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User information for Benjamin Isip

Real Name Benjamin Isip   
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Nickname Raven
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On May 17, 2000, 03:28
Total Comments 314 (Amateur)
User ID 4745
 
User comment history
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News Comments > Tuesday Legal Briefs
1. "Sandboxing" Jul 4, 2006, 15:35 Raven
 
Normally, I'd say that it would be a bad idea to allow web sites to sue over search-engine ranking, but Google definately has some kind of bias here.

Search for "KinderStart", and you won't find KinderStart.com listed at all on the first 13 pages.

Look it up on Yahoo, and it's the first result.

 
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News Comments > UK Ships Ahoy - Ship Simulator 2006
6. Re: Jun 24, 2006, 08:40 Raven
 
The attention to detail is nowhere near the level of MS FlightSim games.

This is more like a cheap ship race/arcade game. Many of the missions involve you racing a speedboat between several icons, picking up and dropping off passengers like Crazy Taxi.

 
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News Comments > Jagged Farm Announced
7. Re: No subject May 28, 2006, 21:14 Raven
 
So, this one may actually "bring home the bacon"?



 
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News Comments > Out of the Blue
27. Groundhog Day? Apr 3, 2006, 17:04 Raven
 
The same Foxtrot linked 2 days in a row here?

 
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News Comments > Out of the Blue
9. Re: ignoring you ignoring the problem... Mar 26, 2006, 12:08 Raven
 
From the main page that Blue linked to, click on the blue "Free Download" button in the center of the page.

On the next screen, instead of entering your e-mail, look at the list of links on the right, towards the bottom. One of them is "QuickTime Standalone Installer"

 
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News Comments > Out of the Blue
1. ignoring you ignoring the problem... Mar 26, 2006, 11:11 Raven
 
http://www.apple.com/quicktime/download/standalone.html

 
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News Comments > Romero Corrections
23. Re: Romero bashing once again Mar 10, 2006, 17:07 Raven
 
Never do an interview while drunk.

Again.



 
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News Comments > SpellForce 2 Demo
74. Re: Starforce Mar 9, 2006, 21:37 Raven
 
Okay, I've read why they would want to copy-protect a demo... but why bother if they're not going to Starforce the actual GAME as well?

 
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News Comments > Out of the Blue
88. Re: What's an energy drink? Mar 8, 2006, 19:44 Raven
 
I guess I'm missing something as to why you would have to travel to a distant CompUSA to get Bawls, when every corner convinience store around here stocks it, Monster, Red Bull, and even energy drinks endorsed by Stephen (Segal).

 
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News Comments > Out of the Blue
28. Re: MrsBlue Feb 17, 2006, 16:08 Raven
 
Schadenfreude

n : delight in another person's misfortune


 
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News Comments > Sunday Q&As
18. Re: No subject Feb 13, 2006, 05:09 Raven
 
Pardon me for being so bold, Mr. French, but did Neverwinter Nights used to have Red Cross symbols on the healing kits? Was this taken out in a later patch?

 
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News Comments > Save Heroes V
2. Re: SaveHeroes.Org Jan 26, 2006, 18:03 Raven
 
The beta has been out for just three days... Is it THAT bad?

 
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News Comments >
4. Re: No subject Jan 18, 2006, 22:05 Raven
 
Yup, and the next patch, 1.3.1 was released on Friday the 13th.

http://forum2.egosoft.com/viewtopic.php?t=121048

 
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News Comments > Out of the Blue
38. Re: I See Sick People Jan 6, 2006, 15:24 Raven
 
I guess this comes under the heading of misery loving company.

I would put it under the header of Schadenfreude.



 
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News Comments > Into the Black
10. Pokemon Causes Cancer Dec 20, 2005, 09:45 Raven
 
With headlines like this, I really don't see why the 'spotters are complaining about the legal actions. They gave the researchers since January to change the name, and they refused to until they threatened a lawsuit.

