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Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 567 (Apprentice)
User ID 45624
 
User comment history
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News Comments > CryENGINE 3 Trailer
13. Re: CryENGINE 3 Trailer Mar 15, 2010, 05:24 peteham
 
Seeing as how it will have to run on four year old hardware, that seems a fairly safe bet. On the other hand, Crytek would be fucking INSANE to repeat what they did with Crysis, ie, build a game that still can't be run 100% smooth with all eye-candy on even today.
Yep they would, but I think Crytek learned their lesson well the last time they tried to "push the envelope".

I still think there would've been less QQ if Crytek had named the presets more aggressively. Just change normal to "high" and high to "ULTRA" or something like that, and there you go. Most people would've been satisfied running on high, which looked just fine. That said, I find it somewhat ironic to see that people are complaining about the (assumed so far, but it seems like a safe bet) _lack_ of upgrade-incentive.
 
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News Comments > Ubisoft's DRM Failure
60. Re: Ubisoft's DRM Failure Mar 8, 2010, 15:25 peteham
 
http://twitter.com/Ubisoft/status/10184920360
"Our servers are under attack again" ..

Yeah, they're being DDoS'ed by a bunch of gamers trying to play with that 50k tihng running.

Sure sounds better than "we totally managed to underestimate launch-week capacity requirements" or "our new scheme is totally retarded, and instead of proper monitoring systems we're relying on our forum community managers to call in faults based on end-user feedback".

The 95% unaffected figure sure is worthy of a chuckle.

That said, cliffski also made some highly valid points over at rock paper shotgun on this very topic.
 
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News Comments > Wheel of Time Rolls to Obsidian
6. Re: Wheel of Time Rolls to Obsidian Feb 12, 2010, 11:41 peteham
 
There are lots of elements to draw from in the WoT series for sure. For one, the the world is large, seeing as the books only really touch on one continent. Unlike most fantasy, it also has a fairly structured magic system that could translate well to RPG mechanics. Not sure the beastiary is large enough at present to keep it interesting though. One of the few weak points of Dragon Age in my opinion was that for the whole game, at any level, you were fighting hurlocks, genlocks, and more hurlocks and genlocks. I can see the same happening with trollocs and myrddraal..

But most important of all: The game must have cleavage. And curtains. And lace. Oh wait, that's what you meant about 90% of the extraneous crap.
 
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News Comments > Wheel of Time Rolls to Obsidian
4. Re: Wheel of Time Rolls to Obsidian Feb 12, 2010, 11:25 peteham
 
It'll probably be an episodic game that will never end...ever.
At least it'll be true to the books
 
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News Comments > Crysis 2 Details
6. Re: Crysis 2 Details Feb 10, 2010, 11:52 peteham
 
buildings not destructible in current version; engine supposedly capable of it
levels more linear than in crysis; vertical gameplay to offer some freedom
That's definitely a major step back. Destructible shacks caused some interesting situations for me in Crysis, but fairly open and large levels in particular, I feel, is pretty much the essence of the franchise. The brilliant Island-hopping level from Far Cry comes to mind. I assume both had to go to fit into console memory...

This comment was edited on Feb 10, 2010, 11:53.
 
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News Comments > No PC Dead Space 2
106. Re: No PC Dead Space 2 Feb 10, 2010, 03:58 peteham
 
It is worth pointing out that the main guy behind the first one left EA to make his own company. Glen Schofield or something like that. So, the sequel is more likely to suck than not suck at this point.
Yeah. Good old Glen. Practically made the first game by himself, he did. Rolleyes

Honestly, DS2 should be hard to fuck up as long as they don't deviate from the formula. The first game barely revealed anything so there's plenty of room in the story for additional stuff.. Unlike Bioshock 2 which from what I've heard has a story so heavily shoe-horned into the universe it's simply ridiculous. While on the subject of Bioshock 2, I suddenly realized DS2's primary innovation will be the new multiplayer component nobody wanted in the first place

This comment was edited on Feb 10, 2010, 04:06.
 
