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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 2273 (Senior)
User ID 43041
 
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News Comments > Guild Wars 2 Golden Rules
22. Re: Guild Wars 2 Golden Rules Jul 5, 2012, 01:21 NKD
 
eunichron wrote on Jul 4, 2012, 23:39:
I love that I can walk up to an event and take part in it with no competition, and even walk away from it with a couple new people to talk to and run around with.

The problem I have with that is this: It eliminates reason for grief, drama, and competition, but it also eliminates reason for real cooperation. A bunch of people standing around doing their own thing while the game mechanics sort it out is not cooperation. Its just a bunch of people standing around. There's no real need for communication, leadership, or even much in the way of skill. My time in the beta was just basically watching a bunch of people run around attacking random mobs until the event ended. You could be a complete idiot and still get credit for it. There wasn't even an area-wide chat or anything. Which brings me to your next point...

Though, I am also with Cutter in that I think their staunch anti-"trinity" class design decision may be their Achilles heel. Even if they don't want to relegate players to a single class role choice, there are steps they could take for those players that want to play a tank or healer feel more valuable to the game. If they want class roles to be open ended, more player choice is not a bad thing.

This is the other problem. In a team, people have their roles and responsibilities. Successful teamwork requires a certain level of coordination. You can't just have a bunch of DPS guys zerging until shit dies just because some whiners on the forums don't like waiting a bit for support players. That's not teamwork. It's, once again, just a bunch of people standing around.

The desocialization of MMOs is a bane to the genre. You should have to be able to interact with other human beings on a conversational level and understand basic concepts of teamwork and role delegation before you can fully experience the game.
 
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News Comments > Guild Wars 2 Golden Rules
15. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 20:48 NKD
 
Axis wrote on Jul 4, 2012, 19:47:
Cooperation is key. Often unnecessary and annoying in GW2, but key (whatever 'key' means).

I found that one especially amusing, given that GW2, so far, is the MMO that most encourages you to just disregard other players and do whatever you want. The game mechanics don't require you to even speak to another human being. You just wander into the area where they happen to be and swing your weapon a few times. No, you don't need to tank anything, or heal anyone. Just zerg zerg zerg.

 
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News Comments > FINAL FANTASY VII Remake Plans
42. Re: FINAL FANTASY VII Remake Plans Jul 4, 2012, 20:43 NKD
 
PHJF wrote on Jul 4, 2012, 18:40:
You're the second person I've seen recently say Chrono Cross was *bad*. I've always considered it better than any Final Fantasy. When did it become cool to hate on CC???

I don't really get it either. It was no Chrono Trigger but it still did extremely well, gets put in plenty of peoples BEST RPGS OF ALL TIEMS lists and desire for a new title in the series hasn't waned at all.

It's at least more desirable than anything else Squeenix has been releasing in the last decade.
 
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News Comments > Guild Wars 2 Golden Rules
9. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 16:38 NKD
 
I don't know why developers continue to be so stupid as to state their game design philosophy. Design goals change over time for a number of reasons. This is especially true for an MMO where development will be on going for years.

All this will do is give critics a laundry list of claims to throw in their face when they don't make good on them. It's happened to EA and Blizzard for years. They make some big talk about their high and mighty principles, then throw them out the window when they aren't convenient.
 
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News Comments > EU to Allow Digital Software Resales?
83. Re: EU to Allow Digital Software Resales? Jul 4, 2012, 00:03 NKD
 
Jerykk wrote on Jul 3, 2012, 22:47:
You're forgetting the convenience advantage of trading in digital products. With physical products, there are many variables to consider. The condition of the product, the quantity of the product, the size of the product, the weight of the product, etc. With digital products, you don't have to worry about any of those things. You click a couple of buttons and get credit instantly. Don't have to drive to GameStop, don't have to mail anything, don't have to advertise anything. Just a few clicks and you're done. People are much more likely to do something when it's convenient to do so and I have no doubt that used sales would be even more prevalent in the digital market than in the physical market. Publishers will recognize this and try to find other ways to maximize their profits, sacrificing many of the benefits that digital distribution once offered to consumers.

