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Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 580 (Apprentice)
User ID 45624
 
User comment history
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News Comments > Fourth Diablo III Class the Monk [Updated]
9. Re: Diablo III Monk Announced Aug 21, 2009, 15:24 peteham
 
Heh, the Monk video/cutscene/cinematic looked like ass. Didn't make me want to play the game at all. The plain gameplay trailer was far better.

Still can't wait for this game! W00t
 
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News Comments > Crysis 2 Gets Nanosuit 2
16. Re: Crysis 2 Gets Nanosuit 2 Aug 20, 2009, 18:39 peteham
 
Suit Shortcuts.

Double tap forward = speed mode.
Double tap backwards = armor mode.
Double tap duck = stealth mode.
Double tap jump = strength mode.

Which I see someone else already mentioned.
Dear God no. Unreal Tournament always had me falling off ledges due to double-tap.. No doubt I'd be spending all my time swapping suit-mode without wanting to

Heck, there was nothing wrong with the wheel-system. It was pretty damned fast once you got used to it.
 
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News Comments > Diablo III Preview, ShakyCam Clips
11. Re: Diablo III Preview, ShakyCam Clips Aug 20, 2009, 04:40 peteham
 
Gimme!
+1 Worship
 
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News Comments > More Mass Effect 2 Story Details
14. Re: More Mass Effect 2 Story Details Aug 19, 2009, 05:18 peteham
 
Bah, with a little wine, cheese and the right music, all Krogan squeal like little pigs.
Ah, the krogan achilles heel: Lactose intolerance!
 
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News Comments > Op Ed
31. Re: Op Ed Aug 17, 2009, 15:43 peteham
 
Would you like me to point out an example of free DLC? The Witcher Enhanced Edition.
To be fair, I doubt the Enhanced Edition would've sold very well as DLC. It's more of a massive patch than extra content in spite of all the dialogue being redone etc. In many ways, it turned the game into what it should've been at launch. Initially, the load times, crashes and memory leaks made it unplayable for me. I would have ignored it if they'd tried to charge me for it, and at I salute them for giving it away for free. Bought it twice in the end: First at release, then the special edition later after finishing the downloaded version, just to have everything on disk. So, in this case, I think they made more from giving it away than they would have if they had tried to sell it, as well as a considerable boost to their street cred.
 
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News Comments > Op Ed
21. Re: Op Ed Aug 17, 2009, 05:55 peteham
 
People aren't fucking whining about horse armor. It's just the classic, and best example of really crappy DLC. And it's the one everyone's familiar with. So if you're going to pull out an example, it's the one that's going to be used. Sorry if that gets your panties in a bunch.
Doesn't change the fact that this particular example's getting older and more tired than a Chuck Norris joke.

In any case, I really don't mind horse armor-type DLC. It's not as if people are buying something without knowing what it is - and if someone wants to waste their cash on something worthless, then be my guest. This includes electronic accessory items as well, like the recent gem I was made aware of on the XBox marketplace: Spartan Armor for your avatar or Mii or whatever it's called on XBL.. A true bargain at 400 MS-points.

With real DLC like Point Lookout typically costing only twice at much at 800 points, featuring dozens of new locations and hours of gameplay, it sure makes you wonder about the people willing to shell out for something as comparatively trivial.

(Even when the cost is equivalent to a few packs of gum ;P)

This comment was edited on Aug 17, 2009, 05:56.
 
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News Comments > Op Ed
20. Re: Op Ed Aug 17, 2009, 05:23 peteham
 
Why do people act like you are forced to buy DLC? Seriously, some of it is shit, but in no way shape or form are you missing out on anything significant by skipping it.
That depends See below.

From what I've heard, the PoP Epilogue DLC was fairly significant, as it provided an extended ending for the original game. Same thing with the FO3 Broken Steel DLC.
Precisely. I bought both of the above and they were well worth it in my opinion. However, I also think they kind of skirted the line of decency by adding fairly significant twists to the endings of either game. If you were to pick up a real sequel to either game without getting these DLC packs, you might find the transition odd, and one way to see it is that you have to pay extra to get the "real" ending.

