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User information for Przemek

Real Name Przemek   
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Nickname Soulburner
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 15, 2007, 13:24
Total Comments 35 (Suspect)
User ID 43517
 
User comment history
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News Comments > Skyrim Beta Patch
10. Re: Skyrim Beta Patch Jul 24, 2012, 02:49 Soulburner
 
Regarding Fallout, I also believe New Vegas was brilliant. The writing, the dialogs, the side quests! Each companion had an interesting story and quests associated with them. The dialogs were engaging (with speech skill and some perks greatly influencing gameplay) and often funny.

While playing Skyrim, after I while I started noticing what's missing. The dialogs weren't any fun, including the dialog options. The speech skill was useless. Side quests were mostly rather uninspired. And I'm bored! And New Vegas... I keep returning to it and always find something cool. The DLCs were also pretty nice.

So yeah, Bethesda, please hire Obsidian to do Fallout 4. Maybe while Obsidian would work on Fallout 4, Bethesda could focus on the new Elder Scrolls game. That would be pretty good, wouldn't it?
 
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News Comments > Ships Ahoy - PC Ghost Recon: Future Soldier
29. Re: Ships Ahoy - PC Ghost Recon: Future Soldier Jun 27, 2012, 09:15 Soulburner
 
So this is no longer a first person tactical shooter?  
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News Comments > Bethesda Still Wants RAGE to be All the Rage
34. Re: Bethesda Still Wants RAGE to be All the Rage Jun 8, 2012, 18:00 Soulburner
 
Am I the only one who enjoyed Rage? I think it was the best single player shooter of 2011. The textures were blurry, but in overall, beautiful. The enemy animations were near perfect, the weapons rocked, NPCs looked great. The plot was pretty lame, the pseudo-non-linearity and RPG elements were kind of forced... but it was a lot of fun anyway. And constant 60fps was mindblowing with latency-free vsync.

I like the technology behind id Tech 5 but it's kind of obvious the PC version sucked because of consoles. And I don't mean consoles are bad, just that the PC version could have been a bit better.
 
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News Comments > Medal of Honor Warfighter Gameplay Trailer; Unit Reveal
12. Re: Medal of Honor Warfighter Gameplay Trailer; Unit Reveal Apr 13, 2012, 09:31 Soulburner
 
Ah, yes, you are right, didn't notice Poland is glowing for a bit on the map I feel a tiny bit stupid now  
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News Comments > Medal of Honor Warfighter Gameplay Trailer; Unit Reveal
4. Re: Medal of Honor Warfighter Gameplay Trailer; Unit Reveal Apr 12, 2012, 14:43 Soulburner
 
So, the Americans still have no idea where Poland is (the map at 1:11) Dizzy  
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News Comments > Crysis 2 DX 11 Tessellation and Hi Res Texture Packs Planned
20. Re: Crysis 2 DX 11 Tessellation Pack and Hi Res Texture Packs Planned Jun 22, 2011, 03:23 Soulburner
 
So... Parallax Occlusion Mapping suddenly became a DX11-only feauture? It used to work just fine in DX9 mode in Crysis 1  
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News Comments > QUAKE "Reboot" Possible
52. Re: QUAKE Jun 17, 2011, 17:49 Soulburner
 
This is probably the best news I heard in quite some time, even if it comes out in 2025.

I'm a huge fan of Quake 1. I still play it occasionally. It's the best fpp game of all time for me - great atmosphere, sounds, monster design, map design... and it has a fascinating history, too. Romero wanted Quake to be an ambitious RPG game - perhaps too ambitious at the time.
 
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News Comments > More Games to Use the Skyrim Engine
13. Re: More Games to Use the Skyrim Engine Jan 25, 2011, 13:32 Soulburner
 
Viktor King wrote on Jan 25, 2011, 12:57:
I'm confused, honestly. I thought the whole point of the idSoft buy/merge and subsequent lock-down of licensing/publishing of idTech 5 games was that ZeniMax wanted to leverage Carmack's technically superior engines to make ZeniMax a bigger player.