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News Comments > No PC Dead Space 2
83. Re: No PC Dead Space 2 Feb 9, 2010, 10:29 peteham
 
Why should someone feel guilty that they bought the game on a sale? Nothing wrong with being thrifty
Nor should those same people act all surprised when sales-figures on consoles blow the PC out of the water and publishers take the lesson to heart..
Though as for Dead Space and similar games, I'd much rather play them in the livingroom anyway. The pacing doesn't require a mouse at all so I'd much rather be able to LEAN comfortably (see what I did there? :P)

but not everyone who might otherwise enjoy PC gaming is so tech savvy. More to the point, they shouldn't have to be
I couldn't agree more, Prez. It isn't just down to being tech-savvy either. I just can't be bothered googling tweaks and fixes for hours in order to have a nice gaming experience. If that what it takes to get something to run on my rather mainstream rig, then the publisher doesn't deserve my cash. The effort required to maintain 59 boot configurations may have been acceptable in 1995, but not anymore when you have easier alternatives.

This comment was edited on Feb 9, 2010, 10:30.
 
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News Comments > Ubisoft Teasing "Big Announcement"
30. Re: Ubisoft Teasing "Big Announcement" Feb 6, 2010, 18:54 peteham
 
BG&E2 announcement/confirmation, thanks.  
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News Comments > On Importing ME2 Saves Into ME3
23. Re: On Importing ME2 Saves Into ME3 Feb 6, 2010, 18:19 peteham
 
Something tells me they are more along with ME3 than they would like us to know....hmmmmm
God I hope so. Can't wait for the next chapter! Most fun I've had with a game in ages. You may think I'm crazy for saying this, but in some ways I actually enjoyed ME2 more than Dragon Age, even.

The ONLY random death so far that seems to occur for people is that Mordin sometimes randomly dies in the final battle. I'm pretty sure that's just a bug. You can get around it by having him escort the crew members back to the ship.
His death guarding the door may be happening randomly but it also makes sense to send the doc back with the injured. Somewhat strained logic, but even so
 
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News Comments > Assassin's Creed II PC Date, Specs
38. Re: Assassin's Creed II PC Date, Specs Jan 26, 2010, 06:00 peteham
 
Jerykk wrote on Jan 26, 2010, 02:50:
My greatest complaint with AC1 wasn't the repetition, it was the utter lack of depth and challenge. It was the epitome of style over substance. People proclaim that AC2 is a much better game but it seems like that's only because it has more variety (and not necessarily depth) than the first one.
You're mostly right. The improvements of AC2 are mostly in presentation. If you hated AC1, trust me on this: AC2 will not appeal to you. There are some additional/revamped mechanics but fundamentally speaking, it's still the same game AC1 was.

And with that said, AC2 was easily one of my top10s for 2009.
 
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News Comments > AvP Demo Planned
20. Re: AvP Demo Planned Jan 11, 2010, 09:45 peteham
 
I agree, AvP 2 was quite good. The single player campaigns were fun and even had the occasional scare moments. Heck, I think at one point in the human campaign I was actually hesitant to go into an area: between the theme music playing and the look of the place I had to walk into I remember thinking "Yeh... this isn't going to end well. Is there a way around?"

That reminds me of that spot where you're hopping alongside the APC and you reach this gate blocking your progress, and you have to leave your buddies and the APC and venture into the complex to turn the power back on so the gate can be opened. I really did NOT want to enter that place. Don't remember the exact conclusion to that particular mission, but is it my imagination that by the time I got back, my pals were red smears on the pavement?

Also liked that time when I was trekking over a large open area (near the beginning) and then suddenly a car comes flying. So yeah, I rather liked AvP2 as well. Though the marine-campaign was by far the best one in my view.

That said, I think it's just fashionable to hate sequels these days. Prefering the original proves you're a connoiseur
 
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News Comments > On Funcom's Future
3. Re: On Funcom's Future Jan 6, 2010, 06:20 peteham
 
Yeah, TLJ was great. I'm a bit conflicted when it comes to Dreamfall. On one hand, it's one of my favorite games. On the other hand, the craptastic combat system, even though the grand total of fights was around 3-4, nearly killed the game. I know I've ranted about this before, but... What were they thinking? The most pathetic attempt customer-base expansion ever. Hell, the implementation was so poorly done that even the people it was obviously aimed at would've hated it.. Had they bought the game in the first place. Which they wouldn't, cf. grand total of 3-4 fights..

