User information for Aganazer

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Aganazer
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Signed On
February 20, 2008
Total Posts
64 (Suspect)
User ID
46279
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64 Comments. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
22.
 
Re: Steamships Ahoy - Dead Island Ryder White DLC
Feb 2, 2012, 15:38
22.
Re: Steamships Ahoy - Dead Island Ryder White DLC Feb 2, 2012, 15:38
Feb 2, 2012, 15:38
 
I've been playing coop with the wife lately. This game is fantastic. Its the best coop game we have played since Borderlands which we also loved.

There just aren't a lot of games that combine character development, open world, and coop. That feature set alone sets it apart from so much mediocrity.

I love the zombie genre, but hated L4D2 which is nothing more than a twitch coop shooter in a corridor environment that had zero character development and zero environment immersion. I mean if that is what you're into then the more power to you, but I'd even go as far as to say Fort Zombie is a better game.

Shame about the Ryder White DLC though. With no coop or character development its just not the same game anymore.
2.
 
Re: Impulse Top 10
May 17, 2011, 15:46
2.
Re: Impulse Top 10 May 17, 2011, 15:46
May 17, 2011, 15:46
 
Jerykk wrote on May 16, 2011, 23:14:
Space Pirates and Zombies looks like it may be the spiritual successor to Star Control 2. I just wish it weren't an Impulse-exclusive.

Its not an Impulse exclusive. It will be out at other places eventually, but has already been refused by Steam.

Great game though! I've been playing the hell out of it for the last few days. Its easily worth the $15.00.
36.
 
Re: Age of Empires Online Beta Key Giveaway
Apr 26, 2011, 11:51
36.
Re: Age of Empires Online Beta Key Giveaway Apr 26, 2011, 11:51
Apr 26, 2011, 11:51
 
Yes I would like one. That would be swell.
13.
 
Re: The Return of Lord British
Mar 15, 2011, 09:56
13.
Re: The Return of Lord British Mar 15, 2011, 09:56
Mar 15, 2011, 09:56
 
I have confirmation from Richard himself that the MMOG he is working on is the spiritual successor to Ultima Online. I don't want to get my hopes up too much, but Richard has proven that he is good at making great top down CRPG and UO was essentially the evolution of that type of game. As along as he is working on what he is good at (as opposed to a sci-fi shooter) then it might turn out awesome.
3.
 
Re: Homefront Campaign is Five Hours
Mar 8, 2011, 09:34
3.
Re: Homefront Campaign is Five Hours Mar 8, 2011, 09:34
Mar 8, 2011, 09:34
 
nin wrote on Mar 8, 2011, 09:16:
Glad I didn't order it on Steam.

Next stop, $10 xmas sale!


That's being generous. I don't pay more than $1.00 per hour. So its a $5.00 game. It will happen. Steam will make it happen.
4.
 
Re: The Old Republic in September?
Jan 26, 2011, 13:10
4.
Re: The Old Republic in September? Jan 26, 2011, 13:10
Jan 26, 2011, 13:10
 
justice7 wrote on Jan 26, 2011, 10:05:
I don't know how they're going to manage the story driven side of this to flow with the multiplayer side. It's not like Mass Effect or Dragon Age were multiplayer...

We'll see what happens

All the players get to contribute to the decision making choices during the dialog so it probably won't be bad at all.
8.
 
Re: EVE Abandons Older CPU Support
Jan 18, 2011, 09:33
8.
Re: EVE Abandons Older CPU Support Jan 18, 2011, 09:33
Jan 18, 2011, 09:33
 
Fibrocyte wrote on Jan 18, 2011, 08:37:
This is why consoles will always be superior to PCs.

Hehe
Yes, consoles are far superior machines for playing MMOG's.
15.
 
Re: EVE Online: Incursion Launches
Nov 30, 2010, 15:13
15.
Re: EVE Online: Incursion Launches Nov 30, 2010, 15:13
Nov 30, 2010, 15:13
 
DrEvil wrote on Nov 30, 2010, 14:59:
Wrong.

So I'm wrong even though the only time you've ever been ganked in high-sec was already fixed by CCP?

Okay yeah, it can happen under some extreme circumstances and a few not-so-extreme ones. By the time you're done with the tutorial you've already got 6+ ships. Then the first arc they send you on brings in enough income to buy about 20 more ships.

I'll amend my earlier statements by saying that flying around high sec is no more dangerous than your average trip to the grocery store.
12.
 
Re: EVE Online: Incursion Launches
Nov 30, 2010, 14:57
12.
Re: EVE Online: Incursion Launches Nov 30, 2010, 14:57
Nov 30, 2010, 14:57
 
DrEvil wrote on Nov 30, 2010, 14:37:
Entirely new players to the game often get blown out of the sky even in "safe" zones due to EVE's insistence on "PvP all the time".

Like I said, they would have to be doing something very wrong. I have NEVER gotten any ship of mine blown up for any reason since I started playing 6 months ago. Neither have my two other friends that started at the same time.