Maybe they just wanted some free publicity?

Maybe that's not such a bad thing for cancer research?

This comment was edited on Dec 20, 09:45.
 
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News Comments > Into the Black
7. Live Pet Listings Dec 20, 2005, 09:41 Raven
 
Forget ebay, use http://www.petsovernight.com/ !

Yes, I know it's a fake

 
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News Comments > Warlords IV Patch
4. Readme Dec 14, 2005, 19:29 Raven
 
################################################################################

Ubi Soft Entertainment
Warlords IV: Heroes of Etheria v1.03
December 2005
README_103.TXT

################################################################################

The 1.03 Patch for Warlords IV: Heroes of Etheria contains fixes/changes for the
following problems:

Warlords:

* Divine Warlords now can get mana regen of +1 by selecting Mage Turret
and Mage Tower (formerly max mana +2 and max mana +3).

* Rune Warlords now can get mana regen of +1 by selecting Rune Spire, Rune
Turret and Rune Tower (formerly max mana +2, max mana +3 and max mana +4).

* Nature Warlords now only get mana regen of +1 from Adept Spire (formerly +2).

* Summoning Warlords now can get max mana +3 from the Occult tower (formerly
mana regen +1). Quests are now available from the Sacrifical Shrine building.

* Necromancer Warlords can now get a quest from the Death Shrine building.

* Glory and Fame powers are now 4% per level instead of 2%.

* Arcane spells can now never take less than 5 turns to research (formerly
could get as low as 2). After L10 the research time declines to 6 turns at
L13 and 5 turns at L15.

* Gold for defending was changed from 100 gold to 20 gold per unit defeated.

* The Gate skill was changed to {1 1 1 1 1 2 2 2 2 2}
* ---------------------------------------{- 1 2 3 3 3 4 5 6 6}
* ---------------------------------------{- - - - 1 1 1 1 1 2}

* Pre-made warlords automatically change their Favored Race to be the one
selected by the player for the game.


Races:

* Elven race now gets 20 movement (formerly 21) matching Dark Elves.

* Dragon race now gets 21 movement (formerly 19).

* Daemon race now builds 2 imps per turn (formerly 1 per turn).


Units:

* Elven Archers now get archery +1 (formerly archery +2) when levelling up
and get access to scouting +1 at level 3.

* Elven Guards now get magic immunity instead of scouting.

* Elven Hero now gets archery instead of first strike.

* Dragon Knight now has 13 life (formerly 11).

* Flame Cannon now gets fire +1 at level 3 (formerly no second ability).

* Manticore now gets archery +1 at level 2 (formerly no second ability).

* Orc now has 12 life (formerly 10).

* Goblins now have taunt as primary ability and scavenging as their
secondary ability (formerly was the other way around).

* Spearmen now has 10 life (formerly 12).

* Empire hero now gets archery instead of terror.

* Dwarf hero now gets siege instead of income.

* Skeletons now get warding +1 at level 2 (formerly got at level 3).

* Ballista now gets dragonslayer instead of siege.

* Assassins now get first strike instead of scouting.


Spells:

* Inspiration now gives morale +3 (formerly +1) and the casting cost is 10
(formerly .

* Altar of battle now has an upkeep of 4 (formerly 3).

* Create Golem now has a casting cost of 10 (formerly .

* Pathfinding now has an upkeep of 1 (formerly 2) with a casting cost of 14
(formerly 12).

* Earthpower now also gives damage +2 from the towers and casting cost is
15 (formerly 13).

* Accuracy now gives archery +2 (formerly +3).

* Bounty now gives +100 gold (formerly +50) with an unkeep of 1 (formerly 2).

* Regeneration now gives regen +2 (formerly +3) to all units (formerly good).

* Kargoth now gives 16 spiders (formerly 24) at level 3 (formerly varrying
levels).

* Doombat now is an arcane spell (formerly rare).

