Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Benjamin Isip

Real Name Benjamin Isip   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Raven
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On May 17, 2000, 03:28
Total Comments 315 (Amateur)
User ID 4745
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] Older >


News Comments > Out of the Blue
5. No subject Mar 20, 2003, 08:33 Raven
 
[This space intentionally left blank]

 
Reply Quote Edit Delete Report
 
News Comments > On TRIBES 3
14. Re: No subject Mar 14, 2003, 19:15 Raven
 
According to the spokesperson, Sierra is not developing Tribes 3, they farmed it out to another developer. I'm not sure how a PR guy for the publisher can affect how the game turns out.

 
Reply Quote Edit Delete Report
 
News Comments > Myth II Patch
8. Re: No subject Mar 14, 2003, 19:07 Raven
 
Nope, that was Myth 2.


Basically, it only happened if you had version 1.0 and changed the install directory.
Bungie recalled the game and released ones with the fixed 1.1 version, but some people still lost their entire "Program Files" directory or the entire C: drive.

 
Reply Quote Edit Delete Report
 
News Comments > MW4 Mercenaries Point Release
6. Re: damn old people who can't read... Mar 11, 2003, 08:28 Raven
 
You're right, it takes a while on a 2400 baud modem for the webpage to load that shows the readme... Maybe you should ask if they can mail it to you on floppy disks.

 
Reply Quote Edit Delete Report
 
News Comments > MW4 Mercenaries Point Release
3. Re: damn old people who can't read... Mar 10, 2003, 20:37 Raven
 

--------------------------------------------------------------------------------
DETAILS
--------------------------------------------------------------------------------


Readme File for Microsoft MechWarrior 4: Mercenaries Point Release 1

(c) 2000-2003 Microsoft Corporation. All rights reserved.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

This readme contains information about the changes and improvements provided by the Microsoft(r) MechWarrior(r) 4: Mercenaries Point Release 1.

CONTENTS
A. Installation and System Requirements
B. Changes and Improvements
C. Troubleshooting Error Messages During Patch Installation

A. Installation and System Requirements

The MechWarrior 4: Mercenaries Point Release 1 (PR1) is a self-extracting WinZip file (Mercpr1.exe) that contains the following patch files:

- Mw4mercs.rtp
- mw mercs patch 1 readme.rtf (this file)
- Patchw32.dll
- Patchw.dll
- PatchApply.exe

If you saved the Mercpr1.exe zip file to your computer before installing the patch (i.e., you chose "Save" in the "File Download" dialog box), perform the following installation procedure to unzip and install the patch.

To install the MechWarrior 4: Mercenaries PR 1 Point Release
1. Go to the folder where you saved Mercpr1.exe.
2. Double-click the Mercpr1.exe file, and then follow the instructions that appear on the screen.
Once you have installed the point release no further action is required.

B. Changes and Improvements

The patch includes the following changes and improvements for Mech Warrior 4: Mercenaries:

