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Real Name J   
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Signed On Jan 15, 2008, 11:36
Total Comments 1268 (Pro)
User ID 45926
 
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News Comments > Morning Previews
25. Re: Morning Previews--Deus Ex Aug 19, 2011, 14:09 J
 
I think I may play through the first two...  
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News Comments > Morning Previews
23. Re: Morning Previews--Deus Ex Aug 19, 2011, 12:19 J
 
This is going to be the longest week of my life!  
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News Comments > Morning Previews
16. Re: Morning Previews--Deus Ex Aug 19, 2011, 05:09 J
 
nin wrote on Aug 18, 2011, 21:52:

I hear the preload is starting. Hope GMG gets us our keys tomorrow ASAP.

Indeed it is. Preloading now... wondering if I'll have to wait an entire week before I can play it
 
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News Comments > Morning Previews
7. Re: Morning Previews--Deus Ex Aug 18, 2011, 15:25 J
 
I am doing everything I can to get the weekend off and I fully intend to immerse myself into DX:HR, only surfacing for annoying necessities to keep me alive and hygenic; may also post "WOO!" in HR threads  
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News Comments > Deus Ex: Human Revolution Q&A
66. Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 14:11 J
 
Nah, I just paint overly negative people as trolls. It's normally a safe bet.  
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News Comments > Deus Ex: Human Revolution Q&A
64. Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 13:49 J
 
Pleco wrote on Aug 17, 2011, 12:52:
I haven't made any reference to DX1 with regards to boss fights, only you have - talk about taking words out of context. My point is that it doesn't need context to realise that it's a boring clichéd boss fight.

You claimed it's a boring clichéd boss fight and my point was that it's an improvement over the original Deus Ex. Clear?

It's in the video interview linked in this very article, numbnuts - their gameplay justification for the boss fights is that they "force the player to be as clever as possible". If the game encourages the player to be clever throughout, it kind of makes that point irrelevant. Clear?

Well, they do need a different strategy with the first boss at least, as opposed to the standard levels. So they are still encouraging the player to be clever in a different way. "Kind of" doesn't work too well with words like moot and irrelevant, they are better as all-or-nothing words. It's quite lazy in my view, like your original remarks. Once you put in those details then it all makes sense.
 
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News Comments > Deus Ex: Human Revolution Q&A
55. Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 03:42 J
 
That sounds right. You do risk making yourself vulnerable after an attack, but they are frozen/limited during the melee itself.  
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News Comments > Deus Ex: Human Revolution Q&A
53. Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 02:32 J
 
You don't need to run away normally, no, but it does take much longer to utilise that strategy without dedicating yourself to it. My point is that the slowness is the trade-off for the power of the melee takedown, which can make it boring for somebody who doesn't specialize. You called it overpowered and I don't think it is overpowered. Overpowered would suggest you could run around doing it to all the NPCs and they couldn't do anything back. It's powerful, sure, but I wouldn't call it overpowered.

No, I was definitely performing silent takedowns when I got caught out. I've been caught out more than once doing it too. Perhaps they were looking the other way when you did it?

I tend to presume the player is 6 feet tall when I do my estimations. If I take that character and place him horizontally I think that would be greater than the reach for the melee.

I'm pretty certain I've been heard whilst crouch-moving in HR before. I'm not sure if it was just because I was moving fast or if I was strafing, as I have since altered my gameplay. I'll need to test that more thoroughly.

I agree the pathfinding isn't perfect, and I also hope that's something that's worked on for the final build. In the original DX once they heard you they could magically find you even when hidden or having moved, so it's still a step up from that - what with them now having a 'last observed at' point to work with.

We'll see for sure in a week or so.
 
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News Comments > Deus Ex: Human Revolution Q&A
51. Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 01:53 J
 
Jerykk wrote on Aug 16, 2011, 23:23:
Actually, I don't think the energy requirement really helps make it less overpowered. Your first energy cell automatically regenerates so it doesn't make stealth harder, it just makes it slower.

The other batteries, however, do not automatically regenerate. And if you do not have the faster recharge aug then it does take a long time to fill back up again. In this time you are unable to melee and it makes it harder to cloak/stealth and get away again.

In addition, the game world pauses during the takedown cinematics so there's literally no chance of you being seen or attacked during a takedown.

I've been spotted performing melee attacks due to the animation. That would contradict "literally no chance". I have also been subsequently shot at. Maybe we're playing a different version of the game?

On top of that. the takedowns can be triggered from like 8 feet away,

Maybe four feet? Did you get the Mr Fantastic aug?

your crouched (and completely silent) movement speed is faster than the NPC patrol speed,

Just like the original Deus Ex. (And I believe you make footstep sounds in HR whilst crouching and moving quickly, unlike DX)

NPCs have a 90 degree vision cone with almost no vertical range, the third-person cover system lets you watch enemies without them having any chance to see you

They can still spot you if they walk past. If you're very stealthy then, well yeah, they don't know you're there.

and the radar detects all enemies (and their facing direction) within range regardless of line of sight or sound.