* Pyrohydra is now a rare spell (formerly arcane) and has a casting cost of
17 (formerly 20).

* Bloodritual now has an upkeep of 4 (formerly 5).

* Memories is now Stolen Memories and gives +8 XP to all evil units (formerly
only undead got 8 XP).

* Tranquility now has a casting cost of 14 (formerly 16) to be inline with
dispels in other spheres.


Items:

* A new item called 'The Crown of KGB' was added that gives Mana Regen +2.

* A new item called 'The Moonwine Cup' was added that gives Max Mana +3.

* A new item called 'Heathen's Hammer' was added that gives Siege +1.

* A new item called 'WizIce's Robe' was added that gives Magic Immunity +5.


Abilities:

* Archery is changed to now do 1-2 damage at L1, 1-3 at L2, 1-4 at L3,
1-5 at L4 and 1-6 at L6 (formerly all damage was 2-6). The maximum number
of archery hits is now 2 (formerly 3).

* Armor is changed to now reduce 1 point of damage from archery (formerly 3).

* Heal is changed to now do heal 1 at L1, 1-2 at L2, 1-3 at L3, 1-4 at L4,
1-5 at L5 and 1-6 at L6 (formerly 1-2 at L1, 1-3 at L2 and so on).

* Assassin now doubles the chance of a critial hit on any strike against
any unit (in addition to still having chance to assassinate hero outright).

* Scouting now shows the ruin reward (hero, gold, allies, mana crystals, item,
tome) if the level of scouting is high enough.

* Negate no longer negates siege attacks against towers. Negate no longer
negates blessing of enemy units or the cursing of the unit with negate.


Bug Fixes:

* White ward now gives warding +1 (formerly the bug gave +2).

* Wind spell no longer gives extra movement to non-fliers (formerly
the bug could give extra movement to non-fliers).

* Inn sites now give +5% chance to get a hero at 5% discount per inn
(formerly the bug was not even counting inns at all in a new hero chance).

* Crushing blow now works at the percentages listed in manual (formerly
the bug had it working at 15,25,35,45,55).

* Units can merge and unmerge from a stack without losing individual
movement (formerly the bug reduced all units to the slowest moving unit).

* On turn 1 in hidden map games any sites attached to the capitol become
visible helping to uncover the map a bit (formerly you had to guess
which sites you had on your capitol whereas other conquered cities
automatically showed their sites).

* If a city is full of units and you are offered a hero/allies in that
city or your retinue arrives in a full capitol those units will now
be placed outside the city (formerly those units would be lost from
the game).
NOTE: If the 8 squares surrounding the city are occupied or consist
of impassible terrain the units will still be lost!


Random Maps:

* Random maps are now divided into 4 quadrants and cites and ruins are
placed evenly in each quadrant so that each quadrant receives between
20 and 30 percent of the total number of cities and ruins.

* The number of extra roads on the map is now a function of the map
size (small, medium, large, huge) and the number of citys (few, normal,
many).

* Cities in the middle of the map will now tend to be a higher level with
stronger garrisons.

* For more detailed information on how the random maps changed visit
http://www.warlorders.com.


The AI:

* The bug that prevented the AI from attacking a capitol city has now been
fixed.

* The AI warlord generation logic underwent a massive change to improve the
warlords and retinue generated. The changes now produce AI warlords that
tend to resemble those created by human players at emperor levels and
tend to be more random as the AI level goes down to knight.

* The AI targeting routines were changed to allow the AI to track down and
pick up items lying on the ground and in cities.

* The AI spell research logic underwent a massive change to improve the spells
chosen by the AI to research.

* The AI spellcasting logic underwent a massive change to improve the AI
spellcasting.

* For more detailed information on how the AI changed visit
http://www.warlorders.com.


Miscellaneous:

* Summoned units now come with the movement of the casting stack even if
they form their own stack (formerly new stacks got full movement). Only
in empty cities can they get full movement.