* New protections that prevent players from using "trainer" tools. These tools allowed players to create 'Mechs that violated game limits on weapons and equipment.
* Improved the way heat works in order to limit exploits with energy weapons and to keep the intended flavor of the game universe. Specifically:
o Heat is now tracked to a higher threshold.
o You can now only override an automatic shutdown one time while the temperature of a 'Mech is in automatic shutdown range. If the 'Mech continues to stay above that temperature, it will continue to automatically shut down.
o If you shut down manually when the temperature of the 'Mech is in automatic shutdown range, you will not be able to start up again until the temperature is below the automatic shutdown threshold.
* The "NoFog" setting in the videocard.txt file no longer disables fog. This setting was originally intended as a compatibility fix for older video cards, but its potential for giving players an unfair advantage in multiplayer games has necessitated its removal.
* The "No Respawn" checkbox in the Game Lobby screen has been replaced by a "# of waves" checkbox, which functions as follows:
o When the "# of waves" checkbox is unchecked, respawn functionality is enabled. The resulting behavior is the same as in the retail version of MechWarrior 4: Mercenaries when the "No Respawn" box was unchecked.
o When the "# of waves" checkbox is checked and the # of waves is set to 1-9, the functionality is similar to the retail version of MechWarrior 4: Mercenaries when the "No Respawn" box was checked, but it is limited by a set number of waves in addition to a time limit.
o When the "# of waves" checkbox is checked and the # of waves is set to Unlimited, the functionality is identical to the retail version of MechWarrior 4: Mercenaries if the "No Respawn" box was checked (waves continue until the time limit is reached).
* Adjusted objects in the "Paradise" multiplayer map so that it no longer occasionally crashes the game.
* An occasional crash which displayed the message "Stop: Vehicle off edge" error has been fixed.
* The amount of "knock" caused by being hit by a Rotary Autocannon 2 (RAC2) has been reduced.
* The ER PPC now does 14 damage, and its range is now 925 meters.
* All 'Mechs now have the same internal heat scale. The changed 'Mechs include the Masakari, Daishi, Atlas, Hauptmann and Thanatos.
* If you own one or both MechWarrior 4: 'Mech Pak products, you can now run a dedicated server and connect to that server as a client even if both machines have the 'Mech Paks with the same Product Identification number installed.
* You can now run a Win32 dedicated server and restrict 'Mechs from either of the MechWarrior 4: 'Mech Pak products.
* When a host player fires missiles while in Passive radar mode, the missiles are no longer seen as tracking their targets on the client(s).
* Error messages for being kicked out of a game, for being banned from a game, or for using a Product Identification number that is already in use (only applies when using MechWarrior 4: 'Mech Pak products) are now correct.
* Corrected the problem where you would occasionally not respawn in No Respawn games if you used Ctrl-Z to eject.
* A host can now kick and/or ban users from a server using "connection ID" rather than user name. The following three new commands have been added to server chat.
Command Action
-lc Lists all the connection numbers along with MP names.
-kc Kicks by connection number.
-bc Bans by connection number.
* Server lock now functions correctly on Win32 dedicated servers.
* 'Mech animations in the "Target Selection" box are now present all the time. (Previously, they sometimes didn't appear.)
* The spectator camera now shows the name of the player it is currently displaying. Previously the camera would sometimes show the name of the winning player even if that player's 'Mech had been destroyed.
* ZoneStats logs now upload correctly when using a Win32 dedicated server.
* ZoneStats logs generated locally (on your computer) now correctly record bot weapon use.
* In multiplayer, a chat message now indicates when a player is destroyed by a turret.
* The new command line "-cycle " (in both the NFM Editor and the game) makes it possible to host multiple servers on one computer using different server cycle lists.
* When using the MechWarrior 4: Mercenaries Editor, you can now create user-made MissionPlay maps that will not cause the error "Can't find Stock_MissionPlay.abl". There is a new file "objectives.abl" located in \Content\ABLScripts\StockScripts. Attach this file to something a player has no chance of killing (for example, attach them to buildings and put them out of sight of the player). If objectives.abl isn't attached to something, then mission objectives will never be displayed.
* The "RespawnLimitNumber" flag doesn't have any effect now and has been removed from the NFM Editor, and a new "RespawnWaveNumber" flag has been added to the .nfm files. The default for "RespawnWaveNumber" is 0.
The numerical values for RespawnWaveNumber are -
0 specifies unlimited waves,
1-9 specifies 1-9 numbers of waves
(anything else will be discarded)


 
Reply Quote Edit Delete Report
 
News Comments > etc.
1. CSI? Mar 4, 2003, 12:20 Raven
 
Must be one heck of an easy game to make. They list a March 2003 release date!!!

 
Reply Quote Edit Delete Report
 
News Comments > Spaceships Ahoy: Freelancer
6. Re: In Stores Mar 4, 2003, 12:18 Raven
 
Today would be the day that they ship them prior to the release date, tomorrow.


