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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 3935 (Veteran)
User ID 43041
 
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News Comments > Bethesda on Paid Skyrim Mods
15. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:33 NKD
 
Kajetan wrote on Apr 27, 2015, 19:26:
Apparently Valve pulled out. Paid mods have been removed from the Workshop. If this is permanent or just temporary ... no confirmation yet.

reddit

Looking like it's not coming back for Skyrim according to their announcement. They do imply they'll try it elsewhere instead of dumping it on a several year old modding scene though.

 
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News Comments > Morning Legal Briefs
27. Re: Morning Legal Briefs Apr 27, 2015, 19:28 NKD
 
Axis wrote on Apr 27, 2015, 18:55:
Every president is a politician and can be expected to stretch the truth. But Obama, man he's the worst kind I've yet to see first hand -- he straight up lies to the nation time and time again and never takes responsibility. I used to like him as a person, obviously many did, but time has proven he's a snake of the worst kind in too many areas.

Yeah well when the alternative is electing a bunch of whackjob theocrats who want to teach fairy tales in science class, what do you expect? The Democrats don't have to put up an Elizabeth Warren or a Bernie Sanders because the only thing the Republicans have are mustache-twirling comic book villains. They can get away with putting up a shill like Obama was or Clinton will be.
 
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News Comments > Bethesda on Paid Skyrim Mods
9. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:19 NKD
 
descender wrote on Apr 27, 2015, 18:57:
Musicians get 8%. Actors get 10-15% at best. Why do we think the modders with no power and no voice will get a better deal?

That's a really awful comparison. The business models are completely different and there are a lot more costs and risks associated with running the business end for music and movies. Bethesda isn't doing shit. Valve is doing a bit, but even for a large and relatively popular mod, the bandwidth costs for Valve would be background noise. They do incur various other costs though, so they do deserve a cut.

If you're going to make comparisons, why not compare it to something more relevant. I.e. the 5-15% cut you see for engine or IP licensing. Bethesda's responsibilities in a licensor/licensee relationship are extremely similar to their responsibilities here. Except here's the thing: Generally licensors charge the little guy less than they charge the big guy. Not more.

Valve's cut can be argued, but Bethesda's cut is exploitative and will reduce adoption of their paid mod scheme severely.
 
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News Comments > Bethesda on Paid Skyrim Mods
4. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:00 NKD
 
It's really kind of sad and laughable that they claim this is "for the modders."

Bethesda is taking way too much. They are charging small time mod makers more than they'd charge a studio who wanted to license TES to make an official expansion, or someone who wanted to license their engine.

And then they just hand-wave the problems and concerns people have and say "we're confident those will get solved." instead of offering up some solutions.
 
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News Comments > Op Ed
17. Re: Op Ed Apr 27, 2015, 01:17 NKD
 
jacobvandy wrote on Apr 26, 2015, 22:28:

You're arguing against the idea of intellectual property..

Not really. Even very steep licensing fees don't approach anywhere near this cut. They are forcing a shitty deal on modders who want to sell their stuff because they know the modders don't have negotiating power like an actual company would for licensing.

If you want to argue that you are licensing the engine, it's too expensive. If you want to argue you're licensing the IP, it's too expensive, and what's more, some mods are all original content and could easily be dropped into any generic fantasy setting.

Taking a cut far larger than industry standard from the little guy who isn't making much to begin with is pretty scummy.

This comment was edited on Apr 27, 2015, 01:26.
 
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News Comments > Op Ed
11. Re: Op Ed Apr 26, 2015, 20:26 NKD
 
A couple days in, the majority of modders seem to be pretty opposed to the monetization of their hobby. Unless you force them to charge and shut down their other avenues for distributing free mods, this isn't going to work too well. Without widespread adoption among modders, there will just be too much free DLC to choose from to even consider bothering with paid DLC.  
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News Comments > Diablo III Blood Shard Bans
19. Re: Diablo III Blood Shard Bans Apr 26, 2015, 09:59 NKD
 
I have zero problems with rollbacks or bans in leaderboard/competitive play scenarios. Cheating is cheating, regardless of whether you're exploiting an obvious bug, botting, or whatever.

If you take an "Exploits are our fault, so exploit the shit out of them until we fix them!" approach you basically foster an environment where even players who wouldn't otherwise use exploits will use them just to remain competitive, since they know there will be no consequences. I can't think of any game that has gone easy on exploiters and cheaters and at the same time has healthy competitive gameplay modes/features.

