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Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 590 (Apprentice)
User ID 45624
User comment history
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News Comments > On Mass Effect 2
7. Re: On Mass Effect 2 Jan 8, 2009, 12:33 peteham
My biggest bitch about ME was the lack of variety in level/planet design, if they can rectify that then ME2 will be a great game.
That is mine as well. Plus the incredibly unrewarding skill-system, and somewhat mediocre combat. I wish they would've gone for the turn-based/tactical pause-variant that was shown in early preview videos, rather than the slightly butchered FPS-mode, but oh well.
Oh, and I wasn't such a big fan of the dialogue-wheel either

Still, the mainquest was immensely enjoyable, and I loved reading the journal entries on capital ships, battles, other races etc. There's such potential in the Mass Effect universe, that I'm greatly looking forward to number two even though I wasn't overly dazzled by the original.
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News Comments > Fallout 3 Postmortem
55. Re: Fallout 3 GOTY? Dec 31, 2008, 11:31 peteham
I think the best moments of F3 where all combat related. I played it in FPS mode because the horrid third person character animations were just hell to watch. And taking on a group of enemies was fun at times. I would reload and replay some areas a few times.
All comparisons with FO1/2 and rants about sucky dialogue aside, my main problem with this game is exactly the combat, arguably the core of gameplay. It just isn't fun. I was hoping that through using SPECIAL, it might be leagues ahead of Oblivion, which was every bit as broken as Morrowind. But no. A few steps forward, perhaps, but not enough to matter.

As an FPS it's terrible. It has horrendously laggy, clunky controls and the same sticky feel we all remember from Oblivion. As an RPG with tactics and stat-choices that make a difference, it fails as well. It's the worst-of-both-worlds to an even larger extent than Mass Effect. At level 17, which is as far as I got, I can't think of a single memorable fight I've had. Tactics? Everything plays out in exactly the same way: See enemy, take your long-range VATS shots at enemy's head (or into the cover in front of you if you're "lucky"), duck behind some rubble as enemy runs straight at you, then unload minigun/shotgun in aforementioned enemy's face at point blank range until he/she/it is gone. Use stims as needed.

Not to say that the game didn't have its moments in the sun so to speak, but they're too few and far between. For an RPG to have zero memorable characters[1], where I'm bored senseless through every second of combat, and where I couldn't for the life of me find the main story-line less than engaging. Well, what's left? MMO-style exploration without the social aspect?

[1] Well, that's not entirely true. I encountered a handful of chars that would've had potential were it not for the familiarly shallow dialog-trees..
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News Comments > Fallout 3 Postmortem
5. Re: Fallout 3 GOTY! Dec 30, 2008, 11:13 peteham
people that don't understand how to play an RPG
Oh the irony. FO3 is, at best, RPGLite.

This comment was edited on Dec 30, 2008, 11:14.
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News Comments > F.E.A.R. of Brand Dilution
46. Re: F.E.A.R. of Brand Dilution Dec 29, 2008, 09:05 peteham
If 'it is likely' how can you know? Episode 2 was the only guaranteed 'safe' item in the pack (since professional reviews are so fickle and marketing-driven these days) a lot of people might have bought it for that alone - I know It was my plan until I tried the TF2 beta and it reignited my faith in MP gaming.
Exactly. I initially had zero interest in either Portal of TF2, but the full box was like, what, $50? With the standalone units priced at something like $30-40, IIRC, this was a no-brainer..

Oh, and for the record, I thought Ep1 was quite good and Ep2, for all its "production values" was utterly boring and on rails like a CoD-game. Now would you kindly pass the crack-pipe?
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News Comments > EA's Steam Offerings in EU
9. Re: EA's Steam Offerings in EU Dec 23, 2008, 05:38 peteham
Guess EA couldn't resist the opportunity to receive a cut of the profits from the wonderful new localized currency thing Steam can burn.  
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News Comments > Game Reviews
1. Re: Game Reviews Dec 21, 2008, 19:44 peteham
Good Fallout review from the codex. Personally, I've given up ever finishing it. The story is boring. The world feels empty and crowded at the same time, and NPCs have less depth than a shotglass. And the dialogue is so annoyingly terrible, it's nothing short of amazing.. This quote from their conclusion rings especially true to my ears:

If the only thing you care about is having a metric fuckton of something, then it's probably worth getting. But even then, there are far superior products in the form of MMORPGs and games with "unlimited" procedural content.
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News Comments > TrackMania 5th Anniversary Movie
1. Re: TrackMania 5th Anniversary Movie Dec 19, 2008, 18:35 peteham
Was I ever in love with the 5 second looping music segment after watching the full trailer....

