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Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 580 (Apprentice)
User ID 45624
 
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News Comments > Ubisoft Teasing "Big Announcement"
30. Re: Ubisoft Teasing "Big Announcement" Feb 6, 2010, 18:54 peteham
 
BG&E2 announcement/confirmation, thanks.  
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News Comments > On Importing ME2 Saves Into ME3
23. Re: On Importing ME2 Saves Into ME3 Feb 6, 2010, 18:19 peteham
 
Something tells me they are more along with ME3 than they would like us to know....hmmmmm
God I hope so. Can't wait for the next chapter! Most fun I've had with a game in ages. You may think I'm crazy for saying this, but in some ways I actually enjoyed ME2 more than Dragon Age, even.

The ONLY random death so far that seems to occur for people is that Mordin sometimes randomly dies in the final battle. I'm pretty sure that's just a bug. You can get around it by having him escort the crew members back to the ship.
His death guarding the door may be happening randomly but it also makes sense to send the doc back with the injured. Somewhat strained logic, but even so
 
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News Comments > Assassin's Creed II PC Date, Specs
38. Re: Assassin's Creed II PC Date, Specs Jan 26, 2010, 06:00 peteham
 
Jerykk wrote on Jan 26, 2010, 02:50:
My greatest complaint with AC1 wasn't the repetition, it was the utter lack of depth and challenge. It was the epitome of style over substance. People proclaim that AC2 is a much better game but it seems like that's only because it has more variety (and not necessarily depth) than the first one.
You're mostly right. The improvements of AC2 are mostly in presentation. If you hated AC1, trust me on this: AC2 will not appeal to you. There are some additional/revamped mechanics but fundamentally speaking, it's still the same game AC1 was.

And with that said, AC2 was easily one of my top10s for 2009.
 
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News Comments > AvP Demo Planned
20. Re: AvP Demo Planned Jan 11, 2010, 09:45 peteham
 
I agree, AvP 2 was quite good. The single player campaigns were fun and even had the occasional scare moments. Heck, I think at one point in the human campaign I was actually hesitant to go into an area: between the theme music playing and the look of the place I had to walk into I remember thinking "Yeh... this isn't going to end well. Is there a way around?"

That reminds me of that spot where you're hopping alongside the APC and you reach this gate blocking your progress, and you have to leave your buddies and the APC and venture into the complex to turn the power back on so the gate can be opened. I really did NOT want to enter that place. Don't remember the exact conclusion to that particular mission, but is it my imagination that by the time I got back, my pals were red smears on the pavement?

Also liked that time when I was trekking over a large open area (near the beginning) and then suddenly a car comes flying. So yeah, I rather liked AvP2 as well. Though the marine-campaign was by far the best one in my view.

That said, I think it's just fashionable to hate sequels these days. Prefering the original proves you're a connoiseur
 
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News Comments > On Funcom's Future
3. Re: On Funcom's Future Jan 6, 2010, 06:20 peteham
 
Yeah, TLJ was great. I'm a bit conflicted when it comes to Dreamfall. On one hand, it's one of my favorite games. On the other hand, the craptastic combat system, even though the grand total of fights was around 3-4, nearly killed the game. I know I've ranted about this before, but... What were they thinking? The most pathetic attempt customer-base expansion ever. Hell, the implementation was so poorly done that even the people it was obviously aimed at would've hated it.. Had they bought the game in the first place. Which they wouldn't, cf. grand total of 3-4 fights..

Sadly we won't see a sequel in our lifetimes. Funcom seems hell-bent on making buggy MMOs forever.
 
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News Comments > Dragon Age: Origins - Awakening Trailer
1. Re: Dragon Age: Origins - Awakening Trailer Jan 5, 2010, 18:01 peteham
 
Yeeeeeees Drool2 Drool2 Drool2

This comment was edited on Jan 5, 2010, 18:02.
 
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News Comments > EA Server Shutdown Plans
34. Re: EA Server Shutdown Plans Jan 4, 2010, 08:56 peteham
 
Sepharo wrote on Jan 3, 2010, 18:29:
Madden 09 x360 and PS3

Can someone explain this one for me.
Maddening, I know.

