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User information for Tom

Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1251 (Pro)
User ID 4838
 
User comment history
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News Comments > SimCity Cities of Tomorrow Announced
8. Re: SimCity Cities of Tomorrow Announced Sep 19, 2013, 23:29 Tom
 
Lorcin wrote on Sep 19, 2013, 21:51:
Living in a city in a future imagined by EA? RATED M FOR SCARY AS FUCK BITCH!

LOL! Hey, it was cool in Mirror's Edge though.
 
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News Comments > Silent Hunter Online Open Beta
12. Re: Silent Hunter Online Open Beta Sep 16, 2013, 23:02 Tom
 
Never played a Silent Hunter game. Can any of them compete with 688 Attack Sub?  
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News Comments > Out of the Blue
7. Re: Out of the Blue Sep 14, 2013, 11:34 Tom
 
Holy smokes that pcpartpicker.com site is AMAZING.  
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News Comments > Out of the Blue
3. Re: Out of the Blue Sep 14, 2013, 10:47 Tom
 
Let us pay a subscription to get an ad-free layout. If a site like Ars can do it, why not Blue's?  
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News Comments > Gatherings & Competitions
5. Re: Gatherings & Competitions Sep 12, 2013, 21:05 Tom
 
Asmo wrote on Sep 12, 2013, 18:54:
People rage for a reason. From not getting your lane/jungle pick, or someone else choosing the champ you wanted to use, or from trying to play your best while the rest of the team feeds, or fucks around or w/e. Yeah, it can often be a person with crappy skills blaming the rest of the team, but I'd guess it's as often a good player completely demoralised and annoyed that they are being dragged down by poor players.

Indeed, and there are valuable life lessons to be learned from such experiences.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
75. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 22:53 Tom
 
The return on the investment is that the project you care about gets made, and gets made with more stuff than it might have otherwise had. There's no guarantee that the project will succeed, hence the risks section required by Kickstarter.

And yes, of course, if they get sued they will need a lawyer. But their defense will be easy - assuming no evidence of fraud is produced - to the point where "lawyering up" suggests more than is necessary.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
73. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 11:50 Tom
 
Quboid wrote on Sep 8, 2013, 07:54:
I'm sure there aren't many people spending this much, and of course it's none of my business really. Maybe their father is a Saudi prince. I'll consider spending $40 on the game pre-launch although I'll probably wait for launch. Anything more than that, no. I'm certainly not going to double my expenditure for the next few years to buy a virtual space ship that may or may not be any good in a game which may or may not be any good.

Whether or not the game is a success (in terms of being a good game, regardless of finances), I hope they're lawyered up. Delays and disappointments are inevitable and one of these days, a crowd-funded game is going to go wrong and many people will be braying for blood. Imagine spending $5k on a virtual space ship only for the developers to somehow go bust and the game never getting released.

You've completely missed the point of crowdfunding. You are part of a crowd that is funding the project. That's how your money is being used. You're not buying virtual spaceships, the game, or anything else. You're making an investment in their project. Like any investment, there is risk. By giving them money you accept that risk. If you don't do your due diligence, that's on you. You aren't entitled to anything should the developer go bust without releasing the game. It is not necessary for them to lawyer up. Those are the terms you agreed to by investing.

Now, if the whole thing turns out to be a sham, you might be successful in a lawsuit that accuses them of fraud. But if they make any kind of decent effort and it just doesn't pan out for whatever reasons, good luck with that.
 
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News Comments > Saturday Tech Bits
5. Re: Saturday Tech Bits Sep 7, 2013, 17:44 Tom
 
I used PSP7 for ages before finally switching to Paint.NET. Corel can go to hell.  
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News Comments > DCS WWII: Europe 1944 Kickstarter
5. Re: DCS WWII: Europe 1944 Kickstarter Sep 5, 2013, 23:26 Tom
 
DCS runs fine on my 4 year old PC (i7-860, GTX 570) on medium to high settings at 2560x1440. Yeah, there are occasional slowdowns when on a server with a lot of players nearby, but I'd hardly say it sucks balls.

Let me guess, you're one of those who must run every game on absolute highest settings and if it doesn't work smoothly it's crap.
 
