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Real Name Vanja   
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Nickname InBlack
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Signed On Mar 27, 2008, 12:06
Total Comments 7639 (Guru)
User ID 46994
 
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News Comments > PC Assassin's Creed Rogue Confirmed
9. Re: PC Assassin's Creed Rogue Confirmed Oct 14, 2014, 05:55 InBlack
 
Ward wrote on Oct 13, 2014, 21:06:
fantastic! I only care about the naval combat anymore, ship battles are just so much fun, fighting on decks if you get boarded. Upgrading ships cant wait. I wont even be buying Unity because of no ships

I have huge hopes for this game:

http://www.navalaction.com/#ageofsail

An age of sail simulator with a late 2014 release date (probably alpha or beta). I dont preorder games as a rule, but Im seriously considering pitching to support them as tehre are exactly "0" simulators of this variety and of this kind of fidelity. And its only 39,99$.
 
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News Comments > Out of the Blue
22. Re: Out of the Blue Oct 14, 2014, 02:57 InBlack
 
SlimRam wrote on Oct 14, 2014, 01:57:
Columbus Day? Hell Yeah, it's about time they gave Peter Faulk his own holiday dammit!

You win.
 
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News Comments > Firefly Online Bonus Content; Trailer
3. Re: Firefly Online Bonus Content; Trailer Oct 13, 2014, 10:20 InBlack
 
Or a *gasp* space sim.  
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News Comments > Star Citizen Nears $58M
49. Re: Star Citizen Nears $58M Oct 13, 2014, 09:52 InBlack
 
theyarecomingforyou wrote on Oct 13, 2014, 08:38:

InBlack wrote on Oct 13, 2014, 02:28:
They can go fuck themselves with their episodic content. I had a small tiny tingling hope that this game would turn out ok, that is crushed now.
So you'd rather wait for them to develop the entire game than play each part when it's ready? Bizarre.


You know what else is bizzare? Waiting for HL episode 3. Know what else is bizzare? Waiting for Blizzard to finish stretching their StarcraftII game into three seperate games. How many years has it been since the Terran campaign? Know what else is bizzare? Paying through the nose for content which might never ever see the light of day...or paying for virtual items for a game which is not even in beta yet. I could go on, but it would probably be pointless since you have so much invested in this that you obviously can't see the forest from the trees.
 
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News Comments > Firefly Online Bonus Content; Trailer
1. Re: Firefly Online Bonus Content; Trailer Oct 13, 2014, 09:36 InBlack
 
I'd much rather have a Firefly show thank you very much.  
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News Comments > Steam Top 10
22. Re: Steam Top 10 Oct 13, 2014, 02:35 InBlack
 
Yeah gotta say the game is growing on me...the mechanics are simplistic and repetetive but there is fun to be had in the game once you start doing more of the side missions and just plain run around wreaking havoc.  
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News Comments > Star Citizen Nears $58M
38. Re: Star Citizen Nears $58M Oct 13, 2014, 02:28 InBlack
 
theyarecomingforyou wrote on Oct 12, 2014, 17:13:
...and the S42 team has been developing the campaign, which will be released episodically next year. The speed will increase considerably...

They can go fuck themselves with their episodic content. I had a small tiny tingling hope that this game would turn out ok, that is crushed now.
 
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News Comments > RYSE: Son of Rome Released for PC
14. Re: RYSE: Son of Rome Released for PC Oct 10, 2014, 11:20 InBlack
 
Whats the deal with the suit from Crysis at 1:25?  
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News Comments > Out of the Blue
12. Re: Out of the Blue Oct 10, 2014, 10:21 InBlack
 
avianflu wrote on Oct 10, 2014, 10:04:
I am going back to being a lurker on bluesnews but before signing off I do really want to thank "Blue" for his years of work and his website. Hope he sees this.


Dude, why?
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Oct 10, 2014, 10:19 InBlack
 
CJ_Parker wrote on Oct 10, 2014, 10:12:
66 pages dopehead lawyer drivel. 1 page actual complaint.


Fixed that for ya!
 
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News Comments > RYSE: Son of Rome Released for PC
12. Re: RYSE: Son of Rome Released for PC Oct 10, 2014, 10:08 InBlack
 
Verno wrote on Oct 10, 2014, 09:53:
Prez wrote on Oct 10, 2014, 09:39:

Was this on console first? Was it really that bad?

It has a few defenders like anything else on the internet but yes it was that bad. This started out as a Kinect game but when it became clear that doing anything with Kinect is fucking awful they decided to keep going instead of just wisely scrapping the whole project. The good part is the graphics, its a very pretty game. The bad part is pretty much everything else. The combat seems visceral to start but becomes repetitive and shallow quickly. The story is not even worth mentioning.

I suspect people will feel more favorable about it if they go into it with very low expectations and pay less than $15. I only put a few hours into it at a friends place but that was enough to say "ok lets not play this ever again and wheres Forza?".

Man you just described Shadow of Mordor. The story part is better though, but the combat is very repetetive even though the missions are quite varied. I had to force myself to play it yesterday and in the end it did grow on me a little bit, so its not a total loss. I just wish it took a little bit more skill to pull of those nice fatalites and whatnot, instead of just LMB button mashing (and the ocasional RMB) and pressing "F" when your sword lights up...
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Oct 10, 2014, 10:03 InBlack
 
Pigeon wrote on Oct 10, 2014, 09:31:
"It was simply the fact that his batch had a higher yeast concentration, and one of the by-products of yeast is excess carbon dioxide," said Stites.

