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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 4022 (Master)
User ID 43041
 
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News Comments > Just Cause 3 Gameplay Trailer
1. Re: Just Cause 3 Gameplay Trailer Apr 28, 2015, 09:05 NKD
 
Hopefully there's no BOLO SANTOZEEEEEEE  
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News Comments > Steam Ending Paid Mods; Providing Refunds
71. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 08:17 NKD
 
Slick wrote on Apr 28, 2015, 07:33:
If the modding community was tltally against this, then why did so many modders choose to list their mods for a fee? Why did so many people buy them?

They didn't. Only a couple dozen mods were listed as pay-to-play, and between all of them the total take was $10,000 in the first day according to Gaben, before Valve and Bethesda took their cut.

The program wasn't up long enough to get any real data about adoption, but the sentiment online was largely negative, and modders weren't exactly rushing to put their shit up for a price tag.

You can rant and rant some more all you'd like about people being entitled to money for their work, but apparently you don't believe people have the right to say "This is not something I am willing to pay for." without being insulted and called names.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
53. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 07:06 NKD
 
Slick wrote on Apr 28, 2015, 06:41:

just remember who spoke up and ruined this for them, it wasn't the modders.

Actually the Skyrim modding community was largely against this as well. Not just players. The modders themselves. Many felt cheated with the arrangement that made them into DLC factories funneling money to Bethesda, others felt the spirit of modding was demolished by the idea of monetizing, still others felt betrayed because dropping this into a several year old modding community effectively split their community in two.

Your portrayal that it's just some greedy players ruining the poor modders day is inaccurate at best. Modders that went pay-to-play weren't particularly well received by their fellow modders either.

I followed the drama as it unfolded in the Skyrim Mods subreddit and on Nexus and a lot of modders, the vast majority in fact, were extremely upset with this arrangement.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
3. Re: Steam Ending Paid Mods; Providing Refunds Apr 27, 2015, 21:00 NKD
 
Good on them for the quick response to feedback. Admittedly, I didn't expect them to hand out refunds, but I guess that makes sense considering it was only a few mods for a couple days and the refunds are less than couch-cushion change for Valve.  
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News Comments > Kerbal Space Program Version 1.0 Launches
6. Re: Kerbal Space Program Version 1.0 Launches Apr 27, 2015, 20:49 NKD
 
This is really a sizeable update. You can now mine resources to make fuel out in the solar system, brand new aerodynamics model, etc. Basically bringing some of the biggest and most popular mod concepts into the base game. In fact I think they worked with some of the modders behind those ideas to implement it.  
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News Comments > Bethesda on Paid Skyrim Mods
36. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:34 NKD
 
jacobvandy wrote on Apr 27, 2015, 20:24:
NKD wrote on Apr 27, 2015, 19:58:
But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

Joe Schmoe modder is not a "mainstream developer," though. You're unproven in talent, reliability, discretion, demeanor... Otherwise you wouldn't have to submit your stuff through a system like this, and could go straight to interviewing at the company.

I'm not comparing it to an employer/employee relationship, but a licensor/licensee relationship, which I think I made pretty clear. They are, at most, effectively licensing their creation kit, and in some mods case, their IP. Since the original game must be owned for the content to run, it's actually a more restrictive relationship than licensing an engine.

But an engine or IP licensing arrangement often runs somewhere between 5-15%. And, in fact, in an official licensing scenario Bethesda takes on MORE risk. In a modding scenario, none of those things you said matter. "Talent, reliability, demeanor." none of it reflects on Bethesda because it's just a mod. In an "official" licensing scenario, Bethesda is kind of putting a more official seal of approval on the product and those things begin to matter. Not to mention you need to already have the base game to benefit from the mods, unlike an officially licensed spin-off game.

So why is it the lower risk scenario somehow calls for a significantly higher cut to Bethesda?

Because they can get away with it. Or at least they thought they could. But as we've seen now, Bethesda crashed and burned due in part to the insulting percentage offered.
 
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News Comments > Bethesda on Paid Skyrim Mods
22. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:58 NKD
 
descender wrote on Apr 27, 2015, 19:48:
NKD, the models aren't different. The modders (artists) want to sell their content (music) in Steams (label) market... that's exactly what I described and exactly why the cut's those type of artists should be relevant (at least in regards to Valve's cut I suppose). Content distribution, marketing and advertising... those are the things the label (Steam) takes money from the artist (modder) for. Calling the bandwidth costs "background noise" is just trying to handwave away factors that are actually important. One of the modders in another thread was talking about more than 6GB per month of downloads through the Nexus, that's not cheap and the audience and possible number of downloaders on Steam is 100000x what the Nexus offers.

