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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 3933 (Veteran)
User ID 43041
 
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News Comments > Assassin's Creed Rogue Launch Trailer
14. Re: Assassin's Creed Rogue Launch Trailer Mar 10, 2015, 13:01 NKD
 
This is like twice the game Unity is in terms of enjoyment factor. It's more Black Flag, simply put.  
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > Morning Previews
8. Re: Morning Previews Mar 6, 2015, 14:05 NKD
 
DangerDog wrote on Mar 6, 2015, 12:22:
I'm worried that cheaters are going to ruin the online portion of GTA V, they can't even keep them out of the console version so the PC version is almost certainly doomed.

Don't worry dude, Rockstar Information Minister nin has assured us that the cheaters and hackers are burning in their tanks outside Baghdad.
 
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Mar 6, 2015, 14:00 NKD
 
LittleMe wrote on Mar 6, 2015, 11:36:
Socialist police powers continue to grow..

You sure it's not Muslim Kenyan Gay Mandatory Abortion Socialism ya fuckin stooge?
 
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News Comments > Evening Legal Briefs
7. Re: Evening Legal Briefs Mar 6, 2015, 05:37 NKD
 
TangledThorns wrote on Mar 5, 2015, 22:18:
People won't go with this because the Republicans are involved. Still, anybody that works for an ISP clearly understands how bad Net Neutrality is.

I don't work for an ISP, so put plainly, I just don't give a fuck. I have no desire to look out for the best interests of an under-regulated series of regional monopolies. Anyone who has any sympathy for the ISPs in this country is a fucking candidate for the padded room.
 
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > etc.
3. Re: etc. Mar 5, 2015, 13:32 NKD
 
Fantaz wrote on Mar 5, 2015, 13:25:
is AMD on the list?

No
 
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Mar 5, 2015, 13:26 NKD
 
loomy wrote on Mar 5, 2015, 11:45:
the only definite here is that you two goons definitely don't know if this is BS or not

I don't think it's too outrageous to say that a claim that 0% of people will get motion sickness while using SteamVR is BS. It's technically and medically impossible for that to be true. Some people are very prone to motion sickness, even using normal monitors, to say nothing of motion tracking VR. Sell thousands of units and you will get at least 1 person who got motion sickness while using it, making it a non-zero value.

Now, Gaben might have intended to say something else, but his claim as quoted is bullshit, plain and simple.
 
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News Comments > Source 2 Games Must Use Steam
9. Re: Source 2 Games Must Use Steam Mar 5, 2015, 12:10 NKD
 
Slick wrote on Mar 5, 2015, 11:57:

because no matter which way you slice it, if a game is listed on steam and ANYTHING ELSE, then steam will get %95 of the sales. so it's essentially a %30 fee to use their engine. a bit more expensive than UE4's %5.

Ah, but it goes further than that. It's not a 30% vs. 5%. Because if you want to sell a PC game you're going to want it on Steam anyways, so Valve will be getting their cut even if you use someone elses engine.

That's the unspoken "win" here for them. Regardless of whether you use their engine or not, they are getting a huge cut of your sales. So if Valve is going to be taking your money either way, why not at least get free engine licensing out of the deal? Valve's 30% vs. Valve's 30% and then Epic's 5% on top, not 30% vs. 5%. That'd make the decision too easy.
 
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > Ensemble Vets Announce Servo
4. Re: Ensemble Vets Announce Servo Mar 5, 2015, 11:34 NKD
 
Task wrote on Mar 5, 2015, 11:01:
Off topic time - Verno, is Black Sails S2 on DVD/Bluray?

Season 2 just started airing. Not yet.
 
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Mar 5, 2015, 10:54 NKD
 
LurkerLito wrote on Mar 5, 2015, 10:13:
Newell: SteamVR headset has 0% motion sickness rate.
I call BS.

Yeah, definitely BS. It's not really a resolvable issue. Some people are not going to be able to get comfortable with the tech, and we just don't know what percentage of people that is yet.
 
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > Ashes of the Singularity Announced
3. Re: Ashes of the Singularity Announced Mar 5, 2015, 10:31 NKD
 
Looks Supreme Commanderish. With any luck it'll be at least half the game that was.  
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > Source 2 Games Must Use Steam
1. Re: Source 2 Games Must Use Steam Mar 5, 2015, 10:10 NKD
 
Really important point I just thought about. If Source 2 games MUST be on Steam, then does it follow that Steam MUST sell all Source 2 games? I doubt that Valve is going to commit to that.

So it seems that you'll have a scenario where you use Source 2, have Valve say they don't want to sell your game for whatever reason, and then you're forbidden from selling your game at all.

Or must you simply be WILLING to list your game on Steam, and if Valve declines, you get a free pass?
 
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How to become an "indie game developer": Dye your hair a bright color, take a strategically angled profile pic, create a Tumblr account, fight on Twitter all day, and under NO CIRCUMSTANCES ever create an actual game.
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News Comments > Evening Mobilization
8. Re: Evening Mobilization Mar 5, 2015, 09:49 NKD
 
descender wrote on Mar 5, 2015, 08:38:
Why is there even going to be a market for "mobile VR"?

