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Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 571 (Apprentice)
User ID 45624
 
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News Comments > Crytek Responds to Crysis 2 Leak
74. Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 19:42 peteham
 
reisub wrote on Feb 12, 2011, 19:20:
They are obviously talking to the whole PC gaming community. If they didn't think we were all pirates they wouldn't use DRM.

What difference does this leak make? Pirates will pirate, the rest (hopefully still most) of us will, um...well, I'm not really interested in this game but if I was I'd buy it. :)
That's a ridiculous argument. By the same logic, then, everyone in the world is a burglar, since you most likely lock the door to your house when going out?

When it comes to DRM, I'm a believer in stopping 0-day piracy. Obviously, there's the fairly sizable group of people that are never going to buy anything as long as it can be picked up for free with near zero risk over ever getting caught.. But on the other hand, you have the people itching to play, who are going to pick the first venue of availability.. I can guarantee that having played through the game, regardless of the state it was in, is going to dampen a lot of people's desire to buy the finished product at release. Why buy it when you've already finished it, right?
 
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News Comments > Crytek Responds to Crysis 2 Leak
64. Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 18:53 peteham
 
wtf_man wrote on Feb 12, 2011, 18:38:
It's a bunch of BS, and Crytek WANTS an excuse to dump the PC market.... so, again... (from the other thread on this topic) I say let them... and good riddance.

/shrug
They don't need an excuse to do anything. They're a company, not one of your buddies looking for an excuse to skip your birthday party. If they wanted to dump the PC market, they would just go ahead and do it. Studios don't release on the PC platform out of the goodness of their hearts, but because - in spite of piracy - there's still money in it. Just less than there would've been without it.
 
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News Comments > On PC Dragon Age II
28. Re: On PC Dragon Age II Feb 9, 2011, 17:35 peteham
 
Wowbagger_TIP wrote on Feb 9, 2011, 14:51:
Love how the guy says they removed the "fiddly bits", like positioning your party. Now you just hit the button and stuff dies! Sigh
Depends on which fiddly bits they've removed.. If it's the abysmal path-finding of DA:O, I'm going to be more than OK with that. Rogue repositioning is a great example actually. So often, you'd find your stupid rogue just standing there doing absolutely nothing if a boss had moved two inches away.. Not having to keep track of THAT many tiny insignificant little things is a good thing in my view. Also, the game appears to feature less trashloot. Less trashloot equals less time spent managing your weight limit and doing vendor runs. That part at least, seems good to me. Don't confuse meaningless tedium with complexity. Case in point: Awakening's abysmal runes. Yuck.

Radial menu and Mass Effect-style convos though, not so much... But who am I kidding, I'll probably get this unless it absolutely tanks in the reviews department, even if it's probably not going to be as good as origins.
 
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News Comments > On PC Dragon Age II
26. Re: On PC Dragon Age II Feb 9, 2011, 17:29 peteham
 
Wowbagger_TIP wrote on Feb 9, 2011, 16:52:
I'm glad you're fine with it and not worried that they removed things that you didn't care about anyway. A lot of us do want more tactical combat, the tactical viewpoint, and the ability to really make the most of our party's combat abilities rather than just jumping into a 3rd-person view and trying to manage things from that viewpoint. Why the fuck couldn't they just leave the tactical view there? It's not like anyone is forced to use it.
I honestly ended up using the tactical view less and less as DA:O progressed anyway. Ranged guys had nearly twice the range of the artificial border... As for why they couldn't just leave the tactical view in, it's because they would then have to take it into account when designing levels, with ceilings that come off.. Also, artists are saddened when their hard work drawing carvings and chandeliers goes unnoticed
 
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News Comments > On PC Crysis 2
19. Re: On PC Crysis 2 Feb 9, 2011, 15:47 peteham
 
Bhruic wrote on Feb 9, 2011, 15:07:
They assume that the game should run perfectly on the highest settings given a reasonably high performance machine at the time of release. And if not, it's unoptimized garbage.

As opposed to what? Releasing a game that you can't run on max settings with a high powered machine? What's the point in releasing a game that people can't run on max settings with the best machines of the day? Sure, maybe 5 years later, they can finally do it, but that's not going to help your game now. Including settings in the game that no one can actually use is pretty stupid, and if that leads to complaints about your game, the only one you should be blaming is yourself.
Why is it stupid? In my view it proves that the engine is scalable.. I ran the original Crysis on my E6600 with an 8800GTX and it ran decently on Medium/High settings.. The framerate certainly wasn't superb but I had no problems playing through it. I agree with Tom and have posted about this before as well: If Crytek had simply renamed Medium "High" and left High, Ultra and beyond for the INI tweakers to find, teh Internet Hivemind's opinion might have been different..

