Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Tom

Real Name Tom   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 21, 2000, 15:34
Total Comments 1233 (Pro)
User ID 4838
 
User comment history
< Newer [ 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 ] Older >


News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Mar 22, 2013, 17:38 Tom
 
Indeed. Come on, Intel. Stop screwing around. Where's your fight gone?  
Reply Quote Edit Delete Report
 
News Comments > Star Trek: The Video Game Gorn Trailer
10. Re: Star Trek: The Video Game Gorn Trailer Mar 21, 2013, 00:11 Tom
 
jdreyer wrote on Mar 20, 2013, 21:44:
When are we going to get a REAL Star Trek game, with all the nuance and options that the series portrays?

Incredibly, it has happened before:

http://www.mobygames.com/game/star-trek-25th-anniversary
http://www.mobygames.com/game/star-trek-voyager-elite-force
http://www.mobygames.com/game/star-trek-bridge-commander

But it will never happen again.
 
Reply Quote Edit Delete Report
 
News Comments > TF2 Oculus Rift Details
25. Re: TF2 Oculus Rift Details Mar 19, 2013, 21:38 Tom
 
turning your head while constantly having to keep your eyes locked on the same point in front is a completely different experience than being able to turn your head as much as you like and look anywhere

Yes it is. But my point is that Oculus Rift doesn't deliver that second experience you mention. It can't because you can only turn your head so far before you have to stop. This is a grave limitation when it comes to trying to create an experience that doesn't feel like piloting a vehicle. Since you can only turn your head so far, that means you MUST be able to turn your view using something other than just head tracking. So then you have two things that control the direction of your view: the head tracking, and that other thing. That works for vehicles but it feels totally messed up for just being a person trying to naturally look and move in the environment.

It seems to me that it would be too difficult and awkward to try to adapt to two control schemes that both affect your view direction for an FPS. People will end up preferring to disable the head tracking and go with keyboard+mouse to be practical. A hybrid scheme will be a novel thing but not practical for everyday gaming, just like the Razer Hydra - unless you have some special reason like a disability or something... Again, I'm only talking about FPS type games. Oculus Rift with the head tracking should be absolutely fantastic for vehicular scenarios.
 
Reply Quote Edit Delete Report
 
News Comments > TF2 Oculus Rift Details
23. Re: TF2 Oculus Rift Details Mar 19, 2013, 20:58 Tom
 
Having to look away from the image is an issue with TrackIR, but I don't think it's the main issue. You can only turn your head so far anyway before you run into the limits of the range of motion of your head. This leaves Oculus Rift's head tracking maybe only 1.5x as good as TrackIR's in terms of range of motion, which is nowhere near enough for an FPS where you need to be able to turn infinitely, and very quickly at that - at least to have a chance of working anywhere near as well as a traditional mouse+keyboard scheme.

The main issue of TrackIR applied to an FPS or any other non-vehicular scenario is the same problem faced by Oculus Rift, with no solution. Head tracking only gives you one directional vector: the direction the person's head is pointing in. There's no good feeling way to use this vector for both view direction and movement direction. Even if you combine this with keyboard, mouse, controller, or some combination, I doubt the head tracking will be able to contribute in a useful and good feeling way.

The experience of piloting a mech or any other vehicle is really a different experience than being a person walking around. Head tracking works great for the former, not so great for the latter. If Oculus Rift can somehow break out of the vehicular box that head tracking is stuck in, that would truly be revolutionary. But given that nobody was ever able to do it with TrackIR, I doubt it's going to happen.
 
Reply Quote Edit Delete Report
 
News Comments > TF2 Oculus Rift Details
20. Re: TF2 Oculus Rift Details Mar 19, 2013, 18:07 Tom
 
Based on extensive experience with TrackIR as both a user and a developer, and some similar but more limited experience with the Razer Hydra, I'm very doubtful that a good solution is going to emerge in this case. Sure, there's more incentive now, with the Oculus Rift being way cooler tech than either of those, but it's still just a fundamental problem with possibly no good solution.