Precisely. As I said earlier, digital resale boils down to having two buttons, one of which gives you the game for a cheap price, the other that gives you the game for a full price. If there are no other differences, there will only ever be enough "new" sales to feed initial demand, and after a couple of days no one will buy new anymore unless other incentives are provided to do so.

In short, people who want digital resale are telling publishers "We don't want to buy your games anymore, please switch to free to play item shop multiplayer business model en masse. Thanks!" Maybe that's not how they really feel, but it's the only viable business model in a market where they can no longer make enough money off retail sales.
 
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News Comments > EU to Allow Digital Software Resales?
46. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 16:35 NKD
 
Kajetan wrote on Jul 3, 2012, 16:23:
NKD wrote on Jul 3, 2012, 16:13:
Who the fuck is gonna press New?
All those people who buy new games for fullprice to "support" their holy devs?

That's like ten people. As I said, most people don't care about that. They don't care if they are biting the hand that feeds them, they just want the cheapest price.

Then let the publishers have a holdback period on reselling new games for ... a month? Can you live with that? Since the majority off all revenue is generated in the first few weeks, this should be enough to calm their fears.

I think that would work pretty well actually if they could get retailers online and B&M to go along with it. The problem is the first month is also when retailers make the most bank off used game sales because they can resell it for damn near full price, and there is nothing publishers could ever do to stop it short of implementing forms of DRM to make it technically impossible or impractical.

Digitalfiend wrote on Jul 3, 2012, 16:22:

Yes but there will be a limited supply of "used" licenses, so that "Used" button might not always be available. You still have a 1:1 relationship between number of licenses and number of license holders.

Right, but after 3-5 days, there will be tons of people selling their "used" copies for like 5 bucks under full retail price. So only the very, very impatient will ever get suckered into paying full price. After that, available used volume reaches critical mass and new sales stop.

I'd have no problem with publishers providing first-time purchasers of a license with additional extras, within reason (e.g. extra maps, "behind the scenes" videos, etc), that will not be available to second hand owners. That way there would still be an incentive to buy a new license.

They are trying that a bit now, but people hate that too. At some point people are going to have to decide what they hate less, because publishers are going to find some way to make their money. If it was as simple a New and Used button on Steam like I used in my example, publishers would flock to F2P Cash Shops like preteen girls to a Justin Bieber concert.
 
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News Comments > EU to Allow Digital Software Resales?
40. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 16:13 NKD
 
Kajetan wrote on Jul 3, 2012, 16:02:
NKD wrote on Jul 3, 2012, 15:57:
To those people I would ask: Where does the developer or publisher make their money in this utopia?
From selling games like they do now.

I am baffled by the level of paranoia and hysteria regarding used games or reselling games. There is a distinct lack of simple economic understanding fueling this paranoia. Used sale are natural part of the videogame industry since its humble beginnings and now, suddenly its worse than piracy? Come on ...

Scale, accessibility, and perceived value matter bro.

Let's boil this down to its simplest form. You go to buy a relatively new game on Steam, there are two buttons:

New: $60
Used: $45

Who the fuck is gonna press New?

It's not like retail where there is perceived value in a shiny new package, and a disc that won't be scratched to all hell. It's a 1:1 transfer with literally no differentiation from a new copy.
 
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News Comments > EU to Allow Digital Software Resales?
36. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 15:57 NKD
 
Draugr wrote on Jul 3, 2012, 15:21:
I never buy used though, as it's nice to know at least SOME of that money is making it back to the people who actually made the game.

Yup. Buying used, or even buying new but waiting 3 months to do so, does nothing to contribute to the first month sales numbers which are used to measure the success of a particular title or developer. That's just how it is. Your favorite studio could be canned for poor sales before you even get around to voting with your wallet.

