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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 2278 (Senior)
User ID 43041
 
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News Comments > Dishonored Interview
2. Re: Dishonored Interview Jul 21, 2012, 20:21 NKD
 
eRe4s3r wrote on Jul 21, 2012, 16:02:
I am actually kinda hyped for this game... been a while since there was a proper free-approach stealth game... and sneaking in Skyrim just doesn't cut it for me ;p

Sneaking in Skyrim, lulz. So terrible.
 
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News Comments > WoW PTR Patch Adds Account-wide Achievements
6. Re: WoW PTR Patch Adds Account-wide Achievements Jul 21, 2012, 19:00 NKD
 
Gonna pop back in, play a Monk, and do the normal mode raids then quit again, that's about all I can take of the WoW style of MMO. There just isn't an MMO out there currently that offers what I want these days. Plus being in the middle of moving across the country, getting a new job, and so on is not conducive to gaming playtime.  
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News Comments > The Old Republic EP Leaves; Other Staff Cuts?
40. Re: The Old Republic EP Leaves; Other Staff Cuts? Jul 17, 2012, 21:16 NKD
 
Icewind wrote on Jul 17, 2012, 20:46:
I love how all the white knights were laughing at those of us who said this game would be F2P soon after launch.

Don't ever underestimate EA's ability to fail.

It's not even really about white-knighting. What reason did anyone have to assume it would go free to play? Warhammer flopped worse than SWTOR and years later it still isn't free to play.

Only in the last month or so have they given any indication that their approach to SWTOR regarding F2P might be different than Warhammer.
 
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News Comments > Defense Grid 2 Kickstarter
55. Re: Defense Grid 2 Kickstarter Jul 14, 2012, 00:04 NKD
 
Dmitri_M wrote on Jul 13, 2012, 19:29:
This isn't a criticism, rather an observation on the nitty gritty realities and how awesome it must feel for these guys getting their projects funded.

As a programmer with zero artistic skills, I'm thinking I might actually give a small Kickstarter game project a shot. Create the game itself, put together a reasonably slick presentation, then just KS a small amount to pay for some better art and audio to be created. It's going to have to wait until after my upcoming move though.
 
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News Comments > Defense Grid 2 Kickstarter
23. Re: Defense Grid 2 Kickstarter Jul 13, 2012, 13:44 NKD
 
spindoctor wrote on Jul 13, 2012, 13:28:
The thought process behind this particular Kickstarter is that they could probably make the game even if they don't get crowdfunded, but why not take money from potential customers right at the beginning anyway? It's a little sad what this has devolved into.

So? Why is it people seem to think Kickstarter is supposed to be a last-ditch effort for the impoverished? The whole benefit to using Kickstarter for game projects is that you avoid selling out to publishers or other investors if at all possible.

I don't WANT developers to try and get other funding first. I want them to Kickstarter first and try to keep other parties out of it. Kickstarter should be the first resort, not the last resort, for companies interested in using it.

I don't care if they've shipped other titles before. You live in a magical dream world if you think every moderately successful title will earn the developer enough money to fully develop and release yet another project. Sometimes, that just doesn't happen. Their next project could be more ambitious than they can afford to do with cash on hand, or any other number of things.

This view of Kickstarter as a thing for indies to get their first title shipped so that they can subsequently sell out to a big publisher is extremely destructive.
 
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News Comments > Guild Wars 2 Golden Rules
22. Re: Guild Wars 2 Golden Rules Jul 5, 2012, 01:21 NKD
 
eunichron wrote on Jul 4, 2012, 23:39:
I love that I can walk up to an event and take part in it with no competition, and even walk away from it with a couple new people to talk to and run around with.

The problem I have with that is this: It eliminates reason for grief, drama, and competition, but it also eliminates reason for real cooperation. A bunch of people standing around doing their own thing while the game mechanics sort it out is not cooperation. Its just a bunch of people standing around. There's no real need for communication, leadership, or even much in the way of skill. My time in the beta was just basically watching a bunch of people run around attacking random mobs until the event ended. You could be a complete idiot and still get credit for it. There wasn't even an area-wide chat or anything. Which brings me to your next point...