* All capitol cities have a base income of 100 (formerly it was random) to
reduce money starvation early.

* Neutral cities will have a minimum of 2 units defending them (formerly
it could be 1) and the odds are more likely of 3 or more.

* Combat in multi-player mode will be automatically defaulted to 'fast'
(formerly both players had to click the auto button to get fast).

* Critical hit percentage is now 10% (formerly 15%) to reduce the number
of criticals.

* The cost of upgrading to a L2 city is now 200 gold (formerly 100) to make
merchant skill more useful.

* A new button called '2nd ability' was added to the city menu which allows
cities to produce units with their secondary ability instead of their
primary one. This allows a wider variety of units to be produced by each
side.

* Team games now have allies in alternating slots such a slot 1 and 3 vs
slot 2 and 4 (formerly went slot 1 and 2 vs slot 3 and 4). In odd
numbered games like 2vs1 the single player now goes first (formerly
the single player went last).

* The ability to purchase neutral cities of your own race has been added.
To purchase a city, move a stack containing at least one hero next to
the city and 'attack' it. The city will then offer fealty for an amount
of gold based on the city level and the size of the garrison. Purchase of
a city includes its garrison. Click on a city to see the 'fealty' cost.
The AI purchases cities when offered.
NOTE: Once you attack a city you will no longer be able to purchase it
(however other players of the same race could still purchase it if they
have not attacked it). If you refuse the initial fealty offer the city
will never offer again so the next time you 'attack' the city it will
go to the combat screen.

* The ability to give gold to allies in team games has been added. Select
the 'View Opponents' menu and then the 'Transfer Gold' button and enter
the amount of gold to give to your ally. The AI will share gold with all
its allies including human players.

* The ability to regenerate the list of spells available for research has
been added. The cost of regenerating the list is 2 mana for specialty
casters (major=minor sphere) and 3 for other casters.
NOTE: The regenerated list is entirely random and could include some or
all of the original list offered.

* The ability to attack flying units on impassible terrain by land units
has been added (I call this the bat/imp change). To attack the flying
units you must first move a stack to an adjacent square and then attack
from that square (similar to DLR). If you win the battle your armies do
not move onto the impassible terrain.
NOTE: You CAN'T target the flying units on impassible terrain from a
distance! Obviously you can't attack flying units on impassible
terrain if you can't move next to them.

* Production in full cities is now possible with the newly produced units
appearing outside the city. Waypointed units will begin their movement
from the placement outside the city.
NOTE: If the 8 squares surrounding the city are occupied or consist
of impassible terrain the newly produced units will still be lost!

* All pre-made warlords were edited to make them more usable and realistic
in terms of how points were spent.

* A new 5 player game of 4V1 was added to the game selection menu when
choosing the number of players in a game.

* A new quest called 'The Lost City of Moon' was added.


Warlord Editor:

* A warlords and retinue editor has been provided to allow players to
create and edit warlords of any level including the retinue and items.
The editor resides in the folder where the Warlords IV game was installed.

* The editor is written in Java and needs the runtime java library before
it will run.

* For more detailed information on how to run or use the warlord editor
visit http://www.warlorders.com.


 
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News Comments > Unofficial Vampire: Bloodlines Patch
9. Re: huh Dec 1, 2005, 18:16 Raven
 
Frans says that this patch doesn't work.

"The file turns out to be corrupt and has been pulled until a valid copy is available."

http://www.3dgamers.com/news/more/1096483461/

This comment was edited on Dec 1, 18:16.
 
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News Comments > Out of the Blue
30. Re: Questions! Nov 27, 2005, 19:20 Raven
 
Considering what kind of store she wanted me to take her to on her birthday, I decided to save both of us the embarrasment.

No other story here, besides that I don't know who it would be more appropriate to get such a gift from.

And the Rubber Ducky is so cute.


 
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314 Comments. 16 pages. Viewing page 8.
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