Fantastic game though. Been playing it on and off since Nations.

This comment was edited on Dec 19, 2008, 18:41.
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News Comments > etc.
3. Re: etc. Dec 18, 2008, 13:47 peteham
Good grief. I just noticed the new pricing on Steam thanks to their european local currency. I can't help but laugh at this. They've swapped the currencies, but not the digits, so apparently, 1 USD = 1 EUR. Which in my case translates to a 40% or so increase in price. What happened to "cutting out the middleman reduces prices for the customer"? Retail copies are now officially cheaper than steam by a nice margin, and that includes local taxes (ie VAT).. Incredible.

GG Valve. You had a great service going, but L4D now represents the very last penny you'll ever get out of me.

This comment was edited on Dec 18, 2008, 13:51.
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News Comments > etc.
1. Re: etc. Dec 18, 2008, 06:02 peteham
Bleszinki guarantees that he will make “a video game movie that doesn’t suck.”.
heheh, sounds like the kind of statement one later comes to regret
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News Comments > 2008: The Year in Lists, Part 6
13. Re: 2008: The Year in Lists, Part 6 Dec 15, 2008, 08:13 peteham
And screw Wired. Prince of Persia was a great game from start to finish... I'm tired of gamers and game journalists alike mistaking a loading screen for added challenge. You screw up, you still do stuff over in PoP; you just don't have to load a game to do it, the checkpoints are seamlessly built into the game.
Amen. Well, from start anyway. I'm not done yet
I'm enjoying PoP as well, though the lack of difficulty has little to do with the inability to die. It has to do with the extremely streamlined platforming and simplistic puzzles. It's always very obvious where you have to go and what you have to do.
Very true. The game isn't easy because you can't die. The difference between die&restart or get rescued&restart is pure perception. It's easy because it's usually fairly obvious where to go, and you even have a compass-button. Though I don't find streamlining a bad thing, I think they could've been a bit less lenient with timing requirements required to execute a series of jumps.

The dialog so far has been great as well. Better than a certain sure-to-be-RPG-of-the-year for one
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News Comments > Funcom on The Secret World and AoC
3. Re: Funcom on The Secret World and AoC Dec 12, 2008, 10:08 peteham
Never mind these games... get Ragnar Tornquist and his team back to starting work on Dreamfall Chapters. Just finished Dreamfall last night and oh my fucking god, could we get a more "wait until the sequel" ending?
It's that bastard Ragnar! Oh hum, wrong game. Wrong reality.

If they ever get around to making Dreamfall Episodes, I hope they drop that no-good piece of shit combat system they forced into the original. To this day, it still amazes me that nobody at planet Funcom stood up at one of the weekly meetings and said: "Dudes, this sucks too much to ship." I would need all 12 volumes of the Greater Oxford Curse-Words Dictionary to properly express my hatred towards that train-wreck of a system.

Completely out of place considering the game as well, but some genius up in management probably got it into his mind that a few extremely poor action sequences would please action-oriented gamers. Go figure.

In any case, I'm not expecting Chapters any time soon. Funcom seems much too determined in their quest to make more mediocre (at launch, anyway) MMOs.

This comment was edited on Dec 12, 2008, 10:08.
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Dec 11, 2008, 19:17 peteham
I regularly use profiling applications which report in real-time the total % of CPU utilization
Of course, you have a point in that we have no idea what kind of resource they're referring to. But that in itself makes it even more of a ridiculous marketing-metric..

What they're basically saying, then, is that the overall resource utilization in Uncharted 1 is approx 1/3. Or are they talking "potential"? Which is another thing entirely..

Another thing is that, as occam points out in the eurogamer thread, the "all PS3 power" claim is particularly amusing considering this is on their page: (Q: What percent of the PS2&#8217;s power are you using?)

And kxmode: lol Jester

This comment was edited on Dec 11, 2008, 19:18.
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News Comments > Fallout 3 Editor (GECK)
11. Re: Fallout 3 Editor (GECK) Dec 11, 2008, 18:54 peteham
I'm hoping to see more quests like the Metaton atom bomb one. IMHO that quest was the best part about Fallout 3!
Too bad they spoiled it a million times over in previews though It's not as if I can help myself and stay away from previews for games I'm looking forward to...
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Dec 11, 2008, 09:41 peteham
So, they claim Uncharted 1 uses about 30-40%, and going for, and I quote, "close to all power" for Uncharted 2.. So let's, for the sake of argument, say 90%.

