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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 3928 (Veteran)
User ID 43041
 
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News Comments > Hatred in June
45. Re: Hatred in June Apr 30, 2015, 02:17 NKD
 
Mashiki Amiketo wrote on Apr 30, 2015, 02:07:

K...so who are they exploiting? They wanted their game to be on various digital platforms, and the SJW's came out of the woodwork crying over it. So far the only ones trying to exploit the game for anything are the ones who don't want it to be sold. Especially when they trot out the discredited "games cause violence..." bullshit.

Yup.. if the SJWs hadn't made a big fuss like Jack Thompson was coming back in style, not a lot of people would have heard of this game. The developer has only done very basic marketing. I, myself, only heard about it because of the controversy posted here about it some months back.

Like you said, the only people exploiting this game are the SJWs using it to say violent video games should be banned without actually saying it.
 
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News Comments > Evening Interviews
3. Re: Evening Interviews Apr 30, 2015, 01:56 NKD
 
Parallax Abstraction wrote on Apr 29, 2015, 22:58:
The organisation that endorsed a thought-policing Twitter blockbot written by a person with a history of harassment and abuse towards others is claiming that no dialogue is possible. Yes that's true, because you blocked everyone who dared to think differently than you.

I laugh whenever I see these people talk about tolerance for other peoples opinions. They literally live in a hugbox where no other opinions exist and where other opinions are literally so scary they need a room to go to and hide from them.

Meanwhile, student volunteers put up posters advertising that a “safe space” would be available for anyone who found the debate too upsetting.

The safe space, Ms. Byron explained, was intended to give people who might find comments “troubling” or “triggering,” a place to recuperate. The room was equipped with cookies, coloring books, bubbles, Play-Doh, calming music, pillows, blankets and a video of frolicking puppies, as well as students and staff members trained to deal with trauma.

When one of the main SJW nutjobs on Twitter had a coffee meeting with a game studio head who was once accused and exonerated of sexual harassment, her followers freaked out and many of them stated that they "no longer felt safe" because of the meeting.

It's just a big competition to see who can be a bigger victim or be more scared so they can get more VictimBuxx on Patreon. Meanwhile actual victims of actual oppression by actual government agencies are being effectively ignored because of the color of their skin and their socioeconomic status. These are victims who are so fed up with what's being done to them that they actually lose their shit and go outside and burn buildings down and attack cops. I think that's a much bigger issue than how many pink blue and green haired SJWs tweeting #KillAllMen we can get working on game studios.

This comment was edited on Apr 30, 2015, 02:03.
 
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News Comments > Hatred in June
42. Re: Hatred in June Apr 30, 2015, 00:12 NKD
 
Stormsinger wrote on Apr 29, 2015, 22:35:
it's simple exploitation for free publicity by people with no self-respect, nothing more.

Who are they exploiting exactly?
 
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News Comments > Hatred in June
35. Re: Hatred in June Apr 29, 2015, 19:25 NKD
 
Squirmer wrote on Apr 29, 2015, 18:28:
Just look at the Youtube comments. You've got people calling for the ability to kill Jews, kill children, kill "islamists and homosexuals", kill war veterans, the elderly, pregnant women, people want a Ferguson mod so they can kill black people.

Oh no! Not edgy YouTube comments from teenagers trying to get a rise out of people! Those awful people! Make it stop!

Personally I'll be playing it like Christopher Dorner Simulator 2015.
 
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News Comments > Hatred in June
4. Re: Hatred in June Apr 29, 2015, 10:25 NKD
 
Hope you can mod this.  
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News Comments > Grand Theft Auto V FOV Mod Bans
16. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 09:48 NKD
 
I didn't use any mods at all because I knew this was coming. They said in interviews prior to release regarding mods that their #1 concern was the integrity of the multiplayer game, and with Rockstar Shitter Club it's hard to know exactly when and what they are tracking.

They should have been more clear. Banning people for a relatively benign mod without any clarification or warning is inexcusable.
 
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News Comments > Just Cause 3 Gameplay Trailer
1. Re: Just Cause 3 Gameplay Trailer Apr 28, 2015, 09:05 NKD
 
Hopefully there's no BOLO SANTOZEEEEEEE  
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News Comments > Steam Ending Paid Mods; Providing Refunds
71. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 08:17 NKD
 
Slick wrote on Apr 28, 2015, 07:33:
If the modding community was tltally against this, then why did so many modders choose to list their mods for a fee? Why did so many people buy them?

