User comment history
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| News Comments > Mass Effect 2 Details |
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| 6. |
Re: Mass Effect 2 Details |
Mar 23, 2009, 11:04 |
peteham |
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Based on a decade (or two) worth of movie cliches, Shepard's glorious resurrection in one form or another should come as no surprise to anyone, really. I would be more surprised if the guy (or gal) was really dead
All in all, I'm looking forward to this, despite being only medium-happy with the first one. My biggest complaints were the usual: Cut&paste planets, a mostly pointless skill-system, mostly absent gear progression (you'd just find the next tier of stuff once you had the required level), and finally: Mostly boring combat, with a couple of exceptions. Based on the list of features/improvements, this looks promising.
This comment was edited on Mar 23, 2009, 11:05. |
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| News Comments > BioShock 2 Date & Big Sisters Confirmed |
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| 15. |
Re: BioShock 2 Date & Big Sisters Confirmed |
Mar 11, 2009, 20:03 |
peteham |
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| I truly hope they throw the hacking minigame in the trashcan and light that sucker on fire. Yes I know you could just shoot turrets/cams, but hacking was way more efficient in every way, so I always ended up taking that route. Really annoying and constant immersion-breaker.. Certainly won't deter me from playing the sequel, but it's gonna kill a significant amount of my enjoyment. |
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| News Comments > Out of the Blue |
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| 2. |
Re: Research Finds Chimps Can Plan Stock |
Mar 10, 2009, 08:46 |
peteham |
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I should mind my own business I had a similar experience in a mom & pop store when I spotted a left-over GeForce 6600GT sitting on a shelf priced the same as an 8800GT anywhere else at that time. Hope nobody ever bought that thing It's borderline attempt of fraud not to remove something that out of date from your shelves, or at the very least update the price accordingly. |
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| News Comments > Morning Consolidation |
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| 7. |
Re: Morning Consolidation |
Mar 7, 2009, 11:36 |
peteham |
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Agreed, Tumbler. Take Lost and Damned for example. I'd love to play some more GTA, but I dropped $60 on the main game, and I'm just not going to spend $20 more for that add-on. Well, this PoP DLC amounts to about three hours of gameplay. Lost and Damned is weighs in at a hefty 10-12, that's more than most full games. To me, both *easily* justify their price tags.
Just played through the PoP epilogue and enjoyed it. They didn't really up the difficulty so much as simply lengthen the stretches between "savepoints" though. So obviously, unless you were one of the few people who like me seemed to like the game you won't find anything appealing here.
Sure, companies like Criterion who do the same amount of extra content for free are awesome, but I had no problems throwing a few bucks at what are essentially mini expansions (or a full expansion in the case of Lost). There's the usual argument that everything would be free if fools like me didn't pay for this kind of thing but let's face it. Neither the PoP DLC nor Lost would likely have been released otherwise - at least not with anything resembling the same level of polish. Those days faded from reality when a single character model/prop started having more polygons and textures than a full level in the Quake-days..
As for your value-example with UT3 and L4D, I don't really get what you mean here. Both titles are available for consoles. Do you mean to suggest that steam is cheap? Heh, maybe unless you live in Europe. I see no point in using it anymore now the retail-channel is actually cheaper 80% of the time. |
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| News Comments > H.A.W.X Slips a Week |
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| 10. |
Re: H.A.W.X Slips a Week |
Mar 4, 2009, 18:22 |
peteham |
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I just played the demo. I wasn't expecting much but I was totally blown away by how crap it was none the less.
Hopefully the game will tank hard enough to leave a crater. Potential buyers: Run away. Now. |
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| News Comments > JoWooD's Good Old Games |
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| 11. |
Re: JoWooD's Good Old Games |
Jan 28, 2009, 12:15 |
peteham |
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I don't know. At this rate, they may have to change their name to OG.com...
