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User information for Benjamin Isip

Real Name Benjamin Isip   
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Nickname Raven
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On May 17, 2000, 03:28
Total Comments 303 (Amateur)
User ID 4745
 
User comment history
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News Comments > Save Heroes V
2. Re: SaveHeroes.Org Jan 26, 2006, 18:03 Raven
 
The beta has been out for just three days... Is it THAT bad?

 
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News Comments >
4. Re: No subject Jan 18, 2006, 22:05 Raven
 
Yup, and the next patch, 1.3.1 was released on Friday the 13th.

http://forum2.egosoft.com/viewtopic.php?t=121048

 
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News Comments > Out of the Blue
38. Re: I See Sick People Jan 6, 2006, 15:24 Raven
 
I guess this comes under the heading of misery loving company.

I would put it under the header of Schadenfreude.



 
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News Comments > Into the Black
10. Pokemon Causes Cancer Dec 20, 2005, 09:45 Raven
 
With headlines like this, I really don't see why the 'spotters are complaining about the legal actions. They gave the researchers since January to change the name, and they refused to until they threatened a lawsuit.

Maybe they just wanted some free publicity?

Maybe that's not such a bad thing for cancer research?

This comment was edited on Dec 20, 09:45.
 
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News Comments > Into the Black
7. Live Pet Listings Dec 20, 2005, 09:41 Raven
 
Forget ebay, use http://www.petsovernight.com/ !

Yes, I know it's a fake

 
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News Comments > Warlords IV Patch
4. Readme Dec 14, 2005, 19:29 Raven
 
################################################################################

Ubi Soft Entertainment
Warlords IV: Heroes of Etheria v1.03
December 2005
README_103.TXT

################################################################################

The 1.03 Patch for Warlords IV: Heroes of Etheria contains fixes/changes for the
following problems:

Warlords:

* Divine Warlords now can get mana regen of +1 by selecting Mage Turret
and Mage Tower (formerly max mana +2 and max mana +3).

* Rune Warlords now can get mana regen of +1 by selecting Rune Spire, Rune
Turret and Rune Tower (formerly max mana +2, max mana +3 and max mana +4).

* Nature Warlords now only get mana regen of +1 from Adept Spire (formerly +2).

* Summoning Warlords now can get max mana +3 from the Occult tower (formerly
mana regen +1). Quests are now available from the Sacrifical Shrine building.

* Necromancer Warlords can now get a quest from the Death Shrine building.

* Glory and Fame powers are now 4% per level instead of 2%.

* Arcane spells can now never take less than 5 turns to research (formerly
could get as low as 2). After L10 the research time declines to 6 turns at
L13 and 5 turns at L15.

* Gold for defending was changed from 100 gold to 20 gold per unit defeated.

* The Gate skill was changed to {1 1 1 1 1 2 2 2 2 2}
* ---------------------------------------{- 1 2 3 3 3 4 5 6 6}
* ---------------------------------------{- - - - 1 1 1 1 1 2}

* Pre-made warlords automatically change their Favored Race to be the one
selected by the player for the game.


Races:

* Elven race now gets 20 movement (formerly 21) matching Dark Elves.

* Dragon race now gets 21 movement (formerly 19).

* Daemon race now builds 2 imps per turn (formerly 1 per turn).


Units:

* Elven Archers now get archery +1 (formerly archery +2) when levelling up
and get access to scouting +1 at level 3.

* Elven Guards now get magic immunity instead of scouting.

* Elven Hero now gets archery instead of first strike.

* Dragon Knight now has 13 life (formerly 11).

* Flame Cannon now gets fire +1 at level 3 (formerly no second ability).

* Manticore now gets archery +1 at level 2 (formerly no second ability).

* Orc now has 12 life (formerly 10).

* Goblins now have taunt as primary ability and scavenging as their
secondary ability (formerly was the other way around).

* Spearmen now has 10 life (formerly 12).

* Empire hero now gets archery instead of terror.

* Dwarf hero now gets siege instead of income.

* Skeletons now get warding +1 at level 2 (formerly got at level 3).

* Ballista now gets dragonslayer instead of siege.

