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Real Name LiTh   
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Nickname dj LiTh
Email Concealed by request - Send Mail
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Signed On Feb 26, 2008, 09:31
Total Comments 1650 (Pro)
User ID 46370
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
59. Re: Ships Ahoy - XCOM: Enemy Within Nov 15, 2013, 01:05 dj LiTh
 
Creston wrote on Nov 14, 2013, 18:53:
Played an absolutely AWESOME mission contained within the expansion today (spoilers, obviously.)

You get sent to a deserted fishing village. Turns out the village isn't deserted, it's been crysalid'ed. When you find the source of the Crysalid infection, it keeps spawning crysalids every round, and you need to reach a transponder to call in an airstrike. That in and of itself is already cool.

But once you hit the transponder, you have 8 turns to reach the evac site or die. While crysalids are chasing you and trying to cut you off. Holy shit, the fucking TERROR in this mission. I'd let my Mech unit do a rear-guard action, because his fist of doom kills a crysalid instantly. So with 3 turns left, he's surrounded by 3 crysalids, and even though he can handle 2 blows just about, 3 would kill him. And more were on the way. Rest of the squad is basically one move away from the evac point.

I debate letting the mech guy die and sacrifice himself for his squaddies, but then I decide to take a risk. I set up my squad exactly one move away from the evac point, then put them on overwatch, and let my mech run to within a few steps of them.

3 Crysalids come after him, and are absolutely pulverized by 5 people on overwatch (I had laser rifles). Oh, it was glorious. Evac'ed in the last turn.


AWEEESSOOOMMEEEE MISSION!

Nice! I just did that mission myself and am now a little ways past it. Its a very enjoyable one to say the least. I've just encountered Exalt and have done a few of those missions, those are also really cool :).

So far this expansion is living up to the quality of the the base game
 
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Nov 15, 2013, 00:49 dj LiTh
 
Thats pretty awesome about the unified memory  
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News Comments > Out of the Blue
5. Re: Out of the Blue Nov 14, 2013, 09:38 dj LiTh
 
I was murdered last week on my picks, i dont even want to say the number. Also sadly i'm one of the 4 blues speaks of, my excuse is i didnt sign up until after week 1....which kinda takes the pressure off the rest of the year, but i'll be sure to sign up on time next year!

 
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News Comments > X Rebirth & Baldur's Gate II: Enhanced Edition Preloads
32. Re: X Rebirth & Baldur's Gate II: Enhanced Edition Preloads Nov 14, 2013, 05:20 dj LiTh
 
eRe4s3r wrote on Nov 14, 2013, 04:33:
Bhruic wrote on Nov 13, 2013, 23:34:
Fion wrote on Nov 13, 2013, 23:30:
Stream usually does Noon pst.

Really? Ugh, I hope they don't wait that long, I have to go out that night.

Game unlocks 15th 13:00 GMT +1 according to dev on forums. Steam counter is irrelevant, devs can trigger unlock whenever they want.

But I am not sure this applies to all the game versions and regions.

It does i dug this link out the other day, its a global release on steam link
 
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News Comments > X Rebirth & Baldur's Gate II: Enhanced Edition Preloads
22. Re: X Rebirth & Baldur's Gate II: Enhanced Edition Preloads Nov 14, 2013, 00:13 dj LiTh
 
Keith wrote on Nov 13, 2013, 23:02:
"Are we playing the same game? M&K is the primary control method and it works fine..."

Not sure what you consider "fine", but according to the dev & player posts I have read the controls are almost the same (UI changes mostly) as the previous iteration. Basically trying to fly is either the retarded mouse-cursor follow or the crappy, unresponsive non-cursor style that feels like you are flying through molasses at 1/2 speed.

And apparently I have forgotten how to quote (the edit).


So much fail in your posts its not even funny. Check out this X Rebirth Controls
Also saying its just UI updates couldnt be further from the truth since its a completely new engine. Everything is rebuilt from the ground up.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
56. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 15:31 dj LiTh
 
Harlequin wrote on Nov 13, 2013, 13:59:
fiftykyu wrote on Nov 12, 2013, 19:45:
So I'll take the convenience and the discount, thank you very much.

Enjoy that half a latte of savings, I am sure you'll have a night on the town with it...

