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Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 580 (Apprentice)
User ID 45624
 
User comment history
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News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam
57. Re: Humble Indie Bundle #2 Sells $1M, Now on Steam Dec 21, 2010, 06:02 peteham
 
Prez wrote on Dec 21, 2010, 01:14:
Anyway, for those who are upset with low donations for this bundle, what do you think the minimum reasonable amount for it would be? Just curious...
I'd say around the $10 mark, since there's a charity component. I don't really have a problem with people paying down to about $5 though I think it's rapidly approaching cheapskate-territory, as this is no regular sale. Any lower than this, though, and my mind boggles at the fact people even bother punching in payment credentials for such paltry amounts.

I personally put in 35 USD with 70% or so going to charity, since I already own the only two games I have any up-front interest in. I may try a couple of the others at some point, if time should ever permit

This comment was edited on Dec 21, 2010, 06:15.
 
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News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam
2. Re: Humble Indie Bundle #2 Sells 1M, Now on Steam Dec 20, 2010, 13:28 peteham
 
Ugh, looking at the average, people must be paying douchetacular amounts, like $0.01... Seeing a median value would be interesting, though probably depressing as well.  
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News Comments > EA on Mirror's Edge
11. Re: EA on Mirror's Edge Nov 30, 2010, 11:20 peteham
 
I didn't get much enjoyment from this game at all. I liked the demo level, but the majority of the game had terrible pacing/flow. The main "challenge" for an initial playthrough comes exclusively from trying to figure out where the hell you're going, WHILE being shot by a million monkeys. This of course devolves into pure try&die. Every time I completed a level it was more "thank God I never have to play through that bit again" rather than any satisfaction/sense of accomplishment.

As for the game being about avoiding combat - quite a paradox, then, that the easiest way to get through everything was to snatch a gun and kill every living creature in sight, in delightful FPS combat so tactile it may as well have been lifted straight from Gamebryo.

I hear the time-trials is where the game shines, and I don't doubt it, but it's not really my thing.

This comment was edited on Nov 30, 2010, 11:25.
 
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News Comments > Minecraft Interview
18. Re: Minecraft Interview Nov 26, 2010, 07:08 peteham
 
Ventura wrote on Nov 26, 2010, 06:29:
Why do people always do that, I mean, go straight to the opposite end of the scale? I'm not expecting him to get all "completely bogged down in testing", but fuck, he could have fired it up once. Maybe if he had, then he'd have known that he'd broken the game.

I bought it back before the Halloween update, and I think it was almost in better shape back then. Armour worked, tree leaves decayed, items dropped on the floor when you died, and the player made "hurt" sounds when they felt pain.

I know that beta comes after alpha, but I'd like to know; what comes before it? Because that's where we're headed.

I don't disagree that he, as you put it, could've fired the game up once before releasing etc. Not knowing the specifics of this particular blunder, as I seem to have dodged it by playing the game rather irregularly, I can't really comment on the specifics of whether he should- or shouldn't have caught it. But being a developer myself (not games, though) I know all too well how easy it can be to make one tiny change that shouldn't affect anything, and indeed doesn't affect anything on your devsystem, but makes things blow up for everyone else.

Then there's also the old saying about omelets and eggs. At this stage he's probably still spending a fairly large percentage of his time doing huge internal changes that are basically invisible to players except when they end up breaking stuff; but are necessary moving forward.

All things aside, alpha or retail, he IS selling it so that does put some extra obligation on him as opposed to a regular alpha I suppose.

Edit: stupid touchpad caused an entire sentence of my reply to end up in the quoted block

This comment was edited on Nov 26, 2010, 07:14.
 
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News Comments > Minecraft Interview
15. Re: Minecraft Interview Nov 26, 2010, 05:46 peteham
 
|oR|jonvall wrote on Nov 25, 2010, 20:03:
I don't get it! I played the free version, both single and multiplayer, but the point escapes me! I understand that you can build things but is that all there is? I heard something about running from skeletons...no clue.

