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Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1207 (Pro)
User ID 4838
 
User comment history
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News Comments > H1Z1 Refunds
16. Re: H1Z1 Refunds Jan 16, 2015, 21:14 Tom
 
I'm totally fine with this game sucking right now. As long as there's potential for it to evolve into legit competition in this space, that's a good thing. Everyone could benefit from that.

Last time I fired up Rust my mouse stopped working after a few minutes of "playing". I terminated Rust using the keyboard alone. The mouse still wouldn't function until I rebooted. True story.
 
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News Comments > Evening Mobilization
8. Re: Evening Mobilization Jan 12, 2015, 20:34 Tom
 
Oh boy here we go with the delusions!

Well, it's your money, and there are certainly worse things you could spend it on.
 
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News Comments > Minecraft Name Changes Next Month
3. Re: Minecraft Name Changes Next Month Jan 12, 2015, 20:23 Tom
 
NOT what I expected from the headline.  
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News Comments > Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status
40. Re: Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status Jan 10, 2015, 21:34 Tom
 
Ok I take it back, I guess it can be hard, but there are solutions. Again, if you want to do DCS, you have to do this. Clearly a lot of people have been successful at it.

I normally use my regular desk for flight/space sims right now. From left to right it goes trim wheel, throttle, keyboard, stick, mouse. The keyboard is in the center. When I'm not using the stick I move it forward on the desk so that the mouse can be in its normal position just to the right of the keyboard.

I've also tried using a custom-built racing cockpit for flight/space sim in the Rift and that's a bit different of a setup. The stick is in the center, throttle to the left, keyboard to the left of that. Mouse is to the right. It'd be a little awkward for an FPS to have the keyboard that far to the left, but probably manageable. It'd be nice to have an easy way to move the stick back so the keyboard can end up in the center.
 
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News Comments > Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status
24. Re: Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status Jan 10, 2015, 18:51 Tom
 
Kevin Lowe wrote on Jan 10, 2015, 18:34:
The problem with Elite on the Rift (and SC, and anything else going this route) is that it works great as a seated experience with HOTAS in hand, but what happens when switching into FPS mode? Now you have to fumble around, unable to see your desk, until you find your mouse and keyboard. And then back, to take off. Interdicted, prepare for boarding? Prepare to switch controls again. And back. And forth. Over. And over.
This problem is more imagined than real. Just arrange your HOTAS, keyboard, and mouse so that they're all in a row and easily accessible. It's not that hard. Practically every DCS user needs to do it. As for not being able to see your input devices because you're wearing the Rift, a few hours of practice takes care of that. And if you're really stuck on something you can always peek through the hole in the bottom of the Rift.
 
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News Comments > Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status
14. Re: Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status Jan 10, 2015, 15:30 Tom
 
Moog wrote on Jan 10, 2015, 10:38:
If only you could play with your friends

I saw a friend once, outside a station, then we both warped to the same destination and never saw each other again.

Appalling that it was released with no reliable way to play together!
This is my biggest problem with the game. They need to fix this if they want to get massive sales. Unfortunately that may require ditching the terrible P2P networking, which they don't seem likely to ever do.

As a solo game, there just isn't enough to do that doesn't get old real quick. Yeah, there are a bunch of roles to try out, but what was the saying? A mile wide and an inch deep. I guess that's what they were going for, though. To me it seems like tremendous wasted potential.
 
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News Comments > Steamship Ahoy - Assetto Corsa
9. Re: Steamship Ahoy - Assetto Corsa Dec 21, 2014, 11:15 Tom
 
AC's physics are good but not as good as iRacing IMO. The huge attraction with AC is its extreme moddability. There are tons of third party tracks, some of which are incredibly high quality. The game is worth buying just to be able to drive Lake Louise.

Oh yeah. There's also at least one quality third party car, the Lamborghini Miura, and I'd expect more in the future.
 
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News Comments > etc.
1. Re: etc. Dec 19, 2014, 10:54 Tom
 
HLVR is cool but the Hydra sucks. At least, mine never really worked properly. I don't know if it was defective or fundamentally flawed, but I'm far from the only one who's had major trouble with it registering the correct orientation.

I was at least able to experience the potential of HLVR. Chucking grenades naturally feels great. And holding and aiming guns. This stuff will be much better once more reliable devices than the Hydra are available. I'm looking at STEM and whatever Nimble VR develops now that they're joining Oculus.
 
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News Comments > Steam Holiday Sale Begins
40. Re: Steam Holiday Sale Begins Dec 18, 2014, 23:01 Tom
 
I picked up The Long Dark in a previous sale - it's cool even in just the sandbox mode. I'm really looking forward to the story mode. These folks know what they're doing and care about making a quality game.  
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News Comments > Vox Machinae VR Demo
9. Re: Vox Machinae VR Demo Dec 16, 2014, 06:55 Tom
 
InBlack wrote on Dec 16, 2014, 05:16:
Ok I just pored over their website and the features of this upcoming game. I cant test the demo since I dont have a DK2 (TrackIR FTW). I have a few questions, perhaps those who are following the game's progress could help me out.