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News Comments > DCS WWII: Europe 1944 Kickstarter
2. Re: DCS WWII: Europe 1944 Kickstarter Sep 5, 2013, 22:50 Tom
 
If you look at how they structured the rewards and stretch goals, it makes sense. Better to get something than nothing, and the hardcore flight sim community is relatively small. Hopefully they go well beyond the $100k but if not, at least it's something.  
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News Comments > Morning Safety Dance
7. Re: Morning Safety Dance Sep 5, 2013, 20:01 Tom
 
If our politicians weren't spending more than half their time raising money, and the remaining time split between serving those who bought them and general douchebaggery, the country might be in better shape. It's time to get the money out of politics. Lobbying should be a capital offense. (Pun intended.)  
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News Comments > DCS: Mi-8MTV2 Magnificent Eight Preorders/Beta
6. Re: DCS: Mi-8MTV2 Magnificent Eight Preorders/Beta Sep 4, 2013, 23:02 Tom
 
The key for me has been multiplayer. Originally just with a friend doing some user-generated missions we snagged from the forums, more recently doing multiplayer on random servers with 5-15 people on them. It's been very satisfying to finally shoot down some people in heated P-51D dogfights, sneak into enemy territory and do a pop-up attack on some armor with the A-10C and try to make it out alive while being hunted by an enemy player in a Russian fighter, work together to take out air defense units that can intercept Maverick missiles, etc. You never know what you'll find on the servers out there, and there seems to be a growing number of people playing at any given moment.  
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Sep 3, 2013, 18:18 Tom
 
That was pretty hilarious. There are some good ones buried in the list too. My vote would be Léo Apotheker. Hahaha!  
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News Comments > DCS: UH-1H Huey Early Access
10. Re: DCS: UH-1H Huey Early Access Sep 2, 2013, 20:07 Tom
 
Wildone wrote on Sep 2, 2013, 19:00:
Its awesome DCS stuff is the best ever made, but fucks sakes..they need to make more environments than the Crimea, and Im talking more than that 'Vegas map' thats been in development for 4 years...some variety is due I think.

Agreed:
http://www.youtube.com/watch?v=_zrgxm2nfVQ
 
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News Comments > DCS: UH-1H Huey Early Access
6. Re: DCS: UH-1H Huey Early Access Sep 2, 2013, 17:50 Tom
 
You got me Cutter, everyone should go play Battlefield Vietnam instead of this. Especially you.  
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News Comments > DCS: UH-1H Huey Early Access
3. Re: DCS: UH-1H Huey Early Access Sep 2, 2013, 17:28 Tom
 
Whatever, Cutter. This is a fantastic simulation of the Huey and if you want a combat environment, that's what the C in DCS stands for. You can fly it into battle guns blazing (it can be armed with 2 mini-guns that can be aimed via a flexible sight, rockets, and door gunners), you can transport troops into or out of a hot LZ, or you can just cruise around and enjoy the scenery. It's up to you.

Yeah, it ain't Nam. Tough. That doesn't mean it can't be exciting.
 
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News Comments > Star Citizen Credit Sales
54. Re: Star Citizen Credit Sales Sep 1, 2013, 09:49 Tom
 
Haha. This controversy might scare off a few radical nutjobs but the vast majority of people are going to just chill and see how the game actually turns out. Y'know, like after it's ACTUALLY RELEASED.

Some people are just looking for any excuse to bash anything and everything in sight. Let em truly earn it, I say.
 
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News Comments > Star Citizen Credit Sales
39. Re: Star Citizen Credit Sales Sep 1, 2013, 01:19 Tom
 
In this modern era, I think the appropriate question is not "is it P2W?" or "is there P2W?" - it's "how much damage to the player's experience is done by the way(s) they accept real money?"

Obviously different players are going to be impacted differently. It is possible to have a good balance between business model and overall player satisfaction while still having microtransactions. LoL is a good example of a game that gets it right.

In my opinion, it's far too early to assume that Star Citizen is going to screw this up.
 
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News Comments > More BF4 Commander Mode Details
9. Re: More BF4 Commander Mode Details Aug 31, 2013, 10:12 Tom
 
Didn't know they were bringing back commander mode. If you can air drop supply crates on the heads of snipers like the good ol' days, I'm there baby, yeah!  
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News Comments > Star Citizen Hangar Module Released
61. Re: Star Citizen Hangar Module Released Aug 30, 2013, 23:43 Tom
 
nin wrote on Aug 30, 2013, 22:50:
Hey, if just the hanger can produce 59 posts in one day, just think what happens when the actual content shows up. To me, it shows people are interested. :)

Darn right. And just wait until the Oculus Rift is ready..... might just be a match made in heaven.
 
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1251 Comments. 63 pages. Viewing page 14.
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