50 with a character and run a few end-game flash points once or twice, I'll be done with that character. I expect to be finished with this game some time in the next 3-6 months.

It's not that it's a bad game, it's just not built to be a long-term MMO.
 
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News Comments > Morning Tech Bits
5. Re: Can Windows 8 satisfy desktop and tablet? Mar 5, 2012, 12:33 Endo
 
DrEvil wrote on Mar 5, 2012, 11:02:
Creston wrote on Mar 5, 2012, 10:52:
No.

Creston

Indeed, and it looks like Windows 8 is the new Windows ME / Vista disaster for desktops.

Maybe Windows 9 will actually be suitable for desktops.
Maybe. I'm starting to wonder if Windows 7 will be the last Microsoft OS I use.

But yeah, every new piece of information I see on Windows 8 just makes me that much more sure I'll never willingly use it.
 
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News Comments > Origin Auto-Adds Steam EA Games
113. Re: Origin Auto-Adds Steam EA Games Mar 1, 2012, 10:04 Endo
 
Teddy wrote on Feb 29, 2012, 18:54:
Prez wrote on Feb 29, 2012, 15:02:
Except that I'm not the one that said it. I'm repeating what someone else brought as their argument. To be a strawman argument, I'd have to be misrepresenting what was said. I'm not.

You deliberately used it in a manner completely out of context from the way it was said, so yeah, strawman. In fact, I can't think of a more perfect illustration of the deliberate misrepresentation of an argument that constitutes the exact kind of unfair debating that makes the internet such a waste of time to debate on.

I took nothing out of context. I stated previously that he had agreed to a software agreement wherein the provider had given themselves the 'right' to scan a system to provide better service. He then attempted to oversimplify and draw an ad absurdum argument wherein rape was equivalent to scanning hard drives within the context of a software agreement.

That's the exact context the argument was made, and the exact context I took it when I stated that EA was being made out to be the equivalent of rapists.

If you can't see that in obvious clarity, then yes, debating is a waste of time.
Clearly you didn't even bother to read the post you quoted. You briefly skimmed it, saw the word "rape" and promptly started constructing your straw man.

But hey, you sure are giving that straw man hell! Way to go!
 
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News Comments > Game of Thrones Web MMORPG Details
10. Re: Game of Thrones Web MMORPG Details Feb 29, 2012, 18:33 Endo
 
Asmo wrote on Feb 29, 2012, 17:57:
GoT would work with a game format like Mortal Online, but atm it just seems they're wringing every last concept out of it purely because it's popular on TV (rather than preserving the integrity of the franchise...). How bloody unusual... Rolleyes
I stand by what I said earlier. It doesn't translate well to any video game, because what makes it great is the story and the characters. As soon as you change either one, it's no longer the same thing. The fantasy world of A Song of Fire and Ice has nothing really all that interesting or unique about it compared to any other of dozens of fantasy worlds to make it a compelling backdrop for a video game.
 
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News Comments > Origin Auto-Adds Steam EA Games
106. Re: Origin Auto-Adds Steam EA Games Feb 29, 2012, 18:23 Endo
 
The pickle wrote on Feb 29, 2012, 18:03:
people who complain about Orgins & use steam = Hyprocrites!!
nuff said!!!
First, it's neither "Orgins" nor "Origins".

Second, Origin the PC game distribution platform is a complete steaming pile of horseshit compared to Steam. (Just as EA is compared to Valve.) Not that Steam is perfect, mind you, but there's plenty of reasons to like Steam and despize Origin.
 
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News Comments > Game of Thrones Web MMORPG Details
3. Re: Game of Thrones Web MMORPG Details Feb 29, 2012, 11:54 Endo
 
Slashman wrote on Feb 29, 2012, 10:51:
I just don't see this working out.

I love Martin's work...but it doesn't really make me want to play games based on it.
Exactly. What makes his work great is the characters, the drama, the story. None of it translates all that well really to any video game format, and particularly not an MMO.

But as for his books, he's probably my favorite author and has been for quite some time.
 
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News Comments > Star Wars: The Old Republic Patch Plans
57. Re: Star Wars: The Old Republic Patch Plans Feb 27, 2012, 19:04 Endo
 
Creston wrote on Feb 27, 2012, 14:25:
Lorcin wrote on Feb 27, 2012, 02:16:
Creston wrote on Feb 26, 2012, 23:51:
On topic : Has anyone played through several of the classes' storylines? Are they different enough to warrant playing through them, or are even those just variations of "go here and kill X of Y?"