* Assassins now get first strike instead of scouting.


Spells:

* Inspiration now gives morale +3 (formerly +1) and the casting cost is 10
(formerly .

* Altar of battle now has an upkeep of 4 (formerly 3).

* Create Golem now has a casting cost of 10 (formerly .

* Pathfinding now has an upkeep of 1 (formerly 2) with a casting cost of 14
(formerly 12).

* Earthpower now also gives damage +2 from the towers and casting cost is
15 (formerly 13).

* Accuracy now gives archery +2 (formerly +3).

* Bounty now gives +100 gold (formerly +50) with an unkeep of 1 (formerly 2).

* Regeneration now gives regen +2 (formerly +3) to all units (formerly good).

* Kargoth now gives 16 spiders (formerly 24) at level 3 (formerly varrying
levels).

* Doombat now is an arcane spell (formerly rare).

* Pyrohydra is now a rare spell (formerly arcane) and has a casting cost of
17 (formerly 20).

* Bloodritual now has an upkeep of 4 (formerly 5).

* Memories is now Stolen Memories and gives +8 XP to all evil units (formerly
only undead got 8 XP).

* Tranquility now has a casting cost of 14 (formerly 16) to be inline with
dispels in other spheres.


Items:

* A new item called 'The Crown of KGB' was added that gives Mana Regen +2.

* A new item called 'The Moonwine Cup' was added that gives Max Mana +3.

* A new item called 'Heathen's Hammer' was added that gives Siege +1.

* A new item called 'WizIce's Robe' was added that gives Magic Immunity +5.


Abilities:

* Archery is changed to now do 1-2 damage at L1, 1-3 at L2, 1-4 at L3,
1-5 at L4 and 1-6 at L6 (formerly all damage was 2-6). The maximum number
of archery hits is now 2 (formerly 3).

* Armor is changed to now reduce 1 point of damage from archery (formerly 3).

* Heal is changed to now do heal 1 at L1, 1-2 at L2, 1-3 at L3, 1-4 at L4,
1-5 at L5 and 1-6 at L6 (formerly 1-2 at L1, 1-3 at L2 and so on).

* Assassin now doubles the chance of a critial hit on any strike against
any unit (in addition to still having chance to assassinate hero outright).

* Scouting now shows the ruin reward (hero, gold, allies, mana crystals, item,
tome) if the level of scouting is high enough.

* Negate no longer negates siege attacks against towers. Negate no longer
negates blessing of enemy units or the cursing of the unit with negate.


Bug Fixes:

* White ward now gives warding +1 (formerly the bug gave +2).

* Wind spell no longer gives extra movement to non-fliers (formerly
the bug could give extra movement to non-fliers).

* Inn sites now give +5% chance to get a hero at 5% discount per inn
(formerly the bug was not even counting inns at all in a new hero chance).

* Crushing blow now works at the percentages listed in manual (formerly
the bug had it working at 15,25,35,45,55).

* Units can merge and unmerge from a stack without losing individual
movement (formerly the bug reduced all units to the slowest moving unit).

* On turn 1 in hidden map games any sites attached to the capitol become
visible helping to uncover the map a bit (formerly you had to guess
which sites you had on your capitol whereas other conquered cities
automatically showed their sites).

* If a city is full of units and you are offered a hero/allies in that
city or your retinue arrives in a full capitol those units will now
be placed outside the city (formerly those units would be lost from
the game).
NOTE: If the 8 squares surrounding the city are occupied or consist
of impassible terrain the units will still be lost!


Random Maps:

* Random maps are now divided into 4 quadrants and cites and ruins are
placed evenly in each quadrant so that each quadrant receives between
20 and 30 percent of the total number of cities and ruins.

* The number of extra roads on the map is now a function of the map
size (small, medium, large, huge) and the number of citys (few, normal,
many).

* Cities in the middle of the map will now tend to be a higher level with
stronger garrisons.

* For more detailed information on how the random maps changed visit
http://www.warlorders.com.


The AI:

* The bug that prevented the AI from attacking a capitol city has now been
fixed.

