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Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1239 (Pro)
User ID 4838
 
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News Comments > Safety Dance
2. Re: Safety Dance Mar 16, 2010, 19:41 Tom
 
It never gets old for me. Although, the quality level definitely varies.

For example, I recall a high quality one where they aligned Hitler saying "SS" with a subtitle about "Camaro SS" or something similar. Genius! There have also been some real great uses of the part with the one woman consoling the other one.

I would love to know what the original actors think of this phenomenon. Hopefully they've seen at least one or two. But as you say, the experience would be different for those who know German... well, they'd just need some imagination and a good sense of humor.
 
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News Comments > Battlefield: Bad Company 2 Maintenance Complete
20. Re: Battlefield: Bad Company 2 Maintenance Complete Mar 16, 2010, 00:32 Tom
 
They didn't bother implementing real joystick support because people don't use joysticks with consoles. They only grudgingly support the KB and mouse, as you can tell if you try to mess with binds or mouse smoothing.

Still loving the game anyway though. I'd be less happy if I hadn't always flown with a mouse in BF2.
 
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News Comments > Battlefield: Bad Company 2 PC Patch Today
7. Re: Battlefield: Bad Company 2 PC Patch Today Mar 15, 2010, 15:52 Tom
 
Ping in server browser = network latency, the only latency info they could present at that point, since you're not connected to the server.

Ping in game = "game latency", which has nothing to do with "response time from game to monitor". It's presumably a measurement that includes network latency, prediction buffering, and probably other factors. When other games report "ping" they typically report only the network latency part of the equation, even though other factors increase the actual end-to-end latency, although the reporting varies.

As for what they mean by "game latency" and why they did it that way, they explained it in the post:

"We're actually showing game latency instead of ping.
This is basically how far behind the client is compared to the server. We try to keep the server a small portion in front of the clients so they in most cases can use replicated data until they get the next ghost update from the server. If they get a lag spike they will start predicting the state when they run out of information, however, the basic idea is to smooth out the experience compared to everything having to be corrected when the predictions are slightly off."

Based on my gameplay experience alone, I'd say their approach is passable but not a substantial improvement over previous ones - except MAYBE when playing with higher network latency than usual.
 
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News Comments > On Infinity Ward Royalties
19. Re: On Infinity Ward Royalties Mar 12, 2010, 14:21 Tom
 
If Activision is violating employment contracts and/or the law, I hope the employees settle or sue and both sides get what's coming to them. My comment was aimed at criticism of businesses operating within the realm of 1) what employees signed up for, and 2) what is legal.

I don't know the situation at Activision/IW but if I worked hard on building a valuable franchise only to get screwed over in the end, I would focus the blame on not only Activision but also in large part to whoever was responsible for selling IW to them. And if I stuck around for too long under poor conditions post-sale, I would also blame myself.
 
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News Comments > On Infinity Ward Royalties
16. Re: On Infinity Ward Royalties Mar 12, 2010, 13:20 Tom
 
How is this any different from standard business? The business owner commits the money, organizes things, takes the risks, and reaps the rewards. Employees are pretty much free to leave at any time without losing out on huge investments they've made.

I see this over and over again. People always focus on how the loot is divided up and how unfair it is, while glossing over what the process was for generating that loot and who did what to make it happen.

If developers want to be treated "fairly", why don't they stay independent and make their own fate instead of selling out to these behemoths?
 
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News Comments > Metaverse
4. Re: Metaverse Mar 7, 2010, 15:23 Tom
 
I visit Blue's News every single day. Occasionally I use it as a test site in a browser on another computer, another browser, in a virtual machine, etc. which doesn't block ads. The ads are obnoxious and obtrusive every single time. Hence I block them in my main environments and will continue to do so. And, I will recommend to everyone I know to block ads as much as is technically feasible.

The web without adblock is a sad, sad place. The sites that run ads seem to have very little control over the ad content. The ad networks will do anything for money (I mean ANYTHING), but even worse than that, they seem to delight in making the most obnoxious ads possible. In other words, they are sadists.

Why would a decent site want to inflict this on its visitors? If your site needs money, get in contact with the people visiting it. Build and maintain a relationship. Then ask for something reasonable in return for the value you provide - don't you think you would get something? But don't try to lay a guilt trip on people because of your flawed business model. It's insulting.
 
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News Comments > Speedier BC2 Server Browsing
15. Re: Speedier BC2 Server Browsing Mar 6, 2010, 12:16 Tom
 
Ok I take it back, the friends list is not properly showing friends as in-game sometimes.  
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News Comments > Speedier BC2 Server Browsing
13. Re: Speedier BC2 Server Browsing Mar 6, 2010, 11:47 Tom
 
Haven't needed the server browser once so far. Usually I join on a friend, otherwise I use the Play Now button - which works fine. Occasionally it'll put me on an undesirable server, in which case I disconnect and try again. Never takes more than 2 or 3 attempts and it loads really fast.

So yeah, it'd be nice if they'd make the server browser usable, but the game doesn't NEED it so I can see why it's been low priority.
 
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News Comments > NVIDIA Driver Issue
19. Re: NVIDIA Driver Issue Mar 5, 2010, 10:11 Tom
 
Funny, it was an ATI card (X1900XT) that melted itself for me that made me start getting all paranoid about temperatures and fan control.