Sorry, couldn't resist Woohoo
 
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News Comments > Dragon Age: The Awakening Expansion Revealed?
23. Re: Dragon Age: The Awakening Expansion Revealed? Dec 31, 2009, 20:27 peteham
 
Bill Borre wrote on Dec 30, 2009, 21:57:
I wonder if this will be the awakening of the fifth archdemon? Does that make me an ubernerd if I actually read through all those codex entries?
Not at all. Skipping codex-entries is a sin My plot guess though, is *spoilers*
The mopping up of remaining Hurlock/genlock mentioned in the ending/roll call. Hopefully they'll add the ability to read your old savegame ME2-style. Getting some mention of "your" sacrifice/survival etc as well as running into/not running into certain NPCs is always nice.

 
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News Comments > Ships Ahoy - DiRT 2
5. Re: Ships Ahoy - DiRT 2 Dec 9, 2009, 17:10 peteham
 
What a wonderful PC port.. Not only are achievements broken (for those who care about such things), but more importantly: My gamedata has become corrupted _twice_ now... Fuck you, Codemasters.  
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News Comments > Lionheart: Kings’ Crusade Announced
1. Re: Lionheart: Kings’ Crusade Announced Dec 2, 2009, 12:38 peteham
 
Heh, for a moment there I thought someone had been crazy enough to attempt a sequel to Legacy of the Crusader. The actual premise was somewhat interesting but the bad reviews were fully deserved. Couldn't bring myself to play it for much more than a couple of hours before binning it  
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News Comments > TrackMania Forever Patch, New TMUF Campaign
2. Re: TrackMania Forever Patch, New TMUF Campaign Nov 27, 2009, 17:47 peteham
 
The extra tracks is a nice touch but the main reason for getting this is to finally have the main TM population patched up. While the previous 12+ months of unofficial patches haven't been strictly needed to play, using them was desirable to most. But Nadeo, in their infinite wisdom, insisted on only making these available through a forum-post on tm-forum.com which I'd guesstimate about 10% of the player-base ever found out about.

And yes, support for the steam version has been non-existent I hear. Not sure if it's possible to apply patches manually, but with servers starting to require up-to-date client-versions to prevent the identity vulnerability present in the older protocol, this could start to be a problem rather than an annoyance.. Not sure how that's going to work out. I haven't played it in a while now so haven't been keeping that up to date.
 
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News Comments > Thief 4 In "Good Shape"
15. Re: Thief 4 In Nov 27, 2009, 17:31 peteham
 
Wait wait.

It'll have a lean system but you can only use lean if you're in cover.
Not to mention fully automated platforming mechanics and auto-aim for everyone's convenience.

So, to recap, there's Thief: The Dark Project, Thief 2: The Metal Age, Thief 3: Deadly Shadows, and now Thief 4: Jerykk's Nightmare.

On a more serious note, I hope it turns out better than Thief 3. While it was quite decent at times (as I may have mentioned before on these boards, I enjoyed the cradle-level in particular), could've been so much more.
 
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News Comments > BioWare New IP?
28. Re: BioWare New IP? Nov 24, 2009, 05:27 peteham
 
I'm on my second playthrough, but I've put some serious evenings and weekends into the game since it launched.
Out of curiousity, what was your game completion percentage after the first time through? Thought I was being thorough, so was surprised to find mine at around 30% after 50 hours of gaming. Though I'm guessing it will jump significantly when I start completing more of the "main story".

This comment was edited on Nov 24, 2009, 08:39.
 
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News Comments > BioWare New IP?
27. Re: BioWare New IP? Nov 24, 2009, 05:08 peteham
 
Only for idiots.
Heh, clearly I am an idiot when I find it a lot easier to evaluate the value of something simple like "15% poison-resistance" at a glance, rather than "+1 to saving throws for every 3.5 Con". +1 to what? Against what? Huh? My example may not be entirely correct but it's only meant to illustrate anyway.

Based on my own (limited) experience with D&D, it's overly convoluted and when used in a computer game that isn't constrained by dice: Only of benefit to existing pen&paper players.

This comment was edited on Nov 24, 2009, 05:34.
 