Don't you need to use those eyes to like... be mobile?

Why are people seemingly convinced they will be able to see the difference between 1080p and 4K on a 2 inch screen?

So many questions.

Mobile VR is unlikely to take off. Mobile is about AR. But with regards to the resolution, the actual size of the screen is irrelevant. What is relevant is how much of your field of view is occupied by the screen. When your eyeball is right up at the screen with a lens making it take up the bulk of your field of view, low resolution screens have a noticeable screen door effect.

4k in VR headsets is more important than 4k for monitors and TVs because of that effect.
 
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News Comments > Evening Metaverse
5. Re: Evening Metaverse Mar 4, 2015, 22:15 NKD
 
Frankly this email thing is not even in my top 100 concerns about the clusterfuck that is the US government.  
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News Comments > Gigantic a Windows 10 Launch Game
6. Re: Gigantic a Windows 10 Launch Game Mar 4, 2015, 21:28 NKD
 
Christ another MOBA  
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News Comments > Morning Crowdfunding Roundup
2. Re: Morning Crowdfunding Roundup Mar 4, 2015, 14:38 NKD
 
Why would you give a cent to anything called Grifta?  
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News Comments > Wolfenstein: The Old Blood Announced
3. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 14:23 NKD
 
Hell yes. W:TNO was fucking excellent IMO.  
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News Comments > Morning Legal Briefs
14. Re: Morning Legal Briefs Mar 4, 2015, 13:46 NKD
 
Darks wrote on Mar 4, 2015, 12:04:
Once he lands, grab him and toss him in the deepest darkest pit and throw away the key.

God you're fucking disgusting.
 
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News Comments > Source Engine 2 Announced
43. Re: Source Engine 2 Announced Mar 4, 2015, 08:34 NKD
 
Kajetan wrote on Mar 4, 2015, 08:30:
NKD wrote on Mar 4, 2015, 08:17:
That is what SOME people want.
Its what HL fans want. And Valve, being no publicly traded publisher, does not have to please its investors. They can afford to NOT maximize their profit. They "only" make very good money.

Just look at Counterstrike GO. Only a small refinement of the classic and it rocks in terms of sales and play time. Because it is what people want from a game named Counterstrike.

Why haven't they done it then if it's so easy? A small refinement doesn't take 11 years.
 
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News Comments > Source Engine 2 Announced
41. Re: Source Engine 2 Announced Mar 4, 2015, 08:17 NKD
 
Kajetan wrote on Mar 4, 2015, 07:13:
THAT is what people want from HL 3. Not something new, just a continuation of the story with the already established gameplay mechanics. Nothing against refining those mechanics, but something different? Why? There is no need for an open world/sandbox-HL3. It is Half-Life. Not a new franchise aimed at people who know only sandbox games.

That is what SOME people want. Valve has a lot of money, but even they don't want to ship a title that is going to get absolutely skewered by reviewers and get them accused of pulling a Duke Nukem Forever where you wait a million years and then release a carbon copy of the old game with a graphical upgrade and everyone shits on it for not innovating enough.

If you want a big budget Half Life 3, it has to sell to more than hardcore Half Life fans from way back. And Valve probably isn't looking to ship anything less than a big budget triple A title after this many years.

If they were going to shovel out a Half Life 3 that was just a conclusion to HL2, they would have done it years ago don't you think?
 
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News Comments > Source Engine 2 Announced
35. Re: Source Engine 2 Announced Mar 4, 2015, 06:51 NKD
 
1badmf wrote on Mar 4, 2015, 06:03:
NKD wrote on Mar 3, 2015, 20:01:
Of course they released another "2" because they can't count to 3.

bahahahahah that joke's been long looooong overdue i feel; its truth is kinda scary. they really can't release part 3 of anything.

I just don't think Valve has any good creative minds left. Creating some multiplayer games that are basically refinements on existing titles is one thing. It's all number crunching and balance and a decent enough art style that people can look at it for hours. But there's no real creative depth there. It's about letting other players be the content rather than creating content. It's all game mechanics. Game mechanics can be iterated on and patched after release without too much impact. You can't fix your story after release.

Even their most recent single player effort, Portal, is effectively a puzzle game concept they bought from someone else, and Portal 2 is again just more refinement on an existing idea. Thinnest facade of a story on top.

Half Life is probably causing them a lot of headaches. They know people want it, but what can they really do? The narrative structure hasn't aged well. You've got a silent protagonist wandering around occasionally getting tidbits of story from secondary characters that dip in and out of your mostly lonely journey. You make no choices about how to move forward. You just linearly plow through enemies until the next story drop. It was fine at the time because the quality and execution were great but that's basically the most tired FPS story trope there is at this point. It wont cut it in 2015, let alone 2016, or 2017. Not if you want something better than a mediocre game.

But how do they reconcile a new Half Life with the old one? I don't see them having much success with a circa 2004 shooter with a linear story handcuffed to a nearly 20 year old plot and a graphics upgrade.

Tough choices to be sure.
 
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3933 Comments. 197 pages. Viewing page 14.
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