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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 567 (Apprentice)
User ID 45624
 
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News Comments > Cancelled Halo MMOG Details
7. Re: Cancelled Halo MMOG Details Apr 13, 2010, 03:41 peteham
 
90 million dollars for a MMOG about an FPS with little to no story. No wonder nobody in the gaming industry seems to be able to make money.
Eh, no. Say what you want about the actual gameplay of the Halo-series, but after four games (well, five if you count the RTS I suppose; can't comment on that though) and X amount of novels (if you count those), the lore is actually fairly rich. Sure, it's the usual space-opera theme of "mankind on the brink of destruction" with cliches like "ancient race gone thousands of years ago" blah blah. Then again, show me any fantasy or sci-fi completely devoid of cliches, and I'll give you a million dollars. (it's gonna have to be monopoly money though, as I can't afford it otherwise..)

As far as the Halo universe/lore goes, I have no problems seeing it host a Mass Effect-like game. Of course, Halo being an FPS, the actual narrative isn't anywhere near ME, but I'd put it fully on par with HL2 in terms of story. Which is to say it could make a wonderful B-movie or blockbuster if they threw a large enough budget at it

On the subject of the MMO cancellation, I've gotta say I'm happy. Seems like the usual publisher cluelessness, thinking something like "Oh, Blizzard is printing money with WoW. Let's throw something half-assed together and get a piece of the action!"
 
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News Comments > Op Ed
19. Re: Kick In The Groin Apr 11, 2010, 07:13 peteham
 
Still, if a service like this let me run Civ 4 on an iPad or similar device I'd be pretty happy.
That would be pretty sweet indeed, but since the entire premise of OnLive is dedicated (and proprietary) compression hardware, I don't see this happening for quite some years..

But OnLive has a lot going for it assuming it works well, and publishers may very well flock to it because of how it completely eliminates the possibility of piracy. But like you said, I think they may be a bit early. At any rate, it's going to be a while before we see this in Europe etc.

This comment was edited on Apr 11, 2010, 07:18.
 
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News Comments > Op Ed
7. Re: Op Ed Apr 10, 2010, 18:27 peteham
 
I don't really see how Steam and OnLive are comparable services. Steam is pretty much pure content delivery, while OnLive is about being able to rent a simple box that you just hook up to the TV and then being able to ignore all things hardware for the next decade or so..

If it works as well as advertised (which I doubt), it certainly has a large set of potentially appealing features. On the other hand, some of the obstacles seem insurmountable to me:

- Pricing. Their model is looking too expensive. Don't remember the exact suggested figures nor can I be bothered to look them up, but a subscription fee in addition to rental fees per game will probably kill most people's interest right off the bat..
- Datacenter density and availability.
- Response times.
- Image quality.
- Who are they gonna sell to? I don't imagine current PC Gamers are about to replace their PC-setups with an OnLive boxes and gamepads any time soon. The service will likely never provide console games either; I doubt Sony or MS will want to undermine their own console sales even if the hardware itself is not where the money is made..

The point I'm trying to make is that if OnLive ends up being a big flop, it will have very little to do with Steam.
 
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News Comments > Mass Effect 2 DLC
11. Re: Mass Effect 2 DLC Apr 7, 2010, 10:21 peteham
 
Isn't this what the typical expansion does, add on after the main campaign? Dragon Age Awakening, for example. That doesn't mean PoP was unfinished any more than Dragon Age was, really, and I hear that epilogue was pointless.
I find it perfectly reasonable and even expected that expansions continue the main campaign. In my view, the only real difference between a solid expansion and a "real" sequel, is the reuse of the existing engine/toolset with only minor changes, allowing for a much much short time to market, but still giving a massively larger possible scope than tiny bits and pieces of DLC.

As far as PoP goes, episodic DLC is probably what UBI had in mind with PoP from the start. The game ended on a major cliff-hanger. The DLC continued right where it left off and ended on a slightly smaller cliffhanger, which probably would've been followed by yet more episodes if the game had sold better. Of course these episodes, when put together, would've formed a cohesive unit that could be released as a stand-alone expansion but if that was the plan then I would rather see it released as an expansion in the first place. Most DLC could not really be put together in this fashion though, being compact and completely disconnected units by definition.
 