He says his company pressured test the carbonated drink to be 14 PSI -- or pounds per square inch. He says bottles were designed to handle 42 PSI.

"The yeast was just building up the pressure in the bottles over a seven to 10 day period," said Stites.

"Heey man did you put the yeast in yet?"
"Nah, I'll do it now. In you go little yeasties"
::10 Seconds later::
"Heey man did you put the yeast in yet?"
"Nah, I'll do it now. In you go little yeasties"

As an ocasional connoisseur, I can definitely envision it unfolding this way.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Oct 10, 2014, 09:59 InBlack
 
Getting a raise without asking for it? Sounds like magic to me...  
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News Comments > Morning Metaverse
6. Re: Morning Metaverse Oct 10, 2014, 09:55 InBlack
 
I dont find it a waste of time. I dont even find it a waste of company time since I dont slack off and I rarely have 8 hours of straight up work every single day at my job. I do have downtime and during this downtime I use the net. I dont see what the big deal is.  
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News Comments > Star Citizen at $56M; CitizenCon Friday
17. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 10:26 InBlack
 
I gotta say, that convention is very aptly named.  
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News Comments > Out of the Blue
6. Re: Out of the Blue Oct 7, 2014, 10:39 InBlack
 
ForgedReality wrote on Oct 7, 2014, 10:25:
Logitech M570. Best input device ever created. Scientifically proven.

Wrong. That would be the MX510. Sorry but wireless mice are not really mice.
 
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News Comments > DRM-Free Offline Play Coming to Planetary Annihilation
3. Re: DRM-Free Offline Play Coming to Planetary Annihilation Oct 7, 2014, 10:38 InBlack
 
Nice. Havent been paying much attention to this game lately, has it turned out halfways decent?  
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News Comments > DCS: Su-27 Announced
5. Re: DCS: Su-27 Announced Oct 7, 2014, 03:02 InBlack
 
jdreyer wrote on Oct 6, 2014, 19:18:
Do I understand that correctly, that the Flanker will be a free addition to DCS world, along with the Frogfoot? So if you install DCS world you'll have two free planes to fly?

Nope. Its a free upgrade for people who already own Flaming Cliffs 3. Its not a full on DCS level module, its just a standalone version of the plane that is already in FC3 but features an upgraded professional flight model. Let me explain it like this. In DCS you have two flight models, a simplified flight model and an advanced flight model.

A full on DCS Mig21 or A10C for example feature full avionics and systems modeling together with an AFM.

Most FC3 planes feature a fraction of the modeled systems, but a few like the F15C and now the SU-27 are getting a flight model upgraded to the level of the full on DCS level modules. This is quite important since these planes now actually fly very realistically which IMO is the most important part that any sim should get right before anything else.
 
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News Comments > Steamships Ahoy - Alien: Isolation
23. Re: Steamships Ahoy - Alien: Isolation Oct 7, 2014, 02:42 InBlack
 
Quinn wrote on Oct 7, 2014, 02:30:
Bored with Mordor. Not even finished it yet but I just know not one quest will offer me anything else than what I've been doing since the first second I played the game -- killing Uruks. I want Alien. But buying 2 games so soon in a row is something I've never done before. Plus I think full price is too much for a survival horror that, to me, has no replay value, especially because I usually finish them in two sits.

Dilemmas.

Same here. Bored with Mordor. I like the concept of horror games, but few have really been done well. Im afraid of picking up Alien, Im afraid Ill get bored with it within a couple of hours of playing it once the game's 'mechanics' start grating on me.
 
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News Comments > ArcheAge Hits 2M Players
41. Re: Nothing like UO... Oct 6, 2014, 10:26 InBlack
 
JohnBirshire wrote on Oct 4, 2014, 10:25:
Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.

I apologize, but I still profusely disagree with you. If the game has a notoriety *red/purple* based system, and nobody drops anything on death...who cares? That was the entire point of being a thief/murderer in UO. Without it, no point. Substantial gains for use in PvE/PvP while doing tradeskills? Huh? Tradeskills gave you no PvE/PvP advantage in UO, you could not simply make high end gear that gave you a PvE/PvP advantage. ArcheAge is an items-to-win grind, UO was an even playing field where only skill mattered. House looting was not patched out very early in UO, it was patched out towards the end of the era that people feel nostalgiac about. It seems like you are comparing ArcheAge to the version of UO that exists '00-Current and not the era of UO that everyone talking about old school UO is referring to, 97-00. The era that made the game great, the era that people reminisce about. Unable to loot houses, unable to loot players, ability to craft items that give you a PvE/PvP advantage...you are comparing ArcheAge to TODAY'S UO, not the hardcore UO that all the old schoolers fell in love with.

Just because a game has crafting, housing, and an open world, does not make the game "Like UO". Dozens of MMO's that came out in the last decade and a half have all that, and people don't compare them to UO. So stop comparing this game to it, yes it has similarities, like many games do, but is missing everything that made UO fun.

I was about to check this out. Thank you for saving me some time.
 
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7639 Comments. 382 pages. Viewing page 12.
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