I see the Oculus Rift as sharing the same constraints as TrackIR: works great in a fixed cockpit, not so much in a free roaming environment. It's a very old VR problem too. I've never heard of a solution that is even remotely competitive with mouse+keyboard for movement/view control.

For free-roaming FPS type scenarios, maybe people will end up disabling the motion tracking of the Oculus Rift and just using it as a spiffy 3D monitor, using the mouse+keyboard as usual..? I suspect that could be a tough pill to swallow after experiencing the immersion that the motion tracking adds.

Note that Valve also enhanced Portal 2 and TF2 to work with the Razer Hydra. The solution in this case (and all other FPS scenarios) is to learn a special skill they (Hydra/Sixense community) call ratcheting. It's the motion controller equivalent of lifting your mouse up, moving it over, and dropping it back down when you run out of space. Well, something that is very quick and natural with the mouse doesn't translate well to different devices, at least not the Hydra. It's a PITA and sucks all of the coolness right out of the experience. Maybe it's not so bad once you get used to it, and maybe I would think the same thing about the mouse if I was just starting to use it now, but I kinda doubt it.

Anyway. Things are going to get real interesting once the consumer version of the Oculus Rift is actually released. If it works well with DCS and a non-sucking Star Citizen, I might just be in heaven.
 
Reply Quote Edit Delete Report
 
News Comments > Victory Kickstarter Cancelled
8. Re: Victory Kickstarter Cancelled Mar 17, 2013, 17:47 Tom
 
Cutter wrote on Mar 17, 2013, 15:42:
Not at all. I'd say people that are more likely to crowdsource are a more distinct group that fall into a community. Casual gamers won't, nor will mainstream console players. Even for non-gaming related funding I'd say most of it comes from people who walk to the beat of a different drum. That's why I get so pissed when I see rich people trying to use KS when that's not what it was intended for.

I don't buy that. Who is participating in KS/crowdsourcing and why? It's people who hear about something and think "that sounds awesome, I want it" and are willing to contribute a little bit up front to help make sure it happens. It's not investors or bored rich people who think "I have x dollars burning a hole in my pocket, what should I spend it on today?" It's not some special group of elite crowdsourcing devotees. Yeah, the people who contribute may be a little more hopeful, a little bigger fans, a little more passionate, maybe. But they're just regular people. Not some special community IMO.

If there was a real "Kickstarter community" it would be those fans of KS itself who browse around the site looking for projects and posting on their forums, promoting KS itself, etc. But that's got to be such a small % of KS contributors, and I doubt it's who Petroglyph was talking about - unless they made zero effort to promote their project outside of creating a KS for it, which would be really dumb.
 
Reply Quote Edit Delete Report
 
News Comments > Victory Kickstarter Cancelled
4. Re: Victory Kickstarter Cancelled Mar 17, 2013, 14:41 Tom
 
We’ve learned that Victory is definitely not the type of game that the Kickstarter community craves.

By "the Kickstarter community" they mean "people" right? Seems like a very poor choice of words to me.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Mobilization
2. Re: Saturday Mobilization Mar 16, 2013, 09:41 Tom
 
It seems like there's a lot of confusion about what to do with these different form factors. It doesn't help that the lines between form factors are constantly being blurred in various ways.

It's good to hear some positive things about the Surface Pro here and there. It got a lot of so-so reviews which, combined with the price, are probably hurting it. Personally I'm looking forward to the next-gen lower power CPUs from Intel that should make a device in this form factor much more appealing. Less heat generation, less bulk, more battery life... mmn.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Safety Dance
2. Re: Evening Safety Dance Mar 13, 2013, 22:36 Tom
 
That's pretty good, almost as good as this one.  
Reply Quote Edit Delete Report
 
News Comments > Morning Metaverse
38. Re: Morning Metaverse Mar 13, 2013, 19:02 Tom
 
Cutter wrote on Mar 13, 2013, 17:07:
WTH? Why was my comment removed? It's a valid point that most people in society agree with today, plenty of academics too. Guys like Dawkins have called Islam barbaric and it is. There's plenty of proof on that count.