* The AI warlord generation logic underwent a massive change to improve the
warlords and retinue generated. The changes now produce AI warlords that
tend to resemble those created by human players at emperor levels and
tend to be more random as the AI level goes down to knight.

* The AI targeting routines were changed to allow the AI to track down and
pick up items lying on the ground and in cities.

* The AI spell research logic underwent a massive change to improve the spells
chosen by the AI to research.

* The AI spellcasting logic underwent a massive change to improve the AI
spellcasting.

* For more detailed information on how the AI changed visit
http://www.warlorders.com.


Miscellaneous:

* Summoned units now come with the movement of the casting stack even if
they form their own stack (formerly new stacks got full movement). Only
in empty cities can they get full movement.

* All capitol cities have a base income of 100 (formerly it was random) to
reduce money starvation early.

* Neutral cities will have a minimum of 2 units defending them (formerly
it could be 1) and the odds are more likely of 3 or more.

* Combat in multi-player mode will be automatically defaulted to 'fast'
(formerly both players had to click the auto button to get fast).

* Critical hit percentage is now 10% (formerly 15%) to reduce the number
of criticals.

* The cost of upgrading to a L2 city is now 200 gold (formerly 100) to make
merchant skill more useful.

* A new button called '2nd ability' was added to the city menu which allows
cities to produce units with their secondary ability instead of their
primary one. This allows a wider variety of units to be produced by each
side.

* Team games now have allies in alternating slots such a slot 1 and 3 vs
slot 2 and 4 (formerly went slot 1 and 2 vs slot 3 and 4). In odd
numbered games like 2vs1 the single player now goes first (formerly
the single player went last).

* The ability to purchase neutral cities of your own race has been added.
To purchase a city, move a stack containing at least one hero next to
the city and 'attack' it. The city will then offer fealty for an amount
of gold based on the city level and the size of the garrison. Purchase of
a city includes its garrison. Click on a city to see the 'fealty' cost.
The AI purchases cities when offered.
NOTE: Once you attack a city you will no longer be able to purchase it
(however other players of the same race could still purchase it if they
have not attacked it). If you refuse the initial fealty offer the city
will never offer again so the next time you 'attack' the city it will
go to the combat screen.

* The ability to give gold to allies in team games has been added. Select
the 'View Opponents' menu and then the 'Transfer Gold' button and enter
the amount of gold to give to your ally. The AI will share gold with all
its allies including human players.

* The ability to regenerate the list of spells available for research has
been added. The cost of regenerating the list is 2 mana for specialty
casters (major=minor sphere) and 3 for other casters.
NOTE: The regenerated list is entirely random and could include some or
all of the original list offered.

* The ability to attack flying units on impassible terrain by land units
has been added (I call this the bat/imp change). To attack the flying
units you must first move a stack to an adjacent square and then attack
from that square (similar to DLR). If you win the battle your armies do
not move onto the impassible terrain.
NOTE: You CAN'T target the flying units on impassible terrain from a
distance! Obviously you can't attack flying units on impassible
terrain if you can't move next to them.

* Production in full cities is now possible with the newly produced units
appearing outside the city. Waypointed units will begin their movement
from the placement outside the city.
NOTE: If the 8 squares surrounding the city are occupied or consist
of impassible terrain the newly produced units will still be lost!

* All pre-made warlords were edited to make them more usable and realistic
in terms of how points were spent.

* A new 5 player game of 4V1 was added to the game selection menu when
choosing the number of players in a game.

* A new quest called 'The Lost City of Moon' was added.


Warlord Editor:

* A warlords and retinue editor has been provided to allow players to
create and edit warlords of any level including the retinue and items.
The editor resides in the folder where the Warlords IV game was installed.

* The editor is written in Java and needs the runtime java library before
it will run.

* For more detailed information on how to run or use the warlord editor
visit http://www.warlorders.com.


 
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News Comments > Unofficial Vampire: Bloodlines Patch
9. Re: huh Dec 1, 2005, 18:16 Raven
 
Frans says that this patch doesn't work.

"The file turns out to be corrupt and has been pulled until a valid copy is available."

http://www.3dgamers.com/news/more/1096483461/

This comment was edited on Dec 1, 18:16.
 