They didn't. Only a couple dozen mods were listed as pay-to-play, and between all of them the total take was $10,000 in the first day according to Gaben, before Valve and Bethesda took their cut.

The program wasn't up long enough to get any real data about adoption, but the sentiment online was largely negative, and modders weren't exactly rushing to put their shit up for a price tag.

You can rant and rant some more all you'd like about people being entitled to money for their work, but apparently you don't believe people have the right to say "This is not something I am willing to pay for." without being insulted and called names.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
53. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 07:06 NKD
 
Slick wrote on Apr 28, 2015, 06:41:

just remember who spoke up and ruined this for them, it wasn't the modders.

Actually the Skyrim modding community was largely against this as well. Not just players. The modders themselves. Many felt cheated with the arrangement that made them into DLC factories funneling money to Bethesda, others felt the spirit of modding was demolished by the idea of monetizing, still others felt betrayed because dropping this into a several year old modding community effectively split their community in two.

Your portrayal that it's just some greedy players ruining the poor modders day is inaccurate at best. Modders that went pay-to-play weren't particularly well received by their fellow modders either.

I followed the drama as it unfolded in the Skyrim Mods subreddit and on Nexus and a lot of modders, the vast majority in fact, were extremely upset with this arrangement.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
3. Re: Steam Ending Paid Mods; Providing Refunds Apr 27, 2015, 21:00 NKD
 
Good on them for the quick response to feedback. Admittedly, I didn't expect them to hand out refunds, but I guess that makes sense considering it was only a few mods for a couple days and the refunds are less than couch-cushion change for Valve.  
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News Comments > Kerbal Space Program Version 1.0 Launches
6. Re: Kerbal Space Program Version 1.0 Launches Apr 27, 2015, 20:49 NKD
 
This is really a sizeable update. You can now mine resources to make fuel out in the solar system, brand new aerodynamics model, etc. Basically bringing some of the biggest and most popular mod concepts into the base game. In fact I think they worked with some of the modders behind those ideas to implement it.  
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News Comments > Bethesda on Paid Skyrim Mods
36. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:34 NKD
 
jacobvandy wrote on Apr 27, 2015, 20:24:
NKD wrote on Apr 27, 2015, 19:58:
But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

Joe Schmoe modder is not a "mainstream developer," though. You're unproven in talent, reliability, discretion, demeanor... Otherwise you wouldn't have to submit your stuff through a system like this, and could go straight to interviewing at the company.

I'm not comparing it to an employer/employee relationship, but a licensor/licensee relationship, which I think I made pretty clear. They are, at most, effectively licensing their creation kit, and in some mods case, their IP. Since the original game must be owned for the content to run, it's actually a more restrictive relationship than licensing an engine.

But an engine or IP licensing arrangement often runs somewhere between 5-15%. And, in fact, in an official licensing scenario Bethesda takes on MORE risk. In a modding scenario, none of those things you said matter. "Talent, reliability, demeanor." none of it reflects on Bethesda because it's just a mod. In an "official" licensing scenario, Bethesda is kind of putting a more official seal of approval on the product and those things begin to matter. Not to mention you need to already have the base game to benefit from the mods, unlike an officially licensed spin-off game.

So why is it the lower risk scenario somehow calls for a significantly higher cut to Bethesda?

Because they can get away with it. Or at least they thought they could. But as we've seen now, Bethesda crashed and burned due in part to the insulting percentage offered.
 
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News Comments > Bethesda on Paid Skyrim Mods
22. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:58 NKD
 
descender wrote on Apr 27, 2015, 19:48:
NKD, the models aren't different. The modders (artists) want to sell their content (music) in Steams (label) market... that's exactly what I described and exactly why the cut's those type of artists should be relevant (at least in regards to Valve's cut I suppose). Content distribution, marketing and advertising... those are the things the label (Steam) takes money from the artist (modder) for. Calling the bandwidth costs "background noise" is just trying to handwave away factors that are actually important. One of the modders in another thread was talking about more than 6GB per month of downloads through the Nexus, that's not cheap and the audience and possible number of downloaders on Steam is 100000x what the Nexus offers.

6GB of traffic costs Valve basically nothing. Even for an end user paying for web hosting or something, that's less than a dollar's worth or something like that. But like I said, Valve does deserve a decent cut for hosting, listing, and handling the business end. But my point stands: A record label puts in a lot more work than Valve does, relative to the cut they are taking.

But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

This comment was edited on Apr 27, 2015, 20:04.
 
