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User information for pete

Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 567 (Apprentice)
User ID 45624
 
User comment history
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News Comments > Assassin's Creed II Trailer
9. Re: Assassin's Creed II Trailer Jun 1, 2009, 18:50 peteham
 
Then I can just watch cool things happen without repeatedly mashing a button the whole time. Somehow I doubt that the sequel will fix any of the major issues that the first one had, including the horrible interface, ridiculously repetitive gameplay and broken combat.
Huh? If anything, the major complaint is that you can just hold one button the whole time and have the platforming done for you. I played through the game and I can't recall a single annoyance with regards to the interface either. Ridiculously repetitive gameplay is spot on, though.
 
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News Comments > Crysis 2 Announced
58. Re: Crysis 2 Announced Jun 1, 2009, 18:18 peteham
 
No, but at least it adds a degree of difficulty
I also find it forces a particular playstyle on higher difficulties. I always end up advancing VERY slowly, scanning treelines for bits of enemy poking out so I can snipe them. I remember doing a crapload of this in In Far Cry, for instance. Miss ONE dude in 20 behind a bush for advancing too fast in Far Cry, just one, and your health would take a major hit. If there was an even remotely challenging section after that (say, a whole camp full of mercenaries and some sniper-towers), this basically means restart from last checkpoint or reload.

This type of things can lead to some tense moments, sure, but most of the time I'll just reload my last save and be done with it. I'm not really that fond of the reload-button, and getting past stuff by way of die-repeat-die-repeat ain't my idea of a good time. I haven't had the patience for dying repeatedly since pre-puberty Regenerating health may be forgiving when it comes to small mistakes, sure, but it partially lets you learn encounters as you go, and there are other ways of adding difficulty. Finally, it lets you play more aggressively which in my opinion is more fun most of the time. YMMV, I guess.

As for managing your health, unless you're replaying the game you have no way of knowing what's coming next and how plentiful healthpacks are gonna be, so there isn't really much of a tactical element to it at all.
 
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News Comments > Crysis 2 Announced
48. Re: Crysis 2 Announced Jun 1, 2009, 14:23 peteham
 
Regenerative health isn't a console thing, its a lazy developer thing. They don't want to balance their levels with health packs, that is it.
I agree it's not a console thing. I disagree it's a lazy dev thing. For certain types of FPS'es, namely the more run&gun-oriented type (CoD, Halo, Crysis etc.), regenerating health works very well. It's not about tension and surviving on a very limited diet of health nd ammo. It's about blowing stuff up in a string of small battles and being awesomely overpowered. In fact, the localized resources-aspect of both health and guns/ammo is one of my favorite things about Halo.

Of course regenerating health doesn't work at all for the more survival/resource-scrounge oriented games. I disagree this makes it as universally horrible as certain people here seem to believe, though.
 
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News Comments > Tim Sweeney Interview
9. Re: Tim Sweeney Interview May 27, 2009, 09:43 peteham
 
What do you expect him to do? Release a high end game for the PC and then have noone buy it like Crysis?

The man runs a business, not a fucking charity.
What you fail to grasp, my good man, is this: I bought a copy of Jazz Jackrabbit decades ago, for a handful of bucks, so I'm entitled to a lifetime of support and subservience. Not just from Epic, but the _whole_ gaming industry! They wouldn't even fucking exist if it wasn't for me and my financial muscle.

This comment was edited on May 27, 2009, 09:49.
 
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News Comments > 3D Realms "Not Closing"
29. Re: 3D Realms May 19, 2009, 07:15 peteham
 
This has been noted before but it bears repeating. If ever you needed good examples of "fanboy" and "delusional", head over to the 3DR forums.
Spurred by curiousity, I stumbled across this particularly humorous case of over-analysis by a 12 year old in response to "are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company,"
OMFG how bind are you people?
Can't any of you see the play on words in that text JESUS CHRIST!!!
They said they have let go the DNF team WHILE they regroup as a company!
This means that after they are done regrouping they are going to hire them back!
Then fanboi #2 comes along:
This somehow makes sense. It also relates to the reason all the developers were smiling in that Goodbye pic
Good stuff! And yes, it's pretty clear given the context that this guy isn't going for sarcasm

Some people need their religion, and whether that's Duke, Playstation 3 or Jesus doesn't seem to matter much.

