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User information for pete

Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 573 (Apprentice)
User ID 45624
 
User comment history
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News Comments > Lara Croft and the Guardian of Light Co-op Patch
6. Re: Lara Croft and the Guardian of Light Co-op Patch Nov 24, 2010, 11:48 peteham
 
PS3 online co-op wasn't available until earlier this week either; one month earlier for Xbox. Local co-op was available at release for all versions, though.

Anyways, been holding off on getting this for a while now, and I'm really looking forward to playing it with friends. This far into the year, though, I'm going to wait and see if there's a steam xmas sale for it, first.. Doubt it's going to be anything substantial (if anything at all) but I have plenty of backlog anyway.

This comment was edited on Nov 24, 2010, 11:55.
 
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News Comments > Steam Bestsellers
15. Re: Steam Bestsellers Nov 22, 2010, 08:33 peteham
 
Bhruic wrote on Nov 21, 2010, 14:39:
The fact that Witcher 2 is on there at all is disappointing. First because the game isn't even scheduled to be out for at least 5 months (with inevitable delays). Second, because why buy it on Steam when you can get it on GoG DRM free, with a free "extra" game to go with it?
An added benefit of the GoG deal for us repressed euro types, is that we get to pay 44.99 USD instead of EUR 44.99, which has become Steam's norm for currency conversion.... Bat The only thing I've bought on Steam since they got their shiny regional pricing up and running a year or two back, has been package deals and indies. Though that's more a matter of principle than a genuine financial concern, I'll confess, so I suspect Slashman has it right..
 
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News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Nov 4, 2010, 05:57 peteham
 
Longswd wrote on Nov 4, 2010, 03:42:
As if I needed any more reasons to avoid the theater.
My thoughts exactly. The tickets are already ridiculously overpriced, especially when you include the cost of snacks bought on-site. Then there's the time involved getting there and back, dealing with noisy people, listening to that annoying lady with the manic laugh, cramped/uncomfy chairs, having to watch 15+ minutes of commercials before the movie even begins.. The list goes on and on. It doesn't take many more rocks to break this camel's back, and heavy scrutiny at the entrance + being filmed for marketing purposes would be it

The only thing the cinema experience still has going for it at this point, is that's it's this sort of universal friend-activity...
 
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News Comments > Dragon Age Facebook Game
9. Re: Dragon Age Facebook Game Nov 3, 2010, 12:22 peteham
 
peteham and Morrigan are no longer in a relationship.  
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News Comments > Square Enix Banking on Deus Ex
1. Re: Square Enix Banking on Deus Ex Oct 22, 2010, 12:48 peteham
 
Coming Soon: Deus Ex XVII, as well as a the porn industry's take: Deus XXX  
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News Comments > Quote of the Day
20. Re: Quote of the Day Oct 22, 2010, 06:27 peteham
 
The Half Elf wrote on Oct 21, 2010, 23:59:
Beamer I whore-heartily agree with you.
Trying to decide if this was a joke/reference that went straight past me, or the funniest typo I've seen in a while
 
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News Comments > World of Warcraft: Cataclysm Intro
6. Re: World of Warcraft: Cataclysm Intro Oct 18, 2010, 11:59 peteham
 
Blizzard's cinematics guys sure know their stuff. Holy crap.  
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News Comments > Star Wars: The Old Republic Update
1. Re: Star Wars: The Old Republic Update Oct 16, 2010, 07:09 peteham
 
Aaah, if this had only been a single-player game. Love these holo-entries.

This comment was edited on Oct 16, 2010, 08:24.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Oct 13, 2010, 16:58 peteham
 
This reminds me of that old urban legend of people eating an average of four spiders in their sleep during their lifetime. Since many of us, yours truly included, live in cold places more or less devoid of spiders, is it safe to assume that Blue & his neighbours will be racking up eight kills at least?  
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Oct 11, 2010, 11:23 peteham
 
Good to see that poxy leech Tim Langdell getting what he deserves. Probably shouldn't have gone after that big tasty EA-fish with its army of lawyers, eh?  
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News Comments > On Microsoft Games Studio's PC Recommitment
46. Re: On Microsoft Games Studio's PC Recommitment Sep 24, 2010, 17:49 peteham
 
Umbragen wrote on Sep 24, 2010, 17:34:
I remember their past PC gaming efforts: like that "too advanced for anything but Vista" Masterpiece - Alan Wake. Call me skeptical.
If we're delving into bogus Vista-exclusives, Halo 2 is an even better example. A 2004 XBOX game released on PC in 2007, in a world full of HL2 and Farcry, just so happened to *NEED* Vista's superior features! That is until a fan, with no access to the source-code, released a binary patch allowing XP play within a month or two. Oops. Redface
 
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News Comments > On Microsoft Games Studio's PC Recommitment
15. Re: On Microsoft Games Studio's PC Recommitment Sep 24, 2010, 11:22 peteham
 
Freelancer 2 and everything is forgiven! Hug
(assuming it's actually good)

And well. Not *everything*
 
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News Comments > Assassin's Creed: Brotherhood Interview
2. Re: Assassin's Creed: Brotherhood Interview Sep 24, 2010, 06:06 peteham
 
and reminds me of how much I loved the time period where the game took place.
Not to mention Jesper Kyd's amazing soundtrack (that goes for AC1 as well), which along with the art-direction creates fantastic atmosphere for the game. After the AC2-ending, though, I'll just pretend like the "main" story arch doesn't exist anymore. Up next: Time-travel.