I played on a mp server and it seemed as if there was crap built everywhere....I just don't get it. What the hell am I missing here?
Free doesn't have all the features alpha does, though I'll have to admit I'm rather fuzzy on the details since I went straight for alpha anyway. There's some stuff about it on http://en.wikipedia.org/wiki/Minecraft#Classic .. That said, the alpha also has major gaps in its current feature set. Some stuff only works in singleplayer (like mining cart networks etc), multiplayer damage wasn't implemented until as recently as last week, and so on. The creator has said in interviews that he plans to add some form of objective to the game at some point, but as of now, all there is to do is to be creative and build funky stuff.. I'm frankly amazed at the amount of hours I've put into it though. Building stuff is fun
 
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News Comments > Minecraft Interview
14. Re: Minecraft Interview Nov 26, 2010, 05:19 peteham
 
Ventura wrote on Nov 25, 2010, 21:17:
I bought it, and it was great, but he's not the best developer. None of his patches seem to ever be tested, and it doesn't help that there's a huge group of "it's an alpha, what do you expect?" fanboys on the official forums.

I mean christ, his last patch, released just the other day, actually broke the game. These days it's selling over 4000 copies every 24 hours, one wonders how much money it has to make before he'll actually take it seriously.
Well, I'm sorry to join in on the fanboi chorus, but that's what alpha means. Alpha, as in even less project-maturity than beta. If the author had to carefully regression test every version when implementing new stuff, he would NEVER be able to make any progress because he'd be completely bogged down in testing.

I'm not saying it isn't annoying when the occasional build is effectively broken, but this is what every single one of us early adopters signed up for when we bought it early.
 
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News Comments > On Sale
36. Re: On Sale Nov 25, 2010, 09:26 peteham
 
Mark wrote on Nov 25, 2010, 00:23:
Creston wrote on Nov 24, 2010, 22:43:
I personally have 38 such games. Sigh. :|
38 dude, kidding right? Geez, send them my way if you ain't playing them! ;)
Between the complete Eidos and THQ packs and some other random purchases, I think I have even more than that.

Doubt I'll ever get around to playing Flora's Fruit-Farm
 
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News Comments > Lara Croft and the Guardian of Light Co-op Patch
6. Re: Lara Croft and the Guardian of Light Co-op Patch Nov 24, 2010, 11:48 peteham
 
PS3 online co-op wasn't available until earlier this week either; one month earlier for Xbox. Local co-op was available at release for all versions, though.

Anyways, been holding off on getting this for a while now, and I'm really looking forward to playing it with friends. This far into the year, though, I'm going to wait and see if there's a steam xmas sale for it, first.. Doubt it's going to be anything substantial (if anything at all) but I have plenty of backlog anyway.

This comment was edited on Nov 24, 2010, 11:55.
 
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News Comments > Steam Bestsellers
15. Re: Steam Bestsellers Nov 22, 2010, 08:33 peteham
 
Bhruic wrote on Nov 21, 2010, 14:39:
The fact that Witcher 2 is on there at all is disappointing. First because the game isn't even scheduled to be out for at least 5 months (with inevitable delays). Second, because why buy it on Steam when you can get it on GoG DRM free, with a free "extra" game to go with it?
An added benefit of the GoG deal for us repressed euro types, is that we get to pay 44.99 USD instead of EUR 44.99, which has become Steam's norm for currency conversion.... Bat The only thing I've bought on Steam since they got their shiny regional pricing up and running a year or two back, has been package deals and indies. Though that's more a matter of principle than a genuine financial concern, I'll confess, so I suspect Slashman has it right..
 
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News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Nov 4, 2010, 05:57 peteham
 
Longswd wrote on Nov 4, 2010, 03:42:
As if I needed any more reasons to avoid the theater.
My thoughts exactly. The tickets are already ridiculously overpriced, especially when you include the cost of snacks bought on-site. Then there's the time involved getting there and back, dealing with noisy people, listening to that annoying lady with the manic laugh, cramped/uncomfy chairs, having to watch 15+ minutes of commercials before the movie even begins.. The list goes on and on. It doesn't take many more rocks to break this camel's back, and heavy scrutiny at the entrance + being filmed for marketing purposes would be it

The only thing the cinema experience still has going for it at this point, is that's it's this sort of universal friend-activity...
 