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News Comments > Out of the Blue
30. Re: Questions! Nov 27, 2005, 19:20 Raven
 
Considering what kind of store she wanted me to take her to on her birthday, I decided to save both of us the embarrasment.

No other story here, besides that I don't know who it would be more appropriate to get such a gift from.

And the Rubber Ducky is so cute.


 
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News Comments > Out of the Blue
11. Re: Questions! Nov 27, 2005, 14:28 Raven
 
When my one of my cousins turned 18, I got her a personal toy. When the whole family got together for Turkey Day, it was sitting on her nightstand, with her parents none the wiser.

http://www.babeland.com/page/TIB/PROD/vibrators-top-picks/DS000240

 
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News Comments > Out of the Blue
12. "The Hip Nip" Nov 25, 2005, 18:54 Raven
 
Morita was busy until the very end... IMDB lists 3 movies he has roles in that have not yet been released. He will surely be missed.

 
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News Comments > Spaceships Ahoy - Space Hack
2. Re: $19.99?! Nov 18, 2005, 17:02 Raven
 
Well, this is the fourth time it has shipped. They have to pay for all of these press releases somehow.



 
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News Comments > New CSI Game
5. Re: CSI Nov 8, 2005, 20:48 Raven
 
My wife plays these games and likes them. She enjoyed the Law and Order games too...

Of course, be sure to remind casual gamers that there are things like patches you have to get too. The first Law and Order game had a patch to lessen the time restrictions in the game. The Lt. would take you off the case if you spent too much time asking ALL of the questions instead of just the "right" ones.

 
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News Comments > Out of the Blue
7. Re: Baseball Nov 8, 2005, 11:36 Raven
 
I would see instant replay more useful and perhaps less controversial when used for things less mundane than every pitch thrown.

The (very) rare errors in the field seem to have a far greater immediate impact. If a foul ball is popped up, and the player botches the catch near the stands, I would hope that someone would be able to go back and look and see if a fan tipped it, the player tipped it, or if it just fell foul.

 
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News Comments > etc.
2. Not Just You Aug 22, 2005, 11:31 Raven
 
Source Code:

style="color: blue

 
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News Comments > Supreme Ruler 2010 Retail & Demo Patches
1. Details May 31, 2005, 11:35 Raven
 
UPDATE 2 CHANGES - Version # 4.00.12


New Mission Included with Retail and Demo
--> “White Sands Project” – Stop the nuclear test planned by New Mexico.

Map Updates for Retail Version
--> North America: Updated a few rivers in the North America scenario.
--> British Isles: Added city (Dougrie) to an island in Scotland in the British Isles scenario to add supply to an ore mine.
--> Canada: Fixed city names in New Jersey and Canada scenarios.
--> MidEast: Updated a few "Belli Bar" ratings for Turkey against other regions in the MidEast Scenario.
--> Europe: Minor unit research additions.
--> Germany: Minor unit research additions.
--> Oceania: Fixed capital location for Philippines region.

Unit Additions/Changes

--> More than 20 new units were added to the Equipment List.
--> Some unit specifications were balanced: helicopters and fixed wing aircraft.
--> Unit picture addition: Combat UAV.

Feature Improvements

--> New GUI Element - State Department - Pick a region - In Panel 2, choose button named "Current Relations".
In this new third panel you will see the following:
- Diplomatic Rating,
- Civilian Rating,
- Causus Belli,
- Treaty Integrity Ratings and
- World Market Ratings

There are two columns each under a region's flag. The first flag is your region, the second is the region you are viewing. The first three ratings are views directed towards the other region. Read the tool tip to see exactly what each bar represents. (For example, under your flag you will see how your people feel about the other region AND under the other flag you will see how their people view your region.)

The last three bars are regional ratings and are not views of the "other" region but are indicators about the region. (For example, under your flag you will see the Treaty Integrity Rating for your reigon and under the other flag you will see the same rating for that region.)

--> Added mid-air refueling, though must be managed by player
--> Added TAB hotkey - 'center on last event hex'. Pressing the TAB key will move you to the area related to the latest "green" status line entry.