I think both ATI and NVIDIA are equally guilty when it comes to crazy temperatures and meltdowns. Sadly, it only seems like it's going to get worse.
 
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News Comments > NVIDIA Driver Issue
8. Re: NVIDIA Driver Issue Mar 5, 2010, 00:24 Tom
 
"We could be the Harley-Davidson of graphics cards!"
http://www.youtube.com/watch?v=WOVjZqC1AE4

Seriously though, best solution is to use RivaTuner to reprogram the fan controller, as described here:
http://www.overclock.net/3140251-post1.html

It's kind of a pain to set up, but offers extremely fine grained control with respect to time and fan speed. You can set up the temperature/noise tradeoff just the way you want it.

(Actually, I would prefer to not have to get involved in making this tradeoff in the first place...)
 
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News Comments > Supreme Commander 2 Pathfinding Trailer
2. Re: Supreme Commander 2 Pathfinding Trailer Feb 27, 2010, 14:34 Tom
 
Wow, that really is cool! Looks like a great improvement over good ol' A*.  
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News Comments > Subversion Details
3. Re: Subversion Details Feb 22, 2010, 21:32 Tom
 
I hope they're using SVN for the code.  
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News Comments > Battlefield: Bad Company 2 DirectX 11 Details
11. Re: Battlefield: Bad Company 2 DirectX 11 Details Feb 20, 2010, 13:04 Tom
 
Snipers are hard enough to hit when they're crouching by cover up on the hills near the attacker's spawn. Prone is not necessary. Don't see the need for it, although crouch toggle would be kinda nice.

This game is a ton of fun. It's like BF2 all over again for me. Can't wait to play on some more maps.
 
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News Comments > GPG on the Cost of Independence
6. Re: GPG on the Cost of Independence Feb 18, 2010, 13:31 Tom
 
Stormsinger wrote on Feb 18, 2010, 12:22:
When did we decide to let the psychopaths run the world?

November 7th, 2000 and November 2nd, 2004.
 
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News Comments > EA Financials
2. Re: EA Financials Feb 8, 2010, 18:10 Tom
 
Over a billion in revenue? Great. How about a net profit instead of a net loss? What do I know about business, though.

Btw, regarding the "Five titles launched this quarter with a Metacritic rating of 80 or above" - that's five titles out of how many total? That kind of statement seems rather dubious without some perspective. But I guess it comes back to expectations.
 
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News Comments > Silent Hunter 5 Trailer
14. Re: Silent Hunter 5 Trailer Jan 20, 2010, 22:10 Tom
 
Fond memories:
http://www.mobygames.com/game/dos/688-attack-sub

bfg9000 wrote on Jan 20, 2010, 21:23:
Ok enough with the WWI-II era Silent Hunters, just when are they going to do a modern sim?
 
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News Comments > Rockstar San Diego Revolt
28. Re: Rockstar San Diego Revolt Jan 9, 2010, 10:52 Tom
 
There's always a market for talent. I would hardly assume that if you quit a place like that, the next one would be the same. You have a responsibility to yourself and your family to find a better job. But it does sound like game development is worse than most industries overall. It's sad, but you should probably look outside game development if you want better working conditions. I've always told people that I wouldn't consider working in game development again because of the low pay, crazy hours, and most importantly, the huge number of people who are willing to put up with it just because they want to make games. That last problem is huge.

There are plenty of places outside of game development that need skilled developers. I work 8 hours a day on average, never on weekends, have the respect of my peers, and a huge variety of interesting challenges that will keep me busy forever. And I'm probably getting paid more than most of these guys. I work on a lot of the same stuff that a game developer might work on, but applied to solving real-world problems in industry.

Just get out of game development, that's my message to those who are suffering... Use your network. You can do it.
 
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News Comments > Borderlands Patches
1. Re: Borderlands Patches Jan 8, 2010, 14:05 Tom
 
I saw this patch get downloaded by Steam yesterday, but there were no release notes. Still no release notes today. It's really important to provide release notes at the same time as the actual updates when distributing updates automatically through services like Steam. Otherwise, ok, I'm getting an update, which probably resets all my customizations/settings AGAIN (???), and I have no way to know if it even fixes the multiplayer drop bugs that made me quit playing until they fix it (if they ever do). I'm not wasting my time with this again until there's at least some indication that this problem has been fixed.

Valve does a good job providing release notes for their own games but it appears that third parties are slacking. Why? I think Valve/Steam ought to disallow any updates that don't include immediate release notes. Let users know what's going on. Please.
 
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News Comments > NVIDIA Beta Drivers
4. Re: NVIDIA Beta Drivers Nov 17, 2009, 21:00 Tom
 
I don't need it, but it would be nice. Ever watch CPU usage when playing a YouTube HD video full-screen? It ain't pretty. Even on a 2.67GHz Core 2 Duo. Sometimes I wonder if I'm even getting full framerate. It's a world of difference from playing H.264 content via ffdshow.  
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News Comments > NVIDIA Beta Drivers
1. Re: NVIDIA Beta Drivers Nov 17, 2009, 18:34 Tom
 
Drats. No support for Flash acceleration for 8800 GTS 320MB and 640MB cards. Another slight incentive to build a new box.  
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1239 Comments. 62 pages. Viewing page 36.
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