Will the game work without an Oculus once its released?

You turn your head in order to aim, so it could work with TrackIR I think, but you'd definitely need some sort of headtracking. This game is built for VR though. It would be a lesser experience on a monitor.
 
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News Comments > Vox Machinae VR Demo
8. Re: Vox Machinae VR Demo Dec 16, 2014, 06:53 Tom
 
Wildone wrote on Dec 15, 2014, 23:44:
Agreed!

So what happens after, can you still find the 'missing friendly'? I didnt look lol

After finding the missing friendly, more dudes show up and you have to blast em! One of em makes a nice entrance too.
 
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News Comments > Vox Machinae VR Demo
3. Re: Vox Machinae VR Demo Dec 15, 2014, 23:26 Tom
 
Yeah, insta-buy for sure. Just tried it and wow, fantastic! Some serious MechWarrior 2 vibes. I had hoped this would be good but it really exceeded my expectations. Aside from the obvious "this is awesome in VR", they put some real work into the movement of the mechs. The positional and system damage is great. The voice, music, atmosphere, graphical style, controls, man. There wasn't a single thing not to like.

Can't wait for the full game!!!
 
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News Comments > Assassin's Creed Unity Patch 4 "on Hold"
8. Re: Assassin's Creed Unity Patch 4 Dec 15, 2014, 21:47 Tom
 
Actions speak louder than words.  
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News Comments > Vox Machinae Announced
2. Re: Vox Machinae Announced Dec 12, 2014, 11:53 Tom
 
Trying not to get my hopes up but it's tough! In any case, it oughta be just a matter of time until someone makes a good mech game with VR support. It's such a good fit.  
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News Comments > Elite: Dangerous Launch Details; Trailer
13. Re: Elite: Dangerous Launch Details; Trailer Dec 11, 2014, 00:05 Tom
 
Hmph. This Gamma 2 version broke the TrackIR support. The game is now unplayable due to the view being lagged to hell, like they're applying some sort of smoothing to your head movement. They made a similar mistake in a previous beta release. When will developers learn that you can't screw with people's head movement? I'll try the game again once they fix this...  
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News Comments > Elite: Dangerous Launch Details; Trailer
10. Re: Elite: Dangerous Launch Details; Trailer Dec 10, 2014, 23:25 Tom
 
lol... brilliant video.  
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News Comments > Elite: Dangerous Launch Details; Trailer
8. Re: Elite: Dangerous Launch Details; Trailer Dec 10, 2014, 22:06 Tom
 
They had some good trailers a while ago that actually showed real gameplay and made it look good. This trailer is just over the top stupid action. Well, if it makes em feel AAA, so be it...

Time to fire up gamma 2 and see what's new.

Gamma is just beta btw, and release will be beta too. Expect a release-like level of completeness/stability around mid-2015 if they keep the dev team reasonably staffed.
 
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News Comments > Flight Simulator X Lands on Steam Next Week
14. Re: Flight Simulator X Lands on Steam Next Week Dec 10, 2014, 18:07 Tom
 
Cost and licensing issues aside, is there any reason to do FSX instead of Prepar3d if you have a reasonably powerful PC?

(I know the cost and licensing issues are substantial, I'm just curious how the two stack up aside from that.)
 
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News Comments > etc.
8. Re: etc. Dec 8, 2014, 17:53 Tom
 
Creston wrote on Dec 8, 2014, 15:41:
I'm not worried about them fitting, I'm worried about being unable to focus on the screen because of astigmatism.
Except your eyes don't focus on the screen with the Oculus Rift. They focus off in the distance or up close depending on what you're looking at, just like in the real world. Common misconception.

Even given that explanation, I was also worried that somehow I wouldn't be able to see through the lenses before I tried the Rift. I can't focus on a screen (cell phone for example) if it's only a few inches from my eyes. My vision is a little better in one eye than the other. And I was never able to do that "is the apple on the table" eye test as a child. But I did ok with 3D movies in the theater.

Anyway I got the DK2 and quickly realized that the claim is true. Seeing in the Rift is pretty much the same as seeing in real life. I can be in the Rift for hours and still see fine, return to the real world, still see fine and with no eye fatigue. It works great. Definitely less fatiguing than 3D movies for me.

I don't wear glasses (yet) so I don't know for sure what that's like with the Rift, but I'd expect it to work similarly to seeing in the real world. I can definitely imagine the physical fit being a problem though. The DK2 is not the most comfortable thing to begin with.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Dec 7, 2014, 18:54 Tom
 
jdreyer wrote on Dec 7, 2014, 16:52:
Was hoping Elite would be Skyrim in space. Alas not to be.
Oh yeah. The same 3 voice actors reused for hundreds of utterly soulless NPCs, again. I really wanted that for Elite too. But take heart. I'm sure with Star Citizen's endless cash supply, Chairman Roberts will find a way to make it happen for his game.
 
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1207 Comments. 61 pages. Viewing page 1.
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