In general at least, though it may be a tough thing to balance, I think DLC should add something significant while not being vital to the "core" game. Two DLC-packs that in my opinion hit this mark pretty perfectly, are are Lost&Damned and Point Lookout.
 
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News Comments > Op Ed
10. Re: Op Ed Aug 16, 2009, 20:03 peteham
 
Well put, Beamer.  
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News Comments > RAGE Screenshots
11. Re: RAGE Screenshots Aug 14, 2009, 19:38 peteham
 
If these are actual PC shots, I gotta say they look fucking fantastic. They're probably highly photoshopped as usual, but still, the engine is very impressive.
Yeah, and rendered at very high/unplayable framerate etc.

I'm hoping this will be a bit like Fallout, only with gunplay that's actually fun
 
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News Comments > New Mass Effect 2 Character
2. Re: New Mass Effect 2 Character Aug 14, 2009, 12:27 peteham
 
Already starting to feel small tingles of anticipation for this game. Doesn't happen too often anymore While ME was far from being my favorite game ever, I still enjoyed my romp through space, especially the mainquest. And as always with Bioware-games, I'm sure the background lore and overall atmosphere will be excellent. Looks like they've addressed my main complaints as well, though how well remains to be seen.  
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News Comments > Legal Briefs
4. Re: Microsoft Word Aug 13, 2009, 10:46 peteham
 
Software patents are a joke. Pure and simple.  
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News Comments > Carmack on id's Cancelled Game & Console Schedules
8. Re: Carmack on id's Cancelled Game & Console Schedules Aug 11, 2009, 18:40 peteham
 
Sony has invested so much in the PS3 and still not have not seen a profit... they have Blu-Ray and lots of price cuts to come, and I think they will stick with the PS3 for quite a long time attempting to get what they can from it.
There is one other factor to this though. Sony obviously used the PS3 to push Blu-ray. If the PS3 helped BD win the format war, which in my opinion it probably did even if amount of contribution is debatable, then you could say it has and will be quite profitable. BD licensing costs are reportedly ridiculous, and will no doubt provide Sony with significant income for years to come.

This comment was edited on Aug 11, 2009, 19:28.
 
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News Comments > The Force Unleashed on PCs
38. Re: The Force Unleashed on PCs Jul 25, 2009, 15:21 peteham
 
This thread should be re-named PC Gamers: The Crybabies Unleashed.
I actually have played through this on the 360 already, so any negativity from my end is well-founded Picked it up from the bargain bin and ended up having to soldier through on general principle. The game itself had a lot of promise but to be fair, the execution is/was terrible. They have some spiffy tech, sure, but there are countless minor and not so minor annoyances. The core gameplay was fun at times, but this didn't make up for a rather bland experience in my opinion.

Heck, without the Star Wars name and all the hype (granted, the combination of euphoria and digital molecular matter looked mighty cool in the tech demos), it probably would've gone way under the radar.
 
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News Comments > The Force Unleashed on PCs
1. Re: The Force Unleashed on PCs Jul 25, 2009, 11:05 peteham
 
Well gee, what happened to the whole $4k PC argument? http://www.forceunleashed.net/news/why-force-unleashed-is-not-on-pc/

This comment was edited on Jul 25, 2009, 11:06.
 
