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Nickname finga
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 22, 2008, 01:40
Total Comments 302 (Amateur)
User ID 48490
 
User comment history
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News Comments > Editorial on Kickstarter Communication
2. Re: Editorial on Kickstarter Communication Feb 22, 2014, 11:59 finga
 
Who the fuck cares about all of this as long as the man's team is making good games? What, we all gotta get a reach-around just the exact way we want it, too?

Yes, I understand it's the internet. Most of the people bitching wouldn't have bothered to play this game even if he didn't supposedly make all of these "mistakes"... which don't matter if you MAKE A GOOD GAME. It's not like we're exactly drowning in high-quality old-school adventure games.
 
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News Comments > Pillars of Eternity Slowed by Cash
41. Re: Pillars of Eternity Slowed by Cash Feb 9, 2014, 08:16 finga
 
Do not rush Obsidian.

Anyone who has ever played an Obsidian game and knows how the business works should know this.
 
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News Comments > Pantheon: Rise of the Fallen Revealed
7. Re: Pantheon: Rise of the Fallen Revealed Jan 4, 2014, 18:43 finga
 
RISE OF THE FALLEN

UP OF THE DOWN

BLACK OF THE WHITE

YES OF THE NO

 
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News Comments > John Carmack Leaves id Software
2. Re: John Carmack Leaves id Software Nov 22, 2013, 20:41 finga
 
TangledThorns wrote on Nov 22, 2013, 20:34:
John Carmack, over hyped.
Says someone who didn't grow up on games using his technology.

Actually, you probably did. You just don't know it.
 
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News Comments > No Wheel Support for NFS Rivals
24. Re: No Wheel Support for NFS Rivals Nov 19, 2013, 08:47 finga
 
The problem isn't that NFS Rivals doesn't support wheels; it's that it's such an arcade game that trying to support a wheel would be a silly idea.

Rivals seems like a decent game despite its obvious technical limitations, but I really wish they EA would just chill out on the NFS and diversify. Go back to Burnout and have Criterion make one. Go the sim route and get some crazy sim company to make one with the proper car licensing to get the best of both worlds (physics/realism AND a stable of great licensed cars to drive).

Of course, NFS sells the vast majority of copies on consoles, so that's where they'll focus most of their attention. (And I kind of doubt that supporting wheels and 60fps will shift that balance away, as the arcadey design does prove to sell more copies overall when you add up all the platforms, and the console gamers' money spends just as well as PC gamers' money does.)
 
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News Comments > More Battlefield 4 Battlelog Details
19. Re: More Battlefield 4 Battlelog Details Sep 21, 2013, 08:16 finga
 
ColoradoHoudini wrote on Sep 20, 2013, 20:14:
i am patiently waiting for a AAA title to come out for the PC where we can go back to our glory days of map making, game modding, and personally-owned servers.
That HAS to happen again, right?
They're around. Just not in the games that cost eight or nine figures to make.
 
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News Comments > More Battlefield 4 Battlelog Details
18. Re: More Battlefield 4 Battlelog Details Sep 21, 2013, 08:16 finga
 
xXBatmanXx wrote on Sep 20, 2013, 23:28:
f them. Ill wait for the 5.00 version.
So, with regard to Battlelog, you're getting what you want but you want to somehow punish EA/DICE because you didn't like what they did last time around?

Sounds like, if you're a Battlefield fan, that you're just punishing yourself.
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Sep 12, 2013, 14:23 finga
 
In my informal view, I agree. When people rage, they're not learning from their loss - and anyone in competitive gaming or even in many sports will tell you that there's usually more to be learned from a loss than from a win. If you're not in the mindset to absorb that information, then you don't improve, and the people who can emotionally handle losing will have their logic centers engaged, rather than turned off, and will learn things.  
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News Comments > Blizzard: Killing Diablo III Auction House Would be "Complicated" (By Activision?)
30. Re: Blizzard: Killing Diablo III Auction House Would be Sep 6, 2013, 15:02 finga
 
I just couldn't understand why they made the cap on item prices $250. That's a ridiculous number. $2.50 would have been much more reasonable.

Even then, any $ amount shows a basic failure in itemization design and I refuse to play a Diablo III with a real-money auction house as a result. Hell, even a gold auction house bugs me. I'm actually thinking of picking up D3 on consoles for some casual living room play since it lacks the RMAH, although I'd want to find out more about whether the drop rates were change to adjust for the lack of the auction house.
 
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News Comments > Gearbox Livestream Subscription Plus Bonuses
20. Re: Gearbox Livestream Subscription Plus Bonuses Sep 3, 2013, 21:23 finga
 
Cutter wrote on Sep 3, 2013, 13:11:
Yes, it's exactly like that. Regardless of the codes, it's still just sitting around paying to watch advertising.
"Yes, once I take the liberty of setting aside anything inconvenient that disproves my point, *reiterates my point*"

You're wrong and I have the facts on my side (you don't have to pay to watch and you do get things that aren't advertisements) but I've been around here long enough to know that you're ridiculously hard-headed and not worth trying to convince. So at this point I'm just trying to set the record straight for anyone else wondering what this is about.
 
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News Comments > Gearbox Livestream Subscription Plus Bonuses
11. Re: Gearbox Livestream Subscription Plus Bonuses Sep 3, 2013, 11:08 finga
 
Cutter wrote on Sep 3, 2013, 10:32:
$20 to watch advertising? Ahahahahahaha!

Middlefinger
Nothing like that at all. And you don't have to pay to watch...
 
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News Comments > Gearbox Livestream Subscription Plus Bonuses
9. Re: Gearbox Livestream Subscription Plus Bonuses Sep 3, 2013, 10:24 finga
 
Pretty sure everyone will still be able to watch, but it's likely that HD quality and the bonus stuff only come for those who subscribe.

