Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for pete

Real Name pete   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 567 (Apprentice)
User ID 45624
 
User comment history
< Newer [ 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 ] Older >


News Comments > On PC Crysis 2
19. Re: On PC Crysis 2 Feb 9, 2011, 15:47 peteham
 
Bhruic wrote on Feb 9, 2011, 15:07:
They assume that the game should run perfectly on the highest settings given a reasonably high performance machine at the time of release. And if not, it's unoptimized garbage.

As opposed to what? Releasing a game that you can't run on max settings with a high powered machine? What's the point in releasing a game that people can't run on max settings with the best machines of the day? Sure, maybe 5 years later, they can finally do it, but that's not going to help your game now. Including settings in the game that no one can actually use is pretty stupid, and if that leads to complaints about your game, the only one you should be blaming is yourself.
Why is it stupid? In my view it proves that the engine is scalable.. I ran the original Crysis on my E6600 with an 8800GTX and it ran decently on Medium/High settings.. The framerate certainly wasn't superb but I had no problems playing through it. I agree with Tom and have posted about this before as well: If Crytek had simply renamed Medium "High" and left High, Ultra and beyond for the INI tweakers to find, teh Internet Hivemind's opinion might have been different..

It's quite funny when PC gamers piss and moan endlessly about console-hardware holding us back, then do the same about the last PC game that really tried to push the graphical envelope... Oh well, lesson learned for Crytek. I suppose.
 
Reply Quote Edit Delete Report
 
News Comments > Volition Would Kill to Make FreeSpace 3
44. Re: Volition Would Feb 9, 2011, 06:34 peteham
 
Mashiki Amiketo wrote on Feb 9, 2011, 00:37:
Wildone wrote on Feb 9, 2011, 00:02:
Freelancer was gay. Do you see fighter pilots flying around with a mouse and keyboard? Nope.
That makes plenty of sense. Yep none at all.

So anyone else want to raise their hands, and list the number of mice(that would be the ones with a ball in them to you kids) that they killed playing x-wing and tie fighter? I'll guess around 8 for me.
*clack*clack*clack*clack*clack* <--- sound of me jogging the mouse in every direction in order to chase down those pesky TIE-fighters.
 
Reply Quote Edit Delete Report
 
News Comments > Roper on Flagship
12. Re: Roper on Flagship Feb 8, 2011, 07:58 peteham
 
Talisorn wrote on Feb 7, 2011, 22:07:
If they just left HGL a FPS Diablo Clone (with simple small group LAM/Multiplayer support) it would have been fine as their startup game. Making it a subscription based MMO ( at which it failed miserably) was simply insane.
Agreed about the Diablo Clone bit.

What I will never get, is why people raged so much about the subscription model. You could play through the game just fine without paying a cent beyond the initial purchase.. Surely that's a step better than a pure subscription model in which you'd NEED a subscription to play at all?

Every single person who subscribed knew full well that they'd basically be paying extra for nothing. It's not as if the subscriber "benefits" were secret or anything. And as for lifetime subbers, I won't even bother commenting on the stupidity of hopping on-board based on nothing but promises

This comment was edited on Feb 8, 2011, 08:10.
 
Reply Quote Edit Delete Report
 
News Comments > Disabled Gamer Petition
25. Re: Disabled Gamer Petition Feb 8, 2011, 07:02 peteham
 
BicycleRepairMan wrote on Feb 8, 2011, 05:09:
This isnt purely a console problem. Minecraft has the same problem, for instance. I always use RMB for moving forward, the wasd system is idiotic imo.

