Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for pete

Real Name pete   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 640 (Apprentice)
User ID 45624
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >

News Comments > Evening Metaverse
4. Re: Evening Metaverse Jun 25, 2015, 19:32 peteham
Can't really see much difference from a usability standpoint. Still retains the annoying carousel layout.  
Reply Quote Edit Delete Report
News Comments > XCOM2 E3 Trailer
2. Re: XCOM2 E3 Trailer Jun 25, 2015, 18:19 peteham
Reply Quote Edit Delete Report
News Comments > Pillars of Eternity Expansion Details; Patch Plans
14. Re: Pillars of Eternity Expansion Details; Patch Plans Jun 25, 2015, 15:51 peteham
Just couldn't get into Pillars. Story didn't grab me at all, and even with modern UI improvements fixing some of my major annoyances with the infinity engine combat, it turns out I still can't stand RtwP. Disclaimer: Torment was really the only IE game I truly loved, probably because it was combat light and the combat it had was reasonably uncomplicated..

I've never really been able to properly "grok" stats in these games. What is +1 INT going to mean for my character? +1 Reflexes? Same as with the good old saving throws and THAC0, it's not intuitive/self-explanatory and you need to read the rulebook to understand how it works. Getting a proper "feel" for the dice rolls requires reading the combat log (or having played pen&paper, in the case of D&D), which zips by at astronomical speed with a party of six and twice that number of enemies taking swings. Most of the time, you'll be sifting through 90% junk lines of random swings and misses, when all you really care about is why that spell was resisted. The game seems to encourage experimentation through restarting the game with a new character/party rather than just playing, learning and tweaking as you go along, which is not something I have the patience or inclination for.

Not digging the rest mechanic either, but that's what the majority wanted I suppose. While the per-encounter skills help, walking into a heavy encounter with certain spells unavailable still means you'll usually be reloading immediately, after sticking around for a bit to see what's being thrown at you.

Backed the game high enough to get the expansion (does that mean part 1 or both here, since they split it, btw?) so I might give it yet another try when it comes out. I really wanted to like it, but just couldn't *shrug*. Glad Torment decided to go fully turn based, though it remains to be seen how it turns out.
Reply Quote Edit Delete Report
News Comments > New NVIDIA Drivers
4. Re: New NVIDIA Drivers Jun 22, 2015, 13:48 peteham
Yeah, in my experience, based on 99% of the times I've had significant driver issues or BSOD, at least in the Win7 and later era, it's been the early signs of hardware about to die. Especially the graphics card, which is the single most RMA'd component across all systems I've ever built by a mile (6-8 of 'em, three of those were 8800GTX.. Either a very troublesome series or I was just unlucky). By contrast I think I've only RMA'd a couple of RAM chips, a single motherboard, a couple of PSUs and never once a CPU. You go, Intel.  
Reply Quote Edit Delete Report
News Comments > Saturday Interviews
10. Re: Saturday Interviews Jun 6, 2015, 18:58 peteham
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

Yeah, but let's put it this way. If the game had outsold PC by a factor of 2 on consoles, their priorities would obviously have been different. They wouldn't make a decision that would rule out any significant portion of their projected sales. I'm as thrilled at the prospect of having a proper PC exclusive as anyone, and while I'm sure the game will be all better for it at launch, I'm pretty sure Jerykk is right.

This comment was edited on Jun 6, 2015, 19:03.
Reply Quote Edit Delete Report
News Comments > Steam Controller Video
7. Re: Steam Controller Video Jun 5, 2015, 10:29 peteham
Definitely going to pick one up when it's available. Doubt I'll be using it for FPS games any time soon, but for games like Witcher 3 that probably use the right stick just to look around with minimal precision required, the pad might be a lot nicer than a stick. Sometimes it's just nice to put the game on the TV and game from the comfy couch.  
Reply Quote Edit Delete Report
News Comments > XCOM 2 Announced
7. Re: XCOM 2 Announced Jun 1, 2015, 17:49 peteham
Randomized/procedural maps could be huge. Also, better actual mod support. Will be exciting to see what the community can do with that.

Can't wait to see more in-game stuff from E3, as well as more details on classes, skill trees, tech and how the new base game works. Still, the main question I need answered is: Where's the pre-order button?

