User comment history
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| News Comments > Amazon Stops Selling Digital SimCity |
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| 31. |
Re: Amazon Stops Selling Digital SimCity |
Mar 7, 2013, 20:09 |
NKD |
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Redmask wrote on Mar 7, 2013, 19:45: I find your assumption flawed, you're assuming they had enough capacity to meet any reasonable demand at all, let alone whatever numbers you're thinking of. Well yeah I am assuming some basic level of competence. That could be a mistake though, now that I think about it. It's hard to see how they could have not seen this coming.
They had access to server load data from their testing. They knew what kind of infrastructure was required for X number of users. They had access to their pre-order numbers, which also give you a pretty accurate ballpark of what your total first week sales are going to be. At that point you just need to figure out what percentage of those users are going to absolutely refuse to stop hammering your servers to get in, and what percentage of those users are going to be doing marathon Mayoring as soon as they do get in.
What's the excuse here? Simcity isn't a surprise hit. It was a heavily marketed project with a good budget. They had to have known it was going to sell like weed before a Snoop Dogg concert.
My gut feeling is that whoever did their projections for concurrency at launch way low-balled it. Knowing how many sales isn't as important as knowing "How many people are going to forgo sleep and mash the login button for 3 days straight." And they either fucked that up, or some guy in charge of doing something about that data decided to pinch a few pennies.
I guess we'll never know. I don't expect a company to have no queues and perfectly smooth login process in the first 6-12 hours of an online game. But after 3 days with virtually no improvement, the excuses run out. 3 days is more than enough time to react to any unexpected server load even for the biggest of triple A titles.
Games like WoW get a pass, they were pioneers in a way, but we've had 9 years since then to learn how to launch a high-demand online game. Excuses wear very very thin now. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Amazon Stops Selling Digital SimCity |
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| 28. |
Re: Amazon Stops Selling Digital SimCity |
Mar 7, 2013, 19:32 |
NKD |
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| Huh. After 3 days people haven't mustered up enough genuine rage to stop hammering the servers in a desperate attempt to play? If people were actually "quitting" the game in any significant number, the game would be playable due to decreased server load. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > SimCity Adding Servers |
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| 11. |
Re: SimCity Adding Servers |
Mar 7, 2013, 10:05 |
NKD |
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Warskull wrote on Mar 7, 2013, 09:45: Too late, the damage is already done. If you have always on DRM you either have a good launch or you get remembered forever as an example of why this doesn't work.
The thing people remember most about D3 is error=37 and the queues. It wasn't Error 37 and queues that made me and my friends quit D3. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > More on Thief |
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| 8. |
Re: More on Thief |
Mar 6, 2013, 02:19 |
NKD |
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In this first-person adventure featuring intelligent design Checkmate, evolutionists. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Teenage Mutant Ninja Turtles: Out of the Shadows Announced |
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| 8. |
Re: Teenage Mutant Ninja Turtles: Out of the Shadows Announced |
Mar 6, 2013, 02:17 |
NKD |
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Trevellian wrote on Mar 5, 2013, 22:32: Why do they look like they have Downs? Is this based off the shitty Michael Bay turtles movie? Is that why they look stupid? Just making me hate him even more at this point. Only Michael Bay could make a Teenage Mutant Ninja Turtle movie where they aren't teenagers, aren't mutants, aren't ninjas, and aren't turtles. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Deus Ex Domains Spied |
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| 6. |
Re: Deus Ex Domains Spied |
Mar 6, 2013, 00:30 |
NKD |
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Scottish Martial Arts wrote on Mar 6, 2013, 00:16:
So it might be about these things. I expected DXHR to cover the formation of the NSF actually. Same here. DXHR was quite good, but the gameworld and narrative felt only tangentially related to that of DX1. Sure, there were a few throw away name drops to Joseph Manderley here, Illuminati there, but if you got rid of those token references, the game would be pretty unrecognizable as DX. That isn't necessarily a bad thing: the game stood pretty well on its own, aside from the fact that the story starts promising but quickly goes no where interesting in the second act, and then falls apart by the end (zombies? really?). But really, DXHR was a Deus Ex game primarily because of it's game mechanic similarities, not because it meshed well with the feel of the original game. I think the time period kind of got them stuck. You can't really tie it in too directly because of the 25 year gap. Only the earliest machinations of Page and his cabal could have been going on. Now they are in the position of needing to do an Ezio Auditore and leading us over (hopefully) several games up to where DX1 starts us. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Deus Ex Domains Spied |
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| 2. |
Re: Deus Ex Domains Spied |
Mar 5, 2013, 22:33 |
NKD |
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| This must be the game where everything goes to shit and leaves things kinda like how we find them ages later in DX1. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > 3D Quake Editor |
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| 10. |
Re: 3D Quake Editor |
Mar 4, 2013, 15:03 |
NKD |
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| Did deqer finally take our advice and get on meds? |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Assassin's Creed IV: Black Flag Trailers; Details |
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| 10. |
Re: Assassin's Creed IV: Black Flag Trailers; Details |
Mar 4, 2013, 13:34 |
NKD |
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NegaDeath wrote on Mar 4, 2013, 13:26: I'm trying to catch up on the series but they release too damn fast. Just finished Brotherhood a week ago, tried Revelations for an hour and...ugh. Don't know if it was the quality of the game or the fact I had just finished the previous one but I couldn't last more than an hour. Back to Skyrim. I had a hard time getting into Revelations too. Took me like 3 tries before I managed to actually play it. I think it just starts you out too slow. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Assassin's Creed IV: Black Flag Trailers; Details |
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| 7. |
Re: Assassin's Creed IV: Black Flag Trailers; Details |
Mar 4, 2013, 13:21 |
NKD |
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christheshitter wrote on Mar 4, 2013, 13:14: Haven't they milked enough of Assassins Creed already? If the milk continues to be good (for the most part), they can continue providing it. No one benefits from them sitting around and waiting for some arbitrary cooldown period before using the IP again. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Deus Ex: Human Defiance Likely a Film Title |
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| 25. |
Re: Deus Ex: Human Defiance Likely a Film Title |
Mar 2, 2013, 17:04 |
NKD |
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mag wrote on Mar 2, 2013, 10:50: Don't be so down, guys. It could be every bit as good as the first Mortal Kombat. Mortal Kombat is easy to do right though. (Which is why the latter movies sucking was such a shocker.) Deus Ex isn't the pinnacle of writing, it's a bit hamfisted, especially the first one with the polisci copypasta, but it's nuanced and makes an interesting whole. It'd be hard to take Deus Ex and distill it to feature film length while keeping "the magic".