Also, seems as if they've revamped the combat system somewhat, to something that based on the description sounds a bit like Arkham Asylum.. Will be interesting to see how that turns out.

And the multiplayer. Since it's rant-about-multiplayer-week for me, let me take this opportunity to complain about yet another game with pointless multiplayer support. What I've seen in trailers so far could be fun for an hour or two max, but in the end, it's never going to replace BF, TF2, CoD, Quake, Halo or whatever as everyone's goto-game for MP, and a few months after release, finding a game will be practically impossible I'll personally throw this in with Dark Messiah in terms of mainstream- and long-lasting appeal, as well as competitive potential...

This comment was edited on Sep 24, 2010, 06:25.
 
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News Comments > BioShock Infinite Interview
2. Re: BioShock Infinite Interview Sep 24, 2010, 05:48 peteham
 
I'm not overly worried about the scripted nature of the trailer. That's usually how it goes with trailers these days, especially early ones. Heck, does anyone remember HL2? When the source was stolen, it was soon discovered that the trailer was pretty much scripted from A-Z. Enemy AI? Scripted. Combine kicking that door open? Scripted. The door would supposedly kick itself open if you shot the combine trooper before he could get to it, IIRC.
Then again, these days we get some cinematic mess that only vaguely resembles the actual game, whereas that HL2 trailer - while perhaps being cheating/unimplemented features at the time, was at least representative of the final product.

At least he/they seem to have the right idea about MP. Studios can say what they want about "oh, but the MP was designed by a _separate_ team so it didn't affect SP!" etc. No matter how they spin it, it's still a significant amount of development resources allocated to something that only a tiny handful of people are gonna be around for a month post release. Globally. Aside from the extra bullet point on the box, it's just wasted effort that could've been spent making SP better; something that would've been enjoyed by a much greater number of customers.

This comment was edited on Sep 24, 2010, 06:13.
 
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News Comments > etc., etc.
1. Molyneux demands Half-Life 3 NOW Sep 24, 2010, 05:36 peteham
 
Ah, Blue, how I wish you hadn't specified the correct Molyneux right behind the link. It would've been interesting to see if anyone would've jumped on the Peter Molyneux hate-train without actually reading the article first  
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News Comments > Ships Ahoy - Darksiders
13. Re: Ships Ahoy - Darksiders Sep 24, 2010, 04:48 peteham
 
This is a fine game, if you like the genre. I already played through it on console ages ago though, so I doubt I'll get the PC version. The Steam asking-price also seems a bit stiff to me, at 49.99 for a game that's been console bargain-bin material for at least 6 months. Even though you probably get the usual sharper textures and none of the framerate-issues that were an annoyance in the console version. The controls also felt needlessly clunky at times, but nothing remotely game-breaking.

Oh, and without spoiling too much, the ending is rather bad-ass.
 
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News Comments > BioShock Infinite Trailer
16. Re: BioShock Infinite Trailer Sep 23, 2010, 04:56 peteham
 
There's also a 45min interview with Ken Levine over at http://www.giantbomb.com/we-talk-to-ken-levine-about-bioshock-infinite/17-3261/ .. It was interesting enough that I sat through the whole thing yesterday. Especially the stuff he says about multiplayer calls for celebration  
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News Comments > Steam Bestsellers
23. Re: Steam Bestsellers Sep 13, 2010, 07:00 peteham
 
Cram wrote on Sep 13, 2010, 03:54:
Shalebridge Cradle was special though, it just came out of no where and when I reached that level it happened to be 2am in the morning the night before Halloween. My disgust over not being able to get Thief 3 to run on Windows 7 just for the level is strong.
Seconded, and thirded. Shalebridge Cradle is, to this day, one of the scariest sections of any videogame I've ever played. I had sort of the same context as you when playing it, minus the Halloween-part. Late in the evening during winter, completely dark outside and rather chilly inside. A sort of seasonal force-feedback if you will

Buying Amnesia when I get home from work today, but think I'll save it up for when it's properly dark outside again. It's a free atmosphere-boost for games like this.
 
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News Comments > The Lord of the Rings Online Goes Free
19. Re: The Lord of the Rings Online Goes Free Sep 11, 2010, 08:30 peteham
 
Esoteric wrote on Sep 11, 2010, 05:58:
It is story-driven, and/but you do have to read the quest text to appreciate it. There is a tutorial zone that you'll be in until 6-7, so keep that in mind.
How will this be compared to, say, WoW? Will I be able to bring a few friends and go on a co-op romp through middle-earth without grinding, while seeing new places/enemies at a steady clip? And is the story actually any good (i.e. do you feel like you're doing something of importance rather than being a delivery boy)? I don't mind if the story is entirely in textual form as long as it's well-written and cohesive, but if I risk spending the majority of my time fetching wolf-pelts, grinding for gold, or fighting level 5 turtles, level 15 turtles, level 50 turtles, level 80 turtles..... Eeeh. I'll pass
 
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News Comments > Duke Nukem Forever Complete?
56. Re: Duke Nukem Forever Complete? Sep 2, 2010, 19:31 peteham
 
Prez wrote on Sep 2, 2010, 19:29:
I'll believe it when I see it. And by "seeing it", I mean something a bit more substantial than an ephemeral reference to a line in a 7 year-old interview that amounts to nothing more than a cute picture of winged piglets.
Heh yeah. How many times has it been that some PC mag has seen a preview and predicted the game's completion within a year already?

Like you, I'll believe it when I see it.
 
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573 Comments. 29 pages. Viewing page 12.
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