Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for J

Real Name J   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jan 15, 2008, 11:36
Total Comments 1267 (Pro)
User ID 45926
 
User comment history
< Newer [ 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 ] Older >


News Comments > New DayZ Mod for Arma II
18. Re: New DayZ Mod for Arma II May 28, 2012, 03:23 J
 
I've since figured out that if I reload my clip then the clip I had swaps into the inventory and I end up with partial clips. I've been in the habit of reloading when almost empty so that I don't run out, but doing that in DayZ means I end up with clips that have only a few bullets left in them - not good in a firefight!

At one point I was in a warehouse at night and there was a sudden lightning flash and I thought I saw somebody at the other end. I think it was just the shadows, but I consider that a testament to immersion.

And yeah, filter 1.6.0.1 and just be patient - that seems to work with regards to finding servers.
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod for Arma II
13. Re: New DayZ Mod for Arma II May 27, 2012, 19:31 J
 
Just had a nice long session... towns with plenty of recurring zombies and houses that I can't get into; times where my Makarov doesn't seem to be working properly, like when it would only have one bullet chambered each time I reloaded; swimming in the water caused me to lose my backpack and its contents; surviving a number of zombies in a town only to have a bandit pop me.

I did enjoy my chase though. It began when my stealth mission through a town at night was rumbled by a zombie. It evolved into a full on chase through the town, woodlands, another town, around the coast, and finally into the water, where I managed to swim away from and finally lose the zombies. I even tried running past an idler but they didn't take the bait. Crawling around at night whilst low on health-related resources and equipment and completely out of ammo is quite the experience. After a long time searching I finally heard the sound of buzzing flies, the precursor to a corpse that helped me to resupply and patch myself up. No more shaky vision for me
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod for Arma II
8. Re: New DayZ Mod for Arma II May 27, 2012, 15:21 J
 
Trying to connect is like a mini-game in itself! This one is stuck on "Waiting on server response" although I can see the chat scroll past. Other people seem to be in.

I managed to get two games on one server before that froze. The first one I got shot by a player for following a flare. Sucker! The second one I got further but it was dark and pouring with rain and I ran out of ammo and got zombied. I didn't think they would be out in the countryside, let alone there being so many. I think I popped off 5 or 6 of them before I snuffed it.

Back to trying to connect...
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod for Arma II
5. Re: New DayZ Mod for Arma II May 27, 2012, 14:20 J
 
Bhruic wrote on May 27, 2012, 14:17:
I get an error saying the server isn't running the right version, or something along those lines, even though everybody else seems to be connected just fine.

There's often some confusion when a new patch comes out. Unlike with other games, servers don't get automatically updated when the patch is released. So quite a few servers are still running 1.5.8.4, some are running 1.6.0.0, and some are running 1.6.0.1. So make sure you are running 1.6.0.1 (the latest), and are only trying to connect to servers that are running the same version. Most servers list their version number as part of their server name.

It's weird, on the server selection screen it's saying both my client and the server are 1.6. I figure that's what the yellow ! is implying though, that it's not? The only green light I have seems to be a small server that's running something different from the others.

I'm just making sure everything is updated. I guess after that I'll have to wait?
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod for Arma II
2. Re: New DayZ Mod for Arma II May 27, 2012, 14:10 J
 
That must be why the site went down. I've just downloaded the 12 gigs and I'm now downloading whatever patches I can find as I can't make it work for the unlife of me.

I get an error saying the server isn't running the right version, or something along those lines, even though everybody else seems to be connected just fine.

As their site is down I cannot get to their forum, so any advice would be appreciated. I have run both, and it's happily saying @dayz in the top right corner when it's loaded up.
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Screenshots
4. Re: Saturday Screenshots May 27, 2012, 11:53 J
 
Also:

Get in my Loverator!
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Screenshots
3. Re: Saturday Screenshots May 27, 2012, 05:25 J
 
I don't think you two are alone in this anticipation.  
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
1. Re: On Sale May 26, 2012, 16:55 J
 
StormPowered? Only two letters out  
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > Morning Safety Dance
8. Re: Morning Safety Dance May 25, 2012, 19:13 J
 
It doesn't matter if I get shot, I'll just hop behind this conveniently placed wall and regenerate my health!  
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > PlanetSide 2 Trailer
5. Re: PlanetSide 2 Trailer May 25, 2012, 15:04 J
 
I spy a barrel roll!  
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New NVIDIA Reference Drivers
5. Re: New NVIDIA Reference Drivers May 23, 2012, 14:33 J
 
Oh, that would really suck  
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod
40. Re: New DayZ Mod May 23, 2012, 09:05 J
 
gray wrote on May 23, 2012, 07:55:
Town names: They are on the map and also signposted on the roads and on entering/leaving every town.

Alliances: It's upto you to forge relationships, the game will not do anything for you.

Safe storage: You can store items in tents, these can be raided so make sure they are well hidden.

