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Real Name Vanja   
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Nickname InBlack
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Homepage http://
Signed On Mar 27, 2008, 12:06
Total Comments 6674 (Guru)
User ID 46994
 
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Jan 14, 2014, 10:45 InBlack
 
Jesus Christ some of you guys are insensitive pricks. I agree with the sentiment that its rude to text and use your phone in the theatre but no one deserves to get shot and killed over it!

Should I mention the fact that the old cop got up and went to look for the manager (read, went to get his gun) before the fucking thing escalated even further.
 
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News Comments > Catlateral Damage
3. Re: Catlateral Damage Jan 14, 2014, 10:36 InBlack
 
NO.  
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News Comments > Evolve this Fall; Preorder DLC Bonus Announced
1. Re: Evolve this Fall; Preorder DLC Bonus Announced Jan 14, 2014, 10:33 InBlack
 
So they just took the Tank gameplay mechanic and rolled with it?? Very strange choice, I would have a loved a new (not Zombie) game in the same vein of L4D but 4vs1 seems kind of crap, at least on paper.  
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News Comments > Out of the Blue
27. Re: Out of the Blue Jan 14, 2014, 03:53 InBlack
 
Creston wrote on Jan 14, 2014, 01:08:
PHJF wrote on Jan 13, 2014, 15:29:
Lot of hate on GRRM. The guy has written five (long) books and I've loved every word of it. He can have all the time he wants.

He's 65 years old, so how much longer does he really have? If he plans to write 4 more books to finish everything, and he takes 5 years per book, I wouldn't lay even odds that he ever makes it to the finish line.

He has stated that he wants to finish the series in 7 seven books tops. It was supposed to be six, but then the he had to split book4 into Feast for Crows and A Dance with Dragons.
 
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News Comments > SimCity Offline Mode Coming
67. Re: SimCity Offline Mode Coming Jan 14, 2014, 03:43 InBlack
 
Talisorn wrote on Jan 13, 2014, 16:42:
Ah ... Blues News! What happened to you? You really have become to PC gaming what that bitter and twisted "No Mutants Allowed" people are to Fallout. Two and a half pages of whining and not one positive comment. Reality check: You all sound like a bunch of self-entitled little bitches. GROW UP!

Well all I can say is FINALLY I can get to play this game as I wanted to play. It may be late in the day, but at least I now get to play.

A solid 8.5/10 attempt, a lot of you guys fell for it.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Jan 13, 2014, 10:01 InBlack
 
Yeah, at the rate he is going he is likely to end up in the dictionary before he ever completes that damn series of books.

"Procrastinate" - To put off doing something, especially out of habitual carelessness or laziness. To postpone or delay needlessly. What George R.R. Martin does with 99,99% of his time.
 
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News Comments > Morning Mobilization
3. Re: Haterade Jan 13, 2014, 09:52 InBlack
 
No one needs a product like Gatorade.  
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News Comments > SimCity Offline Mode Coming
8. Re: SimCity Offline Mode Coming Jan 13, 2014, 09:42 InBlack
 
Verno wrote on Jan 13, 2014, 09:27:
What a clusterfuck EA made of this game. Offline mode is a good start but doesn't really fix the game being designed around smaller city sizes due to underpinning online functionality where none was necessary.

Im pretty sure that the real reasons why the city sizes was as small as it was were threefold. As you said the underpining online functionality is definitely one of them but more importantly the total clusterfuck of the actual so-called simulation that runs undearneath the 'purty' would become much more readily apparent in a bigger city. Thirdly, dont underestimate the draw of the mighty $$$. Why invest time and money into making a quality game when you can invest less in marketing and end up making the same profit??? Corporate Busines Practice 101...
 
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News Comments > Out of the Blue
1. Re: Out of the Blue Jan 13, 2014, 09:18 InBlack
 
George better get writing, the show is catching up with him fast. Especially as the fourth and fifth book describe events that happen mostly in tandem to each other but from different viewpoints. Personally I dont see it happening. There is no way that he can finish the series before the show catches up with him. He could persuade the producers to go overboard with the costs and get the show cancelled I guess...  
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News Comments > Saturday Tech Bits
8. Re: Saturday Tech Bits Jan 13, 2014, 03:28 InBlack
 
Redmask wrote on Jan 12, 2014, 09:24:
I prefer desktop PCs but its a rapidly shrinking market. I can't think of a single person I know in the past 3 years who replaced an aging desktop PC with another desktop. Everyone seems to be opting for laptops or tablets

It's sort of sad that we've advanced so far in power and efficiency but all people want to do is look at cat videos and post pictures of their dinner.