One thing is just not compatible with the other.
 
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News Comments > Into the Black
18. Re: Into the Black Apr 25, 2015, 18:08 NKD
 
MajorD wrote on Apr 25, 2015, 15:04:
. When a white cop shoots a African American "CRIMINAL", FOR EXAMPLE, he is automatically racist and it was an unjustified shooting even though the "CRIMINAL" was shooting at the police officers and innocent bystanders.

That's complete bullshit and you know it. People are getting upset over situations where unarmed and restrained/fleeing people are getting shot in the back or choked/beaten to death. No one is going around making excuses for someone who is actually aiming a weapon at cops and innocent bystanders. You do that and no one is gonna shed a tear that you got popped.

As for the "bad apple" argument, that's garbage too. The "good" cops you describe do nothing to put their own house in order. They will not testify against bad cops or give evidence against them because it's damaging to their career. That's why the saying is "one bad apple spoils the barrel" It's virtually impossible to mount an effective prosecution against a cop because you'll get zero cooperation. It's every prosecutors worst nightmare. Even with a mountain of evidence, your odds of a conviction are minimal trying a cop without any credible cooperating witnesses and you're going to have to make some sweetheart deal just to get ANY kind of justice.

Complacency on top of complacency. There are real problems that need to be addressed and no one gives a fuck if some police officers have to get their feelings hurt in order to solve them. People like you running around pretending there is no problem and that it's all just made up by the media are pretty much the same as global warming deniers. Your ignorance and endless supply of Free Passes to hand out will destroy this country the same way global warming deniers are going to destroy this planet.
 
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News Comments > Killing Floor 2 EULA vs Griefers
10. Re: Killing Floor 2 EULA vs Griefers Apr 25, 2015, 07:54 NKD
 
Getting upset about EULAs is usually pretty pointless. There's a lot of "Cover Your Ass" type language that goes into those things. It's a legal document not a literal description of what rules they will be vigorously and aggressively enforcing, even if they make it sound that way.

When it comes to stuff like getting banned from servers, it's generally even more pointless. The owner of a server can deny access to that server to anyone, for any reason or no reason at all. Unless you have a specific contract that states otherwise, no one is required to provide you access to their network indefinitely and they can cut you off. The language in their EULA is irrelevant. EULA or no, they can ban you at a whim and you'll have no real recourse. So what really matters is how they enforce their rules. That remains to be seen.

As far as activities taking place on third party servers, it's less clear cut, but it really ends up boiling down to the technical specifics. Can they actually police whats going on in the first place? Probably not.

This comment was edited on Apr 25, 2015, 08:00.
 
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News Comments > Into the Black
11. Re: Into the Black Apr 25, 2015, 06:45 NKD
 
Speaking of Netflix, apparently they are upgrading X-Files to an HD remastered version. Some (all?) of the eps are already updated. I've seen some of the comparisons and it's really nice.

It was actually filmed in a wider aspect ratio so there's no trickery involved. Colors are much improved as well.
 
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News Comments > Steamship Ahoy - Car Mechanic Simulator 2015
3. Re: Steamship Ahoy - Car Mechanic Simulator 2015 Apr 24, 2015, 22:35 NKD
 
dj LiTh wrote on Apr 24, 2015, 20:51:
....Serious?

Simulator games are incredibly popular amongst Germans and insufferable autists.
 
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News Comments > Skyrim Free Weekend
39. Re: Skyrim Free Weekend Apr 24, 2015, 15:12 NKD
 
Looks like SkyUI is switching to pay. A ton of free Skyrim mods have it as a dependency, so... the shitstorm strengthens.

There are a few people here trying to paint people who are against this as entitled whiners, but modders themselves are largely rejecting this concept as well. Not just because their cut is so small but because many of them are against the idea of charging for mods at all.

This comment was edited on Apr 24, 2015, 15:19.
 
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News Comments > Call of Duty: Black Ops III Teaser
8. Re: Call of Duty: Black Ops III Teaser Apr 24, 2015, 15:06 NKD
 
Copying and pasting Human Revolution, LOL.  
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News Comments > etc.
3. Re: First paid mod pulled Apr 24, 2015, 12:01 NKD
 
Creston wrote on Apr 24, 2015, 11:40:
Well, it didn't take long for that to start blowing the fuck up.

Adding money to the drama and thievery fuelled world of modding is a recipe for disaster in one form or another.
 