I use RMB forward, Space backwards and left-right with W and E. this way you can leave all movement fingers in the hover position, and it leaves 2 available fingers over Q and R as well. I dare you to try it a few days and disagree that its a more sensible system than WASD

With WASD or similar arrow-shaped movement keys, there are more fiddling, you need to move your middle finger to switch between forwards and backwards, and the pinky is left hanging above capslock/shift. Its a shit system, and I cant believe it's become the default
I used pretty much that exact mapping for Doom back in the day, actually. Backpedal and open doors mapped to Space, E and W to strafe, shoot with LMB and run with RMB (and pinky glued to SHIFT for running ) The reason I switched to WASD later on is that using mouse buttons is a slight hindrance to your aiming ability. Doom only had horizontal aim, and you didn't have to be that accurate anyway with large bounding boxes and no headshots, so it didn't matter much there. I eventually switched to WASD with Quake 1 and never looked back. I can't imagine playing a fast-paced game like QuakeLive, or headshot-oriented games like CS or CoD, with your setup, really. I would even move my shoot-button from LMB to something on the keyboard too if I could, but alas I've seem to have run out of fingers/hands
 
Reply Quote Edit Delete Report
 
News Comments > Dragon Age II Demo Confirmed
12. Re: Dragon Age II Demo Confirmed Feb 3, 2011, 14:12 peteham
 
Creston wrote on Feb 3, 2011, 13:48:
Kudos to them for doing a demo. The gameplay videos have looked utterly retarded, but maybe they were just bad videos.
Yeah. I distinctly remember 99% of the Dragon Age Origins preview-material being unimpressive to say the least. Those are the straws I'm grasping at with regards to Dragon Age 2 goes, as well
 
Reply Quote Edit Delete Report
 
News Comments > Magicka Patched
3. Re: Magicka Patched Feb 3, 2011, 04:44 peteham
 
Drezden wrote on Feb 3, 2011, 00:05:
This game is tons of fun with a few friends. And I'm very impressed with their quick ongoing support of the title, especially for a game that was 10 bucks.
Ongoing support? It's nice that they're patching it and all, but honestly, I don't think they're at the stage where they're truly deserving of praise yet, even for a EUR 10 game. It's still a partial train-wreck in the stability department; not even close to where it should have been at launch. Frankly, the on-going patching is the least one could expect. Hell, with a crew of four people, we can barely get through a single chapter in the first go, because it's pretty much a given that *someone* is going to crash out during the chapter, and there's no way to rejoin a game in in progress, so that means starting over..

Yes, the game itself is highly original and tonnes of fun in co-op. I didn't enjoy SP much, though. I found the game was at its best with a full crew of noobs, accidentally blowing each other off cliffs, setting ourselves on fire, not noticing that we were soaked and zapping ourselves with lightning etc... I find my enjoyment of it has fizzed out a bit with people gaining more skill. It's still fun, mind you (when it's not CTD'ing), but... yeah.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
3. Re: Morning Consolidation Dec 21, 2010, 13:02 peteham
 
the_culture wrote on Dec 21, 2010, 11:39:
Kinect sex game will not become reality, Microsoft says

December 21, 2010: The day industry progress died.
Imagine local co-op.
 
Reply Quote Edit Delete Report
 
News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam
57. Re: Humble Indie Bundle #2 Sells $1M, Now on Steam Dec 21, 2010, 06:02 peteham
 
Prez wrote on Dec 21, 2010, 01:14:
Anyway, for those who are upset with low donations for this bundle, what do you think the minimum reasonable amount for it would be? Just curious...
I'd say around the $10 mark, since there's a charity component. I don't really have a problem with people paying down to about $5 though I think it's rapidly approaching cheapskate-territory, as this is no regular sale. Any lower than this, though, and my mind boggles at the fact people even bother punching in payment credentials for such paltry amounts.

I personally put in 35 USD with 70% or so going to charity, since I already own the only two games I have any up-front interest in. I may try a couple of the others at some point, if time should ever permit

This comment was edited on Dec 21, 2010, 06:15.
 
Reply Quote Edit Delete Report
 
News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam
2. Re: Humble Indie Bundle #2 Sells 1M, Now on Steam Dec 20, 2010, 13:28 peteham
 
Ugh, looking at the average, people must be paying douchetacular amounts, like $0.01... Seeing a median value would be interesting, though probably depressing as well.  
Reply Quote Edit Delete Report
 
News Comments > EA on Mirror's Edge
11. Re: EA on Mirror's Edge Nov 30, 2010, 11:20 peteham
 
I didn't get much enjoyment from this game at all. I liked the demo level, but the majority of the game had terrible pacing/flow. The main "challenge" for an initial playthrough comes exclusively from trying to figure out where the hell you're going, WHILE being shot by a million monkeys. This of course devolves into pure try&die. Every time I completed a level it was more "thank God I never have to play through that bit again" rather than any satisfaction/sense of accomplishment.

