User comment history
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| News Comments > Steam Top 10 |
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| 22. |
Re: Steam Top 10 |
May 20, 2013, 07:23 |
Fibrocyte |
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Rhino wrote on May 19, 2013, 22:42:
Fibrocyte wrote on May 19, 2013, 16:54: Don't Starve is good but... when you die you lose everything and that's very discouraging. I don't think they should change that, but perhaps up the survivability a little. I spent a lot of time exploring the game w/o reading anything online so I died when night came... and I died when sanity got too low and my hallucinations were attacking me... and I died when the hounds first came because that was very unexpected... and I died by freezing once because I thought I had a little more time to reach my campfire at base.
Now that I know most of what will kill me, it's stupid mistakes that end up getting me. For example, I was collecting manure and accidentally clicking a beefalo instead of the manure pile and the entire herd massacred me in 1/2 a nanosecond.
Still, the game is very neat and well done. I've also not touched Adventure mode, yet. I would disagree with the surviving aspect. It seems just fine for me, and some of your mistakes would be easily alleviated by paying a little more attention to the information that the game issues to the player. As an example, you mentioned dying when night came: I assume this was because you didn't build a fire; but as dusk starts to settle in the Wilson character says "It's getting late. I should make a fire."
If your sanity is depleting you should have expected bad things to start to happen as there are multiple screen effects to suggest that bad things are a-comin'. Along the same lines there are methods to increase sanity, most notable of which, early on, is making the garland head gear. The description for the garland headgear suggests exactly that: "Something to sooth the nerves."
There are other examples, too; but I don't want to come across as yelling "you suck, you worm" when I'm just trying to illustrate the point.
This may simply be different play styles but the game is, for me, absolutely fantastic, and what difficulty exists is offset to some degree by reading the information that is available to the player from within the game itself as well as making the appropriate interpretations thereof. I enjoy the humour, the variety of ways to achieve goals, and the regular discoveries of using different things to achieve the same result (often accidentally), such as getting fur off of the beefalo without attacking them. My point was that those were the various ways that I have died so far. Of course I made a torch when night came but in early summer the nights are so long that 1 torch often is not enough and I did not have the supplies (again, this was play attempt #1) to make a second torch (or maybe I just didn't make the second torch fast enough) -- so I died.
As for the hallucinations, well, one would naturally just assume that the screen would get more distorted and more strange visuals would pop up but I didn't think they'd attack me. It is cool that they do, but I didn't expect it.
I didn't really feel the need the wrap explanation around each of the deaths as I assumed that those who played it (such as yourself) have died for various reasons as well.
In the end, food management is something that really needs to be mastered properly and that's fine. But when you spend 1.5 hours collecting supplies and building a sustainable food system just to die because of a misclick - that sucks.
I also know you can find/wear amulets and use the altar for some protection - but you sacrifice winter-prep time for exploration and that can end up bad down the road.
I like the game very much, too, and will definitely be playing the patch that is due out tomorrow (caves). |
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| News Comments > Sunday Tech Bits |
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| 7. |
Re: Sunday Tech Bits |
May 20, 2013, 07:14 |
Fibrocyte |
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InBlack wrote on May 20, 2013, 03:45: I love how with every new Windows we lose so much ability to actually see whats going on under the hood, so to speak, not to mention how we continually keep getting a product that is less usable than the previous version. All in the service of the almighty lowest common denominator. In like 50 years most people wont even understand what a processor is, or what RAM does, everything will work like magic and if it doesnt then you will press a button and an engineer (magician) with remote access will fix it for you....Fuck you Microsoft. Cite examples of what you can no longer see in Windows 8 vs Windows 7, please. |
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| News Comments > Steam Top 10 |
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| 9. |
Re: Steam Top 10 |
May 19, 2013, 16:54 |
Fibrocyte |
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Don't Starve is good but... when you die you lose everything and that's very discouraging. I don't think they should change that, but perhaps up the survivability a little. I spent a lot of time exploring the game w/o reading anything online so I died when night came... and I died when sanity got too low and my hallucinations were attacking me... and I died when the hounds first came because that was very unexpected... and I died by freezing once because I thought I had a little more time to reach my campfire at base.
