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Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1283 (Pro)
User ID 4838
 
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News Comments > Rockstar San Diego Revolt
28. Re: Rockstar San Diego Revolt Jan 9, 2010, 10:52 Tom
 
There's always a market for talent. I would hardly assume that if you quit a place like that, the next one would be the same. You have a responsibility to yourself and your family to find a better job. But it does sound like game development is worse than most industries overall. It's sad, but you should probably look outside game development if you want better working conditions. I've always told people that I wouldn't consider working in game development again because of the low pay, crazy hours, and most importantly, the huge number of people who are willing to put up with it just because they want to make games. That last problem is huge.

There are plenty of places outside of game development that need skilled developers. I work 8 hours a day on average, never on weekends, have the respect of my peers, and a huge variety of interesting challenges that will keep me busy forever. And I'm probably getting paid more than most of these guys. I work on a lot of the same stuff that a game developer might work on, but applied to solving real-world problems in industry.

Just get out of game development, that's my message to those who are suffering... Use your network. You can do it.
 
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News Comments > Borderlands Patches
1. Re: Borderlands Patches Jan 8, 2010, 14:05 Tom
 
I saw this patch get downloaded by Steam yesterday, but there were no release notes. Still no release notes today. It's really important to provide release notes at the same time as the actual updates when distributing updates automatically through services like Steam. Otherwise, ok, I'm getting an update, which probably resets all my customizations/settings AGAIN (???), and I have no way to know if it even fixes the multiplayer drop bugs that made me quit playing until they fix it (if they ever do). I'm not wasting my time with this again until there's at least some indication that this problem has been fixed.

Valve does a good job providing release notes for their own games but it appears that third parties are slacking. Why? I think Valve/Steam ought to disallow any updates that don't include immediate release notes. Let users know what's going on. Please.
 
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News Comments > NVIDIA Beta Drivers
4. Re: NVIDIA Beta Drivers Nov 17, 2009, 21:00 Tom
 
I don't need it, but it would be nice. Ever watch CPU usage when playing a YouTube HD video full-screen? It ain't pretty. Even on a 2.67GHz Core 2 Duo. Sometimes I wonder if I'm even getting full framerate. It's a world of difference from playing H.264 content via ffdshow.  
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News Comments > NVIDIA Beta Drivers
1. Re: NVIDIA Beta Drivers Nov 17, 2009, 18:34 Tom
 
Drats. No support for Flash acceleration for 8800 GTS 320MB and 640MB cards. Another slight incentive to build a new box.  
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News Comments > Wardell on GFWL: "They Take Over, I'm Done"
7. Re: Wardell on GFWL: Oct 1, 2009, 11:40 Tom
 
If it's so hard to get stuff onto Steam, then why are there so many crap / indie titles on there?  
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News Comments > Strategic Command WWII Global Conflict Announced
4. Re: Strategic Command WWII Global Conflict Announced Sep 16, 2009, 15:04 Tom
 
"How should Japan react to the crippling US embargo depriving it of its much needed resources to carry on her war with China?"

Ooh, they went there eh, nice. I wonder how many people saw this statement and had no idea what they were talking about.
 
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News Comments > On Crysis 2
9. Re: No subject Nov 26, 2007, 22:51 Tom
 
You're supposed to shoot them in the head, not the back. Or better yet, the back of the head.

In my playthrough of the game, the AI had both good and bad moments but overall I thought it behaved reasonably well. I really liked that they didn't magically know where you are all the time. I'd take that over the usual omniscience even if it means the occasional bout of stupidity.

 
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News Comments > Big Daddy Replacements
20. Re: No subject Nov 21, 2007, 16:47 Tom
 
I also played all the way through Bioshock without hitting any bugs - significant or otherwise. Then again, I take steps to ensure that my computing experience is as trouble free as possible.

 
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News Comments > UT3 UI Fixes Planned
17. um.. Nov 15, 2007, 09:10 Tom
 
I thought the UI in the demo was pretty cool... I didn't have any trouble using it, and it was a little different/unique. Attention to detail seemed to be there. It was not the same boring menu structure that most of PC FPSs have.

I think the problem in this case is that some PC gamers are waaaay too quick to label things as consolish and therefore automatically bad. What, specifically, did you not like about the UI?

 
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News Comments > Morning Consolidation
7. Quake 1 Nov 5, 2007, 14:34 Tom
 
Lightning gun + water. Oh yeah.

 
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News Comments > Hellgate Adware, Hell of a EULA
7. Re: Illegal software Oct 18, 2007, 22:10 Tom
 
Isn't the actual law that your technically don't OWN any software. You just own the right to operate it.
Yes, it's called licensing. But there is another way! Want to OWN software? Or media? Or anything? It's easy. Just create it yourself.


This comment was edited on Oct 18, 22:10.
 
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News Comments > Evening Consolidation
2. Re: TF2 patch Oct 16, 2007, 20:57 Tom
 
The only thing I agree with in your post is that Portal was great.

