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User information for Przemek

Real Name Przemek   
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Nickname Soulburner
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Aug 15, 2007, 13:24
Total Comments 60 (Suspect)
User ID 43517
 
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News Comments > F.E.A.R. Online Announced
11. Re: F.E.A.R. Online Announced Jul 25, 2013, 12:50 Soulburner
 
So what's exactly going on with Monolith Productions anyway?  
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News Comments > Deep Silver Distributing Wasteland 2
45. Re: Deep Silver Distributing Wasteland 2 Jul 12, 2013, 04:35 Soulburner
 
Julio wrote on Jul 11, 2013, 21:44:
Mad Max RW wrote on Jul 11, 2013, 19:34:
At this point you and everyone else who refuses to read should be banned and removed from the internet.

Too bad for you that everyone's allowed to have an opinion. Even a person who is as unable to read as you.

Unlike you, I am not a fan of middlemen like Deep Silver and EA taking a piece of the pie. I much prefer them on the outside looking in, since they haven't been interested in the types of games I like to play. That was one of the great things about funding games by Kickstarter. There is going to be at least some cannibalization of digital sales by having physical copies of the game, which means Deep Silver gets paid off our KS backing.

If inXile would like to cut in the traditional distributor/publisher types, I would prefer to know up front. Might as well just fund KS at the minimum level then.


So you would prefer inXile to handle physical distribution by themselves too? You do realize that would make significantly less Kickstarter money available to make the game? Hiring a distributor who will only get a cut from the physical sales is the right way to go. Nothing is compromised and there's more money for the game.

Deep Silver has no say in the content of the game, release date, DRM, etc - *nothing*. They may put their logo on the box, though.

This is not a classical publisher-developer deal. It's just distribution. Deep Silver will not get any money from digital sales, so if you hate them so much - simply buy it online and download.
 
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News Comments > Deep Silver Distributing Wasteland 2
19. Re: Deep Silver Distributing Wasteland 2 Jul 11, 2013, 12:23 Soulburner
 
Creston wrote on Jul 11, 2013, 12:11:
Soulburner wrote on Jul 11, 2013, 12:04:
In this case, Deep Silver is the kind of publisher who handles physical copies distribution only.

Right, I'm not saying Deep Silver suddenly gets to say what goes in the game and what doesn't, but why bother with physical copies to begin with? Do they really think they're going to sell enough physical copies to even make it worth doing this?

Creston

That's a good point. I didn't buy a physical copy of a game in ages and I don't think anyone is shocked to find a game distributed only digitally in 2013. However, we don't know the exact details of the deal and I'm not an accountant or a marketing guru - it must be somehow profitable. If they don't have to invest in the physical distribution and only share some percentage of the price with Deep Silver it's not a bad thing, I guess.
 
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News Comments > Deep Silver Distributing Wasteland 2
17. Re: Deep Silver Distributing Wasteland 2 Jul 11, 2013, 12:04 Soulburner
 
I think there's a difference between a publisher and a publisher - let me explain: when the publisher is financing your game, they have creative control over it. They can tell you to add stuff, to remove and change things, to implement their choice of DRM and tell you when to release it, whether it's ready or not.

In this case, Deep Silver is the kind of publisher who handles physical copies distribution only. They will earn some percentage of the sale, of course, but it is going to be significantly cheaper than inXile handling everything themselves. Thus there will be more money invested in the game itself - which is also 100% financed already, if I must remind you.

It's kind of similar with Valve and EA - EA has no say in how Valve works on their games. EA simply lets you buy a physical copy of, for example, The Orange Box. Nothing more.

I like the new screenshot, although I'm not a fan of depth of field effect, but I bet there will be an option to disable it. Can't wait for the game - I'm not a backer of the Kickstarter campaign but I will buy it once it released on day one. I love such games and I'm kind of sick of fantasy-based RPGs
 
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News Comments > Baldur's Gate: Enhanced Edition Legal Tangle
20. Re: Baldur's Gate: Enhanced Edition Legal Tangle Jun 20, 2013, 17:35 Soulburner
 
I'm playing the Enhanced Edition right now and I love it. Never played BG before, so I don't really know if this edition is good or bad when compared with the original, but at least it runs in widescreen without patching stuff. And I can zoom in/out the view with the scroll wheel.

