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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 3570 (Veteran)
User ID 43041
 
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News Comments > Morning Interviews
50. Re: Morning Interviews Sep 26, 2014, 06:23 NKD
 
No one even knows what they are arguing about or for anymore. Even here on Blue's trying to follow the conversation is nigh impossible. Are we arguing about sexism? Is it about de-facto censorship? Is it journalistic integrity? Is it global warming? Are CEOs paid too much? Coke vs. Pepsi?

This shit is more fractured and meaningless than Occupy Wall Street. Just another generic excuse for people to voice their favorite tangentially gaming-related gripe and rabble rabble rabble.

Face it, this issue is so muddied that no productive conversation can come out of it. None. It's been tainted, soiled, and ruined by everyone who wants to co-opt the conversation for their own agenda.
 
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News Comments > etc., etc.
10. Re: etc., etc. Sep 25, 2014, 14:41 NKD
 
Beamer wrote on Sep 25, 2014, 11:20:
When someone becomes a game developer, are they really signing up to be a public figure? Is that the standard we want? Not everyone enjoys that. Again, see: Notch, who sold his game to Microsoft because it had turned him into a public figure and he was getting endless, ill-informed criticism.

Some people clearly seek this out. Others don't, but it happens, anyway. If becoming an artist on some shitty Activision licensed property means that every tweet you ever make will get scrutinized by people you'll never meet, is that something you want, and is that something you want people to consider before deciding to make a game or not?

You can't stop people from saying mean things on the Internet. So if it's going to bother you, then absolutely you should consider whether you want to continue on a career path that makes you into a public figure. It's not fair, a lot of people just want to make stuff without being dragged into the public view. Sometimes the things we want to do come with unintended consequences and trade-offs.

Again, since you can't stop people from saying mean things, you can either ignore them, or you can find a line of work where you don't have to deal with it so much.

Making a big deal of it on gaming news blogs is precisely the one thing you don't want to do. It attracts even more attention, almost all of it negative.
 
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News Comments > Saints Row IV Gat out of Hell Walkthrough Trailer
5. Re: Saints Row IV Gat out of Hell Walkthrough Trailer Sep 25, 2014, 13:57 NKD
 
I really doubt we'll see more Saints Row after they finish with SR4 content. They could keep making them, but I'm sure they are itching to do something new.  
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News Comments > Watch Dogs Bad Blood for Season Passes Released
4. Re: Watch Dogs Bad Blood for Season Passes Released Sep 25, 2014, 10:22 NKD
 
Slapped about an hour and a half into this DLC this morning doing the first couple missions. Good stuff. Kind of more of the same, but T-Bone is a more fun character than Aidan. Definitely worth checking out if you're a season pass holder.  
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News Comments > etc., etc.
6. Re: etc., etc. Sep 25, 2014, 05:51 NKD
 
Julio wrote on Sep 25, 2014, 05:06:
Another one sided anti gamer #Gamergate article with zero fact checking. Add NPR to the SJW publication list.

My favorite part of these articles is always the bit where they trot out the fact that someone got "death or rape threats". As if this actually means anything out of the ordinary. Anyone with any kind of public profile gets threats.

A death threat on the Internet is just some angry teenage miscreant saying the most offensive thing his tiny mind can think up. It's literally just "Shut up I don't like you." dialed up to 11 just because the person is anonymous and can get away with it.

No one is actually coming to kill and/or rape you, dumbasses.

But these indie developer types and wannabe gamer bloggers don't understand this. They had no real public profile, no one was paying attention to them. They don't realize that people saying offensive shit and making toothless threats just comes with the territory of being a public figure, especially a controversial one.
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Sep 24, 2014, 12:58 NKD
 
So no one will be allowed in ranked play?  
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News Comments > Carnivores: Dinosaur Hunter Reborn Announced
4. Re: Carnivores: Dinosaur Hunter Reborn Announced Sep 24, 2014, 12:58 NKD
 
Unless it has fluffy feathered T-Rex I'm not interested.  
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News Comments > Morning Interviews
1. Re: Morning Interviews Sep 24, 2014, 12:50 NKD
 
I'm still hoping that Watch Doge 2 will be as big an improvement as AC2 was from AC1. You can do all the play testing you want, but it doesn't really compare to releasing a game, letting millions of people tell you what they think, and iterating on it for the sequel, provided it sells enough to warrant one.

