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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 2284 (Senior)
User ID 43041
 
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News Comments > Anno 2070 Deep Ocean Announced
4. Re: Anno 2070 Deep Ocean Announced Apr 23, 2012, 22:19 NKD
 
Got this game on sale a few weeks back, probably my favorite entry in the Anno series yet. Also: Energy transfer between islands? Nice. I'm also glad they are fleshing out the tech faction.  
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News Comments > Valve on Half-Life 3 Ricochet 2
22. Re: Valve on <strike>Half-Life 3</strike> Ricochet 2 Apr 23, 2012, 12:50 NKD
 
Riker wrote on Apr 23, 2012, 11:39:
I'm just amazed it's taking this long. With all of the brilliant minds Valve has on staff, how can it possibly be taking this long?

A company that doesn't need to ship a title to survive is at risk of sitting around accomplishing nothing. Too much pressure from publishers, or internal pressure from management creates bad games, but too little pressure isn't exactly conducive to quality either, or to actually shipping a title.
 
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News Comments > Op Ed
35. Re: Op Ed Apr 23, 2012, 07:36 NKD
 
I agree with Jerykk, the argument has devolved into semantics. No one is arguing the legality, or first sale doctrine, just the practical results.

The used game market is different, not in principle, but in implementation, from most any other used goods market. There are good reasons that the games industry is raising a stink about used game sales when so many other industries don't even care.

The first problem is that used and new share point-of-sale in such a direct manner. When I go to Sears they don't try and sell used merchandise to me. In fact, I can't think of anywhere people actively try and push used goods on me except GameStop.

In just about every other market, they have every incentive to sell new. The margins are higher, and in many cases stocking used goods would be impractical or impossible. But games are somewhat unique in that selling used is the most profitable, and is logistically much easier than in other markets.

GameStop has taken a right we enjoyed, selling our games when we are done, and abused it so badly that we have to deal with the consequences.
 
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News Comments > Op Ed
24. Re: Op Ed Apr 23, 2012, 00:12 NKD
 
Bhruic wrote on Apr 22, 2012, 22:40:
Your position ignores the fact that a used copy only requires a new purchase once, after which it can be resold again and again without the developer or publisher seeing any money.

Yes, but your position ignores the reality that that never actually happens. Theoretically, sure, but practically, large numbers of new games are sold - Gamestop sells more new games than used by their own sales numbers.

They pull more in from new game sales, but the profit margins are less. Read this.

30% of sales were used, but 55% of profits were from used.

 
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News Comments > Op Ed
21. Re: Op Ed Apr 22, 2012, 12:14 NKD
 
psulli wrote on Apr 22, 2012, 09:24:
NKD wrote on Apr 21, 2012, 20:06:
You're better off pirating the game than buying it used from GameStop. Either way the developer doesn't see a cent, and if you pirate, you're not supporting GameStop's vampiric business practices.

You're better off stealing the car than buying it used from a used ca dealer. Either way the manufacturer doesn't see a cent, and if you steal it you're not supporting used car lots vampiric business practices.


Look, a representative of the RIAA/MPAA.
 
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News Comments > Op Ed
6. Re: Op Ed Apr 21, 2012, 20:06 NKD
 
You're better off pirating the game than buying it used from GameStop. Either way the developer doesn't see a cent, and if you pirate, you're not supporting GameStop's vampiric business practices.

Also I'm a bit confused about people bitching about game prices like they are out of control. Even at $60, games are cheaper than they were 10, 20 years ago, adjusted for inflation.

Read this.

Another thing that comes to mind: If you're one of those people who waits for a sale or buys used, that's fine, and smart, but keep in mind that if you're doing that for developers you really like, you're effectively doing nothing to contribute to their survival in the current environment. At that point your support is worth little more than if you had simply pirated the title, because the decision about the future of the studio has already been decided.

If you want to support a developer in the mainstream market, you have to buy it new in the first couple weeks of release. It sucks that the industry is set up that way, but that's just the reality of it.

This comment was edited on Apr 21, 2012, 20:22.
 