People seem to envision this utopia where they can just buy super cheap digital used games that are indistinguishable from new games and then resell them whenever they want. Okay, great, sounds good right?

To those people I would ask: Where does the developer or publisher make their money in this utopia?

When a used copy literally becomes indistinguishable from new and is just as available, and is half the price, why buy five million copies from the publisher when you can just recycle 250,000 copies endlessly? Digital resale is the ultimate example of the problems posed by used software.

I can't think of any reason I'd ever buy a new title if I could just click the Used button on Steam, other than to try and support a developer I like. But most gamers don't give two shits about that. They just want the game at the cheapest possible price, even if none of that money goes to anyone who had a hand in creating the game.

necrosis wrote on Jul 3, 2012, 15:52:
So it is perfectly OK for them to charge us more and more while removing features left and right? Dumbed down games that are shitty ports? Buggy as all hell at launch? $60 games on PC is bullshit and you know it.

Woosh, the point went right over your head. Regardless of your opinions on the quality of the games, the cost to create them is higher than ever. Increasing costs must, at some point, be passed on to the consumer in some form or another. It's not even a complex economic model, it's simple math.
 
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News Comments > EU to Allow Digital Software Resales?
25. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 15:05 NKD
 
eRe4s3r wrote on Jul 3, 2012, 14:59:
Hhh... I would be willing to sell 90% of my entire steam catalog even just for 5€ per game, or even less

I can't even imagine Steam with resale functionality. I don't even know how they could operate unless they took a healthy cut of each sale. After the first week, no one would buy new because on Steam it would be identical to used, just more expensive, and with that big of a user base, there would always be "used" available.
 
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News Comments > EU to Allow Digital Software Resales?
23. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 14:55 NKD
 
StingingVelvet wrote on Jul 3, 2012, 14:36:
I don't really see this having an effect on anything unless they require Steam and other such services build a method to make this available to the customer.

I'm the weirdo who dislikes used game sales though, so whatevs.

Not really a big fan of used game sales myself. Or more accurately, I'm not really a big fan of vampires like GameStop making 60% of their profits from used games sales. It's those scumbags that have driven publishers to things like rampant DLC.

I've always said, it's a simple matter of money in, money out. The cost to create games is increasing at a rate far exceeding inflation, while the cost to purchase a game hasn't even kept even with inflation. Even at $60 full price, games are cheaper now than they were 10, 15, 20 years ago, after inflation. At some point, publishers have to try and make up the difference. They can't just sit there and watch their bottom line dwindle away to nothing. They are a business, and while they don't have to be scumbags, they do have to try and be successful.

So, something has to give. They have to get the money somewhere, and so far that's been with mostly lame DLC. If they can kill GameStop's used game market, they can probably get away with making fewer lame cash-in DLCs.
 
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News Comments > The Secret World Launches
20. Re: The Secret World Launches Jul 3, 2012, 14:39 NKD
 
Funcom is one of those studios that I think would do a lot better if they had more money. They have fantastic game design ideas, but their stuff always feels incomplete and unpolished, even after a long time in development. This makes me think they are just operating on a shoestring budget, at least in MMO terms.

Meanwhile you have companies like Bioware who get unlimited money thrown at them and they still can't come up with something other than "Let's copy WoW."
 
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News Comments > EU to Allow Digital Software Resales?
18. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 14:19 NKD
 
This doesn't really mean anything at all if you read it.

It seems to only talk about the copyright holder, i.e. the developer/publisher. It doesn't obligate digital stores to implement resale functionality, nor would it be in their best interests to do so.
 