The 64hz off-timing of the GameBryo engine (apparently doing so well after '350 games' that it's for sale) is not a deal-breaker, but when Unreal 3 is everywhere and Rage demonstrates that idTech 5 is more than capable of the expansive environments that are a staple of Elder Scrolls, I'm wondering why this isn't the plan to begin with.

Id Tech 5 is very limited. It has megatexture, it has large outdoor environments, but... for example, it has static, prerendered lighting (unlike Id Tech 4).

Todd Howard said: "Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic." (source)
 
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News Comments > DICE: PC Battlefield 3 Getting "Special Effort"
24. Re: DICE: PC Battlefield 3 Getting Jan 3, 2011, 13:26 Soulburner
 
4D-Boxing wrote on Jan 3, 2011, 10:52:
We will see Dice.

On a side note, there was a story about no DX9 support. If this is not exclusive and consoles are DX9...

Unless consoles run a DX10?!
The Xbox 360 is kind of like a DX9.5 (has features of DX9 and DX10) and PS3 is OpenGL ES.
 
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News Comments > id: No Tech 5 Licensing
33. Re: id: No Tech 5 Licensing Aug 13, 2010, 06:26 Soulburner
 
I liked Doom 3 a lot and loved Quake 4 (I did have a feeling that it had too little Quake 2 in it, though).

I'm not really concerned with id tech 5 (not) licensing - the only thing I wish will still continue to happen is source code releases. We got RTCW/Wolf:ET sources yesterday and I'm eagerly awaiting id tech 4's release. I would love to see the source of id tech 5 in the future!
 
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News Comments > Gearbox on Duke Nukem Forever?
8. Re: Gearbox on Duke Nukem Forever? Aug 11, 2010, 10:16 Soulburner
 
I was never a big fan of the Brothers in Arms series, but HL: Opposing Force and Borderlands are very, very good. I still did not finish Borderlands, but it's a game good enough to glue me to the computer for quite a few hours (that's why I had to stop playing it for a while because people thought I was ill or dead ;)).

So if Gearbox was hired to finish Duke Nukem Forever, I am very comfortable with that. I hope to hear some solid info on that, though.

This comment was edited on Aug 11, 2010, 10:21.
 
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News Comments > Need for Speed Hot Pursuit Announced
10. Re: Need for Speed Hot Pursuit Announced Jun 15, 2010, 03:47 Soulburner
 
I just hope there's a cockpit view, like in NFS:Shift...  
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News Comments > F.E.A.R. 3 "Point Man" Trailer
8. Re: F.E.A.R. 3 May 19, 2010, 17:29 Soulburner
 
CJ_Parker wrote on May 19, 2010, 17:14:
As far as you know? Wow. Dude. You must be Soul-Sherlock-Burner, man. I mean it only says that the dev is Day 1 Studios in the newsbit and you can also see them credited in the trailer. Not a bad job there. We only had these two very vague clues there and you actually managed to piece them together perfectly. Impressive!

Haha, well, I was refering to Caveman's statement above, who said:
Caveman wrote on May 19, 2010, 15:34:
Wow Monolith way to butcher your games even further.
I just used bad wording in my attempt to defend Monolith

"Soul-Sherlock-Burner" sounds nice
 
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News Comments > F.E.A.R. 3 "Point Man" Trailer
5. Re: F.E.A.R. 3 May 19, 2010, 16:55 Soulburner
 
As far as I know, Monolith is *not* developing this, so let's not critisize them for "F3AR".
I wonder what they are doing, BTW
 
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News Comments > Postal III Website
16. tpp? Aug 15, 2007, 09:30 Soulburner
 
Oh, God, please tell me they did not make this game a TPP! I want a FPP, like Postal 2 was...

This comment was edited on Aug 15, 09:30.
 
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35 Comments. 2 pages. Viewing page 2.
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