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User information for Bundy

Real Name Bundy   
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Nickname Bundy
Email Concealed by request - Send Mail
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Homepage http://
Signed On Sep 11, 2007, 17:54
Total Comments 440 (Amateur)
User ID 44068
 
User comment history
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News Comments > Saturday Interviews
7. Re: Saturday Interviews Apr 25, 2015, 21:09 Bundy
 
Didn't he say he was quitting interviews forever?  
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
1. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 09:38 Bundy
 
Have they fixed whatever issue was causing those save game problems?  
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Apr 13, 2015, 09:23 Bundy
 
lol, did u cover anything other than Quake back then?  
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News Comments > Star Control Reboot FAQ
6. Re: Star Control Reboot FAQ Apr 8, 2015, 11:50 Bundy
 
Creston wrote on Apr 8, 2015, 10:14:
So isn't this basically GalCiv 3, just with different names?

Star Control wasn't always a 4X strategy. In the beginning it was an adventure. Then they ruined it.
 
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News Comments > Star Control Reboot FAQ
1. Re: Star Control Reboot FAQ Apr 8, 2015, 09:53 Bundy
 
Got some fond memories of Star Control 2. I wish someone would remake Star Flight 2 though, that game was ahead of its time.  
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News Comments > Morning Crowdfunding Roundup
2. Re: Morning Crowdfunding Roundup Mar 31, 2015, 14:40 Bundy
 
I'm a big board game guy. I have about 40 or 50 and we play a few of them every week. Eclipse was on my list until I saw it listed for $135. I got Terra Mystica instead. Fantastic game.  
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News Comments > New METAL GEAR SOLID Game Plans
1. Re: New METAL GEAR SOLID Game Plans Mar 20, 2015, 09:32 Bundy
 
Personally, I was never a big fan of Kojima, or his pretentious Metal Gear series.  
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News Comments > Evening Mobilization
9. Re: Evening Mobilization Mar 5, 2015, 09:49 Bundy
 
descender wrote on Mar 5, 2015, 08:38:
Why is there even going to be a market for "mobile VR"?

Don't you need to use those eyes to like... be mobile?

Why are people seemingly convinced they will be able to see the difference between 1080p and 4K on a 2 inch screen?

So many questions.

Cause it's 2 inches away and seen through lenses which magnify the image. The folks who've used the Oculus DK2 in Elite all say that the resolution is still way too low. When ships are at a distance they're just a pixel with no definition. But on the PC screen you can see all sorts of detail.
 
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News Comments > Unity 5 Released
11. Re: Unity 5 Released Mar 3, 2015, 14:59 Bundy
 
verybad1 wrote on Mar 3, 2015, 13:29:
Good luck to them with Unreal 4 being essentially free except with a 5% charge after $3000.00 is made.

I really think UE4 is doing that to kill competitors like Unity 5 and Cryengine 3.

Teams that are familiar with Unity 4 will probably stick to Unity 5 in the future, but I can't see new teams going to it or CE3 over UE4.

Yeah but.... c++?!
 
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News Comments > Unreal Engine 4 Free
17. Re: Unreal Engine 4 Free Mar 2, 2015, 14:28 Bundy
 
I was looking around their forums, I guess the thing people were doing was paying $19, and then cancelling their sub. They can keep developing, they're just locked at that version of UE4. And then signing back up when they release. If their game was a flop, they'd cancel again.

So it wasn't really working for Epic anyway. Especially when Unity has a decent free version available, as long as you're not building anything that needs to look too fancy, free Unity works just fine. And you can use C# and don't need to get back into C++.
 
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News Comments > Unreal Engine 4 Free
5. Re: Unreal Engine 4 Free Mar 2, 2015, 14:01 Bundy
 
Suppa7 wrote on Mar 2, 2015, 13:41:
Necrophob wrote on Mar 2, 2015, 13:39:
Tim Sweeney has done some great things, but damn if he doesn't give me a serial killer vibe when I see him speak.

lol if you mean serial killers like you see on TV or movies, just remember that vibe is bullshit. Stereotypes promoted by tv/movies are mostly bullshit.

That sounds like something a serial killer would say...
 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Feb 18, 2015, 14:37 Bundy
 
Ars takes itself VERY seriously. Remember when GamerGate was blowing up, and that tech journalist email list stuff was leaked. The one journalist was trying to rile up all the others and even suggested they all start giving Zoe Quinn's weird depression game tons of exposure, as revenge, I guess, for all the dicks on the internet? Well that was Kyle Orland, editor-in-chief of Ars.

I saw the headline of this and immediately was outraged. Then I saw the verdict and lost interest. A couple million dollars? From Samsung? Who sells hundreds of millions of phones that have Bluetooth? That's it? Seems like a win for Samsung to me.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Feb 17, 2015, 14:21 Bundy
 
Youtube video has a guy doing it in 5 hrs. But I'm not sure if it's a speed run. It can be acceptable to have a short main story length if the game is filled with other things to do. Skyrim can be won in an hour, apparently. But if this is a shooter on rails then there could be a problem  
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News Comments > The Witness Blows Through Braid Earnings
6. Re: The Witness Blows Through Braid Earnings Feb 9, 2015, 14:14 Bundy
 
Pr()ZaC wrote on Feb 9, 2015, 14:00:
Cutter wrote on Feb 9, 2015, 11:48:
If it flops he'll care. Feature creep is generally a bad thing. You have to learn to define the core and focus on getting that done on time and on budget.
Chris Roberts should teach him.

lol, I see what you did there.
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Feb 9, 2015, 14:13 Bundy
 
Yikes! That isn't cheap. I believe the rumour was that the Flappy Birds guy used a similar service to artificially boost his ranking.