I will never willingly give up on my desktop, there is simply no better alternative for doing anything worthwhile. Laptops are slow and a pain in the ass to maintain/upgrade, although they have their uses i.e. mobility. All the other stuff at this point are basically just toys.
 
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News Comments > Out of the Blue
1. Re: Out of the Blue Jan 10, 2014, 10:08 InBlack
 
A mushroom or five never really hurt anybody right?  
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Jan 10, 2014, 09:41 InBlack
 
KUDOS to Wikimedia for sticking to their guns.  
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News Comments > Drunken Robot Pornography Early Access and Weekly Competition
1. Re: Drunken Robot Pornography Early Access and Weekly Competition Jan 10, 2014, 09:40 InBlack
 
This actually looks kind of cool.  
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News Comments > "Stunning" Nitrous Engine Impressions
38. Re: Jan 10, 2014, 09:28 InBlack
 
Atomic wrote on Jan 9, 2014, 13:19:
Cutter wrote on Jan 9, 2014, 12:25:
Fly wrote on Jan 9, 2014, 10:25:
Something for the FPS fans out there and those wondering what Star Citizen (or some other games) could look like:

"Dream Engine"
http://www.youtube.com/watch?v=8LYpUw3Rx0c

Higher resolution & clarity version at Vaya's Vimeo page:
http://vimeo.com/43096888

That was impressive - particularly the Mustang in the desert. The water needs a lot of work though, way too viscous. I quite like what they've got going on in AC4 for water.

That Mustang in the desert really made me want to see an updated Interstate 76 game.

Oh fuck you man. Fuck you for bringing up memories of that fantastic game....
 
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
61. Re: AMD: Battlefield 4 Jan 9, 2014, 10:59 InBlack
 
Shineyguy wrote on Jan 9, 2014, 09:51:
InBlack wrote on Jan 9, 2014, 08:10:
I dont see how ATI trying to up the ante by bringing another API to the table so that developers have the option to develop on it is somehow inducive of the sky falling or some such catastrophe??

Do a little research people before throwing feces around. This isnt PhysX, this isnt simply a driver update. Its a whole diferent API which is supposed to circumvent the bloated fuckshow slowass piece of shit which is DirectX.

Sure it might all be a bag of cocks for all we know, but at least the option is on the table and developers can choose to support it or not.

*disclaimer* I own an Nvidia card just in case anyone wants to accuse me of fanboism...


Thing is, there's always been the option to code for OpenGL, which also means that your engine wouldn't be tied to a Windows platform, and would make it easier for a game to be compiled for Linux, or any other number of platforms that support OpenGL (which is almost all).

True dat. But OpenGL is on par with the slow as fuck DirectX and maybe even a little slower and its significantly harder to work with.
 
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News Comments > "Stunning" Nitrous Engine Impressions
11. Re: Jan 9, 2014, 10:53 InBlack
 
Starcontrol is being remade?? Holy fuck shit I just came in my pants...  
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News Comments > BBC: Valve VR SDK Next Week
2. Re: BBC: Valve VR SDK Next Week Jan 9, 2014, 10:52 InBlack
 
An SDK for VR development. Doesnt the Oculus have its own SDK? Why the fuck would Gabe want to muddy the waters, cant believe he is going to try it but it looks like he wants to fuck up Oculus and push his own thing. Douchbaggery....  
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
59. Re: AMD: Battlefield 4 Jan 9, 2014, 08:10 InBlack
 
I dont see how ATI trying to up the ante by bringing another API to the table so that developers have the option to develop on it is somehow inducive of the sky falling or some such catastrophe??

Do a little research people before throwing feces around. This isnt PhysX, this isnt simply a driver update. Its a whole diferent API which is supposed to circumvent the bloated fuckshow slowass piece of shit which is DirectX.