6GB of traffic costs Valve basically nothing. Even for an end user paying for web hosting or something, that's less than a dollar's worth or something like that. But like I said, Valve does deserve a decent cut for hosting, listing, and handling the business end. But my point stands: A record label puts in a lot more work than Valve does, relative to the cut they are taking.

But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

This comment was edited on Apr 27, 2015, 20:04.
 
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News Comments > Bethesda on Paid Skyrim Mods
15. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:33 NKD
 
Kajetan wrote on Apr 27, 2015, 19:26:
Apparently Valve pulled out. Paid mods have been removed from the Workshop. If this is permanent or just temporary ... no confirmation yet.

reddit

Looking like it's not coming back for Skyrim according to their announcement. They do imply they'll try it elsewhere instead of dumping it on a several year old modding scene though.

 
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News Comments > Morning Legal Briefs
27. Re: Morning Legal Briefs Apr 27, 2015, 19:28 NKD
 
Axis wrote on Apr 27, 2015, 18:55:
Every president is a politician and can be expected to stretch the truth. But Obama, man he's the worst kind I've yet to see first hand -- he straight up lies to the nation time and time again and never takes responsibility. I used to like him as a person, obviously many did, but time has proven he's a snake of the worst kind in too many areas.

Yeah well when the alternative is electing a bunch of whackjob theocrats who want to teach fairy tales in science class, what do you expect? The Democrats don't have to put up an Elizabeth Warren or a Bernie Sanders because the only thing the Republicans have are mustache-twirling comic book villains. They can get away with putting up a shill like Obama was or Clinton will be.
 
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News Comments > Bethesda on Paid Skyrim Mods
9. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:19 NKD
 
descender wrote on Apr 27, 2015, 18:57:
Musicians get 8%. Actors get 10-15% at best. Why do we think the modders with no power and no voice will get a better deal?

That's a really awful comparison. The business models are completely different and there are a lot more costs and risks associated with running the business end for music and movies. Bethesda isn't doing shit. Valve is doing a bit, but even for a large and relatively popular mod, the bandwidth costs for Valve would be background noise. They do incur various other costs though, so they do deserve a cut.

If you're going to make comparisons, why not compare it to something more relevant. I.e. the 5-15% cut you see for engine or IP licensing. Bethesda's responsibilities in a licensor/licensee relationship are extremely similar to their responsibilities here. Except here's the thing: Generally licensors charge the little guy less than they charge the big guy. Not more.

Valve's cut can be argued, but Bethesda's cut is exploitative and will reduce adoption of their paid mod scheme severely.
 
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News Comments > Bethesda on Paid Skyrim Mods
4. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:00 NKD
 
It's really kind of sad and laughable that they claim this is "for the modders."

Bethesda is taking way too much. They are charging small time mod makers more than they'd charge a studio who wanted to license TES to make an official expansion, or someone who wanted to license their engine.

And then they just hand-wave the problems and concerns people have and say "we're confident those will get solved." instead of offering up some solutions.
 
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News Comments > Op Ed
17. Re: Op Ed Apr 27, 2015, 01:17 NKD
 
jacobvandy wrote on Apr 26, 2015, 22:28:

You're arguing against the idea of intellectual property..

Not really. Even very steep licensing fees don't approach anywhere near this cut. They are forcing a shitty deal on modders who want to sell their stuff because they know the modders don't have negotiating power like an actual company would for licensing.

If you want to argue that you are licensing the engine, it's too expensive. If you want to argue you're licensing the IP, it's too expensive, and what's more, some mods are all original content and could easily be dropped into any generic fantasy setting.

Taking a cut far larger than industry standard from the little guy who isn't making much to begin with is pretty scummy.

This comment was edited on Apr 27, 2015, 01:26.
 
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News Comments > Op Ed
11. Re: Op Ed Apr 26, 2015, 20:26 NKD
 
A couple days in, the majority of modders seem to be pretty opposed to the monetization of their hobby. Unless you force them to charge and shut down their other avenues for distributing free mods, this isn't going to work too well. Without widespread adoption among modders, there will just be too much free DLC to choose from to even consider bothering with paid DLC.  
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News Comments > Diablo III Blood Shard Bans
19. Re: Diablo III Blood Shard Bans Apr 26, 2015, 09:59 NKD
 
I have zero problems with rollbacks or bans in leaderboard/competitive play scenarios. Cheating is cheating, regardless of whether you're exploiting an obvious bug, botting, or whatever.