This point I agree with. Part of me hopes that, as it's an aug, it may be optional in the final game. It is possible to ignore it being there, but yeah, that is something that nags me.

 
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News Comments > Deus Ex: Human Revolution Q&A
50. Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 01:40 J
 
Pleco wrote on Aug 16, 2011, 15:53:
C'mon. You're dropped into a locked arena style setting (with columns no less) where you're forced to duke it out. That's boring, cliché and unimaginative, regardless of what game you're comparing to.

Especially if I'm comparing it to the original Deus Ex to make a point about how the now-romanticized Deus Ex wasn't actually all that great*. But trolling doesn't involve understanding the original context, it's all about taking words out of context and twisting them for your own agenda, yeah? That makes you boring, cliché and unimaginative in my opinion. Perhaps if you were to try working with the conversation instead of sniping?

Great. So, the developer's justification of including boss fights as a gameplay mechanic necessary to force player creativeness is kind of moot then.

See above. You're typing junk there, buddy boy. "Kind of moot"? Seriously? What does that even mean? And what developer's justification are you referring to? Citation please.

*I loved Deus Ex. I went very deep into it and got many hours of enjoyment out of it. I do, however, still see its shortcomings and I am not going to delude myself about it. It was good for its time, but it needs a reboot and development to get it where it should be. It'll take time and who-knows-how-many releases - the important thing is to keep it real and not get lost in romantic notions. Too much sentimentality may lend credence to "Old men are the future". Oh yes. Within six months.
 
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News Comments > Deus Ex: Human Revolution Q&A
45. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 13:42 J
 
nin wrote on Aug 16, 2011, 13:37:
J wrote on Aug 16, 2011, 12:43:
And here's a video of Squirmer playing the leaked version. He was very resourceful in not using any of his GUNS
(It may not actually be Squirmer, but the idea tickles me)


I had seen someone trying to throw fire extinguishers and wondered if they could be shot and cause dmg...

I don't know, to be honest. I've thrown them and they've started spraying but I've not yet thrown it at somebody to see if it stuns them in any way. I haven't tried shooting them either.

slight spoiler:
But that is a cool video...I used the rocket launcher, since I found it after I had already killed the spider tank. Knowing I had a boss fight coming up, I saved it, and found two more rounds for it. 3 hits from that and he was dead.
My first time I ended up sniping him in the head whenever I could, but since then I've gotten into the habit of stunning him and then unloading whatever I have to hand into him. I have been playing on the highest difficulty level so getting hit is rather painful!
 
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News Comments > Deus Ex: Human Revolution Q&A
43. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 13:35 J
 
Pleco wrote on Aug 16, 2011, 13:17:
Strange, to me it just looks like a lame, unimaginative arena style fight against an annoyingly super human character with no AI to speak of.

Unlike Agent Navarre and Gunther Hermann, right? Their combat AI was splendid! Seriously, though, the boss in the HR leak seeks you out, tries to flush you out with grenades, and shoots a lot with his gun. It seems he has some trouble with gas though.

He justifies the boss fights as a way of "forcing" the player to be clever and creative. Why limit this to forced encounters? This is something that should be encouraged throughout the entire game, and I hope it is, because this is one thing the original DX did so well with its challenging and emergent style gameplay.

If you enter a firefight in HR without being clever and creative it's quite easy to come undone. It pays to be prepared in any group combat situation. Only today I was trapped by suppressive fire and then another sneaked around the balcony and dropped a grenade on me. Why? Because I forgot to move a box before it got shot to pieces - a box I could have used to get myself over an obstacle so I could flank them.

Guys need to stop reacting to specualtive ideas and try the hands-on experience before jumping the gun.
 
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News Comments > Deus Ex: Human Revolution Q&A
41. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 12:43 J
 
And here's a video of Squirmer playing the leaked version. He was very resourceful in not using any of his GUNS
(It may not actually be Squirmer, but the idea tickles me)
 
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News Comments > Deus Ex: Human Revolution Q&A
40. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 12:35 J
 
This is what I like about these guys. They've put in what they like, they pro-actively sought out feedback from the internet, and even though they disagree with what people said, they've given the option because it's what people were passionate about.

They were straight up about it and they did it before the game was even released. That earns kudos from me.
 
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News Comments > Deus Ex: Human Revolution Q&A
35. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 10:46 J
 
Prez wrote on Aug 16, 2011, 10:34:
Cover systems? I'll use one if you put one in, otherwise I'll just duck my own fat ass behind a wall, thanks.

