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Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 590 (Apprentice)
User ID 45624
 
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News Comments > Dragon Age II Web Series Begins
11. Re: Dragon Age II Web Series Begins Oct 12, 2011, 04:10 peteham
 
eRe4s3r wrote on Oct 11, 2011, 19:31:
That and Merils dialog - annoying as hell she was, but if you survived here nagging she added some awesome situational hilarious comedy gold - like when you try to lure away some guards screaming fire fire and meril asks "What, a fire, where?" and your character replies "There is no fire meril, i am trying to trick those guards" and she goes "oh.......... *awkward pause" ooooooh...."
I didn't use Merril much because Anders was the only usable healer, so I unfortunately missed that bit. And what a shame that was, because that quote, right there, is officially better than the entire rest of the game
 
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News Comments > Mass Effect 3 Multiplayer Confirmed
48. Re: Mass Effect 3 Multiplayer Confirmed Oct 11, 2011, 03:45 peteham
 
Kythlyn wrote on Oct 10, 2011, 12:48:
If it's simple coop where your friends can control your allies, but are tethered to the main player, it should be fine and fun. But if they actually tried to make a competitive multiplayer mode... yikes.

From http://social.bioware.com/forum/1/topic/323/index/8481789/1

Which characters can I play in co-op multiplayer? Can I play as Commander Shepard?

Commander Shepard’s part in the war will take place in the single-player campaign, as will that of other beloved characters in the franchise such as Garrus, Ashley, and Liara…these characters do not appear in the multiplayer missions. In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more… each with their own unique set of abilities.
So it looks as if this coop stuff will be a completely detached affair.. I'm mostly fine with that to be honest. At least it lends some credibility to their claims that MP didn't affect SP (as there's no way in hell you can integrate co-op into the SP missions without making some concessions, it would among other things rule out any solo missions like the Arrival DLC).. But I don't really care how they spin it: Even though a completely separate team built the MP like they claim, it's still time and effort that could've been spent improving the SP campaign instead.

Not to say that these co-op missions won't provide a bit of fun, but ultimately I think they're mostly going for that extra bullet-point on the back of the box..
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Oct 6, 2011, 11:22 peteham
 
Re: The Internet Reacts to the Death of Steve Jobs, one can only hope thousands of rabid Apple fanbois are en route to purge the taint of Margie Phelps and her lunatic inbred friends from this world as we speak...  
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News Comments > Unlock RAGE Hi-Rez Textures
37. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 17:32 peteham
 
LOL, I'd say the decision to run at 60fps might have not been a good one, assuming this was one of the trade-offs

Based on the animated gif of 4k/8k/auto from that scene, auto and 4k look so bad I basically consider it unacceptable. Since 8k supposedly requires 1.5GB and my GTX 570 only has 1.2, that basically rules me out. While I'm sure this is one of the more glaring examples they could find (one would hope), it's still made my desire for this game go from lukewarm to cold. And with the addition of texture pop-in like in this youtube video I can see where all the rage is coming from. No pun intended.

I'll put this on hold until the inevitable Steam-sale...
 
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News Comments > Mass Effect 3 "Killer New Feature" Coming
6. Re: Mass Effect 3 "Killer New Feature" Coming Oct 1, 2011, 18:23 peteham
 
Sad to say, but this probably ain't good, whatever it is...

Your's truly,
Sherlock
 
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News Comments > Renegade X: Beyond Black Dawn
7. Re: Renegade X: Beyond Black Dawn Sep 28, 2011, 19:09 peteham
 
Lobster wrote on Sep 28, 2011, 14:32:
C&C Renegade was woefully underrated. Multiplayer was a ton of fun and there's been nothing like it before or since.

Nothing like running over a line of enemies with a cloaked stealth tank.
And it had the most delightfully cheesy badass quotes from Havoc. From memory (bear with me, it's literally been almost a decade since I played it):

Woman on comms: Havoc, you're really going to take on the whole ship's crew by yourself?
Havoc: Doesn't seem fair, does it? Maybe I'll shoot left-handed.

badum tish!

Maybe I should give it a replay one of these days

Edit: Good grief, I take that back.. Just watched a gameplay vid on Youtube..

This comment was edited on Sep 28, 2011, 19:19.
 