Now that I know most of what will kill me, it's stupid mistakes that end up getting me. For example, I was collecting manure and accidentally clicking a beefalo instead of the manure pile and the entire herd massacred me in 1/2 a nanosecond.
Still, the game is very neat and well done. I've also not touched Adventure mode, yet. |
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| News Comments > Game Reviews |
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| 1. |
Re: Game Reviews |
May 18, 2013, 16:16 |
Fibrocyte |
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Holy shit... "Christ Centered Gamer". Really? I scanned the article just to see what the hell some religious nut would say about Blood Dragon and it's about what you'd expect:
"The morality issues keep me from recommending this game to others."
I would love to read their review of Quake 1.
Also, the reviewer is "Blue" -- is that this site's owner? |
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| News Comments > Team Fortress 2 Community Patch |
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| 5. |
Re: Team Fortress 2 Community Patch |
May 18, 2013, 07:53 |
Fibrocyte |
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deqer wrote on May 18, 2013, 04:18: TF2 still sucks, though. It's too balanced, that it's actually handicapped.
Also filled with the current generation of kiddy teens, and servers with emo all-talk enabled, it's just garbage.
Don't waste your time with this one. Fun, fast-paced, cartoony games... played by KIDS? Yea, don't bother with this trash. Go play one of those other cartoony games that only adults frequent.
Idiot... |
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| News Comments > Diablo III XP Boost |
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| 10. |
Re: Diablo III XP Boost |
May 16, 2013, 06:15 |
Fibrocyte |
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Krovven wrote on May 16, 2013, 04:44:
jacobvandy wrote on May 16, 2013, 01:55: I don't get it... Is this some kind of permanent boost, or more like a "bonus XP weekend" thing that only lasts while you play during this time. "Players who log in to defend Sanctuary between May 15 and May 21"
I don't get it... |
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| News Comments > Anno Online Open Beta |
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| 6. |
Re: Anno Online Open Beta |
May 14, 2013, 14:55 |
Fibrocyte |
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Slayblaze wrote on May 14, 2013, 13:58: Ubi/Blue Byte's own Settlers Online is better (much better) than Anno, at least at this stage in Anno's development. The only thing I like more about Anno than Settlers is the slightly superior updated engine being used. If they could port that over to Settlers it would be a win/win for Blue Byte. Thx for the tip on Settlers Online. |
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| News Comments > Diablo III Turning One |
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| 27. |
Re: Diablo III Turning One |
May 14, 2013, 12:43 |
Fibrocyte |
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| Coincidentally, I just tried out Path of Exile again today and have to say it has much improved since my attempt during BETA. Let's see if it it any good after playing it at length. |
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| News Comments > Evening Legal Briefs |
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| 9. |
Re: Evening Legal Briefs |
May 14, 2013, 06:15 |
Fibrocyte |
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DukeFNukem wrote on May 13, 2013, 22:21: And taxing violet video games will accomplish what exactly? *crickets chirping*
So violet video games are "okay" with Joe Biden as long as he gets a cut of the money. Do I have the correct interpretation on this matter? No, you don't. I'm not sure how, either, because it is simple to understand.
Biden is saying that if there is a sufficient amount of scientific evidence to support the claim of the group that is requesting the tax then it would be taken under consideration. Plus, such a tax is not unlawful. |
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| News Comments > Bethesda Game Vulnerability |
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| 35. |
Re: Bethesda Game Vulnerability |
May 13, 2013, 09:15 |
Fibrocyte |
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CJ_Parker wrote on May 12, 2013, 10:29:
KS wrote on May 12, 2013, 10:00: Here's the exploit: The company continues to convince people to pay for the series in spite of it being fairly boring to many.
badda-boom! Yep. For kiddies like yourself with an attention span shorter than your penis who need non-stop "badda-boom!" ... "badda-boom!" action, the TES games may in fact be a bit boring. For us adults it's a slightly different story. Maybe you'll understand in a decade or so when you're in your teens.