This comment was edited on May 19, 2009, 07:18.
 
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News Comments > BioShock 2 Movie
25. Re: BioShock 2 Movie May 15, 2009, 05:09 peteham
 
Though, as an aside, what is your personal threshold of what constitutes piracy? The act of making the entire game freely available? Downloading cracks that bypass DRM?
I realize the question wasn't directed at me, but I found it interesting enough to answer anyway I never bypass DRM myself. Instead, I bypass the entire game when the DRM is too annoying. That basically means limited installs; I can live with online activations as a necessary evil and to be honest, I've never had a problem with it. Back to DRM bypassing however, I guess I don't really consider it piracy so long as you legally purchased the game and it's not with the intent of distribution. I suspect the law would disagree though.
 
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News Comments > Out of the Blue
32. Re: Out of the Blue May 12, 2009, 07:42 peteham
 
Ugh, is the plot centered on timetravel or is it just that it creates an alternate timeline within the ST universe? (been trying to avoid too many spoilers)
Think I'll catch the DVD on this one...

This comment was edited on May 12, 2009, 09:17.
 
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News Comments > 3D Realms Closing?
15. Re: The reason why 3dRealms closed down May 7, 2009, 09:09 peteham
 
I suppose the reply of "It's not a marketing thing" is derived from all of the "marketing" George Broussard has been spewing over the years. It seems like an immediate disarm for those skeptical of anything said by people within 3D Realms.
To be fair, spewing marketing is kind of what his job is about, though he took it to ridiculous levels on occasion. How many times were we given the impression that the game was "just around the corner" or some such? I hear he's up for the position of Iraqi Minister of Information next... Rolleyes
 
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News Comments > Into the Black
11. Re: Into the Black May 7, 2009, 04:32 peteham
 
NoooooooooooooooooOOOOOOOOOO!! no no nO no fucking bull shit, how can this news be true? R.I.P. Duke
Yeah, you look as surprised as I am

This comment was edited on May 7, 2009, 04:51.
 
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News Comments > Out of the Blue
2. Re: Out of the Blue May 5, 2009, 11:08 peteham
 
I doubt TIVO viewers count, as they tend to skip ads. I'm not a TV-guy, but if I had to guess, I'd say ratings are one of the main factors in deciding what to charge (or conversely: how much the customer will pay) per ad during any given show. In other words, having 500.000 TIVO viewers still nets the network virtually zip in terms of income simply because the customer does not acknowledge those viewers.

So sadly, we're stuck with crappy reality shows for all eternity, as that's what Regular Joe seems to love best
 
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News Comments > Thief 4 Reveal Next Week?
29. Re: Could go either way May 5, 2009, 09:45 peteham
 
Soon as the supernatural crap started in the first two games I began to lose interest.

Never even got there in the 3rd game, the small areas connected by portals, the 3rd person view, the guards constantly after you and everything glowing, just pissed me off. I've tried 3 times to play it...just can't do it.
I seem to recall someone releasing a mod/patch of sorts to remove the whole glow thing.

As for the rest of deadly shadows, I can't remember much of it apart from one particular level: Shalebridge Cradle. I still think of it as one of the scarier moments I've ever had in gaming. The main reason for this, of course, was that I had somehow missed the fact you could use more than just holywater (of which you could only carry 10) to kill the puppets, forcing me to sneak past the vast majority of enemies and only take out the handful that were nearly impossible to get past otherwise. Very tense and atmospheric. Good stuff.

This comment was edited on May 5, 2009, 09:49.
 
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News Comments > Free Dawn of War II Soundtrack
4. Re: Free Dawn of War II Soundtrack Apr 29, 2009, 16:13 peteham
 
Ah, went on steam to get the soundtrack. Good to see that Steam prices are as ridiculous as ever, with 49.99 EUR for DOW2. Nice going cutting out the middle-man, guys, I'm really seeing the benefits now. Yeah. People who actually bought DOW2 at that rate should be smacked for their stupidity. It's 24.99 GPB or 28 EUR at play.com with free shipping....  
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News Comments > Out of the Blue
8. Re: Out of the Blue Apr 29, 2009, 14:51 peteham
 
This is the first I've heard of this, so I suspect it may be a localized ad issue - can you tell me where you are located, generally speaking?
Oslo, Norway.

