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User information for pete

Real Name pete   
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Nickname peteham
Email Concealed by request - Send Mail
ICQ None given.
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Signed On Dec 14, 2007, 18:39
Total Comments 640 (Apprentice)
User ID 45624
User comment history
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News Comments > New GTA Online Mode
3. Re: New GTA Online Mode Nov 24, 2015, 16:59 peteham
Btw, any tips on how to consistently play with your friends _only_? Been trying to crew up with 4-5 IRL friends on weekends lately and the whole join process and stuff is just being a pain in the ass. Are we doing it wrong?

For one, "Join Crew Session" never works for me. I need someone to send me an invite. Extra annoyance points for having to go through the infinite loading screen every time.

Also, most "instanced" missions tend to kick at least one of us back to a public lobby/world. More loading screens, yay! Think about half my GTA:O time has been spent just looking at loading screens at this point.

Finally, any way to do the requisite story missions while having too few players - without having to bring in some random guy? Took me an hour to get through the first Lamar mission because the matchmaking would fail with "too few players" for whatever reason, or some dude would die repeatedly and fail the mission. Fun times.
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News Comments > Torment Next Year
3. Re: Torment Next Year Nov 2, 2015, 10:55 peteham
Creston wrote on Nov 2, 2015, 10:41:
This is really the last of my Kickstarted games I'm still waiting on. (I've kind of given up hope for Limit Theory, and I don't even KNOW what the hell Lord British / Richard Garriot is doing to Shroud of the Avatar. Apparently it's the Fantasy Version of Star Citizen where ships = houses.)

I'm hoping this will be awesome. Please don't release until Summer 2016, though, as I will have no time to play before then.
Same here. This and Dreamfall Chapters, which is out there sans a couple of episodes, granted. And I intend to have another go at Pillars of Eternity at some point, once the second expansion is out. I didn't enjoy the combat at all on my initial attempt, though, so I'm very happy Torment went full turn-based rather than real-time with pause.

Waiting for the first couple of patches is never a bad idea with these games anyway. Let everyone else sort out the quest bugs while you chip away at the never ending backlog I'm sure we all have.
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News Comments > etc.
5. Re: etc. Nov 2, 2015, 07:20 peteham
The streamer in question is supposedly back at paragon 900 with his new account already. So much for being penitent, huh?  
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News Comments > Deus Ex: Mankind Divided Trailer
13. Re: Deus Ex: Mankind Divided Trailer Oct 23, 2015, 17:43 peteham
I need a mod that allows me to skip the hacking game (or replace with a skill check) before I can even consider playing this, unfortunately. I hear it's pretty much exactly the same as the previous installment, and boy did I hate it by the end.

Problem is, my OCD won't allow me to skip it when it's such a huge source of both story/background *and* XP.
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News Comments > Halo 5 PC Possibilities
2. Re: Halo 5 PC Possibilities Oct 23, 2015, 09:37 peteham
I imagine Frank O'Connor is currently undergoing... reconditioning... in a deep basement underneath Microsoft's HQ.  
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News Comments > The Witcher 3: Wild Hunt Hearts of Stone Released; Discs Delayed
18. Re: The Witcher 3: Wild Hunt Hearts of Stone Released; Discs Delayed Oct 14, 2015, 06:26 peteham
Creston wrote on Oct 13, 2015, 10:15:
Looking forward to playing this.

First they have to get the issues from patch 1.10 sorted, though...

I hadn't heard there were issues; got any more info? Started playing yesterday but didn't get very far. If there's something potentially game breaking I'd rather find out&wait now than 30 hours in
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News Comments > Star Citizen's $900 Ship
146. Re: Star Citizen's $900 Ship Oct 1, 2015, 07:43 peteham
Bub wrote on Oct 1, 2015, 07:35:
These are people with more disposable income than sense, but who want be dominant in a game and are willing to pay whatever it takes to get there.
A fool and his money are soon parted, as the proverb goes. These are not necessarily "rich" people though, as illustrated by the survey that was done some months back (and also posted here):

I realize it's not scientific/complete by any means, but it provides interesting reading none the less. Take Q9 in particular. Of the people who have spent $1000-$9999 on Star Citizen, a significant portion make less than $50k per year.. That's not rich by any definition.

People are insane.
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News Comments > Star Citizen's $900 Ship
144. Re: Star Citizen's $900 Ship Oct 1, 2015, 05:08 peteham
Going to be interesting to see how the P2W aspects of this plays out.

"Fuck this shit, I'm not grinding for 6 months straight to get a ship that's actually competitive".


"Fuck this shit, I paid to win, but these scrubs are already able to get my $900 ship after two weeks of normal play?"[1]


"Fuck this shit, I paid $900 for a ship in a game that never came out!"