Creston

There's a Class plot line per planet but that is maybe 5 missions which is specfic to the class. The other missions you pick up on each planet are the same as the other classes.

Shit. So much for this being 8 single player games in one...

Thanks Lorcin. Edit : Thanks as well Jonny!

Creston

It's not quite that simple. The class missions, while a bit sparse, are in fact well worth it to me to create characters of each class. But there's more than that. There's also interactions with all of the 6 companions each of the 4 base classes comes with, which can vary from simple conversation missions to full-fledged unique quests. And then there's also things that make all the other common quests different for your different characters. First, there's always several choices (some of which actually make a real difference depending on how you choose) and you'll find yourself choosing different options for different characters based on whether you decide to play light side or dark side, but also based on what your companion of choice is probably going to like or dislike. You also get some different options and cutscenes depending on whether you're a sith/jedi or not, and you also get different options depending on gender.

There's also alternatives to questing for leveling. If you've already leveled one character and you're not finding the differences in repeat quests to be different enough, you'll find you can level very quickly by doing your class & companion quests, space combat misssions, and flashpoints. The downside here is that space combat gets very repetitive and it can be difficult to find a group for flashpoints due to dwindling populations. Things that were easy to find a group for in the first month are now basically a crapshoot.

It's still worth the monthly sub for me at this point, because I'm still enjoying playing my various alts (I have at least 1 of each base class on empire side). That being said, I'm fairly certain I'll be permanently done with the game in another 3-6 months.
 
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News Comments > Mass Effect 3 = 40 Hours
13. Re: Mass Effect 3 = 40 Hours Feb 27, 2012, 12:50 Endo
 
, MCV also points out that Destructoid recently put on a green visor to do some accounting to tally up what it would cost to get all the DLC planned for Mass Effect 3. This results in an eye-popping $869.91 price tag

And people think subscription games are expensive. LOL.
 
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News Comments > Blizzard's Free-to-Play Plans?
21. Re: Blizzard's Free-to-Play Plans? Feb 24, 2012, 15:05 Endo
 
Fion wrote on Feb 24, 2012, 01:44:
eunichron wrote on Feb 23, 2012, 23:15:

I'm sure that has absolutely nothing to do with the 1 year free Diablo 3 subscription plan they offered in that quarter. Mean

Funny thing is you could purchase Diablo III three times over for the price of a year of WoW. All those idiots bored to death of the game signed up for a year just to get it free, not even realizing that lol.
Or more likely they figured they're going to pay for another year of WoW anyway, may as well get a free game out of it.

Just because you and I have no interest in playing WoW any more doesn't mean no one else does.
 
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News Comments > EA Financials
13. Re: EA Financials Feb 2, 2012, 00:12 Endo
 
Creston wrote on Feb 1, 2012, 21:22:
I thought active subscribers meant people who signed up after their free month?

Creston
Normally that's how it gets tallied. But keep in mind, with SW:ToR you MUST subscribe to play the game at all, even for your first month. So technically, whatever number they hit for active accounts, that same number was also their active subscriptions.

I'm currently still playing and enjoying the game, but I highly doubt they've had 1.7 million who stuck around and paid for a second month. But that's just my guess.
 
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News Comments > The Lord of the Rings Online Expands This Fall
24. Re: The Lord of the Rings Online Expands This Fall Jan 26, 2012, 00:35 Endo
 
Alamar wrote on Jan 25, 2012, 19:02:

As if grinding for gear isn't bad enough, at least we don't have to grind for skills and abilities...

-Alamar
Obviously you've never played GW, but I'm still baffled just how you imagine people grinding for skills and abilities.

But that aside, let me assure you, there's no grinding for skills and abilities in GW. There's normal skills and elite skills. Normal skills can be purchased from various NPCs. Finding the NPC that has the skill you're looking for can be a bit of an adventure, but once you've found him, well, there you go. Elite skills are generally acquired by killing a special boss mob that has the skill, then capturing it from him. I could go on in detail about how grinding (and the lack thereof) works in GW, but this is not the right place for that.
 