Though, I am also with Cutter in that I think their staunch anti-"trinity" class design decision may be their Achilles heel. Even if they don't want to relegate players to a single class role choice, there are steps they could take for those players that want to play a tank or healer feel more valuable to the game. If they want class roles to be open ended, more player choice is not a bad thing.

This is the other problem. In a team, people have their roles and responsibilities. Successful teamwork requires a certain level of coordination. You can't just have a bunch of DPS guys zerging until shit dies just because some whiners on the forums don't like waiting a bit for support players. That's not teamwork. It's, once again, just a bunch of people standing around.

The desocialization of MMOs is a bane to the genre. You should have to be able to interact with other human beings on a conversational level and understand basic concepts of teamwork and role delegation before you can fully experience the game.
 
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News Comments > Guild Wars 2 Golden Rules
15. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 20:48 NKD
 
Axis wrote on Jul 4, 2012, 19:47:
Cooperation is key. Often unnecessary and annoying in GW2, but key (whatever 'key' means).

I found that one especially amusing, given that GW2, so far, is the MMO that most encourages you to just disregard other players and do whatever you want. The game mechanics don't require you to even speak to another human being. You just wander into the area where they happen to be and swing your weapon a few times. No, you don't need to tank anything, or heal anyone. Just zerg zerg zerg.

 
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News Comments > FINAL FANTASY VII Remake Plans
42. Re: FINAL FANTASY VII Remake Plans Jul 4, 2012, 20:43 NKD
 
PHJF wrote on Jul 4, 2012, 18:40:
You're the second person I've seen recently say Chrono Cross was *bad*. I've always considered it better than any Final Fantasy. When did it become cool to hate on CC???

I don't really get it either. It was no Chrono Trigger but it still did extremely well, gets put in plenty of peoples BEST RPGS OF ALL TIEMS lists and desire for a new title in the series hasn't waned at all.

It's at least more desirable than anything else Squeenix has been releasing in the last decade.
 
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News Comments > Guild Wars 2 Golden Rules
9. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 16:38 NKD
 
I don't know why developers continue to be so stupid as to state their game design philosophy. Design goals change over time for a number of reasons. This is especially true for an MMO where development will be on going for years.

All this will do is give critics a laundry list of claims to throw in their face when they don't make good on them. It's happened to EA and Blizzard for years. They make some big talk about their high and mighty principles, then throw them out the window when they aren't convenient.
 
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News Comments > EU to Allow Digital Software Resales?
83. Re: EU to Allow Digital Software Resales? Jul 4, 2012, 00:03 NKD
 
Jerykk wrote on Jul 3, 2012, 22:47:
You're forgetting the convenience advantage of trading in digital products. With physical products, there are many variables to consider. The condition of the product, the quantity of the product, the size of the product, the weight of the product, etc. With digital products, you don't have to worry about any of those things. You click a couple of buttons and get credit instantly. Don't have to drive to GameStop, don't have to mail anything, don't have to advertise anything. Just a few clicks and you're done. People are much more likely to do something when it's convenient to do so and I have no doubt that used sales would be even more prevalent in the digital market than in the physical market. Publishers will recognize this and try to find other ways to maximize their profits, sacrificing many of the benefits that digital distribution once offered to consumers.

Precisely. As I said earlier, digital resale boils down to having two buttons, one of which gives you the game for a cheap price, the other that gives you the game for a full price. If there are no other differences, there will only ever be enough "new" sales to feed initial demand, and after a couple of days no one will buy new anymore unless other incentives are provided to do so.

In short, people who want digital resale are telling publishers "We don't want to buy your games anymore, please switch to free to play item shop multiplayer business model en masse. Thanks!" Maybe that's not how they really feel, but it's the only viable business model in a market where they can no longer make enough money off retail sales.
 
