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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 580 (Apprentice)
User ID 45624
User comment history
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News Comments > Funcom on The Secret World and AoC
3. Re: Funcom on The Secret World and AoC Dec 12, 2008, 10:08 peteham
Never mind these games... get Ragnar Tornquist and his team back to starting work on Dreamfall Chapters. Just finished Dreamfall last night and oh my fucking god, could we get a more "wait until the sequel" ending?
It's that bastard Ragnar! Oh hum, wrong game. Wrong reality.

If they ever get around to making Dreamfall Episodes, I hope they drop that no-good piece of shit combat system they forced into the original. To this day, it still amazes me that nobody at planet Funcom stood up at one of the weekly meetings and said: "Dudes, this sucks too much to ship." I would need all 12 volumes of the Greater Oxford Curse-Words Dictionary to properly express my hatred towards that train-wreck of a system.

Completely out of place considering the game as well, but some genius up in management probably got it into his mind that a few extremely poor action sequences would please action-oriented gamers. Go figure.

In any case, I'm not expecting Chapters any time soon. Funcom seems much too determined in their quest to make more mediocre (at launch, anyway) MMOs.

This comment was edited on Dec 12, 2008, 10:08.
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Dec 11, 2008, 19:17 peteham
I regularly use profiling applications which report in real-time the total % of CPU utilization
Of course, you have a point in that we have no idea what kind of resource they're referring to. But that in itself makes it even more of a ridiculous marketing-metric..

What they're basically saying, then, is that the overall resource utilization in Uncharted 1 is approx 1/3. Or are they talking "potential"? Which is another thing entirely..

Another thing is that, as occam points out in the eurogamer thread, the "all PS3 power" claim is particularly amusing considering this is on their page: (Q: What percent of the PS2&#8217;s power are you using?)

And kxmode: lol Jester

This comment was edited on Dec 11, 2008, 19:18.
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News Comments > Fallout 3 Editor (GECK)
11. Re: Fallout 3 Editor (GECK) Dec 11, 2008, 18:54 peteham
I'm hoping to see more quests like the Metaton atom bomb one. IMHO that quest was the best part about Fallout 3!
Too bad they spoiled it a million times over in previews though It's not as if I can help myself and stay away from previews for games I'm looking forward to...
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Dec 11, 2008, 09:41 peteham
So, they claim Uncharted 1 uses about 30-40%, and going for, and I quote, "close to all power" for Uncharted 2.. So let's, for the sake of argument, say 90%.

In other words, the game should look about twice as impressive on the graphical side of things in the sequel? Quite a feat, as the original was no slouch in the glitz-department to begin with.

Color me sceptical.
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News Comments > EQ and EQ2 RMTs Begin
8. Re: EQ and EQ2 RMTs Begin Dec 10, 2008, 19:18 peteham
I still have my EQ2 discs. If they made it free-to-play, I'd re-install it.
Heh, with the ability to buy in-game items for real cash, I wouldn't even touch it with a ten-feet pole
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News Comments > EQ and EQ2 RMTs Begin
6. Re: EQ and EQ2 RMTs Begin Dec 10, 2008, 17:40 peteham
Would that really make a difference?

The more you practice something, the better you become. That means over time your ability to perform a certain task/game/job increases. So we are back at the time factor.
True to some extent, but you also have the talent factor. Even given the same amount of time, some people have the ability to go a little bit further than average joe.
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News Comments > PC Burnout Paradise Dated, Demo Planned
8. Re: PC Burnout Paradise Dated, Demo Planned Dec 8, 2008, 03:41 peteham
Sounds better than their old demo, which really didn't show what the game was about. This game requires several hours of play with all the content in place before it gets interesting. It's not until you get to know the city well enough to ignore the GPS it really starts to kick ass.

Oh, and you'd better not mind cheating AI too much. All marked man challenges sucked because of this
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Dec 5, 2008, 12:11 peteham
Completely unrelated, BIOHAZARD made me think of Bioforge, which is something I'd much rather see. I wonder what it would be like today

This comment was edited on Dec 5, 2008, 12:17.
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News Comments > Assassin's Creed 2 Talk
19. Re: Assassin's Creed 2 Talk Nov 28, 2008, 05:50 peteham
- Platforming that requires skill.
- Combat that requires skill.
Re platforming... Perhaps, as long as they didn't take it too far. I rather enjoyed cruising the rooftops without having to worry about timing jumps/grabs or pressing the correct button every split second. I'd rather see a RPGLite system in there, where you could either opt for parkour/stealth/combat proficiency or a mix, but not all.