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News Comments > BioWare New IP?
19. Re: BioWare New IP? Nov 23, 2009, 19:10 peteham
 
I still hope, one day, that they make another D&D game. Though I'm not fond of 4th Edition, I'd still like to play a classic CRPG based upon it.
I couldn't agree less It's a matter of preference I suppose. While my only D&D experience comes from the infinity engine games, I found several of the gameplay elements annoying. Spellslots and resting, for one. Also, the fact that everything is based on dice makes stats needlessly "hard to read" when you're not dependent on, y'know, dice, and have no experience with the pen&paper variant. I just find it ill-suited to computer-gaming in general. Also, it created tonnes of save/reload gaming for me. Walked into a scripted encounter without ruby ray ready or dispelThis or protectionFromThat ready? Too bad. Reload, rest and try again... Getting into a bossfight with the wrong load-out? Reload, redistribute, rest, try again. Not an aspect of BG (well, only BG2 to be fair) I particularly appreciated, in spite of all its praise.

That's not to say I find the system they've created in Dragon Age to be flawless but on the whole I like it a lot more than the ludicrously cheesy multi-chaining spellsequencers, contingencies and endless shield-dispelling I was subjected to in BG2. Even though, if I'm honest, it's getting to be a bit monotonous in DAO at this point as well.
 
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News Comments > BioWare New IP?
18. Re: BioWare New IP? Nov 23, 2009, 19:07 peteham
 
Their reasoning was that if too much loot dropped, then you'd buy all the good loot fairly quickly. To which the large majority of replies was "SO?!"
hehe you'd think these people were playing Diablo, and online at that. I actually enjoy the low amount of loot in the game. Less amount of game-time spent shuffling shit around the inventory screens, balancing slots and weight (shared inventory is brilliant, by the way). This was also one of the things I liked about games like The Witcher and Torment. Makes it all the more satisfying when you get new stuff occasionally.

Still on my first playthrough, probably about 60 hours in and taking my time, doing everything I can, reading every journal entry and basically having a blast. Don't know how people can already be on their third playthrough etc, but I guess consecutive runs would be a lot faster with all the reading you can skip, for one
 
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News Comments > The Witcher 2 Trailer [Updated]
21. Re: The Witcher 2 Trailer Nov 18, 2009, 18:57 peteham
 
I was like you guys. I started playing it and stopped after 1-2 hours, TWICE, before the third time (when the enhanced version came out) finally hooked me. You really have to get a few hours into the game before everything starts to flow.
Thanks, Unknown Soldier - I'll give it another try, based on that.
Just to fuel your urge some more, I fully second the above. The game doesn't really suck you in until you're a few hours into it. I basically did the exact same thing as you the first time around.

That said, my main reason for throwing it away the first time around was the horrible loading times in the original retail version. The time it took to enter/exit buildings was absurd. They improved it greatly in a patch not that long after the release, but by then the enhanced edition had already been announced so I figured I might as well wait and get better voice acting and non-dissected English translations.

Actually bought it twice now. Once at retail then the enhanced version on Steam. For great justice, convenience, and hopes of a sequel..
 
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News Comments > Assassin's Creed II Interview, Trailer, Soundtrack
2. Re: Assassin's Creed II Interview, Trailer, Soundtrack Nov 18, 2009, 18:30 peteham
 
That sounds really promising. Love the acoustic touch. The soundtrack from AC1 was OK ambience-wise but the only piece I really remember now is the chase-theme from Access the Animus. This is shaping up to be a lot more memorable.  
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News Comments > Dragon Age: Origins Patch
26. Re: Dragon Age: Origins Patch Nov 18, 2009, 04:01 peteham
 
My advice to anyone struggling, if you come to a part that seems way out of your league, save it for later and go do something else. The scaling enemy levels don't really keep pace with how much more powerful your party becomes.
For anyone who's interested, here's an explanation of how their scaling system works: http://dragonage.gulbsoft.org/doku.php/challenge_scaling

Having a rogue as a main character might be a pain in the ass
As it turns out, rogues don't work properly in the current versions. Your damage is supposed to be based on your strength AND your dex, but currently it's only based on your strength. For the adventurous, there's a hotfix out for it (http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101) but most people are probably better off waiting for an official patch. I know I intend to.

There are other interesting gameplay implications from the hotfix as well. Improvements to ranged weapons for one, which works both ways and will make the game a lot harder, it seems. There's a lengthy thread about it (with one of the lead devs participating) on the official forums.
 
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580 Comments. 29 pages. Viewing page 18.
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