It's not supposed to be a console game with flashing markers all over. It's supposed to reflect the harsh reality of a post-apocalyptic world, a simulation hence the use of Arma2 as the platform.
Town names: That was not evident in the three YouTube videos I watched. Please show me some evidence of that.

Alliances: Then there's more to lose than to gain.

Safe Storage: How do you hide items well? Can you create your own stashes wherever you see fit? If so, perhaps woodland would be better?

I don't want consolitis, but if I have a map then I'd like to be able to mark it with things I find useful. The maps I saw in the YouTube videos had only terrain to work with, not the things you were mentioning.

(I do actually get the jist of it, but cheers for talking down to me. I hope you felt superior for it.)
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod
34. Re: New DayZ Mod May 23, 2012, 05:15 J
 
I think what bugs me about it are these things:

Town names: You get a brief bit of text when you start, apparently, but beyond that it's hard to figure out where you are. You cannot add markers to a map when you get one. Maps don't show town names. Sign posts are in Russian? I suppose you could take a screenshot of the map and edit in a paint package, but that's still outside of the game which detracts from emersion.

Alliances: How can you trust anybody? You can't. Whilst it adds to the paranoia and atmosphere, it makes it hard to create a community when it just takes one nutter (or one moment of madness) to lose everything and then spawn somewhere totally different with a new life. With the slow build-up, short life expectancy, and easy death, what are the benefits of working together? It's like having a nuclear creeper in minecraft who destroys the whole world when it blows up.

Safe storage: Is there any way to hide/lock away valuables so there's at least some chance of salvage should something go awry? I've not seen anything which suggests that's possible. It wouldn't be easy to get back to the area where the treasure is hidden, but it wouldn't be a total wipeout if you can get back there.

Team chat: Can you form teams and then send messages to only them?
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod
33. Re: New DayZ Mod May 23, 2012, 02:49 J
 
Dev wrote on May 22, 2012, 22:19:
J wrote on May 22, 2012, 16:31:
Dev wrote on May 22, 2012, 16:07:
http://www.amazon.com/dp/B003UV8RRE/
Amazon still has for $15
I wonder if that would work for somebody in Britland? If so then it's half as expensive as the cheapest one I can find here.
Try it and see. I can order from other country amazon sites (like I've ordered stuff from amazon.de) so I would imagine you could too.
I'll just wait and see how it evolves. I don't feel any compulsion to play it.
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod
21. Re: New DayZ Mod May 22, 2012, 16:31 J
 
Dev wrote on May 22, 2012, 16:07:
http://www.amazon.com/dp/B003UV8RRE/
Amazon still has for $15
I wonder if that would work for somebody in Britland? If so then it's half as expensive as the cheapest one I can find here.
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod
19. Re: New DayZ Mod May 22, 2012, 15:58 J
 
Interesting. That was the one thing which stood out as an issue for me. I'll keep an eye on it from a distance. I'll probably dive in once I have the spare money.  
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod
17. Re: New DayZ Mod May 22, 2012, 15:48 J
 
DarkCntry wrote on May 22, 2012, 15:43:
J wrote on May 22, 2012, 15:35:
I have a question for you Day Z players. I was watching some YouTube videos with Day Z gameplay on and there's a question which stands out to me: How do you gain humanity?

It seems to fall quite quickly, even if you shoot in self-defence, so how do you gain it and prevent yourself becoming just another bandit?

Humanity is gained by killing zombies, healing other players (via bandages or blood transfusions), killing bandits, and will gradually go up as time goes on the longer you stay alive and not shoot other survivors.

Ah, thanks. So if a regular human opens fire first, and you kill them (with some sharp-shooting skills) does that decrease your humanity? Have I got that right?

Also, how does the fall of humanity compare with the rise of humanity? If I were to kill a human in self-defence and lose humanity, how much of the other things would I have to do in order to get my humanity back?

I'm a stickler for details me.
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > New DayZ Mod
15. Re: New DayZ Mod May 22, 2012, 15:35 J
 
I have a question for you Day Z players. I was watching some YouTube videos with Day Z gameplay on and there's a question which stands out to me: How do you gain humanity?

It seems to fall quite quickly, even if you shoot in self-defence, so how do you gain it and prevent yourself becoming just another bandit?
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > DmC Runs to PCs Next Year
11. Re: DmC Runs to PCs Next Year May 22, 2012, 02:40 J
 
Dirwulf wrote on May 21, 2012, 20:48:
DMC Runs...haha Blue.
It's like that, and that's the way it is.
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Hacking?
13. Re: Diablo III Hacking? May 21, 2012, 12:17 J
 
I sincerely hope always-on single-player games rot in their very own special place in hell.

In other news...

I just reformatted this computer in anticipation for diablo 3.

Wait, what?
 
Avatar 45926
 
Reply Quote Edit Delete Report
 
1267 Comments. 64 pages. Viewing page 26.
< Newer [ 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 ] Older >


footer

Blue's News logo