The upcoming update is (or was... I hope it still is) also very interesting. A modified user interface, different method of scaling (finally making the whole UI sharp - right now it's a bit blurry due to how the interface is scaled), lots of bugfixes... and an Android version.

I really hope this legal weirdness gets resolved soon and the current developers get to keep working on it.
 
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News Comments > Shadow Warrior Revival Details
18. Re: Shadow Warrior Revival Details May 21, 2013, 03:45 Soulburner
 
Baseball wrong. Man with four balls cannot walk.

If the humour is there, cartoony graphics with over the top gore, then I'm sold

edit - this looks good: https://twitter.com/_ShadowWarrior/status/336689275963858944
 
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News Comments > Obsidian Joins Skyforge Team
8. Re: Obsidian Joins Skyforge Team May 19, 2013, 17:27 Soulburner
 
I hope Obsidian finds time and resources to work on Fallout: Something  
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News Comments > The Witcher 2 Mod Tools Beta
1. Re: The Witcher 2 Mod Tools Beta May 13, 2013, 11:14 Soulburner
 
Hmm, any idea if these mod tools are advanced enough to allow someone skilled to make a first person perspective mod? :]  
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News Comments > Wolfenstein: The New Order Announced
7. Re: Wolfenstein: The New Order Announced May 7, 2013, 10:35 Soulburner
 
I'm not sure if I just didn't notice or was there no mention of "id Software" in the trailer? I know Bethesda bought all the rights to id titles, but it just seems wrong with no id Software logo somewhere.

It would be funny as hell if it used Unreal Engine instead of any implementation of id Tech

Also, didn't Carmack or some other id guy say some time ago that they will not outsource any of their IPs and work on their titles in-house only from now on?
 
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News Comments > Bethesda's New Tease
2. Re: Bethesda's New Tease May 6, 2013, 13:56 Soulburner
 
Techie714 wrote on May 6, 2013, 13:43:
OMG OMG OMG OMG OMG Fallout 4?

Probably not..lol

Not Fallout 4, the news says it's not related to anything Bethesda Game Studios is working on.
 
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News Comments > Chasm Kickstarted; Demo Available
3. Re: Chasm Kickstarted; Demo Available May 6, 2013, 13:50 Soulburner
 
I also thought about the old shooter. I remember how I thought "wow, it looks better than Quake!" back in the day.  
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News Comments > Project Hell Becomes Hellraid
8. Re: Project Hell Becomes Hellraid Apr 29, 2013, 18:08 Soulburner
 
Give me a shotgun and a nailgun in this game, please!  
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News Comments > XCOM Now The Bureau: XCOM Declassified, a TPS Due in August
11. Re: XCOM Now The Bureau: XCOM Declassified, a TPS Due in August Apr 26, 2013, 12:14 Soulburner
 
Third person shooter? Back when it was a first person shooter I thought it was very interesting. Now... I don't.  
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News Comments > Skyrim Development Ends; Bethesda on to "Next Adventure"
37. Re: Skyrim Development Ends; Bethesda on to Apr 15, 2013, 15:27 Soulburner
 
I hope they are making Fallout 4 now. Unfortunately, hiring Obsidian to do it is a bit unrealistic because they are busy with their own game, Project Infinity. When they finish it, a Fallout: Something is very likely - a few weeks ago someone from Obsidian mentioned they would like to do it and Bethesda would like them to do it too.  
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News Comments > Obsidian on Fallout: New Vegas 2 Prospects
9. Re: Obsidian on Fallout: New Vegas 2 Prospects Feb 12, 2013, 12:31 Soulburner
 
Another FPP-RPG Fallout from Obsidian? Day one purchase!  
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News Comments > RAGE Tool Kit
33. Re: RAGE Tool Kit Feb 9, 2013, 09:54 Soulburner
 
Rage, of course, has many things that could have been done differently:
- invisible walls in some areas. There could be some visible obstacles there to make it more obvious the player should not go there
- killed enemies don't leave weapons. The weapon models disappear.
- the minor pseudo-RPG thing could have been done a little differently. Why the need to press "enter" so often when "talking" to NPCs? If we'd have dialog options then sure.
- the storyline was weak and simply unfinished
- static world, physics limited only to ragdolls and two or three crates

There are only two or three areas in the game in which you get instantly shot if you walk a different path than the intended. They're at the begining of the game as some sort of a tutorial.