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News Comments > EA to "Be a 100% Digital Company, Period"
3. Re: EA to Jul 2, 2012, 21:01 NKD
 
I can't remember the last time I bought a PC game at retail... maybe 2007?  
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News Comments > Sony to Acquire Gaikai
17. Re: Sony to Acquire Gaikai Jul 2, 2012, 13:22 NKD
 
Cloud gaming sucks for the US market. Too many people with too slow Internet, capped bandwith, and too high of latency.  
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News Comments > SOE Live Tickets on Sale
17. Re: Dark Souls PC Port Issues Jun 30, 2012, 22:57 NKD
 
D_K_night wrote on Jun 30, 2012, 05:00:
SOE...just isn't Blizzcon. Sorry but that basically sums it up.

Skews significantly older, for one.
 
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News Comments > SOE Live Tickets on Sale
10. Re: SOE Live Tickets on Sale Jun 29, 2012, 20:43 NKD
 
CJ_Parker wrote on Jun 29, 2012, 17:32:
I feel sorry for every single retard who spends real money to go to an advertising event like this. Honestly, just how dumb exactly must you be to fall for this shit? I'm thinking extremely dumb. Like about as dumb as a slice of untoasted toast. Minus the bread. Which is extremely hardcore dumb if you ask me.

Seriously, this should be the other way around. Their promo show - their problem how to get you to visit it. They should offer first class transportation to anyone who is interested in attending with learjets and hookers and stretch limos and hookers. And champagne until you speak French fluently.

What kind of fucked up world is this where people pay real money to be abused by some grade A assholes straight outta marketing school? Fucked up beyond recognition I'd say. Really now. Sheesh...


I love when people spew a bunch of ignorant vitriol. SOE Fan Faire isn't much of a marketing event. Its a get drunk and do stupid shit event for people who are already part of their customer base. What the fuck are they going to sell you anyway, SOE Points, all their shit is free to play. No one goes to this shit except people who are already hardcore into one or more of their games. I used to go years and years ago when I played EQ.
 
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News Comments > SOE Live Tickets on Sale
4. Re: SOE Live Tickets on Sale Jun 29, 2012, 16:45 NKD
 
Rattlehead wrote on Jun 29, 2012, 16:33:
$139 for stuff I can view online for free? I hope they include hummers with that price tag. And no I don't mean the vehicle.

These types of events aren't really about the things you can view online... I don't think anyone pays $100 plus travel and lodging to go view trailers and presentations. It's mostly about the social events and checking out Vegas.
 
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News Comments > Funcom Plans LEGO Minifigure MMOG
13. Re: Funcom Plans LEGO Minifigure MMOG Jun 28, 2012, 18:02 NKD
 
1AngryGamer wrote on Jun 28, 2012, 17:00:
The same way Vanguard and most of Sony's shitty MMO's are still running: skeleton crew and free to play means: no need to promise monthly subscribers any sort of content update

And yet it funds further game development... so I'm not seeing the problem. Sure, their games may not be huge AAA blockbusters, but if they are profitable and the people playing their games are happy enough to keep buying F2P shit...
 
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News Comments > Funcom Plans LEGO Minifigure MMOG
8. Re: Funcom Plans LEGO Minifigure MMOG Jun 28, 2012, 14:08 NKD
 
Cutter wrote on Jun 28, 2012, 10:45:
Are they still going to be solvent after the failure that is TSW? Even if they are TSW shows that they just don't have what it takes to make an MMO...at least on time and on budget. I'll bet dollars to donuts this will not end well.

Well one thing to consider is that according to general Interwebz opinion, every game Funcom has ever launched has been a failure, but they are still here, their MMOs are still running, and they are still making new games, so... they must be doing something right.

Remember that these guys aren't blowing $300 million on development. They only need very modest numbers to be profitable.
 
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News Comments > Tribes Ascend on Steam
6. Re: Tribes Ascend on Steam Jun 27, 2012, 23:02 NKD
 
Prez wrote on Jun 27, 2012, 22:57:
A bit of an overreaction I should think, but I laughed nonetheless.

No such thing as an overreaction to a comparison to Halo! Least of all the worst game in the series...
 
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2273 Comments. 114 pages. Viewing page 19.
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