HL2 on XBOX 360:
crowbar (down once)
Gravity Gun (down twice)
pistol (up once)
magnum (up twice)
crossbow (up thrice)
rifle (right once)
shotgun (right twice)
plasma rifle (right thrice)
grenade (left once)
rpg (left twice)
pheropod (left thrice)
No inventory items.
No off-hand weapons.
DNF mapped like HL2, assuming it has the same weapons Duke3D:
Kick (off-hand melee attack - B)
Pistol (up once)
chaingun (up twice)
shotgun (right once)
freeze gun (right twice)
RPG (left once)
devestator (left twice)
shrink ray (down once)
microwave ray ??? (down twice)
pipebomb (off-hand throw - L1)
trip bomb (off-hand set - L2)
+ Inventory:
holoduke (Dunno.)
jetpack (Dunno.)
nightvision (Dunno.)
health kit (Dunno.)
protective boots (Dunno.)
scuba gear (Dunno.)
steroids (Dunno.)
Just sayin'. Kinda cramped. I guess it could be a radial menu. Hold D-Pad left to bring up weapons, d-pad right to bring up inventory. Not ideal. Maybe weapons all left and right and inventory all up and down on the dpad - but that sounds cumbersome to me.
Share your better layout ideas if ya got 'em. No more than thrice in any direction, because more than that is just silly.
Also, mousewheel scrolling is much faster than shoulder button tapping, so I don't see that as a viable replacement. Lastly, don't forget inventory items and the off-hand weapons.
This comment was edited on Sep 6, 2010, 00:36.