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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 4207 (Master)
User ID 43041
 
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Dec 24, 2015, 10:48 NKD
 
Some inmates already due for release were getting out a few months early due to inaccurately applied "good behavior" credit. Can't say it bugs me too much. It's not like mass murderers serving life sentences were getting out, or people were getting years shaved off their sentence.

I do wonder how they didn't catch this for 13 years though.
 
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News Comments > Assassin's Creed Syndicate Jack the Ripper DLC & Patch
3. Re: Assassin's Creed Syndicate Jack the Ripper DLC & Patch Dec 22, 2015, 20:35 NKD
 
The Half Elf wrote on Dec 22, 2015, 18:03:
What online issues did they fix? It has no online.

Probably just the in-game DLC buying interfaceor whatever.
 
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News Comments > etc., etc.
1. Re: etc., etc. Dec 21, 2015, 20:41 NKD
 
Looks like Jacques de Molay on that sword pommel.  
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News Comments > Saturday Legal Briefs
2. Re: Saturday Legal Briefs Dec 19, 2015, 19:44 NKD
 
Glad they got these violent older gentlemen off the streets. I hear they shared songs while having cups of tea if you can believe that shit.  
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News Comments > Mafia 3 Footage
19. Re: Mafia 3 Footage Dec 19, 2015, 17:57 NKD
 
Quboid wrote on Dec 19, 2015, 17:49:
NKD wrote on Dec 19, 2015, 17:39:
siapnar wrote on Dec 19, 2015, 17:18:
They made him stab the guy in the face 3 times for shock value.

Yeah man organized crime never does anything for shock value.

He's supposed to be a trained soldier with designs on actually gaining power. He should be professionally dispatching enemies and not acting like a low level goon. He should know that sneaking into an enemy establishment isn't the time for shock value.

He's not supposed to be that if they don't want him to be that. You should look at what organized crime has done over the years. It's not always subtle, not always in the shadows, and certainly not always violence free.

These are criminals we're talking about, not a 75,000 year old organization of Assassins.
 
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News Comments > Mafia 3 Footage
14. Re: Mafia 3 Footage Dec 19, 2015, 17:39 NKD
 
siapnar wrote on Dec 19, 2015, 17:18:
They made him stab the guy in the face 3 times for shock value.

Yeah man organized crime never does anything for shock value.
 
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News Comments > Mafia 3 Footage
7. Re: Mafia 3 Footage Dec 19, 2015, 16:17 NKD
 
As long as the city isn't just an empty shell this time, I'll be glad.  
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News Comments > Evening Tech Bits
10. Re: Evening Tech Bits Dec 19, 2015, 12:58 NKD
 
Doesn't seem like it's an unsolvable problem. The technology is still fairly new. While no computer can accurately predict the behavior of other drivers, the truth is, most drivers can't do that either. Most drivers aren't even paying attention. They are zoned out staring at some sparkly sign or the traffic lights or whatever. Even before the era of cell phones, people still drove like morons and didn't pay attention to the road.

Driverless cars don't need to be better than the perfect human driver. They just need to be better than the average idiot.
 
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News Comments > American Truck Simulator in February
6. Re: American Truck Simulator in February Dec 19, 2015, 10:21 NKD
 
Does it have immersive lot lizard simulation?  
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News Comments > French Steam Lawsuit
27. Re: French Steam Lawsuit Dec 19, 2015, 05:36 NKD
 
CJ_Parker wrote on Dec 18, 2015, 20:20:

First, many people are still hoarders and collectors so -no- not everyone will use the used game market. There will still be many people who will buy games to keep them.

I already addressed that. If you're a collector, buy it at release to play it when its new, then sell it, then rebuy later when the "used market" saturates and it becomes nearly free due to good supply and zero demand. The only thing your library would be missing is very recent games.

There is no reason anyone would buy "New" over "Used" when the products are identical but one is significantly cheaper. The only people who buy new would be very impatient people who want to play on launch. By week 2, the used market should be sufficiently stocked for most games to keep everyone in used copies for life.
 
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News Comments > French Steam Lawsuit
10. Re: French Steam Lawsuit Dec 18, 2015, 14:29 NKD
 
Creston wrote on Dec 18, 2015, 12:13:
. Point 1, eh...

Free-for-all resale of digital licenses isn't something I want. It's actually kind of a scary idea. Not because I don't think it would be cool, but because none of us would like what the industry does to compensate for the fact that it would kill their current sale numbers.