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News Comments > Half-Life 2 Buggy in Steam Renegade Ops
16. Re: Half-Life 2 Buggy in Steam Renegade Ops Sep 27, 2011, 07:10 peteham
 
Already pre-ordered the Steam-version even though I technically decided to stop doing pre-orders on general principle

There's a Quicklook of it on Giantbomb: http://www.giantbomb.com/quick-look-renegade-ops/17-4885/

Seems like a real blast (from the arcade past, hurr). Can't wait to play it. I considered the console version for a while (for TV & couch co-op), but landed on Steam in the end.. Might grab the console version later if the need should arise. Based on GB's QL, the game looked a bit choppy on console with multiple players and explosions, so the PC version should definitely be the way to go with this. Unless it turns out to suffer from a bit of From Dust.
 
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News Comments > Out of the Blue
22. Re: Out of the Blue Sep 27, 2011, 04:38 peteham
 
Alamar wrote on Sep 26, 2011, 18:11:
peteham wrote on Sep 26, 2011, 11:31:
The new direction for D3 also leads me to believe that more of the endgame will be built around dinging maxlevel and staying there, like WoW.. I guess we'll see..

How so?

-Alamar
The maxlevel has dropped to 60 (from 99, which granted doesn't necessarily mean anything in and of itself). Blizz have stated they want the 1-60 curve to fit with one complete playthrough of normal->nightmare->hell, so depending on how thoroughly you clear dungeons, how much you backtrack from waypoints etc, you should be 60 or pretty damn close when finishing the game on hell difficulty.

Compare this to D2 (exp) where the max level was 99 and you'd typically find yourself somewhere just above 70 when finishing your first hell playthrough. So when you then moved over to runs, you'd still have a small bit of character power-up going on aside from gear (granted, you'd already have your main skills maxed by then). In D3 though, leveling will be completely out of the equation during this phase of the game. You'll have unlocked every skill/tier and can basically assume any spec you want on that char, so the only way to evolve that character will be through loot. This makes me a bit worried that the optimal way to play the endgame is going to be respecs and gear switches at every turn due to resistances/immunities or whatever else.

Nobody really knows yet what Blizz is planning for the endgame, AFAIK (have they released more info on this lately?). They've specifically stated in previous interviews that they want the endgame to be about more than just endless meph/baal/pindle-runs. There's been talks of WOW-style achievements or challenges and whatnot.. If the game comes out and has faction rep, I'm going to rage like a 14 year old There's also apparently going to be an additional difficulty on top of hell, called inferno, which could prove to be quite a lot of fun and probably where I'll spend most of my end-game time (based on what I know so far).

On the bright side, I'm happy they erased magic find gear.. I'll finally be able to use some of that high quality gear I find, for once

This comment was edited on Sep 27, 2011, 04:50.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Sep 26, 2011, 11:31 peteham
 
Haven't played the beta, and haven't really kept up with the new info since it started either, but only barb and sorc really look interesting to me at the moment. Sadly this sentiment is shared among the group of friends I'll be playing with, but at least there's individual loot now.. I might go Witchdoc assuming no-pet builds look viable, simply based on the fact that I find it boring to play what everyone else is playing. I agree regarding the Demon Hunter, it just looks a bit dull to play..

I think I'll miss the old skill system that didn't allow you to respec "willy-nilly". I'm generally a fan of changes that reduce or remove tedious tasks like grinding or inventory/encumberance management, but the best part of D2 was rolling loads of new characters to try different builds, and the satisfaction as they gradually powered up while you pumped points into their core skills. Also finding some great item while playing one char, and basing new chars off those items. Build a chain lightning sorc around some +2/+3 staff I found, which turned out to be the most fearsome normal/nightmare clearer I've ever played, but completely worthless at Hell (this 1.09, i.e. no synergies yet). The new direction for D3 also leads me to believe that more of the endgame will be built around dinging maxlevel and staying there, like WoW.. I guess we'll see..
 