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News Comments > Mass Effect 2 DLC
9. Re: Mass Effect 2 DLC Apr 7, 2010, 05:24 peteham
 
Personally I'd rather pay 2-3-4 times the amount and get a few solid hours out of some really well made content, than just a dab here and there.
Yeah. Here's to DA:Awakening signaling a return to proper expansions. On that note, I haven't had time to play it so I don't know if it's actually good or not yet..

I just don't think I'll ever see a point in these packs. It's not so much about price as the fact that I'm generally done with the game by the time they drop, and I'm not going to pick it up again just to play some "random" 1 hour-long side-mission. It would probably be nice to have for my eventual pre ME3 replay, but it's not essential enough for me to throw down $7 even if that's a tiny amount. for a 40 hour long game, what's another character/mission? So that leaves GOTY-editions I suppose, but in most cases I'm not going to be inclined to buy the game twice.

The only thing that would make me interested in small DLC packs like this is basically if something was added to the main story arch, but that is an Unholy Path(tm) best left alone. Case in point: The Prince of Persia epilogue, which picked up right after the end of the main-game cliffhanger. Granted, I did enjoy the extra hour or two but I'm not thrilled about having to throw down a few extra bucks in order to see the full story..
Fortunately it hasn't been repeated by other studios as far as I know(?).
 
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News Comments > BioWare Bazaar Follow-up
2. Re: BioWare Bazaar Follow-up Mar 30, 2010, 20:42 peteham
 
I'm mainly miffed at their frivolous use of countdowns so this doesn't help me in the least.

Announce KOTOR3 or I will keep nerdraging on forums everywhere and put a banner in my sig like the doodz on the bioware social forums! You have been warned, Bioware! Bomb
 
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News Comments > BioWare Bazaar
10. Re: BioWare Bazaar Mar 30, 2010, 15:44 peteham
 
Hahah what a joke. Way to raise everyone's expectations with the countdown and then drop something this lame. Throw in the restrictions and it's not even relevant for most of us. Not that I really care about that particular detail, as I have zero interest in their novelty items anyway.. But a countdown? Really? Here's a free Protip: Countdowns are reserved for KOTOR3 announcements or similar.

Granted, I was fully aware it was going to be something a little more lame than that, but I doubt anyone but the most cynical among us anticipated something this bad.. Quite impressive. Hats off to the incompetent ladies and gentlemen at the Bioware marketing dept.

This comment was edited on Mar 30, 2010, 15:49.
 
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News Comments > Heroes of Newerth Open Beta This Week
9. Re: Heroes of Newerth Open Beta This Week Mar 29, 2010, 08:01 peteham
 
I'm not sure what it is, but whenever my friends are playing it, they become super unpleasant, more so than any other game.
Hahaha that sounds awfully familiar. One of my friends turned into such a grinch, and got on my nerves to such an extent during a period of DotA in college, that I basically haven't included him in any of my multiplayer-sessions ever since.. He's a nice guy normally, albeit a bit over-competitive, and man does DotA bring out that trait.... He'd start with the blame-game (or course it was always someone else's fault that his masterful plan failed), and then the silent-treatment on ventrilo to the ridiculous point of refusing to answer even when spoken directly to. But of course neither leaving the game or vent, oh no. Had to stick around to sour the mood and not get penalty points for leaving obviously.

Aaah I'm getting worked up just by reminiscing
 
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News Comments > Heroes of Newerth Open Beta This Week
5. Re: Heroes of Newerth Open Beta This Week Mar 29, 2010, 06:17 peteham
 
The fact that you LOSE gold when you die
While I haven't played LoL and as such can't really comment on it, I keep seeing this particular argument brought up in LoL vs HoN discussions and it always surprises me. I've always found gold-loss to a tremendous tension-builder just like it is/was in DotA. It really dictates your strategy. Should you get a cheaper beginner item or risk going for one of the more high-end ones? It also heavily forces your playing style at various points in the game when you're approaching one of the higher price-points.