Enjoy wasting your money for absolutely no reason.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
48. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 11:16 dj LiTh
 
Beamer wrote on Nov 13, 2013, 11:09:
dj LiTh wrote on Nov 13, 2013, 09:14:
jimnms wrote on Nov 13, 2013, 05:06:
Creston wrote on Nov 12, 2013, 11:50:
SpectralMeat wrote on Nov 12, 2013, 10:00:
I did not get this expansion (canceled this preorder as well ) but I still had a 4Gb patch to download last night.
Not sure if they've made some changes to the main game as well?

They did. They fixed some bugs (teleport bug amongst others), made some optimizations (apparently) and I think the changes for the RNG were ported over to the original game as well.

Has there been an official patch notes detailing what was fixed? I never finished the game because it bugged out on me. I was getting conflicting hit chances depending on what I was looking at. The target icons on the bottom of the screen would show one value while when in targeting to take the shot I got another value. At first it was only effecting one particular soldier, then it spread to others and eventually my whole team. At first it was just only showing 1% chance on the icons, but seemed to be showing the correct percentage in targeting mode. Then it started showing two different values, so I had no idea which one was right.

I also had a soldier that was a reward for a mission that was bugged. He was a high ranked sniper, which I gave him squad sight. No matter what, he never had a shot at anything, it was like he was blind and couldn't see them, even when an enemy was in the open right in front of him.

I'll try firing this up this weekend and see if it fixed my game. I really hope I don't have to start over. While I made some regrettable decisions, with it being my first game, I think I was doing good and wanted to play it out.

If your save is from within the Geoscope/base then i'd say its probably good, if its from inside a battle then everything is probably already locked in until you fire up another. Anyways with Enemy Within you have to start a new campaign anyways so i'm sure just starting a new campaign with or without EW would fix it for sure. Its weird to hear of bugs in Xcom, as i've never seen one (not even the teleporting enemy one? Never saw it in 4 play throughs).

That aside, EW is worth it to anyone that liked EU. Its a ton more stuff already added to a great game. I'm really digging the medals and genetics augmentations, havent even delved into the MEC's (big giant robot things) yet. I'm playing on Classic (which i think is a must for anyone), with all the second wave options except for the Save scum one and the random abilities. So far its been awesome! Highly recommended!

My first playthrough was on Classic.
I'd say Ironman is more important than Classic. You can do both, of course, and I will for my next playthrough. Ironman on Easy was too easy (like I said, 1 unit lost, and it was a fluke), but losing the ability to quick-load and quick-save made me play in a very different way. It made me a better player that thought more about it. On my Classic playthrough I wouldn't say I abused Quick-save and Quickload, but I definitely took far more chances, particularly with scouting.

I know that, if I don't do EW in Ironman, I'll probably quickload my way to getting the goop at the start of the missions 90% of the time.

I absolutely agree about Ironman mode, my first play through i like the option of saving and loading on classic just so i can get through the campaign once, after that its nothing but Impossible or Classic Ironman play throughs. I wouldnt even dare to think how easy mode easy is, as normal is like very easy mode and Classic is like Hard mode.
 
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News Comments > Omerta - City of Gangsters Expansion Next Month
5. Re: Omerta - City of Gangsters Expansion Next Month Nov 13, 2013, 11:13 dj LiTh
 
netnerd85 wrote on Nov 13, 2013, 10:49:
Mikus_Aurelius wrote on Nov 13, 2013, 10:48:
I'm pretty shocked that this got an expansion. By all accounts, and my experience with the demo, this game was a stinker. It was a shame too, because I liked their Tropico offerings.
Um no, not at all, it WAS lacking but they patched it to have more content and sandbox mode.

That was indeed my experience, a stinker and major let down through and through. To each their own i suppose
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
46. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 09:14 dj LiTh
 
jimnms wrote on Nov 13, 2013, 05:06:
Creston wrote on Nov 12, 2013, 11:50:
SpectralMeat wrote on Nov 12, 2013, 10:00:
I did not get this expansion (canceled this preorder as well ) but I still had a 4Gb patch to download last night.
Not sure if they've made some changes to the main game as well?

They did. They fixed some bugs (teleport bug amongst others), made some optimizations (apparently) and I think the changes for the RNG were ported over to the original game as well.