With few exceptions, games don't have street dates like DVD movies. Once they get to the stores, they get sold right away. Thats's one reason that smaller stores that just sell games tend to have them on the shelves first. A huge store like a Best Buy is going to have a pallet of games stuck in a trailer along with all kinds of electronics and other stuff. Depending on how much they care about getting the job done, that stuff can sit on a loading dock for days.


 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
4. Re: Fastest Feb 12, 2003, 10:32 Raven
 
Hey, it's all faster than a speeding bullet to me.

 
Reply Quote Edit Delete Report
 
News Comments > More on Unreal Security
35. Re: Mark's quote is gone Feb 11, 2003, 18:21 Raven
 
Like several others have pointed out, I fail to see the "quote" from Mark Rein anywhere. Did it get pulled from the article, or did Blue pull it from somewhere else?


Edit: Just wanted to make clear that I was asking where the source was. Thanks for clarify that. I did not intend to imply that it was a made-up quote.


This comment was edited on Feb 11, 22:31.
 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
19. Re: Student Loan Debt Jan 3, 2003, 23:37 Raven
 
I find it mildly amusing that a 31 year old college graduate is making less money as a graphics designer than a 16 year kid can make at Home Depot.

I must admit that being a graphics designer must be a heck of a lot more fun that hauling lumber...

 
Reply Quote Edit Delete Report
 
News Comments > XIII Delayed
15. Re: No subject Nov 22, 2002, 20:25 Raven
 
#14, are you being serious, and saying that it would take away sales from Raven Shield and Splinter Cell?

Or are you be sarcastic, and saying that such a title does not deserve to be physically close to good titles?

 
Reply Quote Edit Delete Report
 
News Comments > SFC3 Borg Preview & Chat
3. Starfleet Command III Nov 10, 2002, 18:43 Raven
 
I love it how games that came out last week are referred to as "upcoming" on news sites. Progress on the game? It's done!

Oh well, it's not like I could do any better.

 
Reply Quote Edit Delete Report
 
News Comments > Hitman 2 & Sikhs Follow-up
48. Re: Blah Nov 9, 2002, 23:50 Raven
 
Actually, #5, I am not caucasian. Does my statement stereotype me as such?

ps: I'm glad that you love being right.

 
Reply Quote Edit Delete Report
 
News Comments > Hitman 2 & Sikhs Follow-up
2. Re: Blah Nov 9, 2002, 11:00 Raven
 
That will be one patch I don't download.

Racism is bad, but I don't think that changing this game will affect anything in a positive manner.

 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
32. "The parties are advised to chill" Jul 26, 2002, 22:56 Raven
 
I didn't think that any judges talked like that, except for the ones that compete with Jerry Springer for airtime.


 
Reply Quote Edit Delete Report
 
News Comments > Neverwinter Nights Manual Patch
7. Re: Manual Patch? Jun 21, 2002, 08:51 Raven
 
Actually, you should see the list of errata on the official Dungeons and Dragons web page for the 3E sourcebooks. There are quite a lot of errors.


This comment was edited on Jun 21, 08:52.
 
Reply Quote Edit Delete Report
 
News Comments > etc.
11. Re: Business Breakdown Jun 19, 2002, 16:05 Raven
 
Retail stores get a heck of a lot less than 50% of the sticker price on games.

20%-30% is common, and that's before they pay for shipping, rent, the salesperson behind the counter, etc...

 
Reply Quote Edit Delete Report
 
News Comments > Game Guidance
3. This space intentionally left blank Jun 19, 2002, 15:59 Raven
 


 
Reply Quote Edit Delete Report
 
News Comments > Game Guidance
1. Hints and Tips Jun 19, 2002, 15:23 Raven
 
I wouldn't really call "Read the manual" a hints and tips section.


 
Reply Quote Edit Delete Report
 
News Comments > Consolidation
1. Re: David Hufford May 16, 2002, 14:31 Raven
 
Never before have I heard a PR guy say "holy shit". Thanks Microsoft.


 
Reply Quote Edit Delete Report
 
315 Comments. 16 pages. Viewing page 13.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] Older >


footer

Blue's News logo