A lot of what makes Deus Ex is the details. The newspapers/datapads laying around, the random comments from the random passers-by. This is stuff that doesn't translate into a screenplay well, or even at all. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Evening Q&As |
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| 14. |
Re: Evening Q&As |
Mar 2, 2013, 02:40 |
NKD |
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jacobvandy wrote on Mar 2, 2013, 01:23: And alienating a segment of your audience in favor of one with less money to spend on the hobby makes marketing sense... how? Collectively they have more money. A lot more money. And are a lot more willing to spend it on DLC/microtransaction fluff. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Evening Q&As |
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| 10. |
Re: Out of the Blue |
Mar 2, 2013, 00:11 |
NKD |
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jacobvandy wrote on Mar 1, 2013, 23:54: Not my problem. Nope. It's EA's problem, since they are the ones who have to sell the game. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > Evening Q&As |
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| 8. |
Re: Out of the Blue |
Mar 1, 2013, 22:21 |
NKD |
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The issue with city sizes and performance isn't as simple as a graphics slider where people with crap computers are simply dealing with lower art quality. The core simulation has to remain consistent, the gameplay has to be consistent. You don't really want a special Little League team for the people with wooden PCs, while the big boys can build cities 5 times as large if you can avoid it. It becomes a huge separation in gameplay, not just graphics. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > EVE Online Boasts 500K Subscribers |
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| 44. |
Re: EVE Online Boasts 500K Subscribers |
Mar 1, 2013, 02:08 |
NKD |
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jdreyer wrote on Feb 28, 2013, 21:12:
NKD wrote on Feb 28, 2013, 18:25: There's no reason after 3 months of training that you should HAVE to pay a monthly fee. I pay a monthly fee because I don't log in often enough right now to actually make ISKs. In fact, I lose ISKs because of skill book costs. But if I were to log in I could pay for my sub in 20 hours of running missions or mining. 20 hours a month to avoid a monthly fee isn't a huge investment. Heh, true, but you're saying that your time is worth $0.70 per hour. Pretty depressing if you think of it that way And if you're spending that time alone in an asteroid belt, it DOES feel like a grind in the purest form. If you're just playing with your corp mates though, you don't even think about it. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > EVE Online Boasts 500K Subscribers |
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| 41. |
Re: EVE Online Boasts 500K Subscribers |
Feb 28, 2013, 19:03 |
NKD |
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ItBurn wrote on Feb 28, 2013, 18:39:
I suffered through the learn to learn bullshit. As for the rest, I think you are a bit of an elitist and/or are way better than average at the game and also live in fantasy land where everything is perfect for everyone. Yeah it used to be 3 months of learning to learn, since that paid off relatively "quickly", like at the 9 or 12 month mark. So glad they got rid of that.
I don't consider myself better than average. I'm a novice EVE player in terms of being knowledgeable about the game, but a little research and you can find out what's making money and pay your monthly fee in just a couple of months. At least these days. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| News Comments > EVE Online Boasts 500K Subscribers |
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| 39. |
Re: EVE Online Boasts 500K Subscribers |
Feb 28, 2013, 18:25 |
NKD |
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ItBurn wrote on Feb 28, 2013, 17:30:
NKD wrote on Feb 28, 2013, 17:13: Also EVE is already essentially free to play once you've got some income. You can buy game-time with in-game currency! I've played for several years and never had enough money for that. As for being able to be effective quickly, I call bullshit on that. Unless the game dramatically changed since I played. Back when I played, you had to train for months before you could do anything productive at all. And if you did something well, it was that ONLY thing, nothing else. And you had to focus only on that or else you were severly gimping yourself. Got boring quick. If you played for several years and weren't making enough money per month to pay for your game time, you were probably spreading yourself way too thin or were just sitting offline training skills instead of actually playing and making money. When a month of gameplay is 1/4th the cost of a nicely fitted battleship or strategic cruiser, it's hard to imagine not being able to pull that together in a month on a focused character with skills that bring in actual money.
There's no reason after 3 months of training that you should HAVE to pay a monthly fee. I pay a monthly fee because I don't log in often enough right now to actually make ISKs. In fact, I lose ISKs because of skill book costs. But if I were to log in I could pay for my sub in 20 hours of running missions or mining. 20 hours a month to avoid a monthly fee isn't a huge investment.
In fact, I really do wonder what you actually do in EVE. You have no isk, and say it takes months to get effective. Get effective at what? Running L4 missions? Sure. Wormhole space? Sure. Tackling? Sniping? Scouting? Mining? Hauling? All of those are 4-6 week training to get effective enough to where you can get into an okay corp. In fact, you'll have the character skills before you actually know how to properly play the role. They do give you accelerated learning for your first so many SP now though, and have eliminated the "Learn to learn faster" skill tree. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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2284 Comments. 115 pages. Viewing page 7.
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