[1] Yeah yeah, everyone is just kindly donating and supporting the project and don't care one whit about the vague promises of in-game advantage these ships hold. Sure. Yep.
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News Comments > Diablo III Bonus Weekend
26. Re: Diablo III Bonus Weekend Sep 25, 2015, 10:48 peteham
Totally agreed that greater rifts need fixing. At a certain point you're completely reliant on the right combination of mobs and density, otherwise you might as well start over if you're pushing it. And there's not even a way to cancel a rift without remaking the game.

And there really is nothing better than being ahead, reaching the end of the level only to discover that the next one is going to put a wooden stake +5 straight through your attempt.

Also a problem now is that even with the addition of T10, regular rifts become a complete waste of time as far as exp goes. At paragon 500 you really start to feel it, and at 600 you won't even notice your exp moving during regular rifts. And that's not even mentioning bounties, which are a complete waste of time on the loot front as well - but you need the materials.

I'd like to see them do some loot balancing for both adventure mode regular rifts, and hell, maybe even campaign, as doing nothing but greater rifts becomes tedious.
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News Comments > Dragon Age: Inquisition Patch 10 Notes
5. Re: Dragon Age: Inquisition Patch 10 Notes Sep 4, 2015, 04:38 peteham
Creston wrote on Sep 3, 2015, 21:56:
our focus is on introducing fan-requested features

YES! Finally we'll get some decent tactical mode combat!!

We’re happy to introduce the player wardrobe

Hahahaha! Genuine LOL right there Laugh
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News Comments > Steamship Ahoy - Velocity 2X
1. Re: Steamship Ahoy - Velocity 2X Aug 20, 2015, 08:37 peteham
Don't know about the game as I've never played it, but the soundtrack is great. Stumbled across it on Spotify.  
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News Comments > Dragon Age: Inquisition - The Descent DLC Released
9. Re: Dragon Age: Inquisition - The Descent DLC Released Aug 11, 2015, 19:14 peteham
The trouble with DLC like this though, is that it never really goes on sale. Ever. Jaws of Hakkon had a small discount right now but nothing substantial.  
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News Comments > Blizzard Diablo Job Posting
21. Re: Blizzard Diablo Job Posting Aug 11, 2015, 04:01 peteham
Given the obvious perception of self 1337ness going on here, I'm not sure there's much point in trying to argue a point. But as someone who came close to letting Diablo 2 ruin (or at least delay) a certain university diploma, I'll just throw out a few things about Diablo 2, the perfect game that it was.

- Remember the endless Cow, Mephisto, Baal and Pindle-runs? That's pretty much ALL that went on at higher level play. Rifts and bounties get repetitive too but at least you're spending more time actually playing than remaking the game now.
- Skill trees with depth and flavor? I'm not sure which game people are remembering here. There were one or at most two cookie cutter builds that actually worked per class, that everyone was using. Unless you weren't endlessly running pindleskin on Hell, in which case you were lowest common denominator scum, dontya know... Rolleyes
- Stats were completely superfluous. Unless you were playing Hardcore, in which case you might do with some extra VIT, all you ever did was pretty much meet the ABSOLUTE MINIMUM equip requirements for your target gear, and dump the rest into your class' mainstat for dmg. There was no depth or choice to this at all and removing it completely basically just removed the ability for newbies to gimp their first characters. Of course, they could have gone a different route actually making stats meaningful in D3 rather than ditching them completely, but it hardly represents a regression..
- A fun follow-up to skills & stats: You could easily end up with a build that worked marvelously on normal, and maybe even nightmare, but because of stuff you couldn't possibly know about/predict in advance, you'd hit a wall once you moved on to Hell. Ever tried building a chain lightning sorceress? Engine of death and destruction up to and including nightmare. Completely worthless on Hell.
- I have no idea why anyone would miss playing inventory tetris. I personally feel D3 would be better if you had infinite stash space.
- Town portals made it too easy to chicken out of tough fights. I never really minded this tbh, but the portaling mechanics in D3 give you pretty much the exact same functionality in terms of linking up with your party.

I'm not saying I enjoyed D3 more than D2, but I'm not blind to the fact that, in some ways, I'd already played D3 to death before it even came out. And that games in general will never feel as magical as they once did simply because I'm not in my teens/early twenties anymore.
Disclaimer: Like usual, my Diablo 2 experiences are centered around LoD 1.07-1.09, i.e. when the game was at its absolute height. Once 1.10 came out literally a few years late (Because blizzard practically had just one guy working on it in his spare time) and changed things up a bit with synergies etc, the majority had already moved on.
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News Comments > Dragon Age: Inquisition Free Trial
11. Re: Dragon Age: Inquisition Free Trial Jul 15, 2015, 10:38 peteham
Six hours of SP may be just short of getting players over the initial hump of infinite boredom, if people are anything like me... I ended up really enjoying the game in the end, once the world, story and characters finally kicked in. But Lawd Allmighty, how I struggled for the first 6-8 hours. The combat system is just awful. I tried bumping the difficulty but it went from being dull to infuriating thanks to the party AI and the game not being built for actually using the tactical view. It's just a presentational bullet point.