There are many good things about the game, though:
+ solid first person shooter gameplay. The last time I had so much fun with a shooter was back in the days of Quake 2
+ one of the best ragdoll physics I've seen
+ diversified maps and enemies. I have not seen any other game like that
+ level of detail: when you move closer to something you saw in a distance, you don't see the models changing its level of detail or suddenly popping before you. Everything you see is simply there.
+ when you stop watching the textures too closely, you start to notice they are awesome in overall. So even if Rage might not be considered the best demonstration of virtual textures it's a great future for artists.

The Mod Tools are late... very late. John Carmack complained about it at least a few times on twitter. Tim Willits may be a good lead designer but he's very poor at interviews. It is also the first id game built by a much larger studio. Doom 3 and earlier were developped by like a dozen people. This time, there were around a hundred (or more) - some miscomunication may have occurred and made Tim Willits 100% sure the mod tools would be ready at launch.
 
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News Comments > RAGE Tool Kit
22. Re: RAGE Tool Kit Feb 9, 2013, 03:49 Soulburner
 
Mad Max RW wrote on Feb 8, 2013, 21:19:
Reading the pdf and there's some hilarious tidbits about how non-functional this editor is. First, the install is up to 45GB. Ok, I have a 1TB HD and can give that one a pass. But then loading a map takes upwards of 60 minutes. Loading simple assets takes 30 minutes. Smaller maps take 30-40 minutes. Who is going to put up with such long and numerous load times to mod a game so few are playing?

John Carmack did say they are using a 300 core renderfarm for that purpose. Remember, you are not dealing with standard textures here, that's gigabytes of data that needs to be uncompressed. No matter how much you might dislike how Rage looks, it's a totally different technology to UE3 or CE3.
 
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News Comments > CD Projekt RED's REDengine3 Details - The Witcher 3 Image?
43. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 4, 2013, 05:18 Soulburner
 
I do not see texture loading when quickly looking around with my mouse. The release date problems are long gone. If you see texture loading in Rage on your PC today, your PC has a problem or you are a cyborg. Static shadows? Ok. Green shadows? Where?

Most of all, it's simply a great game. I stopped looking at the textures up close and just focused on the world in overall and noticed it looks beautiful and plays great. The ragdoll physics are probably the best I've seen so far, next to Left4Dead.

Are the textures ugly as hell up close? Sure they are. Does it mean Rage uses bad technology? Nope. Megatexture or virtual texturing is a paradise for artists. So maybe it wasn't used to its full potential in Rage, possibly thanks to focusing on consoles' hardware. Was the PC version neglected? Yup. However, the 'detail texturing' update did introduce bicubic texture filtering which is kind of new in 3D games.
Is the gameplay flawless? Of course not. There's a lot of unnecessary and gameplay mechanics, invisible walls, etc.... but it's fun!

Am I a "Rage defender"? Sure, the game needs defending against opinions of people who saw only videos and screenshots of walls.
 
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News Comments > CD Projekt RED's REDengine3 Details - The Witcher 3 Image?
40. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 3, 2013, 13:36 Soulburner
 
Oh, yeah, Rage is ugly:
http://www.electricblueskies.com/category/community-shots/rage/
There was another website with some kickass Rage screenshots, but I can't find it.
 
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News Comments > CD Projekt RED's REDengine3 Details - The Witcher 3 Image?
7. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 12:14 Soulburner
 
Great screenshot. Kind of makes me dream about a first person perspective RPG game from CDP. Putting the backs of a third person perspective playable character in front of that view would ruin it, IMHO ;p  
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60 Comments. 3 pages. Viewing page 2.
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