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News Comments > EU to Allow Digital Software Resales?
46. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 16:35 NKD
 
Kajetan wrote on Jul 3, 2012, 16:23:
NKD wrote on Jul 3, 2012, 16:13:
Who the fuck is gonna press New?
All those people who buy new games for fullprice to "support" their holy devs?

That's like ten people. As I said, most people don't care about that. They don't care if they are biting the hand that feeds them, they just want the cheapest price.

Then let the publishers have a holdback period on reselling new games for ... a month? Can you live with that? Since the majority off all revenue is generated in the first few weeks, this should be enough to calm their fears.

I think that would work pretty well actually if they could get retailers online and B&M to go along with it. The problem is the first month is also when retailers make the most bank off used game sales because they can resell it for damn near full price, and there is nothing publishers could ever do to stop it short of implementing forms of DRM to make it technically impossible or impractical.

Digitalfiend wrote on Jul 3, 2012, 16:22:

Yes but there will be a limited supply of "used" licenses, so that "Used" button might not always be available. You still have a 1:1 relationship between number of licenses and number of license holders.

Right, but after 3-5 days, there will be tons of people selling their "used" copies for like 5 bucks under full retail price. So only the very, very impatient will ever get suckered into paying full price. After that, available used volume reaches critical mass and new sales stop.

I'd have no problem with publishers providing first-time purchasers of a license with additional extras, within reason (e.g. extra maps, "behind the scenes" videos, etc), that will not be available to second hand owners. That way there would still be an incentive to buy a new license.

They are trying that a bit now, but people hate that too. At some point people are going to have to decide what they hate less, because publishers are going to find some way to make their money. If it was as simple a New and Used button on Steam like I used in my example, publishers would flock to F2P Cash Shops like preteen girls to a Justin Bieber concert.
 
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News Comments > EU to Allow Digital Software Resales?
40. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 16:13 NKD
 
Kajetan wrote on Jul 3, 2012, 16:02:
NKD wrote on Jul 3, 2012, 15:57:
To those people I would ask: Where does the developer or publisher make their money in this utopia?
From selling games like they do now.

I am baffled by the level of paranoia and hysteria regarding used games or reselling games. There is a distinct lack of simple economic understanding fueling this paranoia. Used sale are natural part of the videogame industry since its humble beginnings and now, suddenly its worse than piracy? Come on ...

Scale, accessibility, and perceived value matter bro.

Let's boil this down to its simplest form. You go to buy a relatively new game on Steam, there are two buttons:

New: $60
Used: $45

Who the fuck is gonna press New?

It's not like retail where there is perceived value in a shiny new package, and a disc that won't be scratched to all hell. It's a 1:1 transfer with literally no differentiation from a new copy.
 
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News Comments > EU to Allow Digital Software Resales?
36. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 15:57 NKD
 
Draugr wrote on Jul 3, 2012, 15:21:
I never buy used though, as it's nice to know at least SOME of that money is making it back to the people who actually made the game.

Yup. Buying used, or even buying new but waiting 3 months to do so, does nothing to contribute to the first month sales numbers which are used to measure the success of a particular title or developer. That's just how it is. Your favorite studio could be canned for poor sales before you even get around to voting with your wallet.

People seem to envision this utopia where they can just buy super cheap digital used games that are indistinguishable from new games and then resell them whenever they want. Okay, great, sounds good right?

To those people I would ask: Where does the developer or publisher make their money in this utopia?

When a used copy literally becomes indistinguishable from new and is just as available, and is half the price, why buy five million copies from the publisher when you can just recycle 250,000 copies endlessly? Digital resale is the ultimate example of the problems posed by used software.