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News Comments > Wing Commander 3 on GOG.com
7. Re: Wing Commander 3 on GOG.com Sep 13, 2011, 12:22 peteham
 
pursue a romantic relationship with a fellow pilot dancing on the razor’s edge.
Oh man, this whole ordeal left an impact-crater on this young man's soul back then
 
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News Comments > Rumored Syndicate Details Promise a "Visceral FPS Experience"
5. Re: Rumored Syndicate Details Promise a Sep 11, 2011, 13:44 peteham
 
Fletch wrote on Sep 11, 2011, 13:36:
A FPS with the Syndicate name is NOT a Syndicate remake. It's a completely different game, just like the new X-com is a completely different game.
What I don't really get is what they get out of making a sequel like this.. Surely the target audience of this "visceral fps" will barely even have heard of the original, whereas those who still remember the original game won't exactly be all that enthusiastic about the new direction? I guess there's a suit somewhere who figures some brand recognition is better than none...
 
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News Comments > Diablo III Public Beta "Very Close"
30. Re: Diablo III Public Beta Sep 7, 2011, 17:30 peteham
 
Than wrote on Sep 7, 2011, 14:46:
Indeed. The 3.5 hours was only for what was available in the beta. It *might* be the entire first act, but I suspect it's probably a subset of the first act.
It was the same deal for the Diablo 2 Open Beta as well.. You could go as far as Blood Raven, but no further, which accounted for at most 1/5 of Act 1. No idea how long D3 acts will be by comparison, though.
 
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News Comments > RAGE Specs
32. Re: RAGE Specs Sep 7, 2011, 05:08 peteham
 
My understanding of recommended vs. minimum specs has always been:
Minimum: It will be playable, but it is going to look like crap.
Recommended: Will run and play just fine on ~medium, or possibly high if you go down in resolution; but forget running well on high. Certainly seems to be in line with the Rage specs, based on what I expect from the game..

Though, is there any performance difference at all between an 8800 and a 9800 series nvidia card? IIRC, the 9800 was basically an 8800 made on a newer process, with slightly less memory, and the tiniest bit of extra oomph to compensate.
 
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News Comments > Deus Ex: Human Revolution Patched
41. Re: Deus Ex: Human Revolution Patched Aug 24, 2011, 11:18 peteham
 
Vulkan wrote on Aug 24, 2011, 10:11:
I think Valve fixed it for HL, but it had a different movement related oddity: Hugging the walls by running forwards and towards the wall gave you extra speed.
That his was also present in Doom. With wallrunning, which, IIRC only worked on north- and eastbound walls, you could actually reach speeds high enough to outrun your own rockets.

As for strafe-jumping, iD essentially made a feature of it with Quake 3. I don't remember if it was in Q2 or Q3 they initially fixed it completely, but in any case the community wanted to keep it. In Q3 default, you could still strafe-run and get around the maps quite a bit faster and more noisily than with regular running, but your maximum velocity was capped (at least without mods), whereas in Q1 your speed would keep increasing for as long as you could keep going.
 
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News Comments > Assassin's Creed Revelations Trailer
6. Re: Assassin's Creed Revelations Trailer Aug 19, 2011, 05:47 peteham
 
Jerykk wrote on Aug 19, 2011, 01:38:
I beat the first two, but I just get bored playing this. Just face a direction, hold down the run/climb button, and just go..if anybody gets in my way, just stab them until I win...end of story.

Ditto. The series hasn't really evolved in terms of depth or challenge. Platforming still consists of holding down a button and combat still consists of holding Block, then pressing Counter when enemies attack you one at a time. Assassinations are still completely linear and scripted. They've added new weapons, items and features to each entry in the series but they've completely failed to improve the inherently shallow fundamentals.

It's like playing a slightly interactive movie with a very convoluted storyline.

It's hard to disagree regarding difficulty. The games have gotten progressively easier to the point where I think it was practically impossible to die in Brotherhood, short of actively trying to fail or the auto-navigation screwing you over while jumping around in high places.. Between the smoke bombs, health potions and whatever else you have at your disposal, you could basically brute force through every single encounter of Brotherhood with virtually no challenge.

The original vision for the game seemed to have more in place in terms of misdirection and stealth than what the series eventually evolved into. One of the first trailers/demos for AC1 included creating a distraction by throwing a guard off a rooftop, causing the other guards to run in and investigate the accident while you could sneak through the gate they'd previously been guarding etc. You can still do that type of stuff in some instances in AC2/Brotherhood as well, but in general it's not implemented in a consistent way that you can get a handle on and use effectively. Sometimes, guards appear to be unable to look up, like that time in AC1 where you enter one of the cities by free-running across some beams placed a whopping two feet above the guards' heads.. And yet, in that instance, they won't see you. Other times, though, you'd be spotted from a mile away. The games' line-of-sight rules just doesn't seem that consistent, and while there were one or two sections in Brotherhood that would award you by going through undetected, in the end, I didn't bother and just powered through.

