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Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 578 (Apprentice)
User ID 45624
 
User comment history
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News Comments > Borderlands Console DLC This Month, PC "Later"
6. Re: Borderlands Console DLC This Month, Nov 9, 2009, 19:05 peteham
 
I am looking forward to this more than I am looking forward to most full release games. Wow. Didn't realize Borderlands had such a hold on me.
For some reason, the game just didn't grab me at all. People everywhere seem to like it. My friends certainly did as they're currently prepping for a playthrough with different classes - a mission I have no intention of joining

I don't know... By the time we finally finished the first playthrough, I was starting to get pretty bored. Got worse fast during the second playthrough. The game is sadly lacking in the challenge department. May have been our own fault for being too thorough with all the quests and leveling too fast, but whatever the cause, things were consistently fairly easy. Some exceptions to this, but not many. The arena missions were fun throughout (survive the waves), and also some of the minibosses. The "real" bosses were - again - fairly easy. Otherwise, it was as generic a grind as any. Go to place X, kill 10 Y, bring back 5 Z. With the requisite MMO AI that generally just comes running straight for you. Truly missed the gameplay of L4D where we actually had work together constantly on the hardest difficulty. The _few_ times we wiped (with no real consequence) was mostly due to people going too rambo due to the low difficulty. Besides, the whole item/leveling system didn't really offset the rather lackluster gameplay in my opinion.

Bonus-exp for the killshot really annoyed me as well. It sort of undermines the support classes/builds when your pals pull ahead of you on levels. Nothing serious as the distance never went beyond half a level, but slightly irritating none the less.

Oh, and I'll refrain from mentioning the interface issues this time
 
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News Comments > EA Layoffs?
20. Re: EA Layoffs? Nov 9, 2009, 17:53 peteham
 
Where the fuck are these 'tards spending all that money? Wait, I know, on fucking advertising...
Let's hope the people fired were on the Dragon Age marketing team. From what I've seen of the game so far, it's every bit as good as the advertisement-campaign was bad.

And that's saying something.
 
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News Comments > Mass Effect 2 Trailers
3. Re: Mass Effect 2 Trailers Nov 7, 2009, 14:00 peteham
 
It always amazes me how non lethal future weapons are compared to today's weapons.
Well, the enemies do run around with personal shields
 
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News Comments > Dragon Age: Origins Patched
23. Re: Dragon Age: Origins Patched Nov 6, 2009, 13:14 peteham
 
I did buy it, genius. The thing is that it doesn't FUCKING WORK.
I must've been fortunate, because I had no issues redeeming and installing the CE stuff. Maybe the extra day was the deciding factor, as I didn't get around to doing it until this evening. Haven't had time to play much more than 1hr or so either, but I'm liking it so far.

The thing that pisses me off the most is Warden's Keep. I had actually missed the fact that you apparently need this DLC if you want some place to stash your loot rather than dragging it along with you everywhere. The price of admission is small change in monetary terms but it fucking galls anyway.. I already paid for the damn collector's edition, and still I have to pay an extra premium to get a feature I consider fairly crucial. This isn't extra content. This is just an essential piece of the game ripped out so they can make some extra cash. Regardless, I succumbed, purchased and now, every time I stash a piece of loot it will serve as a nice reminder of what a tool I am for supporting this shit.

Thank you very much, EA.
 
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News Comments > WoW Microtransactions Begin
26. Re: WoW Microtransactions Begin Nov 5, 2009, 05:21 peteham
 
Aesthetic stuff that doesn't affect gameplay.
Just paving the way
 
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News Comments > Force Unleashed Ships
29. Re: Ships Ahoy - Star Wars The Force Unleashed Ultimate Sith Edition Nov 4, 2009, 11:59 peteham
 
I remember in the ramp up to the game a developer said they really wanted to give you the feeling of being a badass unstoppable jedi. They missed the mark by so much that it's insane.
"What is the core of gameplay? Kicking someone's ass with the force!"
Remember that one from the early developer interviews, eh?

What is the core of game-development?
Making a game that doesn't suck.

Such potential. Nearly all wasted.

This comment was edited on Nov 4, 2009, 12:03.
 
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News Comments > Mass Effect 2 DLC Plans
25. Re: Mass Effect 2 DLC Plans Nov 3, 2009, 15:31 peteham
 
Some of us remember gaming before Diablo 2. Besides that, a patch to fix bugs is one thing. Part of the game missing, yet purchasable later is another.
Actually, D2 wasn't that great until they released the expansion, which made the game 10x better. Decent, certainly, but not the brilliant gem it turned into with LoD.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 Nov 2, 2009, 04:41 peteham
 
We ALREADY spend 5+ minutes sorting through the guns that drop during large encounters.
My thinking as well. Though at least 2.5 of those 5+ minutes can be blamed on the absurdly bad interface that is apparently cut&pasted from the console-version with a cursor on top.