Try playing TF2 with some friends on external voice comm, working together. It's a blast. By the way, if you're spending most of your time running from spawn to action, try 1) using your brain and 2) working with your teammates. If you don't do either of those, it probably won't be a fun game.

 
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News Comments > Site Seeing
2. Re: Fuck it Oct 15, 2007, 18:53 Tom
 
And those that use it for their advertising eh?

 
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News Comments > Crysis System Specs
38. Re: how about 64bit vista? Oct 9, 2007, 22:12 Tom
 
Programs compiled for 64 bit processors, all things being equal, will run faster than ones compiled for 32bit processors... marginally.

This is a very common 64-bit myth. It totally depends on the nature of the code being executed!! Have you measured the performance of the same code compiled for 32-bit and 64-bit on the same computer doing a variety of CPU and memory intensive tasks? If not, you're just guessing based on theory. The real story is different. I've done such testing myself. Some tasks are faster. Some are slower. Some are the same. The differences are usually not that significant.

This makes sense when you think about it. You get benefits from 64-bit, but also penalties - for example, code is larger and pointers are twice as large. When you mix it all together and run the code, the outcome really will depend on the task at hand.

I think the expanded address space that 64-bit brings is much more significant than any claims of "better performance".

 
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News Comments > Crysis System Specs
37. Re: how about 64bit vista? Oct 9, 2007, 22:02 Tom
 
Actually I believe the limit is 3GB in Vista after using the increaseuserva trick with BCDEdit. The OS uses the remaining 1GB, so it's technically not a waste to have 4GB of RAM for 32-bit Vista.

http://msdn2.microsoft.com/en-us/library/aa906211.aspx

I still comfortably use 2GB of RAM myself, so we're not at the threshold for 64-bit Vista yet. Maybe when Recommended reaches 4GB.

I knew someone was going to bring this (or the /3GB switch) up. This is of very limited use for gaming because game developers are unlikely to target such configurations. They know that only a small minority of their target audience would have made such a modification, and they're not about to take any risks recommending people to do that.

No, I think we'll see them target 64-bit before resorting to cheap hacks.

By the way, my new Dell work PC came with 4GB of RAM and 32-bit Vista. The OS only sees, and can use, 3.1GB of that. Not all motherboards are capable of performing the necessary remapping to enable use of RAM above 3-3.5GB on a 32-bit OS. And yes, I tried the various tweaks to try to fix this... nothing made any difference.

 
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News Comments > Crysis System Specs
25. Re: how about 64bit vista? Oct 9, 2007, 16:38 Tom
 
When you need more than 4GB of RAM is the day 64-bit Vista will matter.

The actual threshold is closer to 2GB, since a single process (such as a game) can't use more than 2GB of address space on 32-bit Windows.

This comment was edited on Oct 9, 16:45.
 
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News Comments > Morning Safety Dance
6. Re: No subject Oct 2, 2007, 16:57 Tom
 
Starting your article with a run-on sentence. Brilliant.

Think they'd print this garbage in a newspaper? It's not enough that the content of the story is 99% BS. They have to also have one of the most basic writing problems in the first sentence. Shameful.

 
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News Comments > New ForceWare Beta Drivers
24. what EVER... Sep 21, 2007, 18:05 Tom
 
I've been using 158.22 (April 20th 2007) with my 8800GTS with NO problems. No problems in BF2, Bioshock, TF2. Just because they're on a short release cycle and include app-specific fixes doesn't mean they suck. If you don't like upgrading your drivers often, then don't. Do it when you have problems, or maybe if your drivers are getting old (like more than 6-12 months).

The ATI drivers I had to use for my previous card were far worse. CCC was slow and a resource hog. Anti-aliasing would inexplicably stop working until I rebooted. I had to manually switch between profiles all the time. I'm much happier with NVIDIA's drivers. NVIDIA+RivaTuner is way better than ATI+ATITool ever was.

 
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News Comments > Preorder The Orange Box, Test TF2
169. Woohoo! Sep 18, 2007, 09:25 Tom
 
Played it before work this morning. Lots of fun. Ran great on my 8800GTS at 1600x1200 even though I forgot to take it off max underclock settings (1/2 core, < 1/2 mem). Although I did disable AA, which was enabled by default.

Gameplay was pretty cool. I tried most of the classes. I think medic was my favorite - healing people was just so fun ... plus you get kill assists for healing guys who get kills! But spies were a big problem. I got knifed by spies a lot. Need to learn how to play spy class.

Voice commands a la CS were great. In fact, the infrastructure of the game feels like a much upgraded CS. They had a lot there to build on. The result is many small details that are really nice. Death cam was a little disappointing though. Seems to show the guy that killed you well AFTER the moment of your death, which is only marginally useful.

 
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News Comments > More CryENGINE 2 MMORPG Plans
2. er.. Sep 14, 2007, 11:37 Tom
 
I wonder what they think of the choice of enemy in Crysis.

 
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1283 Comments. 65 pages. Viewing page 39.
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