In other words, the game should look about twice as impressive on the graphical side of things in the sequel? Quite a feat, as the original was no slouch in the glitz-department to begin with.

Color me sceptical.
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News Comments > EQ and EQ2 RMTs Begin
8. Re: EQ and EQ2 RMTs Begin Dec 10, 2008, 19:18 peteham
I still have my EQ2 discs. If they made it free-to-play, I'd re-install it.
Heh, with the ability to buy in-game items for real cash, I wouldn't even touch it with a ten-feet pole
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News Comments > EQ and EQ2 RMTs Begin
6. Re: EQ and EQ2 RMTs Begin Dec 10, 2008, 17:40 peteham
Would that really make a difference?

The more you practice something, the better you become. That means over time your ability to perform a certain task/game/job increases. So we are back at the time factor.
True to some extent, but you also have the talent factor. Even given the same amount of time, some people have the ability to go a little bit further than average joe.
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News Comments > PC Burnout Paradise Dated, Demo Planned
8. Re: PC Burnout Paradise Dated, Demo Planned Dec 8, 2008, 03:41 peteham
Sounds better than their old demo, which really didn't show what the game was about. This game requires several hours of play with all the content in place before it gets interesting. It's not until you get to know the city well enough to ignore the GPS it really starts to kick ass.

Oh, and you'd better not mind cheating AI too much. All marked man challenges sucked because of this
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Dec 5, 2008, 12:11 peteham
Completely unrelated, BIOHAZARD made me think of Bioforge, which is something I'd much rather see. I wonder what it would be like today

This comment was edited on Dec 5, 2008, 12:17.
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News Comments > Assassin's Creed 2 Talk
19. Re: Assassin's Creed 2 Talk Nov 28, 2008, 05:50 peteham
- Platforming that requires skill.
- Combat that requires skill.
Re platforming... Perhaps, as long as they didn't take it too far. I rather enjoyed cruising the rooftops without having to worry about timing jumps/grabs or pressing the correct button every split second. I'd rather see a RPGLite system in there, where you could either opt for parkour/stealth/combat proficiency or a mix, but not all.

Re combat, the dynamics did require a certain amount of timing and finesse. I'd hate to see a street fighter-esque combo-system, which - while being highly skillful - is a genre I can't stand Though I agree combat was a bit on the easy side. Having slightly less sportive guards that didn't patiently await their turn to stab you while having you cornered and outnumbered 15 to 1 would've helped, though.

But yeah, I think I agree on the major points. More emphasis on assassinations and less on slaughtering of city-garrisons. More weight on planning/information gathering itself - not just as a means of "unlocking" the target, would also have been nice.
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News Comments > Assassin's Creed 2 Talk
9. Re: Assassin's Creed 2 Talk Nov 27, 2008, 15:57 peteham
I'm positive the fact that's she's pretty distracted most gamers from seeing how boring AC would turn out to be
Heh, it seems I'm one of the few people who actually enjoyed AC a lot. The setting, the atmosphere, music etc. were all great. The core gameplay was also pretty good even if it fell short in more than a few significant ways. I can certainly sympathize with complaints about excessive repetitiveness for one.

Still, I had fun, though the fact that I usually enjoy collector's games didn't exactly hurt. I probably got more fun out of just prowling rooftops looking for flags or templars to assassinate, than performing the silly samey prerequisite tasks in each city. Speaking of that, I think I was able to cleanly assassinate about one guy through the whole game. For the rest, I had to go Rambo because the guards suddenly had spider-sense. Not exactly 100% in line with the title

Plot-wise, I'm not sure how much I'll like a sequel if it doesn't include playing as Altair.. I guess it's a weakness of the base plot that you're not really the guy you play as through the whole game. Desmond's story didn't really strike a note with me... I'm also worried they'll do the usual sequel thing and just add a pile of moves and jumps without any other substance. I.e. patching up some of those gameplay-holes, and I'm not talking about two(?) extra types of tasks like we got in the PC version..

This comment was edited on Nov 27, 2008, 15:58.
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590 Comments. 30 pages. Viewing page 25.
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