Don't get me wrong, I enjoyed Watch Dogs, as I enjoyed AC1, but its a new property and has plenty of crap that needs to go and plenty of stuff that needs fleshing out.

 
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
65. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 24, 2014, 10:38 NKD
 
InBlack wrote on Sep 24, 2014, 07:44:
NKD wrote on Sep 24, 2014, 07:24:
You say Blizzard "suffers from a lack of creativity" but then in the same breath try to paint them as foolish for experimenting with something that didn't end up working out. Which is it?

When was the last time Blizzard created an original game? The last one I believe was Diablo1. Their biggest success (WoW) was basically a rehash/remix of the most popular elements of Dark Age of Camelot & Everquest sheathed into the ever popular Warcraft skin. They make succesful games, hardly original ones though.

There's more to creativity than originality. Some of the best TV shows, movies, music, paintings, stories, or any other form of art are just "rehashes or remixes" of some concept that's been done a dozen, hundred, or thousand times before. Sometimes context and execution is more important than the originality of the concept.

Especially since we have hundreds of years in the history of entertainment, it's getting real hard to find a concept that some idiot can't accuse of being a ripoff or rehash.

WoW is just a ripoff of EverQuest, which is just a MUD with some rudimentary 3D graphics glued on the front end, and MUDs are just computerized versions of pen & paper games which are just gamified versions of centuries old fantasy tropes. Go back far enough and some fucking cell deciding to undergo mitosis was the last original idea.
 
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
57. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 24, 2014, 07:24 NKD
 
Stimpack wrote on Sep 24, 2014, 05:17:
Krovven wrote on Sep 23, 2014, 17:47:
Stimpack wrote on Sep 23, 2014, 17:35:
To spend all those years making something and still not know what it is nor understand what you want it to be. It definitely doesn't paint Blizzard in a positive light.

Nor does it put them in a negative one.

This isn't the first time they have had a project simmering for awhile and then canned it. The exact thing happened with that Warcraft adventure game they were working on forever, and the Starcraft Ghost game. They've had several other unannounced titles in development and then canned them.

Companies with money can afford to do this.


So you're saying that their history of cancelling games isn't a reflection of the company itself? Having the money to afford making mistakes is fine, but that doesn't dismiss that the mistakes were made in the first place.

Also, this seems a little different. Maybe I'm wrong here, but I expected that "Titan" was a pretty big deal for them. Maybe it wasn't, though. Maybe they were all satisfied with building on WoW, and Titan was nothing more than a side project.

I don't know. All I know is that having a history of development blunders that lead to cancellations isn't a good thing. Especially from a company that I would argue suffers from a lack of creativity.

Most companies have products that never take off or never fully get off the drawing board. It's part of doing business. The only difference is that in the gaming industry, your studio usually crumbles after the first failed product launch because you had to go all-in to attempt to ship it.

Blizzard had a few guys working on the early stages of an unannounced project. They hardly bet the company on Titan.

If a business is surviving those failed projects, then that's a healthy business. It means they aren't over-investing in experimental projects.

You say Blizzard "suffers from a lack of creativity" but then in the same breath try to paint them as foolish for experimenting with something that didn't end up working out. Which is it?
 
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News Comments > Guild Wars 2 Free Trial This Week
2. Re: Star Citizen Arena Commander Expands; New Ship Added Sep 24, 2014, 03:27 NKD
 
jamiedj99 wrote on Sep 24, 2014, 02:09:
Frist sign players are leaving the game because of realy shitty updates they need to trick some new blood into the game

Don't worry I'm sure that one GW2 shill guy we have around here will be here soon to tell us why GW2 is still the best game ever made.
 
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
50. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 23, 2014, 23:32 NKD
 
Endo wrote on Sep 23, 2014, 23:09:
No they're not. That's just someone claiming their game is something it's not.

Agreed, a lobby based matchmaking game is not an MMO no matter how much some company wants to claim it is. By that definition any game that's ever had an online mode and more than a handful of players is an MMO.

MMO means hundreds or thousands of players in the same persistent game space.

But anyway, it's not too surprising to see Titan get the axe. Given how long Blizzard had been working on it without being comfortable releasing a single detail or announcing anything at all, it was really only a matter of time. They've cancelled games that were further along than this. This one didn't even have an official title.