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News Comments > Diablo III Open Beta Weekend
83. Re: Diablo III Open Beta Weekend Apr 20, 2012, 19:55 NKD
 
RollinThundr wrote on Apr 20, 2012, 19:08:
Why does anyone still give a fuck about Blizzard? I just fail to understand.

You got me. They haven't innovated in a long, long time.

Unfortunately WoW players and some deluded PC gamers who would chop their dicks off with a rusty spoon if it were a PC exclusive activity make up the majority of their customer base.
 
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News Comments > Diablo III Open Beta Weekend
69. Re: Diablo III Open Beta Weekend Apr 20, 2012, 16:57 NKD
 
A lot of whining about a stress test. The whole point of this is to blow the servers up so that they can be more prepared come launch.  
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News Comments > Saints Row: The Third Lifts THQ
12. Re: Saints Row: The Third Lifts THQ Apr 20, 2012, 00:20 NKD
 
One of my favorite games in recent memory, especially since I'm a big fan of co-op. Glad to see it was a success. Bring on SR4!  
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News Comments > 0x10c Teaser Trailer
3. Re: 0x10c Teaser Trailer Apr 19, 2012, 21:36 NKD
 
Dev wrote on Apr 19, 2012, 21:12:
NKD wrote on Apr 19, 2012, 20:42:
This isn't official, by the way. It's some crap some fan made.
No but the voiceover is reading text from the official site. It really does say that stuff on the site.

Yes, and the post makes no mention that this is a fan creation, so it isn't immediately obvious. Just clarifying.
 
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News Comments > 0x10c Teaser Trailer
1. Re: 0x10c Teaser Trailer Apr 19, 2012, 20:42 NKD
 
This isn't official, by the way. It's some crap some fan made.  
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News Comments > Star Wars: The Old Republic Trial Weekend
5. Re: Star Wars: The Old Republic Trial Weekend Apr 18, 2012, 21:21 NKD
 
Cutter wrote on Apr 18, 2012, 20:11:
They may as well just get it over with and go F2P already.

If they won't make Warhammer F2P, odds are this won't be going free to play any time soon either. Bioware doesn't like that business model for whatever reason.
 
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News Comments > Game Reviews
10. Re: Game Reviews Apr 17, 2012, 19:01 NKD
 
Uh it's the standard "We have the right to detect third party cheats." clause you see in any number of online games.  
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News Comments > Wasteland 2 Kickstarter Concludes at $3M+
28. Re: Wasteland 2 Kickstarter Concludes at $3M+ Apr 17, 2012, 16:05 NKD
 
Cutter wrote on Apr 17, 2012, 15:46:
Yeah but you are doing that. What do you think these guys will be living on while they make the game? Love? Paying for a game means paying salary too. As long as its reasonable no one should have a problem with that.

Agreed. In fact, I suspect salaries are going to be the bulk of any reasonably sized Kickstarter's budget. (Smaller ones probably don't take a salary out.) Games development doesn't have a huge amount of material cost, obviously. Once you've licensed the software you need, if any, it's really just about paying the employees, the lawyers, and getting your games name out there a bit.
 
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News Comments > etc., etc.
7. Re: etc., etc. Apr 17, 2012, 02:08 NKD
 
Wow, that is tacky even for EA.  
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News Comments > WoW Customer Service Changes Coming
8. Re: WoW Customer Service Changes Coming Apr 17, 2012, 00:26 NKD
 
Eirikrautha wrote on Apr 16, 2012, 23:52:
WOW has customer service? I stopped playing several years ago (right after the honor system for PvP was introduced; my main was 52 and got insta-ganked all over the map) and had my "closed" account hacked and reactivated 3 times, even after I told them to lock it completely. I ended up having to get a new CC and everything... and customer service provided absolutely no "service" whatsoever...

The worst part is... WoW is about as good as it gets. Every MMO I have played has had even worse customer service than WoW. Tickets closed with no response, 3-4 week turn around time to get a lost item restored, terrible terrible service. In WoW I don't think I ever had to wait more than a few hours to get an issue resolved, and usually it's faster.
 