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News Comments > The Lord of the Rings Online Expands This Fall
12. Re: The Lord of the Rings Online Expands This Fall Jan 25, 2012, 14:49 Endo
 
Nomaar wrote on Jan 25, 2012, 13:08:
Endo wrote on Jan 25, 2012, 12:24:
"and grinding for gear doesn't cut it."

Uh, yeah... but that's generally the entire purpose for increasing the level cap: to force everyone to grind for gear all over again. That's THE biggest reason I don't like level cap increases.

GW kept adding new skills and abilities to collect as a way to keep advancing your character. New gear was available from the new dungeons and other content they added, but the stats were the same as the old gear. They just had new cool skins, which as it turns out is plenty incentive for people to put in lots of effort to acquire them.

But above all, the new content was just fun to play through.

Don't get me wrong, GW wasn't perfect. There's many reasons I quit playing it. But this is one area where they definitely got things right.

So what you're saying is that people still grinded for new gear in the GW expansion, but they did it to look cool, instead of getting more stats. What is so innovative about this? And all MMORPGs usually include new skills and abilities in their expansions, as well as new content to play through.
Some people did, but many people also just bought the items (or materials to craft items) from other players who got lucky.

But that's the cool thing about how the game was designed - if you like to grind, you can do that. If you don't, you don't have to. They also introduced a small bit of ultra-difficult content in Nightfall and Eye of the North that required some faction grinding and highly-skilled players to successfully complete. But again, it's all purely optional. It's like being able to cherry-pick raid dungeons in WoW, and run only the ones you want, and only as often as you want.

Only the central storyline content could be considered "required" in the GW campaigns, and that was trivially easy with no grinding required.

As for new abilities in MMOs, yes they do add them. But they don't add nearly as many, and generally the new abilities are required to complete the new content. Guild Wars abilities are like cards in MTG - they don't give you more power so much as more options.
 
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News Comments > Battle.net World Championship Announced, No BlizzCon 2012
8. Re: Battle.net World Championship Announced, No BlizzCon 2012 Jan 25, 2012, 12:28 Endo
 
nin wrote on Jan 25, 2012, 11:58:
Beelzebud wrote on Jan 25, 2012, 11:45:
I still can't believe that Mists of Pandaria isn't a practical joke on the gaming community.

Oh well, it assures I am really done with WoW!


While I do miss WOW, I miss what it was, and not what it is now, or what MOP will bring to the table.

Same here.
 
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News Comments > The Lord of the Rings Online Expands This Fall
8. Re: The Lord of the Rings Online Expands This Fall Jan 25, 2012, 12:24 Endo
 
"and grinding for gear doesn't cut it."

Uh, yeah... but that's generally the entire purpose for increasing the level cap: to force everyone to grind for gear all over again. That's THE biggest reason I don't like level cap increases.

GW kept adding new skills and abilities to collect as a way to keep advancing your character. New gear was available from the new dungeons and other content they added, but the stats were the same as the old gear. They just had new cool skins, which as it turns out is plenty incentive for people to put in lots of effort to acquire them.

But above all, the new content was just fun to play through.

Don't get me wrong, GW wasn't perfect. There's many reasons I quit playing it. But this is one area where they definitely got things right.
 
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News Comments > The Lord of the Rings Online Expands This Fall
4. Re: The Lord of the Rings Online Expands This Fall Jan 25, 2012, 10:43 Endo
 
Frijoles wrote on Jan 25, 2012, 10:24:
Are you saying MMOs shouldn't increase levels with their expansions?
Yes. Players don't need a "carrot & stick" to keep playing. They just need fun content. Guild Wars proved quite well all by itself that level cap increases aren't necessary, but it's not alone. GW had its share of shortcomings, but at least ArenaNet got that part right.
 
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News Comments > The Lord of the Rings Online Expands This Fall
1. Re: The Lord of the Rings Online Expands This Fall Jan 25, 2012, 10:21 Endo
 
Awesome! Not only do you get to scrap all your gear and start over, you also get to gear up a mount!

Yes, that was sarcasm.

The above is also why I never bothered with LotRO after the beta. If I wanted to deal with that shit I would still be playing WoW.
 
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News Comments > Guild Wars 2 This Year, Beta Expanding Soon
42. Re: Guild Wars 2 This Year, Beta Expanding Soon Jan 24, 2012, 20:31 Endo
 
I hope you're right Fion, but I remain skeptical.