Hey, guess what!? You can even not use the cover feature and play it like the original Deus Ex! And then the only time you see the third person is when you climb ladders. Don't tell the trolls, though

In all honesty I think they're really reaching to find something to complain about. Seriously... not being able to throw rubbish around, a new melee system, a handful of bosses who you have to kill (apparently, not confirmed)and shadows not making them go invisible. In the original Deus Ex you had to keep out of LOS whilst in the shadows. And even the pitch black areas require you to be facing the right way to benefit from the cover (as denoted by the current item you're holding and how much light it's reflecting).

Popcorn
 
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News Comments > Deus Ex: Human Revolution Q&A
22. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 08:09 J
 
News just in - it doesn't matter what people do - there will always be those who like it and those who dislike it. And there'll always be people who take things out of context and contort it so it fits their own agenda.  
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News Comments > Deus Ex: Human Revolution Q&A
19. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 08:03 J
 
nin wrote on Aug 16, 2011, 07:46:
You're like a running joke without a punchline.

Or he's just a troll, begging for attention.


Nothing a battery cell's worth of battery wouldn't fix

10 days to go!
 
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News Comments > Deus Ex: Human Revolution Q&A
16. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 07:00 J
 
Squirmer wrote on Aug 16, 2011, 05:38:
OK please tell us all the different ways you did that fight. Did you like ... shoot him with a gun?

And then the next time did you ... shoot him with a different gun?

And then the next time, wait wait let me guess ... you shot him with still another gun?

A M A Z I N G

Human Revolution? MORE LIKE GAMEPLAY REVOLUTION HUH? A CHOICE OF GUNS.

2/10. And I only gave you an extra point because you put so much effort in.

Evidently you're unable to comprehend tactics, so I won't trouble you with the details.
 
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News Comments > Deus Ex: Human Revolution Q&A
13. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 04:34 J
 
Squirmer wrote on Aug 16, 2011, 03:41:
Eidos only needed to think outside the box instead of forcing us into cliched BOSS BATTLES in which you comicly throw explosive barrels to kill them (at least the first one).

LULWUT? I've fought that guy different ways with each playthrough I had and I've never done it that way. You know what that means? It means you chose to do it that way - and now that's your argument against Eidos? That and twisting (and misinterpreting?) their context. You're like a running joke without a punchline.
 
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News Comments > On PC Deus Ex Human Revolution
74. Re: On PC Deus Ex Human Revolution Aug 16, 2011, 04:17 J
 
Squirmer wrote on Aug 15, 2011, 19:16:
Whoa whoa. Say you like the ~cinematic wank~ that they turned melee into if you want. Say you like having a one-click I Win button if you want. But when you say that's 'more balanced' I gotta disagree. The takedowns in HR are so overpowered they had to cripple them by making them take a full energy pip every time.

Dude, here's an aardvark. This may help with whatever vicious insect swarm is in your pants right now.

Yeah, they realised melee was powerful so now not everybody can abuse it, you need to develop your character around it. Oh no, how un-Deus Ex-like!

That's not necessarily a problem on its own, but it's a problem that all your other augmentations draw from the same power pool. By crippling takedowns by making them take a lot of power, they've also crippled all other augmentations. Just look the developer walkthrough video on Gamespot the other day; the player uses cloak to stealth and runs out of power again and again.

Oh yeah, the walkthrough where he has a low level of cloak so it burns up the battery quicker. If he invested more praxis points to get a higher level of cloak and invested in the faster battery recharge then it goes much more smoothly. I know this as I have actually played as a melee character who does exactly that.

The more you invest into an area the better you are at it. What a bizarre concept!

Far from being 'more balanced', the melee system is the single most unbalanced thing in the entire game, both because of the one-button overpowered kills, and because it screws you over with your other augmentations.

ONE-BUTTON OVERPOWERED KILLS!!! OMG!!! Might want to turn that aardvark from suck to blow there. In the original Deus Ex you could melee from a crouched position and remain concealed. In Human Revolution the
~cinematic wank~
leaves you exposed, so if you do it near other guys you're going to be shot at. So instead of rushing in and using your OMG ONE-BUTTON OVERPOWERED KILL!!! you have to think about how you're going to tackle it and make sure you have enough energy if you want to use an aug afterwards. With a character who has been given appropriate upgrades, it's much easier than it is for someone who has tacked it on - like in your messiah's walkthrough.

(Seriously, I need to spend energy just to punch a guy? They've basically made melee consume 'ammo'. Worse, it's actually a form of universal ammo because all your other augs require the same resource. How hilarious given the lead designer's condemnation of universal ammo the other day.)

OMG! In Deus Ex... all my augs used up my battery life... it was universal ammo! My heart is broken now. It had universal ammo all this time and I never even noticed. I guess you've won this argument, there's no way I can come back from that one. Sound point. I'll go cancel my pre-order.
Some people will whine about anything, won't they?
 
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1268 Comments. 64 pages. Viewing page 38.
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