As for the game being about avoiding combat - quite a paradox, then, that the easiest way to get through everything was to snatch a gun and kill every living creature in sight, in delightful FPS combat so tactile it may as well have been lifted straight from Gamebryo.

I hear the time-trials is where the game shines, and I don't doubt it, but it's not really my thing.

This comment was edited on Nov 30, 2010, 11:25.
 
Reply Quote Edit Delete Report
 
News Comments > Minecraft Interview
18. Re: Minecraft Interview Nov 26, 2010, 07:08 peteham
 
Ventura wrote on Nov 26, 2010, 06:29:
Why do people always do that, I mean, go straight to the opposite end of the scale? I'm not expecting him to get all "completely bogged down in testing", but fuck, he could have fired it up once. Maybe if he had, then he'd have known that he'd broken the game.

I bought it back before the Halloween update, and I think it was almost in better shape back then. Armour worked, tree leaves decayed, items dropped on the floor when you died, and the player made "hurt" sounds when they felt pain.

I know that beta comes after alpha, but I'd like to know; what comes before it? Because that's where we're headed.

I don't disagree that he, as you put it, could've fired the game up once before releasing etc. Not knowing the specifics of this particular blunder, as I seem to have dodged it by playing the game rather irregularly, I can't really comment on the specifics of whether he should- or shouldn't have caught it. But being a developer myself (not games, though) I know all too well how easy it can be to make one tiny change that shouldn't affect anything, and indeed doesn't affect anything on your devsystem, but makes things blow up for everyone else.

Then there's also the old saying about omelets and eggs. At this stage he's probably still spending a fairly large percentage of his time doing huge internal changes that are basically invisible to players except when they end up breaking stuff; but are necessary moving forward.

All things aside, alpha or retail, he IS selling it so that does put some extra obligation on him as opposed to a regular alpha I suppose.

Edit: stupid touchpad caused an entire sentence of my reply to end up in the quoted block

This comment was edited on Nov 26, 2010, 07:14.
 
Reply Quote Edit Delete Report
 
News Comments > Minecraft Interview
15. Re: Minecraft Interview Nov 26, 2010, 05:46 peteham
 
|oR|jonvall wrote on Nov 25, 2010, 20:03:
I don't get it! I played the free version, both single and multiplayer, but the point escapes me! I understand that you can build things but is that all there is? I heard something about running from skeletons...no clue.

I played on a mp server and it seemed as if there was crap built everywhere....I just don't get it. What the hell am I missing here?
Free doesn't have all the features alpha does, though I'll have to admit I'm rather fuzzy on the details since I went straight for alpha anyway. There's some stuff about it on http://en.wikipedia.org/wiki/Minecraft#Classic .. That said, the alpha also has major gaps in its current feature set. Some stuff only works in singleplayer (like mining cart networks etc), multiplayer damage wasn't implemented until as recently as last week, and so on. The creator has said in interviews that he plans to add some form of objective to the game at some point, but as of now, all there is to do is to be creative and build funky stuff.. I'm frankly amazed at the amount of hours I've put into it though. Building stuff is fun
 
Reply Quote Edit Delete Report
 
News Comments > Minecraft Interview
14. Re: Minecraft Interview Nov 26, 2010, 05:19 peteham
 
Ventura wrote on Nov 25, 2010, 21:17:
I bought it, and it was great, but he's not the best developer. None of his patches seem to ever be tested, and it doesn't help that there's a huge group of "it's an alpha, what do you expect?" fanboys on the official forums.

I mean christ, his last patch, released just the other day, actually broke the game. These days it's selling over 4000 copies every 24 hours, one wonders how much money it has to make before he'll actually take it seriously.
Well, I'm sorry to join in on the fanboi chorus, but that's what alpha means. Alpha, as in even less project-maturity than beta. If the author had to carefully regression test every version when implementing new stuff, he would NEVER be able to make any progress because he'd be completely bogged down in testing.