Being able to transfer stats from one piece of gear to another is not at all the same thing as not having a gear grind, and the simple fact they're putting that feature in at all is another big warning sign that reads "GEAR GRIND AHEAD!" You didn't need to transfer stats from one set of gear to another in GW because aside from the handful of newbie gear, all gear had the same stats anyhow (well, once they released Nightfall anyway, and even before then stat differences were minor). And most newbie gear styles also had a set with max stats.

I really really liked the starting setup in Nightfall, where you could literally go pick up a set of max gear about 30 minutes after creating a new character.
 
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News Comments > Guild Wars 2 This Year, Beta Expanding Soon
37. Re: Guild Wars 2 This Year, Beta Expanding Soon Jan 24, 2012, 11:40 Endo
 
PHJF wrote on Jan 24, 2012, 11:19:
I like leveling up. It's not a Pavlovian thing, I just like feeling my characters get stronger. You fight enemies... you level... and the same enemies become a little easier to fight. It's simple, effective character progression and it's why leveling up has been a video game staple for decades.

The only benefit to having an arbitrarily low cap (as in Guild Wars) is that balancing becomes far less work.
I don't mind level progression either, as long as it doesn't include perpetual gear progression as well. The problem is the two usually go hand-in-hand in MMOs, and the former is often just there to enable the latter.
 
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News Comments > Guild Wars 2 This Year, Beta Expanding Soon
35. Re: Guild Wars 2 This Year, Beta Expanding Soon Jan 24, 2012, 09:11 Endo
 
Creston wrote on Jan 24, 2012, 02:18:
Endo wrote on Jan 24, 2012, 00:29:
Second, there's a much higher level cap. Why? A low level cap works just fine. Unless, of course, you're putting in a gear grind, where many levels help drag out the process. I personally am sick and tired of gear grinds.

Speaking purely for myself, I was disappointed when my character was "maxed out" at level 20. I played with him/her for quite awhile more, and would have enjoyed being able to alter / add to him during that time.

It's not guaranteed that a higher level cap does that, of course, as most of the time it just turns into the pavlov's "ding" design that was talked about earlier, but if done well, with interesting character choices to be made, allowing you to build your character longer could be very interesting.

Creston
But that was the thing with GW, there was still plenty of character building to be done once you hit cap. Just not in the same way as most MMOs. Also, if you think about it, continued character building via levels really only means something if there's NO level cap. Otherwise, you're expected to hit the cap, and that's that. More levels just means the increments between 1 and cap are smaller. Doesn't mean you actually get to make more choices or anything. Of course it can seem like you do, but that's just a placebo effect.
 
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News Comments > Guild Wars 2 This Year, Beta Expanding Soon
33. Re: Guild Wars 2 This Year, Beta Expanding Soon Jan 24, 2012, 00:29 Endo
 
I have mixed feelings about GW2 after the first one, mainly because I think they're getting rid of some things that set the first one apart from most MMOs, and made it better.

First, we already know they're getting rid of primary/secondary classes. That's a very bad thing, because it greatly reduces the number of unique builds you can do. We also know you have a lot less control over the skills you can take, because half your skill bar is entirely dependent on what weapon you're holding. Sounds a lot more like the skill systems in most MMOs rather than the one in GW, which makes it an altogether different game than GW, and not in a good way.

Second, there's a much higher level cap. Why? A low level cap works just fine. Unless, of course, you're putting in a gear grind, where many levels help drag out the process. I personally am sick and tired of gear grinds.

I don't care so much about "sandbox" vs. "themepark". What I care about is having content because it's fun to play through, not content you have to run over and over and over because you need to get this or that gear or faction so you can progress and do the next bit of content over and over and over.

Also, they're going to have to find a way to pull in more money faster from the cash shop than they did with GW. The original GW was (relatively) cheap to operate because of how it was designed using instancing. That's gone in GW2, which means it's going to take the same server hardware and bandwidth as every other MMO out there... and that ain't cheap. I fully expect there to be skills or other useful (if not necessary) items you really can't get except by buying them from the cash shop, or by investing insane amounts of time as in most current F2P MMOs.
 
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288 Comments. 15 pages. Viewing page 7.
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