It's quite funny when PC gamers piss and moan endlessly about console-hardware holding us back, then do the same about the last PC game that really tried to push the graphical envelope... Oh well, lesson learned for Crytek. I suppose.
 
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News Comments > Volition Would Kill to Make FreeSpace 3
44. Re: Volition Would Feb 9, 2011, 06:34 peteham
 
Mashiki Amiketo wrote on Feb 9, 2011, 00:37:
Wildone wrote on Feb 9, 2011, 00:02:
Freelancer was gay. Do you see fighter pilots flying around with a mouse and keyboard? Nope.
That makes plenty of sense. Yep none at all.

So anyone else want to raise their hands, and list the number of mice(that would be the ones with a ball in them to you kids) that they killed playing x-wing and tie fighter? I'll guess around 8 for me.
*clack*clack*clack*clack*clack* <--- sound of me jogging the mouse in every direction in order to chase down those pesky TIE-fighters.
 
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News Comments > Roper on Flagship
12. Re: Roper on Flagship Feb 8, 2011, 07:58 peteham
 
Talisorn wrote on Feb 7, 2011, 22:07:
If they just left HGL a FPS Diablo Clone (with simple small group LAM/Multiplayer support) it would have been fine as their startup game. Making it a subscription based MMO ( at which it failed miserably) was simply insane.
Agreed about the Diablo Clone bit.

What I will never get, is why people raged so much about the subscription model. You could play through the game just fine without paying a cent beyond the initial purchase.. Surely that's a step better than a pure subscription model in which you'd NEED a subscription to play at all?

Every single person who subscribed knew full well that they'd basically be paying extra for nothing. It's not as if the subscriber "benefits" were secret or anything. And as for lifetime subbers, I won't even bother commenting on the stupidity of hopping on-board based on nothing but promises

This comment was edited on Feb 8, 2011, 08:10.
 
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News Comments > Disabled Gamer Petition
25. Re: Disabled Gamer Petition Feb 8, 2011, 07:02 peteham
 
BicycleRepairMan wrote on Feb 8, 2011, 05:09:
This isnt purely a console problem. Minecraft has the same problem, for instance. I always use RMB for moving forward, the wasd system is idiotic imo.

I use RMB forward, Space backwards and left-right with W and E. this way you can leave all movement fingers in the hover position, and it leaves 2 available fingers over Q and R as well. I dare you to try it a few days and disagree that its a more sensible system than WASD

With WASD or similar arrow-shaped movement keys, there are more fiddling, you need to move your middle finger to switch between forwards and backwards, and the pinky is left hanging above capslock/shift. Its a shit system, and I cant believe it's become the default
I used pretty much that exact mapping for Doom back in the day, actually. Backpedal and open doors mapped to Space, E and W to strafe, shoot with LMB and run with RMB (and pinky glued to SHIFT for running ) The reason I switched to WASD later on is that using mouse buttons is a slight hindrance to your aiming ability. Doom only had horizontal aim, and you didn't have to be that accurate anyway with large bounding boxes and no headshots, so it didn't matter much there. I eventually switched to WASD with Quake 1 and never looked back. I can't imagine playing a fast-paced game like QuakeLive, or headshot-oriented games like CS or CoD, with your setup, really. I would even move my shoot-button from LMB to something on the keyboard too if I could, but alas I've seem to have run out of fingers/hands
 
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News Comments > Dragon Age II Demo Confirmed
12. Re: Dragon Age II Demo Confirmed Feb 3, 2011, 14:12 peteham
 
Creston wrote on Feb 3, 2011, 13:48:
Kudos to them for doing a demo. The gameplay videos have looked utterly retarded, but maybe they were just bad videos.
Yeah. I distinctly remember 99% of the Dragon Age Origins preview-material being unimpressive to say the least. Those are the straws I'm grasping at with regards to Dragon Age 2 goes, as well
 
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News Comments > Magicka Patched
3. Re: Magicka Patched Feb 3, 2011, 04:44 peteham
 
Drezden wrote on Feb 3, 2011, 00:05:
This game is tons of fun with a few friends. And I'm very impressed with their quick ongoing support of the title, especially for a game that was 10 bucks.
Ongoing support? It's nice that they're patching it and all, but honestly, I don't think they're at the stage where they're truly deserving of praise yet, even for a EUR 10 game. It's still a partial train-wreck in the stability department; not even close to where it should have been at launch. Frankly, the on-going patching is the least one could expect. Hell, with a crew of four people, we can barely get through a single chapter in the first go, because it's pretty much a given that *someone* is going to crash out during the chapter, and there's no way to rejoin a game in in progress, so that means starting over..