Its really quite simple. Don't open other people's cans. Don't shoot at other people. Stay away from low sec. Warp to zero. I guarantee that 90% of those newbie kills are from not having read the rules about can flipping.
8.
 
Re: EVE Online: Incursion Launches
Nov 30, 2010, 14:26
8.
Re: EVE Online: Incursion Launches Nov 30, 2010, 14:26
Nov 30, 2010, 14:26
 
Tumbler wrote on Nov 30, 2010, 13:34:
They should probably make certain parts of this game free to play. Like frigates and frigate related skills. It bugs me that you have to pay them $15 a month to train skills in many cases. I finally got into Gallente carriers and things are so f-n expensive. The skill is 550 million isk alone. The ship is around 650 million isk. The weapons/equipment should be close to a billion isk. To put that into perspective a 30 day time code that you can purchase in game costs 300-350 million isk. And I can earn that in about a week gaming casually but the game requires obscene amounts of time to convert your efforts into isk through market trading, resource moving, pricing updates, it's just so fucking tedious. The last 2 months I played the game I just logged in to change skills and kept telling myself you should really run a mission or 2 ....but I hated sitting there for 2 hours with an armor tank waiting for all the ships to blow up. (I was a drone boat) Combat felt like a built order in starcraft, there was a step by step process to kill targets and it often involved tedious drone management. The alternative is to use guns on your ship and just target each ship then hit F1,F2,F3,F4,F5,F6, etc, wait for ship to explode, next, same thing.

The combat looks fun...but I think it's a scam. It's not fun. It's boring as fuck. This is made all the more painful by the fact that everything that gets blown up is gone for good. So those huge battles you see in trailers are literally months in the making and the chances of you seeing something cool or being involved in something like what you see in the trailers is (in my experience) is virtually nill. Watch the eve online tournament films, that is combat with carefully designed teams to be fair and combat is still ridiculously boring. It's all about beating the other teams tanks. It would be so much cooler if combat was more like what you see in trailers where there appears to be a reason to be tactical in where you are and how your fleet is positioned.


It took you all that time learning enough skills to fly a carrier before you decided that you don't like the game? That's just sick dude. You need help.

Missions are fun when you're learning them but then they get boring since you're repeating the same old content. Its the same in every MMOG ever made.

Its also a bit misleading that you don't mention ship insurance. You do get back the value of the ship when its destroyed, but you lose the gear on it. People outfit PvP ships pretty cheap so its a small percentage overall and if you're losing PvE ships then you're doing something very wrong anyway.
27.
 
Re: ArcaniA: Gothic 4 Demo
Sep 24, 2010, 09:36
27.
Re: ArcaniA: Gothic 4 Demo Sep 24, 2010, 09:36
Sep 24, 2010, 09:36
 
Jerykk wrote on Sep 24, 2010, 04:30:
Oh and also apart from the great performance and nicely implemented UI. Oh and finally good/decent player physics. Apart from the nice animations and weapon effects it really is a downgrade.

What? The game does not perform well given its fairly mediocre presentation. There's some nice texture work but that's about it. The UI is improved over the Gothic games but I liked Risen's UI better. Physics were pretty wonky, as my character would often get stuck on collision and then suddenly slide 10 feet away.

Other notable downgrades:

1) Combat is fairly mindless. Roll in, pull off a three hit combo, then roll away when enemies charge up to perform their slow and extremely obvious power attacks. In Gothic 1&2, fights were far more engaging. You had to perfectly time your attacks, blocks and dodges. In Arcania, you just roll around all the time. As mentioned in an earlier post, it feels more like Divinity 2 than Gothic.
2) NPCs don't seem to care about you invading their house and stealing their stuff.
3) Invisible walls everywhere. Why can't I wade into a shallow pool of water?
4) You can see perfectly fine at night. Night-time was serious business in the Gothic games because you couldn't see anything, requiring you to carry a torch. Even then, it was risky to travel at night because the torch only had a limited light radius and you never knew what you might run into.
5) You can instantly eat food and use potions while moving. This undermines the intensity of combat. In Gothic, you had to stop and slowly drink potions or eat food, which meant it wasn't a viable option during combat. Here you just drink potions while rolling around.
6) Way too easy. In Gothic 1&2, your first encounters with Goblins or Mole Rats usually ended in death. You had to learn their attack patterns before you stood a chance. in Arcania, just mash the attack button and then roll away before enemies do their power attacks.

So yeah, based on the demo, I think Arcania definitely feels like a downgrade from Gothic. Note that the issues all pertain to fundamental parts of the game which will remain the same in the full version.

Risen is a far worthier successor to Gothic.

THIS! Exactly 100% word for word what I thought after playing the demo.

And to add, no swampweed or even a sign of an alcoholic beverage. Its not Gothic without drunken or stoned mercenaries bitching about life.
18.
 
Re: Neverwinter Interview
Sep 15, 2010, 10:17
18.
Re: Neverwinter Interview Sep 15, 2010, 10:17
Sep 15, 2010, 10:17
 
InBlack wrote on Sep 15, 2010, 09:36:
Two words. D&D online. That game would rock with 3.0 or 3.5 rules.