Right now, used game resale is kept in check by the fact that it's kind of a pain in the ass. You either deal with a middleman that rapes you like Gamestop, or you sell direct to other users and have to package your own shit, send it off, blah blah, take a loss on shipping and so forth. Not long and the game isn't even worth selling because the price you can get for it isn't worth the hassle.These factors all keep it from being too disruptive, but, it's still disruptive. One of the primary reason we have so much DLC and Season Pass crap is due to game resale. People aren't going to be so eager to get rid of that game knowing that more content is coming down the line.

Now, let's imagine you could do free-for-all resale of your digital titles on Steam. Why would you ever, ever, EVER buy new unless you were literally forced due to a lack of available used copies? Developers would only ever sell enough copies to satisfy concurrent demand, and then re-circulation of used copies would ensure they never see another copy sold. So, developers would then focus on shipping titles where concurrent demand is high, or peaks for a long period of time, or can be somehow manipulated. Episodic content releases that require the previous episodes be installed might be one thing. Especially if the gaps between episodes are short enough.

And what about titles where concurrent demand is low like small cheap indie games with a single player experience 4-6 hours in length? You might as well not even create these any more, because the short length and low replay-ability ensures that a very small number of copies recirculating quickly is enough to sate demand. Even if they sell it for $3-4, and it's a high quality experience, there is no reason to keep it in your inventory. None.

In general, there would be no reason to keep an extensive Steam library. Why would you? You're literally pissing away money because you can always re-buy that title later on, probably for cheaper than you sold it for. Demand for games eventually bottoms out, and once there is a pool of used copies that will never be depleted, Supply & Demand will dictate that the price for such a game bottoms out as well.

I see two scenarios for buying habits that would arise:

A) Buy new, rip thru the game, resell quickly for maximum value, rebuy later on when price bottoms out to add to your Steam library.

B) Never buy new. Always wait for price to bottom out and then buy.

Neither of these scenarios are compatible with the current gaming business model. Companies would be unable to make money under these conditions.

Well, that's not really our problem, but publishers will find a way to get their money out of us. They aren't simply going to lay off 90% of their employees and go back to making low budget games. They'll avoid selling on platforms that allow resale where possible. They'll lock content behind account systems and other mechanisms that discourage resale. They may even pull out of countries where they are legally mandated to allow resale. They'll needlessly pad out their titles and rely on psychologically addictive gameplay loops rather than actual good games. I'm sure we can all think of a lot of other good ways to milk consumers for money. A lot of these ideas are already being used, they'd just be used a lot more.

So yeah, at the end of the day gamers have shown they have very little in the way of balls when it comes to putting their foot down on exploitative business models. So whatever way the industry would adjust to widespread digital resale, people would just bend over and take it. And we'd probably end up worse off than before.
 
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News Comments > etc.
3. Re: Kojima Dec 18, 2015, 12:19 NKD
 
Yeah the whole "I have nobody to keep me in check!" shtick always seems to turn out badly for game developers, especially when you throw a lot of money at them.

With any luck he's merely referring to a more relaxed development environment and not completely free reins.
 
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News Comments > Star Citizen Procedurally Generated Planets
42. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 16:23 NKD
 
I really wish this game hadn't made so much money. They could have made a super cool game with 5% of the funding they've rounded up. They could have done something legendary with 10%.

But this much money in the hands of people who don't know how to properly spend it will just lead to an ambitious collection of tech demos.

When the game fails, I hope they sell or license out some of the tech they've created because there's some good stuff in there.
 
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News Comments > Steamship Ahoy - FINAL FANTASY VI
9. Re: Steamship Ahoy - FINAL FANTASY VI Dec 17, 2015, 06:04 NKD
 
eRe4s3r wrote on Dec 17, 2015, 01:13:
The top 10 reviews are 9 negative and 1 positive. So 20% all the other positive reviews have less votes combined than top negative review has.

Or translated: Steam user ratings (the number it shows in the store page) are total bullshit with zero base in actual numbers.

The number of reviews is a more accurate assessment than the number of votes on reviews because writing out a review takes more effort than rage-upvoting the most negative thing you can find.

No rating system that depends on low effort single-click participation from people who don't own the title and never had any intention of owning the title is worth considering.

I happen to think the port is shit, but in general I'm going to put a lot more weight behind people actually writing out what they think and their reasoning (and giving me an Hours Played) over some outsiders coming in and vote bombing.

When you're looking for an opinion on a game, do you generally find a group of people who have never played it and ask them what they think?
 