I'm not saying it isn't annoying when the occasional build is effectively broken, but this is what every single one of us early adopters signed up for when we bought it early.
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
36. Re: On Sale Nov 25, 2010, 09:26 peteham
 
Mark wrote on Nov 25, 2010, 00:23:
Creston wrote on Nov 24, 2010, 22:43:
I personally have 38 such games. Sigh. :|
38 dude, kidding right? Geez, send them my way if you ain't playing them! ;)
Between the complete Eidos and THQ packs and some other random purchases, I think I have even more than that.

Doubt I'll ever get around to playing Flora's Fruit-Farm
 
Reply Quote Edit Delete Report
 
News Comments > Lara Croft and the Guardian of Light Co-op Patch
6. Re: Lara Croft and the Guardian of Light Co-op Patch Nov 24, 2010, 11:48 peteham
 
PS3 online co-op wasn't available until earlier this week either; one month earlier for Xbox. Local co-op was available at release for all versions, though.

Anyways, been holding off on getting this for a while now, and I'm really looking forward to playing it with friends. This far into the year, though, I'm going to wait and see if there's a steam xmas sale for it, first.. Doubt it's going to be anything substantial (if anything at all) but I have plenty of backlog anyway.

This comment was edited on Nov 24, 2010, 11:55.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Bestsellers
15. Re: Steam Bestsellers Nov 22, 2010, 08:33 peteham
 
Bhruic wrote on Nov 21, 2010, 14:39:
The fact that Witcher 2 is on there at all is disappointing. First because the game isn't even scheduled to be out for at least 5 months (with inevitable delays). Second, because why buy it on Steam when you can get it on GoG DRM free, with a free "extra" game to go with it?
An added benefit of the GoG deal for us repressed euro types, is that we get to pay 44.99 USD instead of EUR 44.99, which has become Steam's norm for currency conversion.... Bat The only thing I've bought on Steam since they got their shiny regional pricing up and running a year or two back, has been package deals and indies. Though that's more a matter of principle than a genuine financial concern, I'll confess, so I suspect Slashman has it right..
 
Reply Quote Edit Delete Report
 
News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Nov 4, 2010, 05:57 peteham
 
Longswd wrote on Nov 4, 2010, 03:42:
As if I needed any more reasons to avoid the theater.
My thoughts exactly. The tickets are already ridiculously overpriced, especially when you include the cost of snacks bought on-site. Then there's the time involved getting there and back, dealing with noisy people, listening to that annoying lady with the manic laugh, cramped/uncomfy chairs, having to watch 15+ minutes of commercials before the movie even begins.. The list goes on and on. It doesn't take many more rocks to break this camel's back, and heavy scrutiny at the entrance + being filmed for marketing purposes would be it

The only thing the cinema experience still has going for it at this point, is that's it's this sort of universal friend-activity...
 
Reply Quote Edit Delete Report
 
News Comments > Dragon Age Facebook Game
9. Re: Dragon Age Facebook Game Nov 3, 2010, 12:22 peteham
 
peteham and Morrigan are no longer in a relationship.  
Reply Quote Edit Delete Report
 
News Comments > Square Enix Banking on Deus Ex
1. Re: Square Enix Banking on Deus Ex Oct 22, 2010, 12:48 peteham
 
Coming Soon: Deus Ex XVII, as well as a the porn industry's take: Deus XXX  
Reply Quote Edit Delete Report
 
News Comments > Quote of the Day
20. Re: Quote of the Day Oct 22, 2010, 06:27 peteham
 
The Half Elf wrote on Oct 21, 2010, 23:59:
Beamer I whore-heartily agree with you.
Trying to decide if this was a joke/reference that went straight past me, or the funniest typo I've seen in a while
 
Reply Quote Edit Delete Report
 
567 Comments. 29 pages. Viewing page 11.
< Newer [ 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 ] Older >


footer

.. .. ..

Blue's News logo