Wouldn't want to be without this part of the game, personally. Of course it sucks when you get into that occasional game where you go on an endless dieing-streak and get hopelessly far behind both on levels and items for the remainder of the game, but I don't think the game would be the same without it, really.

That said, I probably should give LoL a try.
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Mar 26, 2010, 11:23 peteham
 
Nice! Having played way too much TMNF the past year, though not for quite a while now, I will definitely reinstall and drop by.

A nice thing about the TMNF choice, is that ping is basically a non-issue. The worst that's gonna happen is that other cars will warp and flicker, but since there are no collisions you can just turn off other cars if it gets too bad. Being European, I would not have been able to play an FPS with you guys over in the US, and still have fun..
 
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News Comments > Star Trek Online Season 1 Common Ground Launches
2. Re: Star Trek Online Season 1 Common Ground Launches Mar 26, 2010, 05:36 peteham
 
Does the game have a holodeck? Only when I can dress up as Dixon Hill and solve murder mysteries with disabled safety-protocols will I buy this game!

I could settle for being able to reenact Beowulf while wearing a fake bearskin and plastic horned viking helmet, as well.

Ah the holodeck. Most creative way of doing completely random filler-episodes for a TV-show ever.
 
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News Comments > Free Game for Silent Hunter V Owners
8. Re: Free Game for Silent Hunter V Owners Mar 25, 2010, 18:56 peteham
 
So is this method of compensating players with free games more cost effective/profitable than having a single player game not require internet access?
For sure it is, see quote from Sepharo:
Yeah there is tons overlap in SH5 fans and Shaun White/Prince of Persia fans.
With virtually zero overlap, you can probably count the lost sales on one hand and besides, both titles are well into the bargain bin $10-20 range by now anyway. This isn't really costing them anything.
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Mar 24, 2010, 05:47 peteham
 
This is why I still only have the 20GB my Xbox came with... and why I don't buy anything else from Live anymore (cause it's full). MS is losing more money than they make by overpricing the hard drives
Yeah, same here. My 14Gb is getting ridiculously cramped.

I've considered getting a compatible 250Gb WD drive and using HDDHackr. The procedure seems pretty straightforward but there's also a potential shitload of fidgeting required in some cases. There's also no guarantee that MS won't block it in a future FW-update (though it seems unlikely), so I'm not sure I can be bothered.

$129 is almost half an Elite, and since I've been thinking of "upgrading" at some point anyway, I think I'll just wait a few more months and get one, or a Slim since the rumors are likely true. It's probably gonna be something like $299 vs $129 and for that I'll get:
- Brand new Xbox which isn't likely to break down [again] any time now
- Non-expired warranty.
- Old Xbox to give away (assuming it's still alive).
- 120G or 250G harddrive (depending on price.. 120G should suffice really)
- Brand new gamepad
- HDMI, at last!
- Hopefully slightly less noise, heat and power-consumption.
- And last but not least, less feel of having just been skinned alive.

So yeah. The path is clear.
 
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News Comments > Op Ed
2. Re: Op Ed Mar 22, 2010, 18:56 peteham
 
Most gamers have no idea that there's any difference between a publisher and a developer, and why it matters.
Activision is actually the publisher for both Treyarch and Infinity Ward's CoD. I see your point though. Heck, most gamers only follow the name of the game/series itself and are more or less completely oblivious to the developer/publisher and just go by pretty box-art and known franchise-names.
 
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News Comments > Op Ed
11. Re: Op Ed Mar 22, 2010, 11:20 peteham
 
I'm clearly (and thankfully) out of the loop here. What game did Edge review poorly?
Probably Final Fantasy.
 
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News Comments > No PC Splinter Cell Conviction Demo
54. Re: No PC Splinter Cell Conviction Demo Mar 18, 2010, 17:07 peteham
 
I am right when I say pirating on the x360 is easy because it is. I am not going to post any of the 1000s of links on how easy it is to do, because that is against Blues policy. There is no bullying, you are a moron. It is easy. Plain and simple. If you find it hard, you are simple minded, do not put that on other people.
Everything is relative. Modding your console may seem easy to you, or that 9 year old nephew. The same could be said about assembling your own computer from parts. It's easy when you know how, and it's not a daunting prospect if you're prepared to lose upwards of $300 and void your warranty.