Now fuck off and go play some CoD, CS, Angry Birds or a Lego game, kthxbye!
Quite the adult... quite the adult. |
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| News Comments > Watch_Dogs Free-Roaming Footage |
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| 19. |
Re: Watch_Dogs Free-Roaming Footage |
May 11, 2013, 13:01 |
Fibrocyte |
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Xero wrote on May 11, 2013, 11:02: The only impressive thing I've seen here was the dude's coat flapping around and we've seen that before on Mafia 2 :/ Where is the REAL tech at??? I'm with you. All of this gameplay nonsense makes me yawn. Someone wake me when we can see a coat flapping on screen at the same time we can see his pant leg flapping. |
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| News Comments > Borderlands 2 Weekend Events |
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| 2. |
Re: Borderlands 2 Weekend Events |
May 10, 2013, 14:52 |
Fibrocyte |
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| This game was very entertaining for a few run throughs but once you acquire certain items it becomes very easy and repetitive. An MMO based on Borderlands would be great. |
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| News Comments > Morning Legal Briefs |
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| 4. |
Re: Morning Legal Briefs |
May 9, 2013, 15:58 |
Fibrocyte |
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TurdFergasun wrote on May 9, 2013, 14:28:
LittleMe wrote on May 9, 2013, 12:54: We live in a tyrannical socialist state. Don't underestimate the current degree of human insanity. propeganada Is that like Mexican propaganda? |
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| News Comments > Torment Kickstarter Makes Final Goal |
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| 10. |
Re: Torment Kickstarter Makes Final Goal |
May 1, 2013, 05:40 |
Fibrocyte |
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Julio wrote on Apr 30, 2013, 19:50: A KS that over delivers when they don't have to. Glad to have funded this. Did you read about the DRM fiasco going on with this game? You better back out, Julio! Dun dun dun... |
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| News Comments > Spamalot Unchained |
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| 30. |
Re: Spamalot Unchained |
Apr 29, 2013, 07:21 |
Fibrocyte |
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| It is at 1.6MM of 2.0MM with 3 days to go. My guess is it will not naturally get funded. If it happens then it will likely be due to some hefty bumps at the very end by friends of Jacobs. |
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| News Comments > Spamalot Unchained |
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| 20. |
Re: More Big Picture Details |
Apr 28, 2013, 09:21 |
Fibrocyte |
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I wouldn't mind funding an MMO. For any decent MMO, you pay for the initial game anyway so what's the difference?
My problem with CU is it is just not interesting to me. I wouldn't mind a PVP-only game but this just looks like a rehash of DAoC (minus the PvE aspect). DAoC was pretty great back when it was first released, but that was 12 years ago. Also, maybe Mark Jacobs should have let someone else make the KS video on his behalf - he just doesn't seem like a likable guy to me. |
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| News Comments > XCOM Shooter "Fresh Look" Reveal in "Days" |
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| 18. |
Re: XCOM Shooter |
Apr 24, 2013, 12:10 |
Fibrocyte |
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Beamer wrote on Apr 24, 2013, 10:44:
Cutter wrote on Apr 24, 2013, 10:43: Its biggest failure was the lack of a random map generator and/or editor. We'd all still be playing it if had that. Huge mistake not to do that. Huge. Screw editor. It needed to be random. Enemy placement needed to be random and roving rather than 3 guys in the same places, sitting there until discovered, and occasionally teleporting in front of you. And it needed to stop showing that damn in-engine cinematic every single time you come across 3 new enemies. Every time. Every damn time! I agree on the randomness and the cinematics... |
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| News Comments > XCOM Shooter "Fresh Look" Reveal in "Days" |
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| 17. |
Re: XCOM Shooter |
Apr 24, 2013, 12:07 |
Fibrocyte |
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I purchased it and sort of regret it. I played it from start to finish but would say it is certainly not worth full price.
I rarely do pay full price for a game but I didn't have anything to play when this was released so I nabbed it. Oh well. |
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1017 Comments. 51 pages. Viewing page 1.
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