Sure it might all be a bag of cocks for all we know, but at least the option is on the table and developers can choose to support it or not.

*disclaimer* I own an Nvidia card just in case anyone wants to accuse me of fanboism...

 
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News Comments > Evening Consolidation
12. Re: Evening Consolidation Jan 9, 2014, 06:26 InBlack
 
Quboid wrote on Jan 8, 2014, 23:33:
mag wrote on Jan 8, 2014, 22:57:
nin wrote on Jan 8, 2014, 21:33:

Sony may say the PS4's early sales lead over the Xbox One isn't a big deal, but looking at the past console generation its likely a sign of the PS4 outselling the Xbox One comfortably if not considerably once this generation is over.

If the past is any indication of the future, considering the PS3 was released 1 year after the Xbox 360 (Nov 2006 vs Nov 2005) yet today they're both sitting on about 80 million sales, things are looking very good for Sony this time round with the consoles released at about the same time yet the PS4 is already ahead by a noteworthy amount (4.2 vs 3.0 million, Xbox One is only at 70% of PS4 sales).

I hope you're right, but it's only been two months.

The one ace Sony has in their sleeve right now is Japan, which goes live next month. That will be a nice boost for them, and it's an area MS has yet to get a decent foothold in.


The PS4 hasn't released in Japan yet? Holy crap, I had no idea.

I'm surprised to learn that too, I would have thought Japan would get it first. Do their Japanese customers not feel pissed off, or do they have no choice? Maybe they're getting Xbones and MS will dominate Japan while Sony dominates the US.

Its about stock availability. Launching in the US first allowed them to launch earlier and to compete in Microsoft's home turf. Launching simultaneously in the US and Japan is a no go, because there would have been severe stock shortages. Had they delayed the launch or launched in Japan first they would have lost out to the Xbone in the US market which would have been history repeating itself from the last generation launch. This is Sony's best launch yet, very smart and very well done.
 
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News Comments > Oculus Rift Adds OLED and Tracking
62. Re: Oculus Rift Adds OLED and Tracking Jan 9, 2014, 04:15 InBlack
 
Jensen wrote on Jan 8, 2014, 17:21:
Quboid wrote on Jan 8, 2014, 15:59:
Jensen wrote on Jan 8, 2014, 14:09:
InBlack wrote on Jan 8, 2014, 08:16:
Do the games really have to run at 60 FPS per eye for the Virtual Reality 'trick' to kick in?
Yes, if you don't want the image to smear as you're moving. And it will most likely be 90fps.

See how blurry this moving image is?
http://www.testufo.com/#test=photo&photo=quebec.jpg&pps=960&pursuit=0
On a low persistence display, this image is just as sharp when it is moving as it it when it is still. That means you'll get a double image whenever you miss a frame.

That's refresh rate, not frame rate. If the display could output at 240hz but was only getting 60 FPS, it could repeat each frame 4 times. That's not perfect, but it wouldn't look blurry.

...

I think? I'm not 100% sure so this is more of a question than a disagreement.
When your eye is tracking an image moving at 960 pixels/second, and the screen displays each frame for 16.7ms, the motion of your eyes adds 16 pixels of blur. With a low-persistence display, each frame is only shown for something like 1ms, and there is darkness until the next refresh. In this case, your eyes only add 1 pixel of motion blur. If the same image is shown twice on a low persistence display because of a low framerate, you'll get a double image. On a full-persistence display, you just get a longer blur.

Blur is caused by the duration that each frame is shown, not the refresh rate.

Here's a really good blog about it from Michael Abrash:
http://blogs.valvesoftware.com/abrash/

Please correct me if Im wrong but isnt the duration that each frame is shown = to the refresh rate?? I.E. a 60 Hz screen updates the screen sixty times per second. A 120Hz screen updates the screen 120 times per second. etc. etc.

I just read the blog and because the zero persistance displays only show pixels at 2 ms or less (like old CRT monitors) which is why blur or smearing or judder is reduced to low levels at reasonable refresh rates.

This comment was edited on Jan 9, 2014, 04:24.
 
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6674 Comments. 334 pages. Viewing page 24.
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