Oh, and as far as the pen and paper game, Ive read the rulebooks (gasp!!). And obviously now that the 3.5 edition is out of print, people have to go to extreme lengths and expenses to get them. So your comment about enjoying 3.5 is at least partly false...

LOL! D&D Online isn't 4.0! It never was and never will be. Its a real-time bastardization of 3.5.

And I sure as hell hope you read the rulebooks for 4.0 and 3.5 if you're gonna go on about which one is better!

If you really want to play 3.5 you can. There are also a ton of free adventures available on the internet.

And I'm not attacking you. All I am saying is that if you don't like 4.0 then you can play 3.5 just fine. Don't you think we should reserve judgment on the 4.0 video games until we've actually seen one?
16.
 
Re: Neverwinter Interview
Sep 15, 2010, 08:52
16.
Re: Neverwinter Interview Sep 15, 2010, 08:52
Sep 15, 2010, 08:52
 
InBlack wrote on Sep 15, 2010, 04:39:
Its still misdirected because I was talking in the context of LICENCED D&D games which includes PC games, not the Pen & Paper roleplaying game. All the licenced games are d&d 4.0 and yes this PREVENTS me from enjoying them. This is plain for anyone with comprehension skills since my original post is about 5 sentences long.

What licensed D&D games that aren't P&P RPG's were you referring to when you said "D&D 4.0 is a joke...."? I don't think there are any non-P&P games made with D&D 4.0 yet, which leaves only one thing, that you were talking about the P&P game. There are a TON of people that have chosen to skip 4.0 and continue playing 3.5. There is nothing that prevents you from continuing to enjoy what you obviously prefer.

Talking about logical fallacies, if you've never tried any non-P&P D&D 4.0 game then how the hell would you know its a joke?
9.
 
Re: Neverwinter Interview
Sep 14, 2010, 15:49
9.
Re: Neverwinter Interview Sep 14, 2010, 15:49
Sep 14, 2010, 15:49
 
JoeNapalm wrote on Sep 14, 2010, 15:38:
Wait...I can never keep this straight...is that a Straw Man argument, or Ad Hominem?

Neither, its 'sarcasm'. There really isn't any debate about the fact that you can still play 3.5 whenever you want.
7.
 
Re: Neverwinter Interview
Sep 14, 2010, 15:24
7.
Re: Neverwinter Interview Sep 14, 2010, 15:24
Sep 14, 2010, 15:24
 
Wow guys, I didn't know that WotC forced you all to burn your 3.5 rulebooks and banned you from playing 3.5 ever again. That would make me mad to.

As for Neverwinter, I'll care once I try the beta. Until then my expectation are pegged to zero.
7.
 
Re: Combat Mission Afghanistan & Demo Released
Sep 14, 2010, 09:38
7.
Re: Combat Mission Afghanistan & Demo Released Sep 14, 2010, 09:38
Sep 14, 2010, 09:38
 
Have they returned to a simultaneous turn based system or is it still the pause-n-go crap?
1.
 
Re: Borderlands: Claptrap's New Robot Revolution Announced
Aug 11, 2010, 10:11
1.
Re: Borderlands: Claptrap's New Robot Revolution Announced Aug 11, 2010, 10:11
Aug 11, 2010, 10:11
 
Can't wait! I was all kinds of burned out on Borderlands a couple months ago, but I wouldn't mind a few more evenings of content now.
2.
 
Re: Din's Curse Patches
Aug 10, 2010, 09:21
2.
Re: Din's Curse Patches Aug 10, 2010, 09:21
Aug 10, 2010, 09:21
 
Prez wrote on Aug 10, 2010, 06:49:
This looks like a great indie RPG but the price is a tad high imho. After all, I'd have to buy 2 or more so I could play over my LAN at home.

Actually, you can play LAN at home with one copy. The user license is very generous.
64.
 
Re: Why Didn't You Buy GSB?
Jun 6, 2010, 09:23
64.
Re: Why Didn't You Buy GSB? Jun 6, 2010, 09:23
Jun 6, 2010, 09:23
 
I did buy it and I liked it.

I wish it were more like Mindrover. More techy, geeky, complex with room for emergent tactics. Its a game with a lot of options but I still never felt like I had full creative freedom in my design and more importantly, in my tactics. Programmable AI would have pushed it over the top.

I gotta laugh at the folks that want to control the battle. If it were like that then GSB would have been nothing other than a badly designed and shallow RTS.
22.
 
Re: ArenaNet: Guild Wars 2 an MMORPG
Apr 28, 2010, 08:52
22.
Re: ArenaNet: Guild Wars 2 an MMORPG Apr 28, 2010, 08:52
Apr 28, 2010, 08:52
 
I really like character development and found GW lacking in this area. Their horizontal development never really motivated me to continue playing. I hope they can have more character development in this one.
64 Comments. 4 pages. Viewing page 1.
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