Basically, Twitch has NEVER put anything entirely behind a paywall. There's always a free option for a livestream. I think Gearbox would be stupid to try it, and I seriously doubt Twitch would actually go along with it.
 
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News Comments > Arkane's Prey 2 Rumors Resurface
8. Re: Arkane's Prey 2 Rumors Resurface Aug 16, 2013, 01:55 finga
 
I think the reason why the Kotaku writers that have been on this story are acting upset about this is that Prey 2 was not just released but actually shown to the press, who then wrote about it and got their readers at least a little hyped for the game. To them, that puts at least some responsibility into the hands of Bethesda to deliver on the "story" of Prey 2. And right now, the story has started over and the effort put in is being thrown out. Sure, there are many harder jobs out there than Game Journalist, but it's still work and it's frustrating to have to tell one's readers that they have to stow that hype and push aside anything they remember about the game because the publisher is quietly throwing it out. (Publishers do things like this all the time but the difference is that they don't do it in this way.)  
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News Comments > NVIDIA Unleaks GTA5 PC Comment - New Trailers Released
25. Re: NVIDIA Unleaks GTA5 PC Comment - New Trailers Released Aug 14, 2013, 18:39 finga
 
Creston wrote on Aug 14, 2013, 18:14:
I'm sure we'll see a next-gen version come out before March 2014.
Would you have been sure of the same thing for the 360/PS3 and San Andreas? The Xbox version of GTA:SA was released only a few months before the 360 was, after all, and look what happened there: Rockstar moved on from SA and took years to release a next-gen GTA. (It was available via backwards compatibility, I guess, but I remember it running kind of like shit.)

I'm not saying it ain't gonna happen, just that it's a big possibility that it won't.
 
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News Comments > NVIDIA Unleaks GTA5 PC Comment - New Trailers Released
23. Re: NVIDIA Unleaks GTA5 PC Comment - New Trailers Released Aug 14, 2013, 18:36 finga
 
For those wondering why GTAV is not coming to PS4/XB1 anytime soon, consider that they started development of this game years ago, before those consoles were even close to being finalized. Plus, if your game has the potential to sell 15 million copies on consoles, why would you release it on consoles that have a 3 million-ish install base at maximum by year's end? That's not even "bad business" - that's just stupid.

Simply put, a console at launch is at its weakest and most fragile state: the install base has to build from zero, and game publishers don't want to waste money putting games on it just trying to build the install base. After all, that's not their responsibility, it's the responsibility of the people who made the console. Even the console manufacturers want to hold back their biggest franchises, which is why there is no Halo, Gears, Uncharted, or Gran Turismo coming to the new consoles anytime soon. Instead, we get franchises that are celebrated but aren't stellar sellers - like inFAMOUS, Killzone, and Forza. Console manufacturers have to look like they're coming out strong while actually doing the exact opposite.
 
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News Comments > Morning Tech Bits
10. Re: Morning Tech Bits Aug 12, 2013, 11:25 finga
 
How the hell are Nvidia suddenly fucking up their drivers in such ways? I never heard of issues like this for years, and now suddenly that's twice in a couple of months.  
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News Comments > etc., etc.
1. Re: etc., etc. Jul 11, 2013, 20:43 finga
 
Pre-production is still in development.  
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Jun 28, 2013, 21:52 finga
 
Notch and Mojand could easily afford the cash to patch Minecraft on XBLA nearly as many times as he wanted, and the game'd still make them huge bank. Plus, it had already sold millions on PC. That's a pretty safe bet, bringing it to Xbox.

Fez was always a bit of a niche title, no matter how good it was ever going to be, and it launched on Xbox, stuck in exclusivity as MS basically buried it deep down in Xbox Live. (Not on purpose, but just with negligence)

There's a reason most indie developers are bailing from Xbox. It's a poisonous environment for a small team without corporate funding, putting their first for-money game on a digital download service.
 
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News Comments > Ships Ahoy - Borderlands 2: Tiny Tina’s Assault on Dragon Keep
23. Re: Ships Ahoy - Borderlands 2: Tiny Tina’s Assault on Dragon Keep Jun 26, 2013, 03:13 finga
 
Rattlehead wrote on Jun 25, 2013, 20:07:
If only all the DLCs were of this quality. This is definitely the Knoxx of BL2. Why Gearbox insists on outsourcing on previous DLCs is beyond me.
They probably did it in order to pour all of their resources into fulfilling their previous contractual obligations with Sega over Aliens: Colonial Marines. And look how that effort turned out. :/
 
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News Comments > Ships Ahoy - Borderlands 2: Tiny Tina’s Assault on Dragon Keep
20. Re: Ships Ahoy - Borderlands 2: Tiny Tina’s Assault on Dragon Keep Jun 25, 2013, 17:57 finga
 
Gadzooks wrote on Jun 25, 2013, 13:09:
Wish they would just start making Borderlands 3 already. These DLCs are just like appetizers for awesome.
This development style actually fits in well. Designers, musicians, and artists do a relatively small amount of work when a game's being concepted out early, while engine programmers and studio heads deal with the very basic design philosophies of the next game. And while those content creators are waiting for a game's basic tech and designs to really take shape, they can work on DLC for the existing game. Otherwise, you'd see even more stories of layoffs as nearly all developers swell and shrink due to only having one project going at a time. (Of course, for those studios that do swell and shrink anyuway, we hear about the layoffs but the hirings that happen years before don't also make the news, but that's just game industry reporting for you.)
 
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302 Comments. 16 pages. Viewing page 1.
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