Edit: I blocked the silly "are you ready for the XPERIMENT"-ad and now my troubles are gone.

This comment was edited on Apr 29, 2009, 16:06.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Apr 29, 2009, 12:57 peteham
 
Anyone else having trouble trouble loading bluesnews lately? I get the top banner and the sidebar but nothing for the main section, and on my browser status bar, the last thing I see is "transferring content from ds.serving-sys.com".. I'm able to get through in 1 out of 10 reloads or so lately..  
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News Comments > Assassin's Creed Soundtrack
2. Re: Assassin's Creed Soundtrack Apr 28, 2009, 16:48 peteham
 
The atmosphere in AC was brilliant, and the soundtrack played a big part in that.. It may be a bit heavy on the ambient side of things for stand-alone listening though.

It's also available on Spotify, by the way.
 
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News Comments > Saturday Previews
3. Re: Saturday Previews Apr 19, 2009, 06:48 peteham
 
I wouldn't really call it optional. Sure, you could blow up every camera and turret along the way, but hacking was obviously the "right" way. You save the ammo, get an friend, and you spend the least amount of "in-game time" getting rid of it since time is frozen while you hack. And not having to deal with respawning splicers quite so often lessened annoyances in, um, other areas. I just wish they had gone for a pure skillcheck rather than powerups that didn't mean anything. As long as you play with a mouse it was almost impossible to lose to begin with. And I'm fine with that, really, because the fallout hacking minigame - while well done from a non-gameplay perspective - annoyed me even more. I just hate having to spend large amounts of gametime in some half-baked repetitive arcade-game that wasn't any fun to begin with. I didn't exactly count my number of hacks going through Bioshock. I'm guessing 50+, though it sure felt like 5000+...  
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News Comments > Saturday Previews
1. Re: Saturday Previews Apr 18, 2009, 19:06 peteham
 
Well, as for Bioshock, they've created an amazing setting I'll give them that. I probably enjoyed the atmosphere and the art direction more than the actual game last time around. The music's brilliant too. I'll most likely end up buying this though I doubt it'll be for fullprice at release. As I've no doubt said countless times before, I was too annoyed with the accursed hacking minigame in the last one..

This comment was edited on Apr 18, 2009, 19:08.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Apr 17, 2009, 06:15 peteham
 
Sure enough he did return to pick up to poop, but the large paper bag and paper plate he used suggested this was not a planned clean-up.
I hate dog-owners who do this. And oh how obvious can you get. I bet he finds the idea of returning to the scene of crime 10 minutes later several times a day, every day of the year, a credible explanation. How wondrously efficient. Luckily, only a minority of dog owners are lazy pigs, or suburban areas would be unpleasant to say the least. Spring is particularly nasty over here, since the snow melting reveals layer upon layer of semi-decomposed doggie-poop accumulated over the winter.. Better watch that step.
Stab
 
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News Comments > On Riddick DRM
4. Re: On Riddick DRM Apr 16, 2009, 07:55 peteham
 
Their claim that most people never bump into the limit seems accurate. It's true for most games I've ever bought. I play them once then forget about them.

But for the occasional exception... My personal case in point is Trackmania United, which I was dumb enough to preload from Metaboli and have been playing on and off since it was released in late 2006 (unlike the limit-free retail copy, the Metaboli version had 3 uses or basically installs per key). Three installs per key, and then you must obtain a new set, so the Dark Athena scheme seems to be a slight improvement, but same principle. One install on the laptop and one on the desktop and you have one key left.. And as it turned out, their response times were, er, variable to say the least. I've only had to obtain new keys twice through the years. The first time, it took approx 24 hours. Annoying when you want to play the game NOW, but acceptable. The second time, however? TWO. FRIGGIN. WEEKS. (not to mention several mails)

Once burned, twice shy. I'm not buying a game with limited activations ever again, in spite of assurances. The existence of revoke-tools isn't much of a mitigating factor either. Most likely I will either forget to use it, or not be in a position to.

This comment was edited on Apr 16, 2009, 08:01.
 
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News Comments > id the "Multiplatform Developer"
5. Re: id the Apr 12, 2009, 14:08 peteham
 
id has always relied just as much on engine licensing as their actual in-house games. It would be a pretty stupid move to create a PC-only engine at this point, really.  
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567 Comments. 29 pages. Viewing page 22.
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