Game Improvements/Fixes

--> Adjusted AI weighting of diplomatic offers. Now the AI is more receptive to accepting diplomatic offers. Diplomatic views of your region are still used to determine if a trade will be accepted. Now the AI will reject or occassionally send a counter-offer back to your region. Use the new State Department Panel 3 (mentioned above) to determine what regions will likely trade with you.
--> Fixed AI Land Trades Bug. The AI will no longer give away it's entire territory.
--> Fixed Bug in 'View Deployed Missiles' when picking silo.
--> Fixed Treasury/Resource lobby option bug on save game loads. This bug caused a treasury multiplier effect on each load of the savegame, in addition to the effect at the initial start of a game when resources were set to a higher than default level.
--> Fixed possible error if *.GMC file is missing for savegame (this will happen if the file is manually deleted in windows)
--> AI surrender changed to 'elimination style'. Previous AI surrender would hand over land to another region. Now will elimination code in place an AI region will simulate a fallen government where the region will be divided by surrounding regions.
--> Fixed minor graphic issues with Victory screen on campaign save reload
--> Fixed issue with different region names showing with saved games
--> Fixed issue where no 'loading bar' gets stuck after failed load
--> Fixed how cancelled units remained in reserved 'unit count'
--> Corrected issues with low fuel aircraft taking off too early
--> Email message regarding incursions on allies corrected
--> Fixed 'boycotts on Campaign carryover'
--> Improved cabinet performance/approval bars; also in MP (mulitplayer) save
--> Fixed bug with firing missiles from gas-fueled units
--> Air units now reset 'pause conditions' upon landing
--> Unit construction queue scrapping on surrenders fixed
--> Fixed rare refresh crashbug in Bonds panel
--> AI Diplomacy changes - response messages, counter-offers, etc
--> Greater use of AISTANCE lobby option
--> Difficulty level affects starting integrity levels
--> Fixed issue with unsaved Refugee Immigration details
--> Fixed issue with Diplomacy popup 'old data' in new game
--> Fixed issue with 'counting active research projects'
--> Large numbers of Research Centers have diminishing benefits/speed for research
--> Capped some quantities in WM unit giveaways/sales
--> Hidden start date in lobby option.
--> Fixed issue with Unilateral Treaty Breaks / Email sequence
--> In-game mute now only affects in-game sounds
--> AI will now deploy and use initial missiles stock.
--> Game supports greater selection of pre-set game resolutions
--> Work-around for the latest NVidia graphics driver bug completed.

 
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News Comments > Game Movies
3. Star Wolves May 14, 2005, 15:21 Raven
 
I don't think that you can call a game "upcoming" if it has been out since March.

 
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News Comments > Out of the Blue
16. Re: Sue! Apr 24, 2005, 17:42 Raven
 
Hmm, I remember being flamed when you bought this car for being sceptical about how reliable a "certified" car was compared to one you actually knew the whole history of.

At least they are fixing it for you for free. What kind of rental did you get?

 
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News Comments > Out of the Blue
19. Re: 100% CPU Feb 9, 2005, 11:20 Raven
 
I am usually pretty quick to adblock offending ads like this one... And hardly ever go back and unblock them after they are "fixed"...

I must admit that the only ad space on this web page that I haven't blocked yet is the T-shirt ad on the left. Maybe I will try to unblock a few next week and see if they play nicely.

Maybe one day advertisers will realise that this kind of advertising associates negativity with their product. Am I really more likely to buy Splinter Cell when I am forced to look at their ad because it locks my computer up?

Still, better than GameFAQS, where everything is filled with big white boxes of blocked ads.

This comment was edited on Feb 9, 11:22.
 
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News Comments > Out of the Blue
2. BlueTruck Feb 5, 2005, 13:32 Raven
 
You are really considering trading in a truck that you know has a history of a single, minor, fixable problem?

And trading it in for a car that you have no idea what has previously gone wrong with it, but it was bad enough to make someone trade it in shortly after buying it new?

 
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303 Comments. 16 pages. Viewing page 8.
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