Sadly we won't see a sequel in our lifetimes. Funcom seems hell-bent on making buggy MMOs forever.
 
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News Comments > Dragon Age: Origins - Awakening Trailer
1. Re: Dragon Age: Origins - Awakening Trailer Jan 5, 2010, 18:01 peteham
 
Yeeeeeees Drool2 Drool2 Drool2

This comment was edited on Jan 5, 2010, 18:02.
 
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News Comments > EA Server Shutdown Plans
34. Re: EA Server Shutdown Plans Jan 4, 2010, 08:56 peteham
 
Sepharo wrote on Jan 3, 2010, 18:29:
Madden 09 x360 and PS3

Can someone explain this one for me.
Maddening, I know.

Sorry, couldn't resist Woohoo
 
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News Comments > Dragon Age: The Awakening Expansion Revealed?
23. Re: Dragon Age: The Awakening Expansion Revealed? Dec 31, 2009, 20:27 peteham
 
Bill Borre wrote on Dec 30, 2009, 21:57:
I wonder if this will be the awakening of the fifth archdemon? Does that make me an ubernerd if I actually read through all those codex entries?
Not at all. Skipping codex-entries is a sin My plot guess though, is *spoilers*
The mopping up of remaining Hurlock/genlock mentioned in the ending/roll call. Hopefully they'll add the ability to read your old savegame ME2-style. Getting some mention of "your" sacrifice/survival etc as well as running into/not running into certain NPCs is always nice.

 
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News Comments > Ships Ahoy - DiRT 2
5. Re: Ships Ahoy - DiRT 2 Dec 9, 2009, 17:10 peteham
 
What a wonderful PC port.. Not only are achievements broken (for those who care about such things), but more importantly: My gamedata has become corrupted _twice_ now... Fuck you, Codemasters.  
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News Comments > Lionheart: Kings’ Crusade Announced
1. Re: Lionheart: Kings’ Crusade Announced Dec 2, 2009, 12:38 peteham
 
Heh, for a moment there I thought someone had been crazy enough to attempt a sequel to Legacy of the Crusader. The actual premise was somewhat interesting but the bad reviews were fully deserved. Couldn't bring myself to play it for much more than a couple of hours before binning it  
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News Comments > TrackMania Forever Patch, New TMUF Campaign
2. Re: TrackMania Forever Patch, New TMUF Campaign Nov 27, 2009, 17:47 peteham
 
The extra tracks is a nice touch but the main reason for getting this is to finally have the main TM population patched up. While the previous 12+ months of unofficial patches haven't been strictly needed to play, using them was desirable to most. But Nadeo, in their infinite wisdom, insisted on only making these available through a forum-post on tm-forum.com which I'd guesstimate about 10% of the player-base ever found out about.

And yes, support for the steam version has been non-existent I hear. Not sure if it's possible to apply patches manually, but with servers starting to require up-to-date client-versions to prevent the identity vulnerability present in the older protocol, this could start to be a problem rather than an annoyance.. Not sure how that's going to work out. I haven't played it in a while now so haven't been keeping that up to date.
 
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News Comments > Thief 4 In "Good Shape"
15. Re: Thief 4 In Nov 27, 2009, 17:31 peteham
 
Wait wait.

It'll have a lean system but you can only use lean if you're in cover.
Not to mention fully automated platforming mechanics and auto-aim for everyone's convenience.

So, to recap, there's Thief: The Dark Project, Thief 2: The Metal Age, Thief 3: Deadly Shadows, and now Thief 4: Jerykk's Nightmare.

On a more serious note, I hope it turns out better than Thief 3. While it was quite decent at times (as I may have mentioned before on these boards, I enjoyed the cradle-level in particular), could've been so much more.
 
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567 Comments. 29 pages. Viewing page 17.
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