If you take an "Exploits are our fault, so exploit the shit out of them until we fix them!" approach you basically foster an environment where even players who wouldn't otherwise use exploits will use them just to remain competitive, since they know there will be no consequences. I can't think of any game that has gone easy on exploiters and cheaters and at the same time has healthy competitive gameplay modes/features.

One thing is just not compatible with the other.
 
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News Comments > Into the Black
18. Re: Into the Black Apr 25, 2015, 18:08 NKD
 
MajorD wrote on Apr 25, 2015, 15:04:
. When a white cop shoots a African American "CRIMINAL", FOR EXAMPLE, he is automatically racist and it was an unjustified shooting even though the "CRIMINAL" was shooting at the police officers and innocent bystanders.

That's complete bullshit and you know it. People are getting upset over situations where unarmed and restrained/fleeing people are getting shot in the back or choked/beaten to death. No one is going around making excuses for someone who is actually aiming a weapon at cops and innocent bystanders. You do that and no one is gonna shed a tear that you got popped.

As for the "bad apple" argument, that's garbage too. The "good" cops you describe do nothing to put their own house in order. They will not testify against bad cops or give evidence against them because it's damaging to their career. That's why the saying is "one bad apple spoils the barrel" It's virtually impossible to mount an effective prosecution against a cop because you'll get zero cooperation. It's every prosecutors worst nightmare. Even with a mountain of evidence, your odds of a conviction are minimal trying a cop without any credible cooperating witnesses and you're going to have to make some sweetheart deal just to get ANY kind of justice.

Complacency on top of complacency. There are real problems that need to be addressed and no one gives a fuck if some police officers have to get their feelings hurt in order to solve them. People like you running around pretending there is no problem and that it's all just made up by the media are pretty much the same as global warming deniers. Your ignorance and endless supply of Free Passes to hand out will destroy this country the same way global warming deniers are going to destroy this planet.
 
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News Comments > Killing Floor 2 EULA vs Griefers
10. Re: Killing Floor 2 EULA vs Griefers Apr 25, 2015, 07:54 NKD
 
Getting upset about EULAs is usually pretty pointless. There's a lot of "Cover Your Ass" type language that goes into those things. It's a legal document not a literal description of what rules they will be vigorously and aggressively enforcing, even if they make it sound that way.

When it comes to stuff like getting banned from servers, it's generally even more pointless. The owner of a server can deny access to that server to anyone, for any reason or no reason at all. Unless you have a specific contract that states otherwise, no one is required to provide you access to their network indefinitely and they can cut you off. The language in their EULA is irrelevant. EULA or no, they can ban you at a whim and you'll have no real recourse. So what really matters is how they enforce their rules. That remains to be seen.

As far as activities taking place on third party servers, it's less clear cut, but it really ends up boiling down to the technical specifics. Can they actually police whats going on in the first place? Probably not.

This comment was edited on Apr 25, 2015, 08:00.
 
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News Comments > Into the Black
11. Re: Into the Black Apr 25, 2015, 06:45 NKD
 
Speaking of Netflix, apparently they are upgrading X-Files to an HD remastered version. Some (all?) of the eps are already updated. I've seen some of the comparisons and it's really nice.

It was actually filmed in a wider aspect ratio so there's no trickery involved. Colors are much improved as well.
 
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News Comments > Steamship Ahoy - Car Mechanic Simulator 2015
3. Re: Steamship Ahoy - Car Mechanic Simulator 2015 Apr 24, 2015, 22:35 NKD
 
dj LiTh wrote on Apr 24, 2015, 20:51:
....Serious?

Simulator games are incredibly popular amongst Germans and insufferable autists.
 
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News Comments > Skyrim Free Weekend
39. Re: Skyrim Free Weekend Apr 24, 2015, 15:12 NKD
 
Looks like SkyUI is switching to pay. A ton of free Skyrim mods have it as a dependency, so... the shitstorm strengthens.

There are a few people here trying to paint people who are against this as entitled whiners, but modders themselves are largely rejecting this concept as well. Not just because their cut is so small but because many of them are against the idea of charging for mods at all.

This comment was edited on Apr 24, 2015, 15:19.
 
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News Comments > Call of Duty: Black Ops III Teaser
8. Re: Call of Duty: Black Ops III Teaser Apr 24, 2015, 15:06 NKD
 
Copying and pasting Human Revolution, LOL.  
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4022 Comments. 202 pages. Viewing page 11.
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