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User information for Tom

Real Name Tom   
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Nickname None given.
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Signed On May 21, 2000, 15:34
Total Comments 1229 (Pro)
User ID 4838
 
User comment history
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News Comments > Supreme Commander 2 Pathfinding Trailer
2. Re: Supreme Commander 2 Pathfinding Trailer Feb 27, 2010, 14:34 Tom
 
Wow, that really is cool! Looks like a great improvement over good ol' A*.  
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News Comments > Subversion Details
3. Re: Subversion Details Feb 22, 2010, 21:32 Tom
 
I hope they're using SVN for the code.  
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News Comments > Battlefield: Bad Company 2 DirectX 11 Details
11. Re: Battlefield: Bad Company 2 DirectX 11 Details Feb 20, 2010, 13:04 Tom
 
Snipers are hard enough to hit when they're crouching by cover up on the hills near the attacker's spawn. Prone is not necessary. Don't see the need for it, although crouch toggle would be kinda nice.

This game is a ton of fun. It's like BF2 all over again for me. Can't wait to play on some more maps.
 
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News Comments > GPG on the Cost of Independence
6. Re: GPG on the Cost of Independence Feb 18, 2010, 13:31 Tom
 
Stormsinger wrote on Feb 18, 2010, 12:22:
When did we decide to let the psychopaths run the world?

November 7th, 2000 and November 2nd, 2004.
 
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News Comments > EA Financials
2. Re: EA Financials Feb 8, 2010, 18:10 Tom
 
Over a billion in revenue? Great. How about a net profit instead of a net loss? What do I know about business, though.

Btw, regarding the "Five titles launched this quarter with a Metacritic rating of 80 or above" - that's five titles out of how many total? That kind of statement seems rather dubious without some perspective. But I guess it comes back to expectations.
 
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News Comments > Silent Hunter 5 Trailer
14. Re: Silent Hunter 5 Trailer Jan 20, 2010, 22:10 Tom
 
Fond memories:
http://www.mobygames.com/game/dos/688-attack-sub

bfg9000 wrote on Jan 20, 2010, 21:23:
Ok enough with the WWI-II era Silent Hunters, just when are they going to do a modern sim?
 
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News Comments > Rockstar San Diego Revolt
28. Re: Rockstar San Diego Revolt Jan 9, 2010, 10:52 Tom
 
There's always a market for talent. I would hardly assume that if you quit a place like that, the next one would be the same. You have a responsibility to yourself and your family to find a better job. But it does sound like game development is worse than most industries overall. It's sad, but you should probably look outside game development if you want better working conditions. I've always told people that I wouldn't consider working in game development again because of the low pay, crazy hours, and most importantly, the huge number of people who are willing to put up with it just because they want to make games. That last problem is huge.

There are plenty of places outside of game development that need skilled developers. I work 8 hours a day on average, never on weekends, have the respect of my peers, and a huge variety of interesting challenges that will keep me busy forever. And I'm probably getting paid more than most of these guys. I work on a lot of the same stuff that a game developer might work on, but applied to solving real-world problems in industry.

Just get out of game development, that's my message to those who are suffering... Use your network. You can do it.
 
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News Comments > Borderlands Patches
1. Re: Borderlands Patches Jan 8, 2010, 14:05 Tom
 
I saw this patch get downloaded by Steam yesterday, but there were no release notes. Still no release notes today. It's really important to provide release notes at the same time as the actual updates when distributing updates automatically through services like Steam. Otherwise, ok, I'm getting an update, which probably resets all my customizations/settings AGAIN (???), and I have no way to know if it even fixes the multiplayer drop bugs that made me quit playing until they fix it (if they ever do). I'm not wasting my time with this again until there's at least some indication that this problem has been fixed.

Valve does a good job providing release notes for their own games but it appears that third parties are slacking. Why? I think Valve/Steam ought to disallow any updates that don't include immediate release notes. Let users know what's going on. Please.
 