Funny sidenote, turns out I nearly reported nin due to my inability to read. "Report" looked a whole lot like "Reply" at a quick glance |
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| News Comments > Planescape: Torment Retrospective |
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| 27. |
Re: Planescape: Torment Retrospective |
Jan 17, 2009, 21:45 |
peteham |
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Simply had to add my rather redundant praise of this game to everyone else's. Quite simply, the best game I've ever played. Too many fond memories and great moments to count, and rose-colored glasses have only made that impression stronger over the years! Probably have around 10 playthroughs under my belt by now. Not a lot compared to some I'm sure, but approximately 10 times more than I give most games
"What can change the nature of a man". Chills.
For anyone who hasn't played this yet but isn't afraid of an enjoyable [big] read, playing a high-int char is an absolute must to get the most out of PS:T. Simply brilliant.
This comment was edited on Jan 17, 2009, 21:49. |
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| News Comments > Half of Age of Conan Servers Closing |
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| 19. |
Re: Half of Age of Conan Servers Closing |
Jan 13, 2009, 09:24 |
peteham |
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Do it like in Guild Wars Ah, but then is it really an MMO or just a regular RPG where the lobby is essentially in-game?
Disclaimer: I haven't played Guild Wars so my assumptions on how it works may be a bit off. |
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| News Comments > Half of Age of Conan Servers Closing |
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| 16. |
Re: Half of Age of Conan Servers Closing |
Jan 13, 2009, 06:31 |
peteham |
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I dont know about others, but I always hated overpopulated fantasy MMOs. Theres nothing like a line of people in front of the dungeon, huh? There's no better catalyst for that epic feel than when you go on your great quest to kill The Great Dragon Blargh or some such, Scourge of The Land! Sure enough, on arrival, there's already five dead dragons on the ground, and a line of adventurers NINE THOUSAAAND!!11 miles long. All awaiting their turn to save the world from the ancient enemy.
I'm curious to see how Bioware will achieve the meaningful impact on story/world thing they've been bragging about for Republic. I frankly can't see how it can be done in an MMO. |
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| News Comments > SWG Character Transfers |
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| 5. |
Re: SWG Character Transfers |
Jan 13, 2009, 06:12 |
peteham |
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Actually, just shy of 50k.
Yeah, it's no WoW, but clearly it's still profitable enough to keep running. I bet those figures make Funcom salivate |
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| News Comments > On Mass Effect 2 |
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| 7. |
Re: On Mass Effect 2 |
Jan 8, 2009, 12:33 |
peteham |
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My biggest bitch about ME was the lack of variety in level/planet design, if they can rectify that then ME2 will be a great game. That is mine as well. Plus the incredibly unrewarding skill-system, and somewhat mediocre combat. I wish they would've gone for the turn-based/tactical pause-variant that was shown in early preview videos, rather than the slightly butchered FPS-mode, but oh well. Oh, and I wasn't such a big fan of the dialogue-wheel either
Still, the mainquest was immensely enjoyable, and I loved reading the journal entries on capital ships, battles, other races etc. There's such potential in the Mass Effect universe, that I'm greatly looking forward to number two even though I wasn't overly dazzled by the original. |
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| News Comments > Fallout 3 Postmortem |
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| 55. |
Re: Fallout 3 GOTY? |
Dec 31, 2008, 11:31 |
peteham |
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I think the best moments of F3 where all combat related. I played it in FPS mode because the horrid third person character animations were just hell to watch. And taking on a group of enemies was fun at times. I would reload and replay some areas a few times. All comparisons with FO1/2 and rants about sucky dialogue aside, my main problem with this game is exactly the combat, arguably the core of gameplay. It just isn't fun. I was hoping that through using SPECIAL, it might be leagues ahead of Oblivion, which was every bit as broken as Morrowind. But no. A few steps forward, perhaps, but not enough to matter.