(Still enjoying Long War. Still haven't finished a whole campaign. New XCOM with shorter length and fewer tortuous gameplay elements will be nice.)
Reply Quote Edit Delete Report
News Comments > Ship Ahoy - Magicka 2
2. Re: Ship Ahoy - Magicka 2 May 26, 2015, 20:35 peteham
This doesn't really look all that different from the first game so I think I'll hold off on the 4pack for a bit.. While the first hour of M1 co-op was probably up there in the top 5 of the most fun I've ever had in a video game, it went steeply down-hill once the initial newbie-chaos subsided and people got the hang of things. M1 may also be in the top 5 most buggy releases I've ever seen. Almost impossible to get a game going for more than 5 minutes before desync before the first patch.  
Reply Quote Edit Delete Report
News Comments > DOOM Reveal at E3
70. Re: DOOM Reveal at E3 May 19, 2015, 03:57 peteham
Jerykk wrote on May 18, 2015, 19:56:
There actually is a pretty meaningful difference between monsters that teleport in and monsters that are hidden by walls. In the original games, you could hear the monsters through the walls and prepare appropriately. In D3, you would enter a room and a monster would teleport in behind you, then another one would teleport in after you kill the first one, rinse and repeat for 20 hours. It reeked of lazy level design. On the scale of level design no-nos, teleporting enemies ranks higher than monster closets.
Probably also a large dose of having to deal with the constraints of GeForce2/3 class hardware, and their flaky shader feature set. I assume the teleportation-thing was at least partially a gameplay mechanic born out of the need to ensure that you were never fighting more than 2-3 enemies at any given time. Meanwhile, Doom 1/2 had you gunning down piles of demons.

I also think monster closets automatically feel more jarring once you reach a certain level of fidelity. Doom 3's levels tried to convey a sense of time and place, where machinery appeared to have function, and some story-telling via PDAs. Doom 1/2's levels were mostly just there to let you shoot stuff.
Reply Quote Edit Delete Report
News Comments > DOOM Reveal at E3
39. Re: DOOM Reveal at E3 May 18, 2015, 17:21 peteham
Krovven wrote on May 18, 2015, 16:18:
Lords of Destruction expansion was quite good.

It makes me laugh when people complain about monster closets when it comes to Doom 3, but none of the other previous games. Happens in all of the Doom games and at least the first Quake game. Pick up an item, flip a switch, step on a pressure plate...wall opens monsters come out. This might be right behind you, right in front of you, or around the corner so you don't know it's coming.
True about the monster closets, but then, the world had moved on and already given us Half-Life by the time Doom 3 came out. I don't think it was unfair to expect more. Quake at least had very strong multi-player, while Doom 3 was pretty much all about the single player campaign. I don't think anyone really played mp in that game.

Personally, I got the most fun out of D3 (and Resurrection of Evil) using the co-op mod. Monster closets are actually perfectly fine then. Would not have bothered with the expansion without it, as I didn't really enjoy the single player that much due to the aforementioned monster closets, and some annoying level design in places.

Speaking of expansion, wrong D3
Reply Quote Edit Delete Report
News Comments > DOOM Reveal at E3
37. Re: DOOM Reveal at E3 May 18, 2015, 17:20 peteham

This comment was edited on May 18, 2015, 17:32.
Reply Quote Edit Delete Report
News Comments > Evening Mobilization
4. Re: Evening Mobilization May 14, 2015, 08:01 peteham
Google has made sure the Android user experience for SD cards is quite awful anyway, though. A lot of apps, including the Google camera app, won't write to the SD card at all (at least not the last time I checked).. So if you're the lucky owner of an android device with undersized internal storage, like my old Sony xperia, you'll either have to use Sony's god awful camera app, or move your pictures and videos manually from time to time to free up space.

Heck, for a long while (android 4.4.x at least), regualr apps couldn't even write to the sdcard at all unless you rooted the phone. This is supposedly remedied somewhat in 5, though I wouldn't know, I'm never getting another Android device with <32GB so that I can skip the SD Card entirely.
Reply Quote Edit Delete Report
News Comments > Out of the Blue
3. Re: Out of the Blue May 4, 2015, 09:56 peteham
I am notorious among friends and family for hating spoilers
I'm more of a "I don't want to know, on second thought tell me everything, wait don't tell me anything! OH SCREW IT TELL ME NOW I NEED TO KNOW"-kind of guy.
Reply Quote Edit Delete Report
News Comments > GTA5 GeForce Drivers
47. Re: GTA5 GeForce Drivers Apr 14, 2015, 17:55 peteham
Quinn wrote on Apr 14, 2015, 16:46:
Another thing, can anyone tell me in baby language was G-Sync is? I read about it.. but I still don't unferstand what it actually does :\
Basically, Gsync completely eliminates tearing, without the significant down-sides of vsync (input lag in particular). It's particularly nice when your framerate hovers in the 30-60fps range. If your system is capable of 60-100 or more on a 100Hz+ display, you supposedly don't notice much benefit/tearing stops being an issue (haven't tested this myself).