Although I will say right now that I hate the way the cars drive. They drive like the warthogs in Halo, which also are designed to Piss You Right The Fuck Off. You can't look around the vehicle without turning that direction, so we have to rely on callouts from one of the people in the turrets. Before figuring this out, we were running the cars into rock walls (and each other) all the time while just trying to get our bearings.
I have no issues with the directional steering really. It's more a matter of the driving physics and general car handling being an absolute joke. Get stuck on everything? Check. Ridiculous handling? Check. Useless turret? Check. Get stuck on everything - again? Check. In the end, we only used cars to get from point A to point B quickly, while the gunner went to sleep. Not that impressive for a game that touts "fun & exciting vehicle battles!". Halo's vehicles are 100x better than the crap cars in Borderlands.

In total, I'm fairly disappointed with the game. Got playthrough 1 down now, and I'm not sure if I'll be up for playthrough 2 as I was completely bored towards the end. The game doesn't really change as you go along, and the sense of progression is completely missing. Same-looking areas, same enemies with more hp, bigger guns to compensate for more hp = constant amount of time-to-kill.. Same fighting strategy the entire way through, enemy AI being what it is (or isn't). For me, it got old pretty fast, though some of the more hectic missions were fun. I feel I got a lot more out of L4D as that at least was more about playing well than just burning down mobs MMO-style.

YMMV I suppose. Most people seem to like the game a lot more than I do, including the people who now want me to join in for playthrough number two On thing I won't complain about is the technical aspects of the game, though. It looks and runs great even of my low/middle-end rig. Not one hitch during this weekend's play-sessions.
 
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News Comments > BioShock 2 Multiplex
15. Re: BioShock 2 Multiplex Oct 29, 2009, 20:16 peteham
 
I can't put my finger on why, but I am not looking forward to BioShock 2 It's weird because I loved the first one.

Does anyone share this awkward lack of anticipation?
Yep. Couldn't care less about this game at the moment. They seem to have embraced all the things I *didn't* like about the original.. Playing as a big daddy and having the whole game be one big escort mission with some stupid staged battles whenever you stop to harvest or something, blech.

Frankly, the original had little more going for it than the setting, the background story and the superb art and audio direction. The gameplay was supremely bland and I've seen nothing to suggest this has changed.

I'm still hoping for a surprise, though.
 
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News Comments > Torchlight and Torchlight Demo Released
88. Re: Torchlight & Demo Oct 29, 2009, 06:47 peteham
 
Loving this game so far. Given the price-tag, this game is Steal Of The Year! In addition, and I can't quite put my finger on why, but I'm actually liking it far more than Titan Quest, Immmortal Throne included. It has some of that indefinable Diablo magic that TQ completely lacked for me. I think it's part controls, part stats/itemization and of course the music. Something about TQ just never felt "right". Torchlight does; so far. That's not to say it doesn't have some issues of course, but that brings us back to the pricetag which makes it easy to overlook most of them.

Small tip for new players, since you can't change difficulties without creating a new character: Go for hard or very hard immediately. Normal seems ridiculously easy, at least up until level 7 or so, where I restarted and increased the difficulty. Decided to go for very hard after some experimentation on the first level, and currently level 14 with my bowazon (or whatever it's called in Torchlight). Haven't run into any serious brick-walls so far.
 
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News Comments > Tales of Monkey Island Chapter 4 Friday
6. Re: Tales of Monkey Island Chapter 4 Friday Oct 28, 2009, 10:15 peteham
 
All episodes released so far have been great fun. Will play this once I manage to get through the ever growing mountain of games sitting on my shelf. I love October/November.  
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News Comments > Steam Top 10
7. Re: Steam Top 10 Oct 25, 2009, 17:21 peteham
 
I have it on preorder too, though from what I've seen I doubt I'll play it much more than I did L4D. It's gonna be good for a couple of playthroughs with friends, but based on what I've seen/guessed about the skillsystem and weapon drops, I doubt it's going to be much more than that.  
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News Comments > Borderlands' Firm Street Dates
31. Re: Borderlands' Firm Street Dates Oct 24, 2009, 15:26 peteham
 
Jesus christ you guys can't wait a few measly days for the game to become avalaible like advertised? Get a fucking life already. Read a book, do a crossword puzzle, just please shut the hell up.

I am on 2K's side. The retailers broke the street date, and the DRM is doing it's job. What more is there to say really?

I'm still patiently waiting for my steam preload to unlock and it doesn't bother me that this won't happen until next week. However: How many gamers do you think know jack shit about release-dates? In any case, knowing about a release date or no, once you HAVE bought your copy, you fully expect to be able to play once you get home.. Ie: NOT wait a friggin' week before your legitimately purchased game starts working. But for the gamers who don't follow schedules/are not in the loop, this has to be doubly confusing...

True enough, it was retailers who broke the street-date but it's still 2K's responsibility to take care of their legitimate customer when shit happens. If they hadn't tried to juggle release-dates due to irrational fears of piracy, I'm sure this wouldn't have happened in the first place.

I don't get why they can't just turn the game on, either. The damage is done already so you could at least TRY to cater to your fully legitimate customers. Why should enabling activation earlier than planned even affect when pirated torrents start to appear? The game binaries are now most assuredly out there; what more is needed to crack the game? I fail to see the link at all.