Has there been an official patch notes detailing what was fixed? I never finished the game because it bugged out on me. I was getting conflicting hit chances depending on what I was looking at. The target icons on the bottom of the screen would show one value while when in targeting to take the shot I got another value. At first it was only effecting one particular soldier, then it spread to others and eventually my whole team. At first it was just only showing 1% chance on the icons, but seemed to be showing the correct percentage in targeting mode. Then it started showing two different values, so I had no idea which one was right.

I also had a soldier that was a reward for a mission that was bugged. He was a high ranked sniper, which I gave him squad sight. No matter what, he never had a shot at anything, it was like he was blind and couldn't see them, even when an enemy was in the open right in front of him.

I'll try firing this up this weekend and see if it fixed my game. I really hope I don't have to start over. While I made some regrettable decisions, with it being my first game, I think I was doing good and wanted to play it out.

If your save is from within the Geoscope/base then i'd say its probably good, if its from inside a battle then everything is probably already locked in until you fire up another. Anyways with Enemy Within you have to start a new campaign anyways so i'm sure just starting a new campaign with or without EW would fix it for sure. Its weird to hear of bugs in Xcom, as i've never seen one (not even the teleporting enemy one? Never saw it in 4 play throughs).

That aside, EW is worth it to anyone that liked EU. Its a ton more stuff already added to a great game. I'm really digging the medals and genetics augmentations, havent even delved into the MEC's (big giant robot things) yet. I'm playing on Classic (which i think is a must for anyone), with all the second wave options except for the Save scum one and the random abilities. So far its been awesome! Highly recommended!
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
41. Re: Ships Ahoy - XCOM: Enemy Within Nov 12, 2013, 22:46 dj LiTh
 
fiftykyu wrote on Nov 12, 2013, 19:45:
Harlequin wrote on Nov 12, 2013, 18:58:
dj LiTh wrote on Nov 12, 2013, 10:26:
Harlequin wrote on Nov 12, 2013, 10:19:
Why not just buy it though steam it's what I did...?

Cause its cheaper and you get a 6$ GMG credit. Some people like to save money, and its working now btw.

If by 'saving' you mean you saved enough for half a latte at Starbucks then I'll pay the extra couple of bucks for convenience since I already have a Stream account.

Umm, not to spoil your fun, but it's a Steamworks game. Buy directly from Steam, or buy the game elsewhere, you'll only be playing on Steam. So I'll take the convenience and the discount, thank you very much.

 
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News Comments > Ships Ahoy - XCOM: Enemy Within
11. Re: Ships Ahoy - XCOM: Enemy Within Nov 12, 2013, 10:26 dj LiTh
 
Harlequin wrote on Nov 12, 2013, 10:19:
Why not just buy it though steam it's what I did...?

Cause its cheaper and you get a 6$ GMG credit. Some people like to save money, and its working now btw.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
4. Re: Ships Ahoy - XCOM: Enemy Within Nov 12, 2013, 09:56 dj LiTh
 
SpectralMeat wrote on Nov 12, 2013, 09:51:
dj LiTh wrote on Nov 12, 2013, 09:50:
At the moment everyone who bought it from GMG is having trouble with it launching the expansion, rather it downloads the 4gb patch and just launches the old EU. Steam forums not happy campers at the moment. From what i've read it works for some and not for others, but it doesnt work for anyone who bought outside of steam and especially GMG customers.
I did see gmg posted something on twitter this morning regarding this.
Edit here it is:
XCOM: Enemy Within - Download Issue 12th Nov. 2013 *Updated*
Hi,


Thank you for contacting us about this. We are aware of a download issue for XCOM: Enemy Within that some customers are experiencing and we are in contact with 2K regarding this issue. Unfortunately we can't provide an ETA for a resolution as this is outside of our control, but will update customers as soon as we have more information.

We thank you for your patience.

Thanks,
GMG

*UPDATE* 12th November 2013 14:51

We now believe this issue to be resolved. We would advise that you restart Steam before attempting to download again. If you continue to have issues with the download, please let us know by contacting Customer Support.
Again, we thank you for your patience while this was resolved.
Thanks,
GMG Team.

Ya, i think they litterally just fixed it as i posted. I just tried validating my files cache and it failed (passed the last 3 times i tried it in the last hour). So looks like now its downloading 7gb more of data....yay!
 