As an FPS it's terrible. It has horrendously laggy, clunky controls and the same sticky feel we all remember from Oblivion. As an RPG with tactics and stat-choices that make a difference, it fails as well. It's the worst-of-both-worlds to an even larger extent than Mass Effect. At level 17, which is as far as I got, I can't think of a single memorable fight I've had. Tactics? Everything plays out in exactly the same way: See enemy, take your long-range VATS shots at enemy's head (or into the cover in front of you if you're "lucky"), duck behind some rubble as enemy runs straight at you, then unload minigun/shotgun in aforementioned enemy's face at point blank range until he/she/it is gone. Use stims as needed.
Not to say that the game didn't have its moments in the sun so to speak, but they're too few and far between. For an RPG to have zero memorable characters[1], where I'm bored senseless through every second of combat, and where I couldn't for the life of me find the main story-line less than engaging. Well, what's left? MMO-style exploration without the social aspect?
[1] Well, that's not entirely true. I encountered a handful of chars that would've had potential were it not for the familiarly shallow dialog-trees.. |
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| News Comments > Fallout 3 Postmortem |
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| 5. |
Re: Fallout 3 GOTY! |
Dec 30, 2008, 11:13 |
peteham |
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people that don't understand how to play an RPG Oh the irony. FO3 is, at best, RPGLite.
This comment was edited on Dec 30, 2008, 11:14. |
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| News Comments > F.E.A.R. of Brand Dilution |
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| 46. |
Re: F.E.A.R. of Brand Dilution |
Dec 29, 2008, 09:05 |
peteham |
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If 'it is likely' how can you know? Episode 2 was the only guaranteed 'safe' item in the pack (since professional reviews are so fickle and marketing-driven these days) a lot of people might have bought it for that alone - I know It was my plan until I tried the TF2 beta and it reignited my faith in MP gaming. Exactly. I initially had zero interest in either Portal of TF2, but the full box was like, what, $50? With the standalone units priced at something like $30-40, IIRC, this was a no-brainer..
Oh, and for the record, I thought Ep1 was quite good and Ep2, for all its "production values" was utterly boring and on rails like a CoD-game. Now would you kindly pass the crack-pipe? |
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| News Comments > EA's Steam Offerings in EU |
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| 9. |
Re: EA's Steam Offerings in EU |
Dec 23, 2008, 05:38 |
peteham |
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Guess EA couldn't resist the opportunity to receive a cut of the profits from the wonderful new localized currency thing Steam can burn. |
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| News Comments > Game Reviews |
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| 1. |
Re: Game Reviews |
Dec 21, 2008, 19:44 |
peteham |
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Good Fallout review from the codex. Personally, I've given up ever finishing it. The story is boring. The world feels empty and crowded at the same time, and NPCs have less depth than a shotglass. And the dialogue is so annoyingly terrible, it's nothing short of amazing.. This quote from their conclusion rings especially true to my ears:
If the only thing you care about is having a metric fuckton of something, then it's probably worth getting. But even then, there are far superior products in the form of MMORPGs and games with "unlimited" procedural content. |
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| News Comments > TrackMania 5th Anniversary Movie |
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| 1. |
Re: TrackMania 5th Anniversary Movie |
Dec 19, 2008, 18:35 |
peteham |
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Was I ever in love with the 5 second looping music segment after watching the full trailer....
Fantastic game though. Been playing it on and off since Nations.
This comment was edited on Dec 19, 2008, 18:41. |
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| News Comments > etc. |
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| 3. |
Re: etc. |
Dec 18, 2008, 13:47 |
peteham |
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Good grief. I just noticed the new pricing on Steam thanks to their european local currency. I can't help but laugh at this. They've swapped the currencies, but not the digits, so apparently, 1 USD = 1 EUR. Which in my case translates to a 40% or so increase in price. What happened to "cutting out the middleman reduces prices for the customer"? Retail copies are now officially cheaper than steam by a nice margin, and that includes local taxes (ie VAT).. Incredible.
GG Valve. You had a great service going, but L4D now represents the very last penny you'll ever get out of me. http://steamcommunity.com/groups/1e1us
This comment was edited on Dec 18, 2008, 13:51. |
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522 Comments. 27 pages. Viewing page 21.
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