And there's far too much busywork in the game. And I hated the crafting too. Awful, awful interface. And.. And.. And..

The "world" was amazing though. I'm a huge fan "zone" layouts over just huge contiguous open world. Each area looked amazing and felt really distinct. Exploring was a joy. All in all, I really want to play it again at some point.

But I'll be using a savegame hack that gives me unlimited herbs & minerals so I don't have to harvest another goddamn plant ever again. Stab
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News Comments > CIG Refutes Star Citizen Concerns
16. Re: CIG Refutes Star Citizen Concerns Jul 9, 2015, 11:10 peteham
It's interesting to see how pleased the Star Citizen forumers are at this so-called refutal. Mainly because it doesn't refute a thing. Crazy yes-men sycophantic cult mentality. Until CIG actually has something to show, this is really just a bunch of hand waving. If only I had a dime for every time I've read someone voicing some concern over the game's development only to be "shut down" by one of the hopeful army with "they've already addressed that". Addressed meaning "It's been talked about on a podcast".

The situation is under control.
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News Comments > The Escapists The Walking Dead Announced
5. Re: The Escapists The Walking Dead Announced Jul 9, 2015, 08:46 peteham
This video has been removed by the user?  
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News Comments > Cloud Imperium Opens Frankfurt Office
11. Re: Cloud Imperium Opens Frankfurt Office Jul 6, 2015, 18:59 peteham
Kosumo wrote on Jul 6, 2015, 18:05:
3D Realms will be loving this - "Thank God that people have stopped using Duke Nukem Forever as a saying for bad game management"
The DNF comparison actually seems highly appropriate: Major scope creep, over-ambitious and unchecked studio-head. Poor project management in general. And several redesigns + engine switches resulting in a game that got stuck in permanent limbo until the whole thing was bought out and salvaged into some kind of sellable thing...

Perhaps a bit early to judge Star Citizen thus. And unlike 3DR, CIG doesn't have the trickle of cash from former glories to keep the skeleton crew running for the decade required to rival DNF's development (the people buying ships can't be that stupid, surely).

I wonder how they're paying their employees? They're surely well past 200 people by now. Low-Minimum wage and promise of percentages on delivery, surely. But Germany isn't exactly a low-cost country.
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News Comments > Op Ed
79. Re: Op Ed Jul 6, 2015, 06:08 peteham
This quote from Derek's blog post really sums it all up rather nicely:
This game, as has been pitched, will never get made. Ever. There isn’t a single publisher or developer on this planet, who could build this game as pitched, let alone for anything less than $150m. The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance.

Best case scenario in my view is that they cut away the absolutely INSANE amount of feature creep and try to salvage squadron 42, the project I'm sure most of us thought we were backing in the first place. But the far more likely outcome seems to be a broken mess of disparate modules. That is of course assuming we ever get to see any sort of "final" deliverable at all.
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News Comments > Op Ed
13. Re: Op Ed Jul 2, 2015, 15:36 peteham
jacobvandy wrote on Jul 2, 2015, 10:50:
I rarely took issue with driving during a mission because they pack those trips with hilarious dialogue. Sometimes I arrive at my destination sooner than they finish talking, and I wish I'd have driven slower!
This! I frequently park a block away from most waypoints just to make sure the dialogue has played out, in fact.

The drive to missions while in "free roam" can be pretty annoying at times though. Especially when you accidentally bump into something and end up in a police chase just as you were almost where you were going to start the mission; and end up running half-way across the world again.

But yeah, it's the dialogue and all the amazing detail and random stuff they pack into the world that really makes GTA. And even though you mostly do the same things it never feels repetitive in the way that Assassin's Creed or Far Cry does to me, to the point where I quickly get bored by feeling like I'm ticking boxes rather than pursuing a story or experiencing stuff.
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News Comments > XCOM2 E3 Trailer
12. Re: XCOM2 E3 Trailer Jun 26, 2015, 04:29 peteham
It should also be mentioned that they've admitted the E3 trailer/gameplay demo is slightly rigged for cinematic flair and expediency. The snake man/woman wouldn't actually get to use the grab move on the triggering turn, for instance (which would've been tremendously annoying).

A significant change for overwatch, if I've understood correctly, is that shots in XCOM2 are taken in sequence rather than all at once. So in the current XCOM, if you have six squad members on overwatch who all see the same enemy moving, they'll all fire on that enemy even if the first guy kills it - basically wasting five overwatch shots.
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640 Comments. 32 pages. Viewing page 1.
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