Re combat, the dynamics did require a certain amount of timing and finesse. I'd hate to see a street fighter-esque combo-system, which - while being highly skillful - is a genre I can't stand Though I agree combat was a bit on the easy side. Having slightly less sportive guards that didn't patiently await their turn to stab you while having you cornered and outnumbered 15 to 1 would've helped, though.

But yeah, I think I agree on the major points. More emphasis on assassinations and less on slaughtering of city-garrisons. More weight on planning/information gathering itself - not just as a means of "unlocking" the target, would also have been nice.
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News Comments > Assassin's Creed 2 Talk
9. Re: Assassin's Creed 2 Talk Nov 27, 2008, 15:57 peteham
I'm positive the fact that's she's pretty distracted most gamers from seeing how boring AC would turn out to be
Heh, it seems I'm one of the few people who actually enjoyed AC a lot. The setting, the atmosphere, music etc. were all great. The core gameplay was also pretty good even if it fell short in more than a few significant ways. I can certainly sympathize with complaints about excessive repetitiveness for one.

Still, I had fun, though the fact that I usually enjoy collector's games didn't exactly hurt. I probably got more fun out of just prowling rooftops looking for flags or templars to assassinate, than performing the silly samey prerequisite tasks in each city. Speaking of that, I think I was able to cleanly assassinate about one guy through the whole game. For the rest, I had to go Rambo because the guards suddenly had spider-sense. Not exactly 100% in line with the title

Plot-wise, I'm not sure how much I'll like a sequel if it doesn't include playing as Altair.. I guess it's a weakness of the base plot that you're not really the guy you play as through the whole game. Desmond's story didn't really strike a note with me... I'm also worried they'll do the usual sequel thing and just add a pile of moves and jumps without any other substance. I.e. patching up some of those gameplay-holes, and I'm not talking about two(?) extra types of tasks like we got in the PC version..

This comment was edited on Nov 27, 2008, 15:58.
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News Comments > DirectX 11 & Windows 7
4. Re: DirectX 11 & Windows 7 Nov 21, 2008, 10:13 peteham
Users should grow up and realise that shoehorning new things into an antique OS just isn't worth the effort
In addition, MS should work up the balls to jettison a significant amount of old shit, even if it reduces backward-compatibility. I remember a while back when some source-code was leaked, and a quite humorous list of truly WTF-worthy legacy-stuff surfaced. From the looks of things, they'll be struggling with legacy cement-bricks of their own making for decades still.
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News Comments > Game Reviews
9. Re: Game Reviews Nov 19, 2008, 09:27 peteham
NMA review of FO3 was actually pretty good.
As much as I hate admitting to anything coming from NMA being worth reading, yes it was.

I basically agree on all major points made with one or two exceptions. Overall, not a bad game, but it has Bethesda written all over it and could have been so much more. My score so far is about 7/10 or so, and that's being nice.. I really have a hard time understanding all the perfect score reviews. 8/10 I can understand. 9/10 is pushing it, and 10/10 is ridiculous. Did the reviewers play the same game as me? Disclaimer: I'm only about 20 hours in and have barely touched the mainquest yet.

The game reminds me of Oblivion in so many ways. Combat is fairly boring. Your stats or your level don't seem to matter as much as they should, and, eh, it's hard to pinpoint but after a few hours, things start to feel... I don't know.. Bland. It's the exact same kind of boredom kicking in that I remember from Oblivion, which I finished in the end on willpower and general principle, having bought the thing..

Edit: A note on the minigames. Yes, they're really well done. The lock-picking requires a certain amount of finesse to avoid breaking your pin, and the hacking is also about as "accurate" as I imagine you can make that sort of thing. Still, I really hate minigames. After two tries, I just want them gone. Why does every every developer these days seem to think they need to have this junk? What's wrong with a pure skill-check? I've been wanting a auto-hack mod since I hacked my third (out of 20+) terminals in FO3..

Of course, it has nothing on Bioshock's plumbing-game in terms of sheer overwhelming crappyness.