Yes, the game itself is highly original and tonnes of fun in co-op. I didn't enjoy SP much, though. I found the game was at its best with a full crew of noobs, accidentally blowing each other off cliffs, setting ourselves on fire, not noticing that we were soaked and zapping ourselves with lightning etc... I find my enjoyment of it has fizzed out a bit with people gaining more skill. It's still fun, mind you (when it's not CTD'ing), but... yeah.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Dec 21, 2010, 13:02 peteham
 
the_culture wrote on Dec 21, 2010, 11:39:
Kinect sex game will not become reality, Microsoft says

December 21, 2010: The day industry progress died.
Imagine local co-op.
 
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News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam
57. Re: Humble Indie Bundle #2 Sells $1M, Now on Steam Dec 21, 2010, 06:02 peteham
 
Prez wrote on Dec 21, 2010, 01:14:
Anyway, for those who are upset with low donations for this bundle, what do you think the minimum reasonable amount for it would be? Just curious...
I'd say around the $10 mark, since there's a charity component. I don't really have a problem with people paying down to about $5 though I think it's rapidly approaching cheapskate-territory, as this is no regular sale. Any lower than this, though, and my mind boggles at the fact people even bother punching in payment credentials for such paltry amounts.

I personally put in 35 USD with 70% or so going to charity, since I already own the only two games I have any up-front interest in. I may try a couple of the others at some point, if time should ever permit

This comment was edited on Dec 21, 2010, 06:15.
 
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News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam
2. Re: Humble Indie Bundle #2 Sells 1M, Now on Steam Dec 20, 2010, 13:28 peteham
 
Ugh, looking at the average, people must be paying douchetacular amounts, like $0.01... Seeing a median value would be interesting, though probably depressing as well.  
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News Comments > EA on Mirror's Edge
11. Re: EA on Mirror's Edge Nov 30, 2010, 11:20 peteham
 
I didn't get much enjoyment from this game at all. I liked the demo level, but the majority of the game had terrible pacing/flow. The main "challenge" for an initial playthrough comes exclusively from trying to figure out where the hell you're going, WHILE being shot by a million monkeys. This of course devolves into pure try&die. Every time I completed a level it was more "thank God I never have to play through that bit again" rather than any satisfaction/sense of accomplishment.

As for the game being about avoiding combat - quite a paradox, then, that the easiest way to get through everything was to snatch a gun and kill every living creature in sight, in delightful FPS combat so tactile it may as well have been lifted straight from Gamebryo.

I hear the time-trials is where the game shines, and I don't doubt it, but it's not really my thing.

This comment was edited on Nov 30, 2010, 11:25.
 
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News Comments > Minecraft Interview
18. Re: Minecraft Interview Nov 26, 2010, 07:08 peteham
 
Ventura wrote on Nov 26, 2010, 06:29:
Why do people always do that, I mean, go straight to the opposite end of the scale? I'm not expecting him to get all "completely bogged down in testing", but fuck, he could have fired it up once. Maybe if he had, then he'd have known that he'd broken the game.

I bought it back before the Halloween update, and I think it was almost in better shape back then. Armour worked, tree leaves decayed, items dropped on the floor when you died, and the player made "hurt" sounds when they felt pain.

I know that beta comes after alpha, but I'd like to know; what comes before it? Because that's where we're headed.

I don't disagree that he, as you put it, could've fired the game up once before releasing etc. Not knowing the specifics of this particular blunder, as I seem to have dodged it by playing the game rather irregularly, I can't really comment on the specifics of whether he should- or shouldn't have caught it. But being a developer myself (not games, though) I know all too well how easy it can be to make one tiny change that shouldn't affect anything, and indeed doesn't affect anything on your devsystem, but makes things blow up for everyone else.