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News Comments > Out of the Blue
1. Re: Out of the Blue Nov 12, 2013, 09:54 dj LiTh
 
Having grown up in the states, and now living in europe, the date always throws me off when i'm looking at expiration dates of certain groceries. Just too used to the good ol' states way of doing things. I still convert temperatures into Fahrenheit all the time as well, even though i'm pretty use to celsius by now.  
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News Comments > Ships Ahoy - XCOM: Enemy Within
2. Re: Ships Ahoy - XCOM: Enemy Within Nov 12, 2013, 09:50 dj LiTh
 
At the moment everyone who bought it from GMG is having trouble with it launching the expansion, rather it downloads the 4gb patch and just launches the old EU. Steam forums not happy campers at the moment. From what i've read it works for some and not for others, but it doesnt work for anyone who bought outside of steam and especially GMG customers.  
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News Comments > Evening Interviews
10. Re: Evening Interviews Nov 12, 2013, 09:02 dj LiTh
 
Just read that X Rebirth will be released for NA and EU on the same day, the 15th! So rejoice my vpn challenged friends Link  
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
35. No subject Nov 11, 2013, 20:56 dj LiTh
 
Scottish Martial Arts wrote on Nov 11, 2013, 18:15:
dj LiTh wrote on Nov 11, 2013, 17:34:
Scottish Martial Arts wrote on Nov 11, 2013, 10:27:
Uh, in WC2 the two sides were IDENTICAL until castle phase, and then bloodlust was the only significant difference between Horde and Alliance.

And why is this a big project, Blizzard? WC1 works great in DosBOX, and WC2 still works out of the box, last time I checked.

Actually no, thats not true. Units that were the same tier had different hp and different attack damage. In WC1 it was identical, so check again.

Sorry, you're the one who is misremembering. Here are the unit lists from WC2 to include theirs stats:

http://www.gamefaqs.com/pc/199259-warcraft-ii-tides-of-darkness/faqs/1871
http://www.gamefaqs.com/pc/199259-warcraft-ii-tides-of-darkness/faqs/1874

Note the IDENTICAL statistics between equivalent units. The ONLY difference between sides was with spell casters and the Ranger vs. Berserker, all of which only became unlocked in the Castle tier. Everything else is identical. IDENTICAL. This in fact was one of the reasons I preferred Red Alert at the time: two VERY distinct sides with unique playstyles.

Hmmm, looks like i was wrong, kudos. Not sure why i was thinking wc2 had different unit stats and wc1 had the same... :/ Anyways still have fond memories of both wc1 and wc2
 
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
27. No subject Nov 11, 2013, 17:34 dj LiTh
 
Scottish Martial Arts wrote on Nov 11, 2013, 10:27:
Uh, in WC2 the two sides were IDENTICAL until castle phase, and then bloodlust was the only significant difference between Horde and Alliance.

And why is this a big project, Blizzard? WC1 works great in DosBOX, and WC2 still works out of the box, last time I checked.

Actually no, thats not true. Units that were the same tier had different hp and different attack damage. In WC1 it was identical, so check again.
 
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News Comments > Game Reviews
1. Re: Game Reviews Nov 11, 2013, 10:24 dj LiTh
 
XCOM: Enemy Within on ....  
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
7. No subject Nov 11, 2013, 10:23 dj LiTh
 
theyarecomingforyou wrote on Nov 11, 2013, 10:13:
The original Warcraft remains my favourite in the franchise. I thought each subsequent version lost some of the character that defined the original game. Part of that was due to ever lower unit caps.

Nothing beat using peasants / peons to cut paths through the trees, as it allowed for resources to be used as tactics. Same with summoning elementals, which were immensely powerful but had to be used carefully due to their limited summon time.

However, I can't imagine wanting to go back to it without a significant update of the graphics and UI.

WC1 was my first multiplayer pc game ever. But i totally disagree, besides the caster units both sides were cookie cutter exactly the same except for the textures. WC2 is where things really advanced RTS gaming.
 
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News Comments > Windows 8.1 Mouse Fix
5. Re: Windows 8.1 Mouse Fix Nov 10, 2013, 17:40 dj LiTh
 
Same, no problem with my razor deathadder on 8.1  
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1650 Comments. 83 pages. Viewing page 23.
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