As a developer of some mobile games myself, I understand. There's over a million games in the various app stores. Getting visibility is extremely difficult and Apple/Google/MS tend to only feature games from big dev studios. It's very hard for the little guy to have much of a chance.
 
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News Comments > Morning Patches
8. Re: Elite 1.1 Feb 5, 2015, 20:05 Bundy
 
LgFriess wrote on Feb 5, 2015, 14:40:
Edit - sorry, this is in reply to J

Ya, it is. I find the combat in general really enjoyable.

But 2 things;

1. Sitting at a nav beacon waiting for a "wanted" ship to pop is kind of boring once you realize these wanted guys are just spawned NPCs. It's not like your contributing to fighting a pirate menace across the system, or presenting a blockade to a trade route or ANYTHING. Just killed a spawned NPC and in a few minutes there will be another. And another. It's like you're sitting at a game within a game. The nav beacon is just a fine tune your combat game, but don't actually expect it to have an influence on anything.

2. As a noob, I think "Okay, getting a little tired of running a trade route (why don't any of the demand/supply numbers change btw?!!), so I'll try to help out this little system I've been hanging out in by doing some pirate/wanted hunting. Once again, you could kill a hundred ships at the nav beacon, USS', RES... and a hundred more will respawn with no effect on the system as a whole. You're not helping/hurting anything. You're just looking at the pretty lights.

Here's one I'm not sure I'm right on but I considering the rest of the game I have a sneaking suspicion... bounty hunting in a anarchy system, find a python with a bounty, start to kill him, he warps to a neighboring system to save himself, I scan his trail and follow him to the system but he's not there. There are no other warp trails (FSD for those of us in game), he's not in the system. Just nothing. So now I'm assuming once an NPC warps out, he just de-spawns. Not able to track him down and get the kill. Is this how it works or am I just missing something on this one? If it is, it's just such a frustrating mechanic. I know you can track fellow players but NPCs just disappear?

I noticed that too, I followed an NPC and he wasn't there. I figured out pretty quick it's because the game is just a series of instances. When he warped out, the game effectively destroys the object.

It must be for actual players only.

I sold the Frame Shift Scanner after that. I don't like people in real life, and moreso in games. I only play Solo.
 
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News Comments > PC Assassin's Creed Rogue Next Month
2. Re: PC Assassin's Creed Rogue Next Month Feb 5, 2015, 20:01 Bundy
 
I am. Won't buy at full price though. But I'll still get it, probably Steam summer sale.  
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News Comments > Morning Patches
4. Re: Elite 1.1 Feb 5, 2015, 14:31 Bundy
 
I had all the same concerns. I voiced them on the forums, but they're just as fanboy there as Star Citizen's. They'll tell you that you have to use your imagination to play this game, DUH!

Seriously?
 
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News Comments > Evening Legal Briefs
7. Re: Evening Legal Briefs Feb 5, 2015, 09:32 Bundy
 
Verno wrote on Feb 5, 2015, 08:45:
Cutter wrote on Feb 4, 2015, 19:08:
Who were Ulbricht's lawyers? Remind me to never hire those guys. Wow, did he ever make a mistake hiring them. That was their defense strategy? A few character witnesses saying what a nice guy he is - in spite of paying 650k to have some people murdered?


Since you obviously haven't read up on it, the government case against him is overwhelming and compelling in every aspect. His lawyer is doing the best he can but there's only so much you can do when your client provides a mountain of evidence to convict him.

He shoulda called Saul.
 
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News Comments > Valve on the Future of High Performance Graphics
30. Re: Valve on the Future of High Performance Graphics Feb 4, 2015, 14:22 Bundy
 
Ferazel wrote on Feb 4, 2015, 14:17:
The goal of GLNext is to create a cross-platform API that would reduce the number of these platform-specific low overhead APIs such as Mantle (AMD+Windows), Metal (iOS), and DirectX 12 (Windows 10, XB1). If GLNext can achieve performance/feature parity with these APIs, their usefulness is significantly reduced. Thus the hope of these engine developers is that GLNext will reduce the number of viable 3D APIs. This will help the engine developers by letting them focus on a single rendering path instead of the half dozen that there will be if GLNext isn't successful. (As a counter point, having a multitude of different APIs will make the necessity of their engines even more needed. Game developers would need to rely on the engine's ability to target these different rendering paths as it is unlikely that the devs would write them for each unique platform.)

While the pc gamer crowd of BluesNews probably only really cares about DirectX 12. The world as a whole is moving away from Microsoft dominance and PC dominant API design (especially on mobile and console). While the PC video card is really powerful, the design of duplicating RAM on both the CPU/GPU side is becoming a relic. Unified system memory is the future, and Metal (iOS) is designed with the assumption that the GPU and CPU share the same memory space. Thus you can simply pass a memory pointer between the CPU/GPU rather than the asset. If GLNext can't match the performance of these unified system APIs it's going to be a problem to make them cross-platform successful on both unified and dedicated memory spaces.

Wouldn't that be nice if buying more RAM for your PC would automatically upgrade your GPU RAM too. Man. 32G of RAM shared between CPU and GPU... But we'd need to be on DDR5 at least.
 
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440 Comments. 22 pages. Viewing page 1.
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