I actually have a gsync display and it's pretty nice. It's perhaps more noticeable going back to NOT using gsync, than it was moving to it in the first place. There are times it stops working and requires a reboot (driver issues I assume) and it's immediately noticeable. I still wouldn't recommend getting a gsync display unless you have cash a-plenty, though.. The price premium is kind of ridiculous. I only got mine because I was offered a demo unit at a heavy discount. Especially now that AMD's FreeSync is here, which is also part of VESA/DisplayPort 1.2a, so I expect to see more display manufacturers supporting it. Don't think I've seen a single gsync display that wasn't made by Asus... Freesync being part of standard available not just to Nvidia, should make it more future proof. Though Gsync probably has to die painfully for Nvidia to start supporting it.
Reply Quote Edit Delete Report
News Comments > GTA5 GeForce Drivers
44. Re: GTA5 GeForce Drivers Apr 14, 2015, 17:38 peteham
SpectralMeat wrote on Apr 14, 2015, 12:33:
I've had that last night also and had to turn off the stuff in the Advanced video settings.
Thanks for the tip. May have helped slightly, but didn't solve it completely. Eventually tried turning *everything* down to ugly just to see how that would go, and that sort of fixed it. Except the game looked like a dog. Strange, considering I'm seeing people with lower specs than me report buttery smooth gameplay. (i5 2500k lightly overclocked, and GTX780 non overclocked).

Think I'll go back to Diablo seasons for a bit, and hope the first couple of patches accidentally fixes everything. The couple of hours I had available for play today were instead spent in the settings menu + restarting the game. Fun. I suddenly remember what I initially found so appealing about my Xbox 360, before the gap in fidelity became unbearable..
Reply Quote Edit Delete Report
News Comments > GTA5 GeForce Drivers
39. Re: GTA5 GeForce Drivers Apr 14, 2015, 12:19 peteham
Anyone else have god-awful stutter due to what I can only assume is loading? Happens while driving fast in particular, causing quite a few traffic incidents. Sorta killed my desire to play the game much past the tutorial mission so far.

Framerate is at a smooth ~30-60 fps aside from the loading stutters. GTX 780 and game installed on SSD. Haven't really bothered messing much with settings so far except for testing the GeForce Experience recommended ones, which didn't help much at all.
Reply Quote Edit Delete Report
News Comments > Diablo III Season 3 Begins
4. Re: Diablo III Season 3 Begins Apr 11, 2015, 20:29 peteham
I let myself be talked into joining my old group for some season 3 play. Haven't touched the game since around season 1, and thought I'd still be completely burnt out on it after far too many hours. But so far, it's been a surprising amount of fun. A constant stream of upgrades again is nice, and so is not having to worry about my existing chars' overfilled inventories/stashes for a while.

Unfortunately, I also let myself be talked into playing HC this time. Haven't died yet but it will obviously happen eventually, it's inevitable.. Even with the ease gem, I doubt I'll be starting over. HC certainly changes how you gear your chars, and adds considerable fear of dying, but I'm not really finding that tension enjoyable. It's been more of a limiting factor that's kept us playing on fairly safe (and boring) difficulties so far. Maybe that'll change eventually as boredom sets in and drop rates require it though. We'll see. It's been quite a change from the usual T6 blitz through everything with glass cannon specs I'm used to from SC, for better or worse..

In any case, D3 is likely going back on the shelf when GTA5 unlocks, unless it turns out to be a buggy mess on release.
Reply Quote Edit Delete Report
News Comments > etc., etc.
4. Re: etc., etc. Apr 7, 2015, 09:52 peteham
panbient wrote on Apr 7, 2015, 09:48:
It's an article on Something Awful...
Hah, point taken.

Still, I wonder how many of the comments I've seen regarding poor writing come from people interacting with backer NPCs without knowing what they are.
Reply Quote Edit Delete Report
News Comments > etc., etc.
2. Re: etc., etc. Apr 7, 2015, 09:40 peteham
So... These are the best NPCs? Good grief.

Still going to wait for another patch or two before diving in. And possibly a backer NPC removal mod.
Reply Quote Edit Delete Report
News Comments > Morning Consolidation
9. Re: Morning Consolidation Feb 2, 2015, 17:21 peteham
Mashiki Amiketo wrote on Feb 2, 2015, 14:02:
SpectralMeat wrote on Feb 2, 2015, 10:52:
Re. Witcher
What does that mean for the PC than? 100Gb install?
This game looks so good and I don't even care for RPGs but I might buy this one.
Probably 70-80GB would be my guess, since they include multiple language packs(not subs) for the PC versions of the game.
I have a hard time imagining they'd bundle all the localized versions together if it made the leap in install size that significant. Certainly, my SSD space has better things to do than store German/Spanish/Polish/French audio and cutscenes.

Not directly related, Witcher being single player and all, but I'm convinced at least part of the reason for Titanfall's rather quick demise is the ridiculous install size thanks to uncompressed audio. Once you enter 40GB territory, very few people are going to keep the game around for the odd game once in a while. Close to no-one with an SSD, that's for sure..
Reply Quote Edit Delete Report
640 Comments. 32 pages. Viewing page 2.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


Blue's News logo