Then there's also the old saying about omelets and eggs. At this stage he's probably still spending a fairly large percentage of his time doing huge internal changes that are basically invisible to players except when they end up breaking stuff; but are necessary moving forward.

All things aside, alpha or retail, he IS selling it so that does put some extra obligation on him as opposed to a regular alpha I suppose.

Edit: stupid touchpad caused an entire sentence of my reply to end up in the quoted block

This comment was edited on Nov 26, 2010, 07:14.
 
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News Comments > Minecraft Interview
15. Re: Minecraft Interview Nov 26, 2010, 05:46 peteham
 
|oR|jonvall wrote on Nov 25, 2010, 20:03:
I don't get it! I played the free version, both single and multiplayer, but the point escapes me! I understand that you can build things but is that all there is? I heard something about running from skeletons...no clue.

I played on a mp server and it seemed as if there was crap built everywhere....I just don't get it. What the hell am I missing here?
Free doesn't have all the features alpha does, though I'll have to admit I'm rather fuzzy on the details since I went straight for alpha anyway. There's some stuff about it on http://en.wikipedia.org/wiki/Minecraft#Classic .. That said, the alpha also has major gaps in its current feature set. Some stuff only works in singleplayer (like mining cart networks etc), multiplayer damage wasn't implemented until as recently as last week, and so on. The creator has said in interviews that he plans to add some form of objective to the game at some point, but as of now, all there is to do is to be creative and build funky stuff.. I'm frankly amazed at the amount of hours I've put into it though. Building stuff is fun
 
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News Comments > Minecraft Interview
14. Re: Minecraft Interview Nov 26, 2010, 05:19 peteham
 
Ventura wrote on Nov 25, 2010, 21:17:
I bought it, and it was great, but he's not the best developer. None of his patches seem to ever be tested, and it doesn't help that there's a huge group of "it's an alpha, what do you expect?" fanboys on the official forums.

I mean christ, his last patch, released just the other day, actually broke the game. These days it's selling over 4000 copies every 24 hours, one wonders how much money it has to make before he'll actually take it seriously.
Well, I'm sorry to join in on the fanboi chorus, but that's what alpha means. Alpha, as in even less project-maturity than beta. If the author had to carefully regression test every version when implementing new stuff, he would NEVER be able to make any progress because he'd be completely bogged down in testing.

I'm not saying it isn't annoying when the occasional build is effectively broken, but this is what every single one of us early adopters signed up for when we bought it early.
 
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News Comments > On Sale
36. Re: On Sale Nov 25, 2010, 09:26 peteham
 
Mark wrote on Nov 25, 2010, 00:23:
Creston wrote on Nov 24, 2010, 22:43:
I personally have 38 such games. Sigh. :|
38 dude, kidding right? Geez, send them my way if you ain't playing them! ;)
Between the complete Eidos and THQ packs and some other random purchases, I think I have even more than that.

Doubt I'll ever get around to playing Flora's Fruit-Farm
 
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News Comments > Lara Croft and the Guardian of Light Co-op Patch
6. Re: Lara Croft and the Guardian of Light Co-op Patch Nov 24, 2010, 11:48 peteham
 
PS3 online co-op wasn't available until earlier this week either; one month earlier for Xbox. Local co-op was available at release for all versions, though.

Anyways, been holding off on getting this for a while now, and I'm really looking forward to playing it with friends. This far into the year, though, I'm going to wait and see if there's a steam xmas sale for it, first.. Doubt it's going to be anything substantial (if anything at all) but I have plenty of backlog anyway.

This comment was edited on Nov 24, 2010, 11:55.
 
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News Comments > Steam Bestsellers
15. Re: Steam Bestsellers Nov 22, 2010, 08:33 peteham
 
Bhruic wrote on Nov 21, 2010, 14:39:
The fact that Witcher 2 is on there at all is disappointing. First because the game isn't even scheduled to be out for at least 5 months (with inevitable delays). Second, because why buy it on Steam when you can get it on GoG DRM free, with a free "extra" game to go with it?
An added benefit of the GoG deal for us repressed euro types, is that we get to pay 44.99 USD instead of EUR 44.99, which has become Steam's norm for currency conversion.... Bat The only thing I've bought on Steam since they got their shiny regional pricing up and running a year or two back, has been package deals and indies. Though that's more a matter of principle than a genuine financial concern, I'll confess, so I suspect Slashman has it right..
 
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571 Comments. 29 pages. Viewing page 11.
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