This comment was edited on Oct 24, 2009, 15:27.
 
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News Comments > Gold - Dragon Age: Origins
1. Re: Gold - Dragon Age: Origins Oct 23, 2009, 14:54 peteham
 
Please be good.  
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Oct 23, 2009, 07:25 peteham
 
I don't really see the point in releasing a BluRay player for the xbox at this stage..
- It would only be an optional addon like the HDDVD drive anyway, and therefore not usable for games.
- An Xbox is just too damn noisy. Only use headphones when gaming on my 2006 box (the newer models are probably not quite as bad). That's OK as far as gaming solo goes, but not that great for watching movies with friends...
- These days, they'd have to price it fairly aggressively to compete with the PS3. Can't see myself choosing such an addon if it cost more than around $100 (in US currency terms), tops. Otherwise I could easily see myself adding an additional $200 and get a PS3 slim instead. Or just a regular standalone player..
 
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News Comments > Star Wars: The Force Unleashed PC Specs
24. Re: Star Wars: The Force Unleashed PC Specs Oct 23, 2009, 04:12 peteham
 
Played this game on 360 and was thoroughly unimpressed.

The saber combat is garbage compared to Jedi Outcast/Academy.
Yep. Played this on the Xbox a while ago when it dropped to bargain-bin prices. It could have been great but it just wasn't. The camera is annoying, the controls are fairly imprecise, the saber combat is as you say garbage, the story/storytelling is mediocre. In short, the game as a whole is less than engaging. Bargain bin fodder if you're a Star Wars fan, otherwise, you won't miss much by giving this a pass.

If the game had stayed in development for at least another year having its gameplay tweaked, then maybe it would've actually realized some of its potential, because the physics systems are quite cool. Some actual GAME on top of these would've been nice, though.

My favorite part was having to whack stormtroopers 5+ times to kill them. My saber must have been low on battery through the entire game obviously. They obviously tweaked it like this to force the use of combos, but meh.. Lore-fail. Oh and the ending; don't get me started.
 
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News Comments > Evening Consolidation
3. Re: Microsoft: 'Most People Think Xbox Oct 21, 2009, 05:41 peteham
 
I also love their "Well, an off-the-shelf harddrive isn't as rigorously tested as ours!"
Humorous remark indeed. Aside from one of the infamous IBM drives, I have never had a regular PC hard-drive fail on me and that's with several orders of magnitude more use than what my Xbox harddrive will ever have to endure.

Also, people who live in glass houses should not throw stones. As a 360 owner, I've experienced the result of their rigorous testing-regime twice. RROD..
 
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News Comments > Evening Previews
1. Re: Evening Previews Oct 20, 2009, 04:17 peteham
 
This has got to be among the most heavily- yet poorly marketed games I've ever seen. As of this moment, the only comparison I can think of in terms of JUST HOW FREAKISHLY BAD, is John Romero wanting to make me his bitch.. And that, at least, was for an FPS... The initial stream of terrible vids featuring crap music has made me mostly indifferent about the game so far, and I haven't even bothered watching the recent vids.

However, with some details of the actual game underneath finally starting to leak out, my lack of interest has done a full 180. With this preview by Eurogamer and the few others that have been released, I'm currently thinking DA:O could be my top game for 2009 and 2010. We'll see.

But two-year DLC plan, eh? Why not a proper expansion after a year instead? Sure there will be a pack that combines the various bits of DLC but I'm starting to miss the proper expansions of old. The ones that put something together in a coherent way and sometimes even improved some game systems/mechanics in the process. D2Exp comes to mind.

It's an important game, then; we got an indication how important (and how big) when publisher EA started distributing a complete PC review version to press months before its release.
Eh. Yeah...
 
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News Comments > Diablo III Mana Replacement Plans & Q&A
5. Re: Diablo III Mana Replacement Plans & Q&A Oct 19, 2009, 20:38 peteham
 
My thoughts on the question is that it appears to be a good idea but I hope they don't make it an energy 'building' system where you start with zero and slowly gain through use of a power or just over time (ala Champions Online and WoW Rogues). Those systems are boring as shit to me.
Unless I've misunderstood some previous preview, there already is such a system in place for the barbarian class. I don't remember the specifics but I seem to recall getting the impression of it being fairly similar to WoW warriors in that you had to keep killing stuff to build up your power or something to that effect.

Of course, as someone already pointed out, considering how far the game apparently is away from release, this could be ripped out and put in again a few dozen times yet..
 
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News Comments > Dragon Age: Origins Trailer
14. Re: Dragon Age: Origins Trailer Oct 13, 2009, 05:43 peteham
 
Yeah I guess it all depends on how it plays and is it fun or does it ruin immersion. There must be another way to do it that the mod community may develop
You could always impose a manual reload every time one of your party members gets knocked out. Rolleyes

Or if that isn't hardcore enough, you could omit those immersion-breaking save-games entirely and start a new game from scratch every time someone dies.
 
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578 Comments. 29 pages. Viewing page 19.
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