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News Comments > Steamship Ahoy - FINAL FANTASY VI
6. Re: Steamship Ahoy - FINAL FANTASY VI Dec 16, 2015, 23:25 NKD
 
Ozmodan wrote on Dec 16, 2015, 20:58:
It is so bad there is not one positive review on steam.

I'm confused. I see 82% positive reviews?
 
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News Comments > Kojima's Konami Exit?
10. Re: Kojima's Konami Exit? Dec 16, 2015, 02:04 NKD
 
Kojima strikes me as something of a diva. It seems plausible that working with him was just too much of a pain. Unfortunately divas also have ravenous hordes of fanboy worshippers who will never admit even the possibility.  
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News Comments > Assassin's Creed Syndicate Jack the Ripper 360 Trailer
4. Re: Assassin's Creed Syndicate Jack the Ripper 360 Trailer Dec 15, 2015, 14:27 NKD
 
Sorry, Syndicate is ten times the game Unity was. It has the worst protagonist thus far, the worst story thus far, insufferable combat, and the most boring samey looking city thus far. Paris looks the same from end to end.

Syndicate undid a lot of the shitty changes made in Unity. Time limited Eagle Vision is gone, back to toggled. The combat system which in Unity changed to make you as weak as a kitten is gone. Combat is SIGNIFICANTLY better than Unity with the new combo system. UI is greatly improved. Stealth is always improving. The zip-line is fan-fucking-tastic.

On the story front it's not the best in series but it's a damn sight better than Unity, and the two protagonists are a lot more fun. Evie is definitely better than Jacob however.

As to the cities, Victorian London isn't a city you think of for visual variety, but they seem to pull it off. The districts are much more distinct than in Unity's Paris. Whitechapel feels very residential. Southwark is factories. London proper has a lot of very big buildings. Westminster has a lot of open space.

Unity's problems extended far beyond its performance issues. The performance issues merely spared a lot of people from having to suffer through the rest of the game.
 
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News Comments > Into the Black
19. Re: Into the Black Dec 15, 2015, 03:59 NKD
 
InBlack wrote on Dec 15, 2015, 02:23:
where is the Trek of old that dealt with human issues and with the human spirit, with the infinite reaches and wonders of space and with the mystery of the unknown.

As a lifelong Star Trek fan I can tell you exactly why we don't have that Trek any longer: It stopped when Star Trek fans chased off the last few dudes who actually worked with Gene Roddenberry right out of the franchise.

Anything less than perfection wasn't acceptable to these particularly autistic fans and they just spewed hate upon hate for deviations from what they deemed "core Star Trek values". Deviations, I might add, not even 1% as severe as the rebooted franchise. Deviations that were apparently enough to alienate these types of fans, but not enough to bring in new fans.

So these guys left and went on to do other projects. That choice was made easier by the fact that Star Trek fans stopped buying movie tickets and tuning in to the shows because they weren't perfect. There was no longer a financial incentive to keep doing it.

Fans abandoned the franchise and are now upset that the franchise has abandoned them and moved on to making movies for a less autistic group of people.

It sucks for those of us who tuned in for things like Enterprise and bought tickets to go see Nemesis even though we weren't 100% on board with it because we loved the franchise and were willing to deal with the occasional mis-step if it meant future shows and movies.

It's really very much a "use it or lose it" scenario. They weren't going to sit on a massive IP like Star Trek and do nothing with it, but at the same time the old Star Trek fans hadn't shown a willingness to make it worth their effort to produce anything.
 
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News Comments > Into the Black
13. Re: Into the Black Dec 14, 2015, 23:20 NKD
 
Weird music for the trailer, even for a more action-packed Star Trek movie. Cool to see the tradition of blowing up the Enterprise every few movies is alive and well.  
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News Comments > System Shock 3 Announced
17. Re: System Shock 3 Announced Dec 14, 2015, 12:22 NKD
 
Mashiki Amiketo wrote on Dec 14, 2015, 11:35:
Well I can hold out hope, but I get the feeling it'll be dumbed down for today's idiot generation of console players.

I really doubt they'll be releasing this for consoles. System Shock has no value beyond being a cult classic PC game, particularly as a sequel from a small developer as opposed to a reboot from a large one. Their current game they are working on is also PC only.

That said, you need to "dumb down" for PC as well. A lot of the questionable design decisions of System Shock 2 will not fly today, even for most of the people who actually enjoyed System Shock 2. Such as being able to make it so you can't complete the game, the shitty crafting system, the radically imbalanced skills, etc.
 
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4207 Comments. 211 pages. Viewing page 6.
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