This comment was edited on Nov 19, 2008, 09:43.
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News Comments > On Blizzard's Next MMOG and WoW Paid Customization
12. Re: On Blizzard's Next MMOG and WoW Paid Nov 13, 2008, 14:40 peteham
Feh, if they were really only concerned with people not doing it too often, they could just hand out a yearly replenishing quota..

In any case, I really don't see why they feel a need to justify the fee anyway.. They can do whatever they want - people will either use it, or not. The latter seems unlikely in the case of wow
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News Comments > Meet Bill Roper
6. Re: Meet Bill Roper Nov 12, 2008, 04:42 peteham
I feel bad for the people Bill screwed over with Hellgate: London. Remember - this is the guy who was out touring with his band while the game was crashing and burning.
Ah, this again. Don't you think the rag is sufficiently worn out by now? How will the poor people of earth ever recover from the loss of their precious $50? Ropezor! U owes me 4 lyfe!

This comment was edited on Nov 12, 2008, 04:43.
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News Comments > Gabe Newell on Game Careers
2. Re: Gabe Newell on Game Careers Nov 10, 2008, 11:20 peteham
Heh, reading the reply without the original question, that sounded more like a kick in the groin than a slap, and made me wonder if Gabe was in the middle of his PMS cycle or something.

In the context of the question, though ("Should I lie?"), I can't even see a minor slap in there. Seems like a fairly straight answer to me.
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News Comments > Fallout 3 Sells Big
75. Re: Fallout 3 Sells Big Nov 6, 2008, 16:55 peteham
To each their own. I find the default text size ridiculously large and that bothers me. I like being able to see more than 3 dialogue options at any given time and I don't like scrolling.
Tried this?

Edit: Ah, I see someone else already posted the link. Insufficient privilieges to delete

This comment was edited on Nov 6, 2008, 16:56.
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News Comments > Sunday Q&A Roundup
4. Re: Sunday Q&A Roundup Nov 3, 2008, 07:16 peteham
I think the FO3 soundtrack turned out fairly well. Better than the forgettable generic-ness of ToB, for instance. There are some memorable tunes in there such as when you emerge from the vault (something I'm sure everyone has seen in a vid by now) and such, but mostly I'm listening to music on the PipBoy as I play..

On the other hand, I also think they should've gone to great lengths in trying to get Mark Morgan again. There's really no substitute for music when it comes to getting the mood just right, and creating a recognizable atmosphere. Though for all I know, they did try and he simply said no. Shame, though. He writes great stuff. I loved the PS:T soundtrack to bits.

Edit: Turns out they didn't. Found this quote in an interview :
Mark: Thanks for the kind words, I would love to do that game, but I have not been asked.

Damn you Bethesda! Damn you to Hell! Stab Anyone up for pooling our resources and contracting Mr. Morgan privately?

This comment was edited on Nov 3, 2008, 07:28.
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News Comments > Left 4 Dead Movie
33. Re: Left 4 Dead Movie Nov 2, 2008, 08:58 peteham
so far from what I have read it sounds like the single player mode is just a taster for the "real" multiplayer part of the game. Likely a pass for me
I don't think anyone should get this for the SP, even if they make it playable. Coop is just going to be a hundred times more fun
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News Comments > Left 4 Dead Movie
19. Re: Left 4 Dead Movie Nov 1, 2008, 20:04 peteham
I already had HL2 / Ep1 but I still felt it was great value for money.
Well, obviously so did I since I bought it. My point was that one way to look at it is all these games rolled into one great deal. Another is that many people ended up essentially paying for the same content twice, in some small way.

This comment was edited on Nov 1, 2008, 20:05.
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News Comments > Left 4 Dead Movie
16. Re: Left 4 Dead Movie Nov 1, 2008, 19:27 peteham
The Orange Box cost me $45 (20) and had 3 games, loads of content and many hours of gaming both by myself in single-player and online.
You're forgetting that pretty much every HL-fan already had one of the games in that box. Gift option? Meh. I still have mine unused - as everyone I know who might be interested in the game and that I'd want to give it to, already has it anyways. I bought it for Ep2, personally. Portal was a very pleasant bonus but not something I'd pay for on its own unless it was priced very aggressively, and TF2 I've never played as I don't much care for online fps..

Online zombie-shooter _tailor_made_ for coop, though? I'd fork over $80 for this if I had to. Gladly. I guess people's perception of value differs

This comment was edited on Nov 1, 2008, 19:30.
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580 Comments. 29 pages. Viewing page 25.
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