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News Comments > On the Warcraft Screenplay
12. Re: On the Warcraft Screenplay Jul 23, 2009, 16:46 peteham
 
As long as PC is the lead-SKU.  
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News Comments > Other Shoe Drops on Aliens RPG
13. Re: Other Shoe Drops on Aliens RPG Jul 16, 2009, 07:15 peteham
 
I don't really see how an Aliens RPG would work either unless it was more of a survival/horror game with RPG elements like System Shock 2.
I haven't followed this so I don't know the direction they were headed before it was canned, but I think there was lots of potential for a fun RPG in the Alien-universe. Dealing with shady corporate types (or being one yourself). Finding artifacts on distant planets. Questionable ethics & experiments, sending people on suicide missions (or going yourself) and all that fun stuff. With some imminent invasion or infestation as the requisite mainquest of course. There was plenty of surrounding mostly unexplored lore they could've delved into/invented.

Though I agree a survival/horror-game with RPG elements would've been the more likely result. "You are stuck on a planet and must find a way off" seems the likely scenario. In fact, some minor stat-system and weapons upgrade overlay seems almost sufficient to warrant the RPG-tag these days..

This comment was edited on Jul 16, 2009, 07:18.
 
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News Comments > MechWarrior Movie
41. Re: MechWarrior Movie Jul 10, 2009, 06:32 peteham
 
Watching this reminded me of the opening scene of Mechwarrior 2.
Nostalgia! Wanted to get a Sidewinder 3DPro for this game, but couldn't really afford one at the time.

I wonder if the music will be as good for the new one. I still have some MP3s from MW2 that I ripped from the game CD around here somewhere.
 
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News Comments > Assassin's Creed II Diary Movie
4. Re: Assassin's Creed II Diary Movie Jul 9, 2009, 06:20 peteham
 
I love the "Historian" they hired.
Haha yep, this type of stuff is nothing but media-fodder. His pay probably comes out of the marketing budget Edit: That's not to belittle the job the guy is doing or anything, but truly, how much of an impact could a historian possibly have on the overall project?

I remember the pre-release hype of the first Creed. "Our towns are based on historic documents from the period of the crusades!". No doubt meant to evoke images of leveldesigners meticulously copying age-old papyrus scrolls with original maps anno 1191. In reality it probably means they dug up a handful of sketches of old buildings and landmarks and winged it from there.

That said, I actually enjoyed the first game, but I'm not sure I like the looks of this new one. Gadgetry is one of my least favorite things about sequels. "The original has 5 weapons. This will have 50, which is ten times more BETTER!".

This comment was edited on Jul 9, 2009, 07:32.
 
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News Comments > Tales of Monkey Island Demo
2. Re: Tales of Monkey Island Demo Jul 9, 2009, 05:47 peteham
 
I was hoping there would be a little sword play with insults in the demo, there was a great opportunity for it at one point.
I bet this will be in one of the coming episodes, assuming it's missing from the first. I'll take the demo for a spin this weekend, but will likely wait until all the episodes are out before playing the whole thing.

In any case, I'm getting the impression, from comments and reviews, that they apparently avoided the pitfall of throwing old references around at every turn like so much candy... This is good, because it would've gotten annoying really fast, for old and new Monkey Island-fans alike.
 
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News Comments > Frozenbyte: Trine Pricing "A Big Mess"
5. Re: Frozenbyte: Trine Pricing Jul 4, 2009, 15:11 peteham
 
Just finished the game. I think it took me somewhere around 6 hours total, with about 80% completion If you go for 100% completion in terms of exp/secrets, you're probably looking at 12 or so, because a few of the last few items can be quite well hidden. I have to say it was quite enjoyable, but the puzzles were generally too easy. Was never stuck for more than half a minute. Also, a certain power (floating pyramid) attained about 60% through made every obstacle from that point even easier. Could just levitate your wizard everywhere or use it with the rogues grappling hook.

So, not as good as Braid where I had to really think a couple of times. This was more straight-forward crate-stacking/bridge building. The game didn't really succeed in building the difficulty of puzzles that much. It was mostly about stacking more crates than before etc. but no really new concepts introduced.

Still, very good game. Beautiful art style, great music and atmosphere and fun gameplay, even if there's a lot of untapped potential. Money well spent
 
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580 Comments. 29 pages. Viewing page 21.
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