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News Comments > Bethesda on Paid Skyrim Mods
15. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:33 NKD
 
Kajetan wrote on Apr 27, 2015, 19:26:
Apparently Valve pulled out. Paid mods have been removed from the Workshop. If this is permanent or just temporary ... no confirmation yet.

reddit

Looking like it's not coming back for Skyrim according to their announcement. They do imply they'll try it elsewhere instead of dumping it on a several year old modding scene though.

 
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News Comments > Morning Legal Briefs
27. Re: Morning Legal Briefs Apr 27, 2015, 19:28 NKD
 
Axis wrote on Apr 27, 2015, 18:55:
Every president is a politician and can be expected to stretch the truth. But Obama, man he's the worst kind I've yet to see first hand -- he straight up lies to the nation time and time again and never takes responsibility. I used to like him as a person, obviously many did, but time has proven he's a snake of the worst kind in too many areas.

Yeah well when the alternative is electing a bunch of whackjob theocrats who want to teach fairy tales in science class, what do you expect? The Democrats don't have to put up an Elizabeth Warren or a Bernie Sanders because the only thing the Republicans have are mustache-twirling comic book villains. They can get away with putting up a shill like Obama was or Clinton will be.
 
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News Comments > Bethesda on Paid Skyrim Mods
9. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:19 NKD
 
descender wrote on Apr 27, 2015, 18:57:
Musicians get 8%. Actors get 10-15% at best. Why do we think the modders with no power and no voice will get a better deal?

That's a really awful comparison. The business models are completely different and there are a lot more costs and risks associated with running the business end for music and movies. Bethesda isn't doing shit. Valve is doing a bit, but even for a large and relatively popular mod, the bandwidth costs for Valve would be background noise. They do incur various other costs though, so they do deserve a cut.

If you're going to make comparisons, why not compare it to something more relevant. I.e. the 5-15% cut you see for engine or IP licensing. Bethesda's responsibilities in a licensor/licensee relationship are extremely similar to their responsibilities here. Except here's the thing: Generally licensors charge the little guy less than they charge the big guy. Not more.

Valve's cut can be argued, but Bethesda's cut is exploitative and will reduce adoption of their paid mod scheme severely.
 
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News Comments > Bethesda on Paid Skyrim Mods
4. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:00 NKD
 
It's really kind of sad and laughable that they claim this is "for the modders."

Bethesda is taking way too much. They are charging small time mod makers more than they'd charge a studio who wanted to license TES to make an official expansion, or someone who wanted to license their engine.

And then they just hand-wave the problems and concerns people have and say "we're confident those will get solved." instead of offering up some solutions.
 
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News Comments > Op Ed
17. Re: Op Ed Apr 27, 2015, 01:17 NKD
 
jacobvandy wrote on Apr 26, 2015, 22:28:

You're arguing against the idea of intellectual property..

Not really. Even very steep licensing fees don't approach anywhere near this cut. They are forcing a shitty deal on modders who want to sell their stuff because they know the modders don't have negotiating power like an actual company would for licensing.

If you want to argue that you are licensing the engine, it's too expensive. If you want to argue you're licensing the IP, it's too expensive, and what's more, some mods are all original content and could easily be dropped into any generic fantasy setting.

Taking a cut far larger than industry standard from the little guy who isn't making much to begin with is pretty scummy.

This comment was edited on Apr 27, 2015, 01:26.
 
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News Comments > Op Ed
11. Re: Op Ed Apr 26, 2015, 20:26 NKD
 
A couple days in, the majority of modders seem to be pretty opposed to the monetization of their hobby. Unless you force them to charge and shut down their other avenues for distributing free mods, this isn't going to work too well. Without widespread adoption among modders, there will just be too much free DLC to choose from to even consider bothering with paid DLC.  
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News Comments > Diablo III Blood Shard Bans
19. Re: Diablo III Blood Shard Bans Apr 26, 2015, 09:59 NKD
 
I have zero problems with rollbacks or bans in leaderboard/competitive play scenarios. Cheating is cheating, regardless of whether you're exploiting an obvious bug, botting, or whatever.

If you take an "Exploits are our fault, so exploit the shit out of them until we fix them!" approach you basically foster an environment where even players who wouldn't otherwise use exploits will use them just to remain competitive, since they know there will be no consequences. I can't think of any game that has gone easy on exploiters and cheaters and at the same time has healthy competitive gameplay modes/features.

One thing is just not compatible with the other.
 
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3928 Comments. 197 pages. Viewing page 6.
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