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Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1233 (Pro)
User ID 4838
 
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News Comments > Elite: Dangerous Documentary
15. Re: Elite: Dangerous Documentary Nov 4, 2014, 00:14 Tom
 
Quboid wrote on Nov 3, 2014, 21:28:
How easy is it to identify ships with the DK2? With the DK1 in a flight sim, other aircraft were just pixelly blobs.
In Elite: Dangerous it's pretty easy to see ships with the DK2. Your HUD and radar help you out quite a bit. In a flight sim like DCS it can be pretty hard, although I've spotted planes in multiplayer with no labels while flying the P-51D with no HUD. You mainly just look for the one or two pixels that stick out and have some movement that is different from the background at first. As you get closer it's not so bad.

Close-in dogfighting is great with the DK2. It feels so easy and natural to keep your eyes on your target as you maneuver into firing position. It's less intuitive to do this with TrackIR, and kind of uncomfortable having to look sideways at your monitor a lot of the time, but it can also be uncomfortable turning your head way to the side with the DK2, or trying to look behind you. Headtracking with the Rift is more realistic but it can be hard on your neck, especially if you're not careful and try to turn too quickly.
 
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News Comments > Elite: Dangerous Documentary
10. Re: Elite: Dangerous Documentary Nov 3, 2014, 20:01 Tom
 
There really is a lot to like about this game. The feeling of flight is fantastic. I just hope they can work out the bugs. Sticking to a 2014 release date seems like a REALLY BAD IDEA given its current state, but oh well, if they keep working hard post-release to fix not only systems bugs but also gameplay, it might work out ok.

I've played many hours of this, first with TrackIR, then with the Oculus Rift DK2. Some sort of headtracking is pretty much mandatory if you want the full experience. TrackIR and the Rift each have their pros and cons right now, but overall the Rift is so much cooler to use. You feel like you're in that ship. Once the Rift has better resolution and the game supports it fully (e.g. mouse in the galaxy map) it will absolutely bury TrackIR. Already I don't use TrackIR anymore unless I'm learning a new aircraft in DCS and need a clearer picture of controls I haven't memorized yet without having to jam my head against the instrument panel.

As for VoiceAttack ... hah! What a gimmick. Pretty much every commonly used command (and some uncommon ones) should be available for instant access via your HOTAS, a far quicker and more reliable means of controlling your ship. The beginning of their first demo video (I didn't watch the rest) is truly laughable to any experienced Elite: Dangerous player. That said, there are a few non-time-critical things that could maybe be useful as voice input if you want to forgo some of the control and immersion of using the ship's UI for the sake of convenience, like "Request docking" to execute a macro that takes care of a whole sequence of commands needed to do that.
 
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News Comments > Trove Open Beta Next Week
3. Re: Trove Open Beta Next Week Oct 31, 2014, 17:47 Tom
 
I enjoyed Cube World and was sad when the guy took the money and ran.

Trove came out of nowhere for me. Saw a friend playing it a few days ago, joined him within minutes, and it was just a really great first impression. Played more later on and it was still fun.

I really like how the core game design is set up so that inhabiting the same world as other random strangers is actually a benefit instead of a drawback. Anyone kills a monster nearby? Everyone gets the xp and loot. Anyone mines something? Everyone gets the thing that got mined, as if they had mined it themselves with no reduction or splitting. And you don't even need to bother with some grouping mechanism. It's so refreshing.

The gardening and creation aspects seem very promising too. Of course, I'm only a few hours into the game, so maybe it'll turn out to have no longevity whatsoever, but so far I'm really happy with it.
 
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News Comments > PC Valkyria Chronicles Plans?
7. Re: PC Valkyria Chronicles Plans? Oct 28, 2014, 00:36 Tom
 
I enjoyed the first one on PS3, great art style and the gameplay was pretty unique (to me at least) and solidly executed. High production values all around. At least, the Japanese version had excellent voice acting as one would expect. Can't speak to the English one.

Sadly the game got pretty tough and I wussed out, but I always kinda hoped I'd man up and finish it someday.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Oct 25, 2014, 13:32 Tom
 
You can always tell it's a British tabloid by the selective use of all-caps in the headline.  
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News Comments > Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Demo
2. Re: Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Demo Oct 25, 2014, 13:17 Tom
 
I just played for a couple hours and it's quite impressive. Great high-res, high-detail graphics and the 3D characters and animations are nicely done. The original game's soundtrack was one of the best and the new arrangements of it are excellent. The voices are good too, and I'm really picky about that. Solid implementation of the mechanics. Fun to look through the journal at various locations for the developer commentary. Overall appears to be an exemplary remake.

I'm not sure what the demo restrictions are exactly. I never ran into a boundary where it was like "ok, can't play anymore, you need to buy now". It just kind of quietly resisted any attempts to actually save the game or let me continue where I'd left off. That may actually be the only restriction. It's an effective enough one, it would just be nice to know that going in.
 