For all of that, I've really enjoyed this series mainly for its atmosphere, though. It's like the popcorn-flick of gaming, and I'll definitely be picking up Revelations as well, even though my enjoyment had slight drop in Brotherhood with increased focus on the dumb metaplot.
 
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News Comments > Trine 2 Co-op Trailer
4. Re: Trine 2 Co-op Trailer Aug 18, 2011, 19:18 peteham
 
bigspender wrote on Aug 18, 2011, 18:34:
trine 1 was one of the most fun 3 player experiences I've ever had the pleasure to enjoy - get some control pads, some drinks and snacks, and tv you can see from the moon. set the game on the hardest difficulty and say good bye to 6-8 hours of your day :)
At least up until the last level. Way to set fire to everyone's fun with that one! It was bad enough when playing alone, but co-op, it was absolutely ridiculous
 
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News Comments > Morning Previews
12. Re: Morning Previews--Deus Ex Aug 18, 2011, 17:36 peteham
 
I actually HAVE to go to a stinking wedding that first weekend. FUCK! :|
Surely they'll understand perfectly if you don't show?

I mean... It's Deus Ex!

(on that note - still not pre-ordering.. Gonna need confirmed word of mouth on this)
 
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News Comments > Gabe Newell on EA vs. Steam
39. Re: Gabe Newell on EA vs. Steam Aug 18, 2011, 02:48 peteham
 
I would've given it to one of my friends if that's what I wanted. Letting the account rot is my way of protest. Nobody will get the account.
That'll teach 'em!
 
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News Comments > Mass Effect 3 Trailer and Screenshots
17. Re: Mass Effect 3 Trailer and Screenshots Aug 17, 2011, 08:12 peteham
 
Creston wrote on Aug 17, 2011, 00:18:
Haha, yep, except that in some cases there were no rooftops to be found. And yeah, if every battle has a Cerberus assault droid in it, it'll get boring, but I doubt that. It's more of a mini-boss, plus you can snipe the dude out of the cockpit and use the bot yourself, so it'll likely be a pretty rare encounter.
The cerberus regulars also appear to have jetpacks in the video, though. One appears at 0:35, not quite dropping out of orbit, but rather from the "2nd floor" of stacked galactic standard-containers As long as that's only done "up-front" to set up the fight, as it were, allowing you to gauge the level of opposition somewhat accurately, I'm totally fine with it.. It would be no worse than enemies coming out of doors in the distance in ME2 or any other first person shooter. Just as long as they don't pull a DA2. I envision glorious fights with five dudes, another five dudes, yet another wave of five dudes, and then five more for good measure. Preferably appearing behind you while fighting two YMIR mechs on insanity.
 
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News Comments > Mass Effect 3 Trailer and Screenshots
13. Re: Mass Effect 3 Trailer and Screenshots Aug 16, 2011, 19:49 peteham
 
Creston wrote on Aug 16, 2011, 18:45:
Mashiki Amiketo wrote on Aug 16, 2011, 17:45:
Wait. Did I just see "spawning" enemies jumping out from the sky? Didn't they learn *not* to do that from DA2?

An assault bot that drops into a middle of a battle, to me, is logical. Five archers that fall out of the sky right beside your mage is not.

I doubt Bioware understands the difference, but they were very good with enemy reinforcements and how they entered the fray in ME2, so hopefully they haven't forgotten. (or, rather, hopefully Casey Hudson tells that Dragon Age 2 dipshit producer to get FAR FAR away from this game.)

Creston
Technically, if you stretched it one MIGHT say they jumped down from rooftops etc

Then again, what's going to matter is how this is implemented. Logical or no, if a great number of encounters are based around waves of jetpack-troopers dropping from the sky, it's going to suck. If the mechanic is used sparingly, it might not be so bad..
 
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590 Comments. 30 pages. Viewing page 9.
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