I can't think of any reason I'd ever buy a new title if I could just click the Used button on Steam, other than to try and support a developer I like. But most gamers don't give two shits about that. They just want the game at the cheapest possible price, even if none of that money goes to anyone who had a hand in creating the game.

necrosis wrote on Jul 3, 2012, 15:52:
So it is perfectly OK for them to charge us more and more while removing features left and right? Dumbed down games that are shitty ports? Buggy as all hell at launch? $60 games on PC is bullshit and you know it.

Woosh, the point went right over your head. Regardless of your opinions on the quality of the games, the cost to create them is higher than ever. Increasing costs must, at some point, be passed on to the consumer in some form or another. It's not even a complex economic model, it's simple math.
 
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News Comments > EU to Allow Digital Software Resales?
25. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 15:05 NKD
 
eRe4s3r wrote on Jul 3, 2012, 14:59:
Hhh... I would be willing to sell 90% of my entire steam catalog even just for 5€ per game, or even less

I can't even imagine Steam with resale functionality. I don't even know how they could operate unless they took a healthy cut of each sale. After the first week, no one would buy new because on Steam it would be identical to used, just more expensive, and with that big of a user base, there would always be "used" available.
 
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News Comments > EU to Allow Digital Software Resales?
23. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 14:55 NKD
 
StingingVelvet wrote on Jul 3, 2012, 14:36:
I don't really see this having an effect on anything unless they require Steam and other such services build a method to make this available to the customer.

I'm the weirdo who dislikes used game sales though, so whatevs.

Not really a big fan of used game sales myself. Or more accurately, I'm not really a big fan of vampires like GameStop making 60% of their profits from used games sales. It's those scumbags that have driven publishers to things like rampant DLC.

I've always said, it's a simple matter of money in, money out. The cost to create games is increasing at a rate far exceeding inflation, while the cost to purchase a game hasn't even kept even with inflation. Even at $60 full price, games are cheaper now than they were 10, 15, 20 years ago, after inflation. At some point, publishers have to try and make up the difference. They can't just sit there and watch their bottom line dwindle away to nothing. They are a business, and while they don't have to be scumbags, they do have to try and be successful.

So, something has to give. They have to get the money somewhere, and so far that's been with mostly lame DLC. If they can kill GameStop's used game market, they can probably get away with making fewer lame cash-in DLCs.
 
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News Comments > The Secret World Launches
20. Re: The Secret World Launches Jul 3, 2012, 14:39 NKD
 
Funcom is one of those studios that I think would do a lot better if they had more money. They have fantastic game design ideas, but their stuff always feels incomplete and unpolished, even after a long time in development. This makes me think they are just operating on a shoestring budget, at least in MMO terms.

Meanwhile you have companies like Bioware who get unlimited money thrown at them and they still can't come up with something other than "Let's copy WoW."
 
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News Comments > EU to Allow Digital Software Resales?
18. Re: EU to Allow Digital Software Resales? Jul 3, 2012, 14:19 NKD
 
This doesn't really mean anything at all if you read it.

It seems to only talk about the copyright holder, i.e. the developer/publisher. It doesn't obligate digital stores to implement resale functionality, nor would it be in their best interests to do so.
 
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News Comments > EA to "Be a 100% Digital Company, Period"
3. Re: EA to Jul 2, 2012, 21:01 NKD
 
I can't remember the last time I bought a PC game at retail... maybe 2007?  
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News Comments > Sony to Acquire Gaikai
17. Re: Sony to Acquire Gaikai Jul 2, 2012, 13:22 NKD
 
Cloud gaming sucks for the US market. Too many people with too slow Internet, capped bandwith, and too high of latency.  
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News Comments > SOE Live Tickets on Sale
17. Re: Dark Souls PC Port Issues Jun 30, 2012, 22:57 NKD
 
D_K_night wrote on Jun 30, 2012, 05:00:
SOE...just isn't Blizzcon. Sorry but that basically sums it up.

Skews significantly older, for one.
 
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2278 Comments. 114 pages. Viewing page 19.
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