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News Comments > Morning Crowdfunding Roundup
13. Re: Morning Crowdfunding Roundup Oct 21, 2014, 18:16 Tom
 
There was some very interesting stuff about the Amiga's development in Brian Bagnall's book "On the Edge: the Spectacular Rise and Fall of Commodore". Unfortunately, according to Amazon reviews, the second edition of the same book, re-titled "Commodore: A Company on the Edge", omits the Amiga content in favor of another yet-to-be-published book, "Commodore: The Amiga Years". That book was in the works but then shelved indefinitely last year. Oh well.  
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News Comments > I am Bread Trailer
9. Re: I am Bread Trailer Oct 20, 2014, 19:00 Tom
 
Methinks that piece of bread ain't the only thing on "a quest to become toasted."  
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News Comments > Sunday Legal Briefs
1. Re: Sunday Legal Briefs Oct 19, 2014, 19:07 Tom
 
Geez Ars, I thought you were better than that.  
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits Oct 9, 2014, 20:20 Tom
 
Creston wrote on Oct 9, 2014, 18:18:
Yay, 2 Symantecs. What will they be called? "Shit" and "Worthless?"
You're far too kind.
 
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News Comments > FINAL FANTASY XIII Released; Only Supports 720p
5. Re: FINAL FANTASY XIII Released; Only Supports 720p Oct 9, 2014, 18:36 Tom
 
This game suuuuuuuuuuuuuuuuuuucks so bad, 720p should be the LEAST of anyone's worries! And yeah, "unforgettable storyline"? Utterly shameless. But what the hell, right? It's not like these folks had any credibility left to lose anyway.  
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Oct 8, 2014, 20:05 Tom
 
That Windows Phone article is hilarious. After 3 years of using Windows Phone phones, I've still never seen another person with one.  
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News Comments > Sunday Safety Dance
3. Re: Sunday Safety Dance Oct 5, 2014, 14:22 Tom
 
The real reason the Internet is broken, and the source of our woes, is trashy clickbait articles like this one. ZOMG!  
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News Comments > Elite: Dangerous Beta 2 Launches
14. Re: Elite: Dangerous Beta 2 Launches Oct 4, 2014, 01:00 Tom
 
Lorcin wrote on Oct 3, 2014, 23:07:
Sorry if I missed the naunces of dogfighting back then but my tactic was:

1) Install all mining lasers
2) Shot target when it was a single pixel on the screen

That worked great when I was ten - and I have very happy memories of shooting single pixels with lasers powerful enough to destroy meteors for hours!!!
You should see the complaints from newbies in the ED forums about easy stuff like docking... I never played the original Elite so my comment was based on old timers' descriptions of how it compares to ED when it comes to difficulty of various things.
 
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News Comments > Elite: Dangerous Beta 2 Launches
10. Re: Elite: Dangerous Beta 2 Launches Oct 3, 2014, 21:55 Tom
 
Before beta 2 I was a bit discouraged with the VR experience. After trying 2.0x, I feel a lot better about the future. Visual quality is greatly improved. Performance is greatly improved. Judder is all but eliminated. The galaxy map is usable - still not registering mouse input properly but at least it doesn't crash the game now. The game feels good enough in VR now that I don't expect to ever play it on a monitor again, unless I experience a hardware failure or something. And things are only going to get better.

I'm not sure I'd go as far as saying this will be a killer app for VR. The gameplay, while far more forgiving than the original Elite, is still too difficult and open-ended to get the kind of mainstream exposure one typically associates with a killer app. But it will certainly achieve a great deal of success.

You are wise to wait. I couldn't. For me it was just too long without a good space sim, too much love for the genre, and too little willpower to stay away.
 
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News Comments > Elite: Dangerous Beta 2 Launches
6. Re: Elite: Dangerous Beta 2 Launches Oct 3, 2014, 20:29 Tom
 
NKD wrote on Oct 3, 2014, 20:07:
Is there anything to do in the game yet? Last I checked in on it there wasn't much to do.
Yes, there's plenty to do. But this game won't hand it to you on a silver plate. There's no compass needle always guiding you to the next selected quest in your journal. You have to decide for yourself. It's not for everyone.

Scott Manley has some nice videos about what there is to do, like his latest about exploration. Also see Isinona's videos.
 
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News Comments > Elite: Dangerous Beta 2 Launches
2. Re: Elite: Dangerous Beta 2 Launches Oct 3, 2014, 19:59 Tom
 
Yeah, it's just you.  
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Sep 29, 2014, 23:17 Tom
 
MIT Media Labs Ethan Zuckerman wrote an essay for The Atlantic in August in which he apologized for ruining the Web by coming up with the idea for the pop-up ad while with an early Internet company called Tripod. I wrote the code to launch the window and run an ad in it. Im sorry. Our intentions were good.
It's ok, Wladimir Palant fixed your mistake.
 
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News Comments > etc.
14. Re: etc. Sep 27, 2014, 23:20 Tom
 
Agreed, if you aren't man enough to buy separate rudder pedals, this isn't the product for you.

The real feel is great to have but the performance and reliability is even better IMO. Man, I need to try that aerial refueling sometime... in VR.
 
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News Comments > etc.
5. Re: etc. Sep 27, 2014, 16:10 Tom
 
You get what you pay for. A couple of years ago I faced a choice: keep buying cheap Saitek crap every few years, or invest in something that would perform well and keep on working for a long time. I picked up a Warthog in 2012 and it's been well worth it. Is it as perfect as this article paints it? No. But it's close enough. I'd buy it again in a heartbeat.  
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1233 Comments. 62 pages. Viewing page 4.
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