Honestly, how many people do you think are prepared to deal with that? Compared to PC-based piracy, this is in a completely different league of "hard".
 
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News Comments > No PC Splinter Cell Conviction Demo
33. Re: No PC Splinter Cell Conviction Demo Mar 18, 2010, 09:02 peteham
 
about the only thing you said that is true is chips cost money
Feel free to point me to any and all false statements I made...

Sure I know people who can solder. Besides that, to support your side of the argument, soldering isn't exactly rocket-science. Beyond that, there are even some corner-shops that will sell you pre-modded consoles for a small premium.

That doesn't change the fact that the mere need to make ANY physical modification would make most people run in the opposite direction, keeping this well out of the mainstream segment. Even with a proficient friend to do it for you, you can still end up with a bricked console. You will also always void your warranty as well severely hampering your ability to play online. The people I know with modded Xboxes have two, for that very reason.

Secondly, console disk are much, much, much, much easier to get and cheaper. You can rent them, unlike PCs.
I haven't seen game rentals in Europe since the NES-era. Regardless, it is much, much, much, much easier to just go online and get your already cracked PC game of choice on any public tracker out there. BitTorrent has made the whole Warez-thing so mainstream it's ridiculous. Just 10 years back you usually had to know someone to get proper FTP site access, or work your ass off to get "inside", or settle for shoddy alternatives like eMule and Direct Connect. Today, even your grandma could go on Piratebay and have a week-old game downloaded and good to go in hours.

In fact, I bet you a giant quadruple chocolate cookie you and every one on this board know at least 10 people who can obtain a cracked PC-game for you, and would do so for free, in no time at all.

Edit: Cracked PC-game.. I doubt cracked PCs are in high demand

This comment was edited on Mar 18, 2010, 09:30.
 
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News Comments > No PC Splinter Cell Conviction Demo
30. Re: No PC Splinter Cell Conviction Demo Mar 18, 2010, 08:08 peteham
 
That would be his ass.
Be that as it may, it's a fact that 100% of all PCs out there have the ability to run pirated games with no risk of bricking, and very little skill needed to get up and running.

For consoles, the technical level of entry is so much higher you can't even compare the two... A modchip is usually a requirement, which costs money (typically 1-2 games worth) and involves soldering. Not for the faint of heart who cringe at the thought of reinstalling Windows. In many cases you'll get away with a softmod. However, this still involves a screwdriver. You'll have to physically remove the DVD-ROM from your console (which unlike your PC tower is not build to be conveniently dismantled), put it in your PC, do the required steps and then put it back in the console..

Console modding is also quite revision specific. Ie. you may not be able to use softmod X unless you have an Xbox with a Hitachi DVD-ROM drive revision XYZ manufactured before XXXX.
You run a fair risk of bricking your hardware, or at the very least inflicting some cosmetic damage while dismantling the outer casing. At the very least you will void your warranty forever. Not desirable for Xboxes in particular, as you will probably need that warranty at least once during the product's lifetime..

No giant leap of logic is required to realize that this obviously has a huge effect on piracy statistics.
 
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News Comments > NVIDIA's 3D Push
19. Re: NVIDIA's 3D Push Mar 15, 2010, 17:30 peteham
 
That is quite impressive and cheap to implement.
As an added point of interest, Johnny Chung Lee now works for Microsoft on Project Natal.
 
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News Comments > CryENGINE 3 Trailer
15. Re: CryENGINE 3 Trailer Mar 15, 2010, 08:34 peteham
 
crysis honestly was a generic piece of shit
While it may not have been the greatest FPS ever made, and the second half vs. the aliens generally wasn't all that great, the game certainly wasn't a generic piece of shit by any definition. I've said it before and I'll repeat it ad nauseum, but Crysis had some epic sequences. In particular that awesome wide open valley full of tanks. Biggest FPS wow moment I've had since Half-Life 1.

It's stuff like that I'm worried is gonna have to go due to console memory constraints this time around.
 
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567 Comments. 29 pages. Viewing page 16.
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