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News Comments > Skyrim Free Weekend
13. Re: Skyrim Free Weekend Apr 24, 2015, 11:39 NKD
 
descender wrote on Apr 24, 2015, 11:04:

The answers to every concern brought up are readily available,

I must have missed it, what was the answer that dismisses the concern regarding support? A game update could break a mod a few days or weeks after you buy it. The modder might fix it, if they are still around and still have time. But the update could also make fundamental changes that make the mod impossible or extremely impractical to fix.

Major updates to Skyrim at this point are unlikely, but if we're imagining this system rolling out to other games, it becomes a concern.

I feel that since Bethesda are getting presumably the majority share, they have some responsibility to not invalidate peoples purchases and leave them with a mod that doesn't work and no recourse to get their money back. But in reality, no such responsibility is placed on them. If any problems arise with a mod Steam literally tells you to "ask the mod developer politely to fix it." That's it. That's your only recourse. And sometimes that might not even be possible for technical reasons.

People are fine with "as-is" software when it's free or only solicits donations. But once you start charging people, they expect that shit is going to work for the foreseeable future. That's just the reality of what people are going to expect and if mod developers can't stomach the idea of actually having to support their products the same way that "real" game developers support them, then they shouldn't be charging a dime.
 
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News Comments > Steam Launches Paid Mod Support
104. Re: Steam Launches Paid Mod Support Apr 24, 2015, 01:33 NKD
 
Apparently Steam Workshop mods that ask for donations outside of Steam are having their donation links removed.  
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News Comments > Steam Launches Paid Mod Support
102. Re: Steam Launches Paid Mod Support Apr 24, 2015, 01:04 NKD
 
KilrathiAce wrote on Apr 23, 2015, 22:17:

Actually most usefull modding stuff was made by modders such as SKSE which is used in a lot of skyrim mods. Authors always stated that they only allowed its use in freely available mods and not for profit(thats another matter and I hope the few folks from MIT who made SKSE get some good lawyers before planning their move now).

For the record, this is incorrect. SKSE is distributed under the MIT license which allows use in commercial applications.
 
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News Comments > Steam Launches Paid Mod Support
85. Re: Steam Launches Paid Mod Support Apr 23, 2015, 21:19 NKD
 
Orogogus wrote on Apr 23, 2015, 21:08:

Yeah, but weren't we talking about people pirating the game because they'd already decided to pirate the mod? These scenarios are people who already bought the game, so they don't have to pirate it.

Yeah you'd probably see that more frequently later on in the game life cycle when people have a good idea of what mods they are going to want before the buy the game. Might get a bit of sticker shock there when you've not even bought the game yet and see that the mods you want add up to $50.
 
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News Comments > Steam Launches Paid Mod Support
80. Re: Steam Launches Paid Mod Support Apr 23, 2015, 21:00 NKD
 
Orogogus wrote on Apr 23, 2015, 20:39:
I'd imagine it would mostly be going the other way. People pirating the games would pirate the mods. The scenario of someone a) happy to buy a game, b) not willing to buy a mod, but c) still wanting to play it enough to pirate it, seems pretty unlikely to me. Why would this hypothetical pirate's threshold have been at the mod and not the game?

Because for the mod to exist, the game must first exist. You'll have a lot of people buying the game, playing through it, then see a bunch of mods coming out and being like "Fuck, I just paid $60 for this, I can't really spend more right now... but.... I want to play this mod... *pirate*"

Or someone gets the game on a sale, or bundled with their video card, or some other cheap way, and then sees a bunch of mods costing more than they paid for the base game...

Lots of scenarios in which someone might have once upon a time paid for a game but then later be in a situation where it's easier just to pirate.

Especially if mods never come up with DRM. It's not like modders can go around hiring companies to bust people on public trackers downloading their shit like Big Content can.
 
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News Comments > Steam Launches Paid Mod Support
75. Re: Steam Launches Paid Mod Support Apr 23, 2015, 20:32 NKD
 
jdreyer wrote on Apr 23, 2015, 20:25:

4. We'll soon see mods showing up on torrent sites.

And how soon after until someone starts marketing mod DRM to mod developers? And will pirating those mods lead previously legitimate buyers into just saying "Fuck it" and pirating the base game while they are at it?

If you're gonna pirate the mods, then there's not much reason to not go all the way.
 
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3935 Comments. 197 pages. Viewing page 7.
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