It's unfortunate to see Blizzard talk about being content peddling crap like Hearthstone though. Online card games are awful low effort shovelware, even if they do have a layer of polish, it's just a low effort genre.
 
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News Comments > Assassin's Creed Unity Season Pass Includes 2.5D AC Game
7. Re: Into the Black Sep 23, 2014, 02:50 NKD
 
Fuck y'all. I still want more AC.  
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News Comments > Morning Metaverse
5. Re: Out of the Blue Sep 22, 2014, 18:48 NKD
 
Julio wrote on Sep 22, 2014, 18:05:
Shocker that your data is not safe in the cloud. I'm sure the Fappening Part 3 is around the corner.

Your data is plenty safe as long as you're not a moron who chooses a shitty password and doesn't opt-in to any kind of two-factor auth.
 
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News Comments > etc.
4. Re: etc. Sep 21, 2014, 20:32 NKD
 
This shit just never ends.  
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News Comments > Saturday Tech Bits
5. Re: Saturday Tech Bits Sep 20, 2014, 20:11 NKD
 
What's a newspaper?  
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News Comments > Evening Crowdfunding Roundup
7. Re: Evening Crowdfunding Roundup Sep 20, 2014, 11:06 NKD
 
Doesn't really change anything.

Kickstarter has no teeth. They aren't big enough to go after creators who fail to deliver, nor should they even try. They are just a platform there to facilitate the funding of projects. They can ban scammers and shutdown very questionable project pages, but they cannot guarantee any level of satisfaction or pressure creators into compliance.

The burden is on you, the consumer, to make those subjective calls that decide who is deserving of your money and who isn't. The whole reason they exist is so we can make that decision for ourselves for projects where normally we wouldn't even get the CHANCE to say "Yeah, I'd buy this." let alone actually put up a bit of money to get it going.

No amount of re-wording their terms of use will make Kickstarter any more or less risky. Use it like a glorified pre-order and you're going to get burned. Be smarter in who you back, and you'll have much more success.
 
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Sep 20, 2014, 08:37 NKD
 
Beamer wrote on Sep 20, 2014, 05:30:
NKD wrote on Sep 20, 2014, 05:01:
Cutter's legal knowledge once again shown to be fucking laughable.

Why'd you use the word "legal?"

Does seem a needless distinction, considering.
 
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Sep 20, 2014, 05:01 NKD
 
Cutter's legal knowledge once again shown to be fucking laughable.  
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News Comments > FINAL FANTASY XIII for PC Announced
20. Re: Into the Black Sep 19, 2014, 00:34 NKD
 
NegaDeath wrote on Sep 18, 2014, 23:33:
Meh. Better than people give it credit for but way worse than it should have been.

But the more they release the closer we get to an HD port of Tactics.

Yeah, this is definitely a better title than people really admit.

The typical gripes:

1) The combat is too easy. This gets harder later on to the point where people who've been "pressing A to win" are going to not know what's going on or why they are getting their shit pushed in.

But yes for the first half of the game it's fairly easy. It's definitely still beneficial to put some thought into your paradigms for basically the whole game though. If you're sitting there with three all three dudes in Commando mode you're going to have a hard time getting any enemy into stagger.

And by the time you're farming Adamantoises or Shaolong Guis at the end you've got to be extremely quick on the controller to get efficient timely kills, and be very picky about your paradigm deck. In some cases, if you are too slow switching paradigms and can't get in enough damage during your first stagger or get a leg knocked out on one of those big guys, it's actually faster to just reload your save and try again for perfect execution than to finish the kill.

There are some very unforgiving battles.

And

2) The game is linear. Yes, mostly. It follows the same basic concept as FFX in this regard, yet for some reason FFX is a typical fan favorite, in the Top 3 for almost all FF fans.

In FFX you went on a linear progression through mostly linear levels until late game when you get the airship and the world opened up a bit. The same thing happens in 13 except you're using those warp things. In 13 you can't backtrack along that linear path quite as far or as often. In some cases you could backtrack in FFX, but you rarely ever did.

In fact, having recently replayed 13 and having also recently played the FFX Remaster for PS3, I'd say that FF13 has more land-mass and content in the freeform late game than FFX did.

FF13 does a particularly bad job of masking that linearity though, which is why I think people notice it more.

Either way, I enjoyed 13, and enjoyed 13-2 even more so.

 
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3570 Comments. 179 pages. Viewing page 18.
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