Read the ground rules for this forum and reflect upon the myriad ways in which your comment was not in the spirit of the framework for civility that Blue has tried to encourage here.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Tech Bits
5. Re: Tomb Raider Mar 10, 2013, 16:17 Tom
 
Tigger wrote on Mar 10, 2013, 01:28:
So at around $650, I don't think its worth the cost of admission unless you are doing something like flight sims (which I am doing on this rig) where three screens are actually awesome, needed AND cool! :)

Awesome and cool, yes. But needed? Nah. Flight sims work great on one large screen with TrackIR.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Mar 9, 2013, 10:27 Tom
 
It's easy to make something secure when it hardly does anything, is hardly used by anybody, and people generally don't care about it.  
Reply Quote Edit Delete Report
 
News Comments > SimCity Marketing Campaign Paused
27. Re: SimCity Marketing Campaign Paused Mar 8, 2013, 19:24 Tom
 
All this publicity is probably helping their sales more than it's hurting them. This game wasn't even on my radar until there were suddenly 10 stories a day about it. Now I might even buy it after things settle down. Maybe on sale someday. If people are happy with it in the long run.  
Reply Quote Edit Delete Report
 
News Comments > Amazon Stops Selling Digital SimCity
23. Re: Amazon Stops Selling Digital SimCity Mar 7, 2013, 19:07 Tom
 
Remember the first Rule of Acquisition:

Once you have their money, you never give it back.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Consolidation
6. Re: Evening Consolidation Feb 25, 2013, 21:33 Tom
 
Beamer wrote on Feb 25, 2013, 20:39:
If the massive failure of JC Penny proves anything, it's that most people are motivated not by everyday low prices but by getting a bargain, especially a time-sensitive bargain that's act-now or lose.

Hmm this must be why there's never anyone at Walmart eh.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Metaverse
3. Re: Saturday Metaverse Feb 23, 2013, 21:52 Tom
 
Meet the new boss ...  
Reply Quote Edit Delete Report
 
News Comments > Saturday Mobilization
5. Re: Saturday Mobilization Feb 23, 2013, 14:20 Tom
 
Head-mounted GoPro? Uh huh. Last I checked, they didn't make a GoPro in the glasses form factor.  
Reply Quote Edit Delete Report
 
News Comments > EA Layoffs
10. Re: EA Layoffs Feb 21, 2013, 22:14 Tom
 
D_K_night wrote on Feb 21, 2013, 20:38:
These days it just seems as becoming a game developer is not the way to go. You're much safer doing a business analyst or PM job.

"These days"? This is hardly anything new. You wanna be in game dev? You're gonna pay the price. Because if you don't want to, there are a thousand other people who would jump at the opportunity.

There's plenty of software development work outside of game dev that isn't business analyst or PM. 8 hours a day, no weekends, no crunch, good pay, respect.
 
Reply Quote Edit Delete Report
 
News Comments > Air Conflicts: Vietnam Announced
9. Re: Air Conflicts: Vietnam Announced Feb 20, 2013, 23:07 Tom
 
If anyone is interested in an outstanding book about the air war in Vietnam, check out A Lonely Kind of War by Marshall Harrison. It describes his experiences as a forward air controller (FAC), coordinating bombing runs and doing close air support. Really well written.

http://www.amazon.com/Lonely-Kind-War-Controller-ebook/dp/B004H8GCQM
 
Reply Quote Edit Delete Report
 
News Comments > CISPA Re-Proposed
11. Re: CISPA Re-Proposed Feb 18, 2013, 23:29 Tom
 
Can you send a message to your Representatives asking them to oppose this bill?

If only they actually represented us instead of corporations and themselves - then we would at least have a fighting chance at having a working government. How does this get fixed? This is the problem that the Internet community should be rallying around. Where is the credible organization advancing this cause?
 
Reply Quote Edit Delete Report
 
1233 Comments. 62 pages. Viewing page 19.
< Newer [ 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 ] Older >


footer

Blue's News logo