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News Comments > Dragon Age Facebook Game
9. Re: Dragon Age Facebook Game Nov 3, 2010, 12:22 peteham
 
peteham and Morrigan are no longer in a relationship.  
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News Comments > Square Enix Banking on Deus Ex
1. Re: Square Enix Banking on Deus Ex Oct 22, 2010, 12:48 peteham
 
Coming Soon: Deus Ex XVII, as well as a the porn industry's take: Deus XXX  
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News Comments > Quote of the Day
20. Re: Quote of the Day Oct 22, 2010, 06:27 peteham
 
The Half Elf wrote on Oct 21, 2010, 23:59:
Beamer I whore-heartily agree with you.
Trying to decide if this was a joke/reference that went straight past me, or the funniest typo I've seen in a while
 
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News Comments > World of Warcraft: Cataclysm Intro
6. Re: World of Warcraft: Cataclysm Intro Oct 18, 2010, 11:59 peteham
 
Blizzard's cinematics guys sure know their stuff. Holy crap.  
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News Comments > Star Wars: The Old Republic Update
1. Re: Star Wars: The Old Republic Update Oct 16, 2010, 07:09 peteham
 
Aaah, if this had only been a single-player game. Love these holo-entries.

This comment was edited on Oct 16, 2010, 08:24.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Oct 13, 2010, 16:58 peteham
 
This reminds me of that old urban legend of people eating an average of four spiders in their sleep during their lifetime. Since many of us, yours truly included, live in cold places more or less devoid of spiders, is it safe to assume that Blue & his neighbours will be racking up eight kills at least?  
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Oct 11, 2010, 11:23 peteham
 
Good to see that poxy leech Tim Langdell getting what he deserves. Probably shouldn't have gone after that big tasty EA-fish with its army of lawyers, eh?  
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News Comments > On Microsoft Games Studio's PC Recommitment
46. Re: On Microsoft Games Studio's PC Recommitment Sep 24, 2010, 17:49 peteham
 
Umbragen wrote on Sep 24, 2010, 17:34:
I remember their past PC gaming efforts: like that "too advanced for anything but Vista" Masterpiece - Alan Wake. Call me skeptical.
If we're delving into bogus Vista-exclusives, Halo 2 is an even better example. A 2004 XBOX game released on PC in 2007, in a world full of HL2 and Farcry, just so happened to *NEED* Vista's superior features! That is until a fan, with no access to the source-code, released a binary patch allowing XP play within a month or two. Oops. Redface
 
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News Comments > On Microsoft Games Studio's PC Recommitment
15. Re: On Microsoft Games Studio's PC Recommitment Sep 24, 2010, 11:22 peteham
 
Freelancer 2 and everything is forgiven! Hug
(assuming it's actually good)

And well. Not *everything*
 
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News Comments > Assassin's Creed: Brotherhood Interview
2. Re: Assassin's Creed: Brotherhood Interview Sep 24, 2010, 06:06 peteham
 
and reminds me of how much I loved the time period where the game took place.
Not to mention Jesper Kyd's amazing soundtrack (that goes for AC1 as well), which along with the art-direction creates fantastic atmosphere for the game. After the AC2-ending, though, I'll just pretend like the "main" story arch doesn't exist anymore. Up next: Time-travel.

Also, seems as if they've revamped the combat system somewhat, to something that based on the description sounds a bit like Arkham Asylum.. Will be interesting to see how that turns out.

And the multiplayer. Since it's rant-about-multiplayer-week for me, let me take this opportunity to complain about yet another game with pointless multiplayer support. What I've seen in trailers so far could be fun for an hour or two max, but in the end, it's never going to replace BF, TF2, CoD, Quake, Halo or whatever as everyone's goto-game for MP, and a few months after release, finding a game will be practically impossible I'll personally throw this in with Dark Messiah in terms of mainstream- and long-lasting appeal, as well as competitive potential...

This comment was edited on Sep 24, 2010, 06:25.
 
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580 Comments. 29 pages. Viewing page 12.
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