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News Comments > NVIDIA Beta Drivers
4. Re: NVIDIA Beta Drivers Nov 17, 2009, 21:00 Tom
 
I don't need it, but it would be nice. Ever watch CPU usage when playing a YouTube HD video full-screen? It ain't pretty. Even on a 2.67GHz Core 2 Duo. Sometimes I wonder if I'm even getting full framerate. It's a world of difference from playing H.264 content via ffdshow.  
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News Comments > NVIDIA Beta Drivers
1. Re: NVIDIA Beta Drivers Nov 17, 2009, 18:34 Tom
 
Drats. No support for Flash acceleration for 8800 GTS 320MB and 640MB cards. Another slight incentive to build a new box.  
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News Comments > Wardell on GFWL: "They Take Over, I'm Done"
7. Re: Wardell on GFWL: Oct 1, 2009, 11:40 Tom
 
If it's so hard to get stuff onto Steam, then why are there so many crap / indie titles on there?  
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News Comments > Strategic Command WWII Global Conflict Announced
4. Re: Strategic Command WWII Global Conflict Announced Sep 16, 2009, 15:04 Tom
 
"How should Japan react to the crippling US embargo depriving it of its much needed resources to carry on her war with China?"

Ooh, they went there eh, nice. I wonder how many people saw this statement and had no idea what they were talking about.
 
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News Comments > On Crysis 2
9. Re: No subject Nov 26, 2007, 22:51 Tom
 
You're supposed to shoot them in the head, not the back. Or better yet, the back of the head.

In my playthrough of the game, the AI had both good and bad moments but overall I thought it behaved reasonably well. I really liked that they didn't magically know where you are all the time. I'd take that over the usual omniscience even if it means the occasional bout of stupidity.

 
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News Comments > Big Daddy Replacements
20. Re: No subject Nov 21, 2007, 16:47 Tom
 
I also played all the way through Bioshock without hitting any bugs - significant or otherwise. Then again, I take steps to ensure that my computing experience is as trouble free as possible.

 
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News Comments > UT3 UI Fixes Planned
17. um.. Nov 15, 2007, 09:10 Tom
 
I thought the UI in the demo was pretty cool... I didn't have any trouble using it, and it was a little different/unique. Attention to detail seemed to be there. It was not the same boring menu structure that most of PC FPSs have.

I think the problem in this case is that some PC gamers are waaaay too quick to label things as consolish and therefore automatically bad. What, specifically, did you not like about the UI?

 
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News Comments > Morning Consolidation
7. Quake 1 Nov 5, 2007, 14:34 Tom
 
Lightning gun + water. Oh yeah.

 
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News Comments > Hellgate Adware, Hell of a EULA
7. Re: Illegal software Oct 18, 2007, 22:10 Tom
 
Isn't the actual law that your technically don't OWN any software. You just own the right to operate it.
Yes, it's called licensing. But there is another way! Want to OWN software? Or media? Or anything? It's easy. Just create it yourself.


This comment was edited on Oct 18, 22:10.
 
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News Comments > Evening Consolidation
2. Re: TF2 patch Oct 16, 2007, 20:57 Tom
 
The only thing I agree with in your post is that Portal was great.

Try playing TF2 with some friends on external voice comm, working together. It's a blast. By the way, if you're spending most of your time running from spawn to action, try 1) using your brain and 2) working with your teammates. If you don't do either of those, it probably won't be a fun game.

 
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News Comments > Site Seeing
2. Re: Fuck it Oct 15, 2007, 18:53 Tom
 
And those that use it for their advertising eh?

 
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News Comments > Crysis System Specs
38. Re: how about 64bit vista? Oct 9, 2007, 22:12 Tom
 
Programs compiled for 64 bit processors, all things being equal, will run faster than ones compiled for 32bit processors... marginally.

This is a very common 64-bit myth. It totally depends on the nature of the code being executed!! Have you measured the performance of the same code compiled for 32-bit and 64-bit on the same computer doing a variety of CPU and memory intensive tasks? If not, you're just guessing based on theory. The real story is different. I've done such testing myself. Some tasks are faster. Some are slower. Some are the same. The differences are usually not that significant.

This makes sense when you think about it. You get benefits from 64-bit, but also penalties - for example, code is larger and pointers are twice as large. When you mix it all together and run the code, the outcome really will depend on the task at hand.

I think the expanded address space that 64-bit brings is much more significant than any claims of "better performance".

 
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1229 Comments. 62 pages. Viewing page 36.
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