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News Comments > The Witcher 2 Enhanced Edition Released
32. Re: The Witcher 2 Enhanced Edition Released Apr 17, 2012, 00:21 NKD
 
wrlwnd wrote on Apr 16, 2012, 23:53:
Call me the odd man out, but I didn't enjoy Witcher 2 nearly as much as I thought I would.

I was pleasantly surprised with Witcher 1, and maybe I set my expectations too high on 2, but it seemed too linear and short to me when it was all said and done.

A good game for sure, but not a great one like Skyrim turned out to be.

I like CD Projekt and how they do things, but Witcher 2 didn't do it for me either. I appreciate the free stuff, but I don't feel any desire to download it or play the game again. I hope they try their hand at something different for their next title.
 
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News Comments > WoW Customer Service Changes Coming
4. Re: WoW Customer Service Changes Coming Apr 16, 2012, 22:30 NKD
 
Frankly I want a button that lets me delete the account of people I don't like. In fact, let me spend a talent point to be able to reduce their computers to steaming piles of metal.  
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News Comments > Shadowrun Returns $1M Milestone
47. Re: Shadowrun Returns $1M Milestone Apr 16, 2012, 22:27 NKD
 
I don't think people realize the costs in printing thousands of t-shirts or books. The exclusive in-game stuff is actually much cheaper to produce, leaving more money for the actual game.

As long as the in-game exclusives are not overly significant, I don't have a problem with it. I consider it the cost of getting the games I want. Expensive to produce out-of-game perks are not going to support this business model by themselves.
 
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News Comments > EA Denies Layoff Rumor
41. Re: EA Denies Layoff Rumor Apr 16, 2012, 21:47 NKD
 
CJ_Parker wrote on Apr 16, 2012, 19:12:
Teddy wrote on Apr 16, 2012, 18:44:
You mean like in the extensive list of patch change notes that were listed clearly in the launcher when you were downloading and installing the patch?

You clearly haven't even played the game. For the patch notes to show up you have to specifically click on a link in the launcher. They aren't just displayed while you download the patch.
And I have many better things to do than wade through patch notes. Good customer service = notify the player of really important changes (like a full respec) via an in-game pop-up or broadcast message the first time the player logs in after the change. Simple as that.
But hey, feel free to suck up the shitty treatment while paying $15/month for it. In the meantime I'll have some standards.


You had to click a button, oh my god! I feel so badly for you. It must have been an arduous process clicking 'Patch Notes' and scrolling down to your class.

I hate this generation of "PLEASE HOLD MY HAND" gamers. Execute the lot of em.

Cutter wrote on Apr 16, 2012, 13:51:
NKD wrote on Apr 16, 2012, 12:52:
Cutter wrote on Apr 16, 2012, 12:09:

Good products and services sell themselves.

If only that were true. Gaming is full of titles that were very good but never got the attention they deserved, and consequently sold like shit, and even sunk their studio.

It is true. Advertising can certainly help, but by the same token, all the advertising in the world will little help a terrible product or service. I also noticed you changed you sig from the quote I made that was spot on. Damn, it's not easy being right most of time.

I dunno man. There are a lot of great games that did not save their respective studios from being canned. Meanwhile there are complete piles of shit that sell millions of copies.

Unless you're making a low budget title for a niche audience, you're forced to spend quite a bit on marketing just to make sure people know your title exists. It's a constant game of one upping the other guy. People only have so much money to spend, and very few of those people are smart enough to look behind the facade of marketing. That's why I think a return to the roots of lower budget games is essential. The high budget game, 99% of the time, is by necessity going to be a marketing-driven overly-compromised mess.

As to the sig, yeah I was pretty sure we were all aware of SWTOR's failings by now, and I think my current sig makes a more salient point. More and more I see people around here crying about publisher A or developer B and then in the very next thread admitting to buying their titles.

This comment was edited on Apr 16, 2012, 22:01.
 
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2284 Comments. 115 pages. Viewing page 29.
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