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Real Name J W   
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Nickname Veterator
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 6, 2007, 06:32
Total Comments 503 (Apprentice)
User ID 41737
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Jul 23, 2014, 10:14 Veterator
 
Or they could just upgrade their infrastructure (like they should be) and use the funds already given to them to do so. You know....so there is no need for fast or slow lanes, because they can handle the traffic that people and companies have paid for once each. *gasp*
 
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News Comments > Op Ed
7. Re: Op Ed Jul 15, 2014, 12:19 Veterator
 
I want expanded gameplay and REALLY excellent maps. Borderlands does a pretty good job with new classes and about half of their map content is decent.

What sucks is when you get a good base game, and then a mixture of good/great and mediocre DLC. It's like they intentionally do it to earn your trust so they can exploit it with a shit DLC or two.

This is just ignoring all the bugs and imbalance that comes with the DLC/base game. I am also not a fan of a lot of aesthetic stuff being sold as CONTENT. It needs to be called something else, skin packs...something to indicate it's ONLY a reskin of something with no additional functionality or use. You have to really dig to find out if that's the case or not on some of these preorder bonuses, etc.


And all that said, mediocre base games and mediocre DLC basically forces you to wait for other people to buy it and get the "new shiny" out of their system so they can review it properly. So that's a month or more depending on the game. At that point you've lost your chance to maximize the money you're getting per unit by not keeping your content interesting and well designed. Once you fall behind the tide of new releases, it's pretty easy to get stuff on the cheap and keep yourself entertained with a lot more games at much lower prices.

This is only PC gaming, I haven't done consoles in a long long time.
 
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News Comments > ArcheAge Closed Beta Next Week
5. Re: ArcheAge Closed Beta Next Week Jul 11, 2014, 13:13 Veterator
 
Linksil wrote on Jul 11, 2014, 11:45:
Veterator wrote on Jul 11, 2014, 11:09:
I've caught some information on this game. It has some pretty interesting ideas. Like hang gliders, boats, boat combat, underwater farms.....I think they even mentioned underwater housing. Plus housing in general.


Crime, where you can steal from other people (in this case they showed like killing a chicken they owned on their property and them looking for signs of foot prints and what not) and they can investigate and try to catch you and send you into a judicial system which was a little unclear.

Siegeable guild forts that were SUPPOSEDLY designed somewhat by the players, so they aren't just a cookie cutter layout each time.



It's supposed to be F2P, but the implementation of how they expect to pull in subs and stuff kind of looked like if you want to enjoy yourself much at all or have anything you'd be subbing. Which kinda got me disinterested. I still want to try it out someday, but got a feeling it's going to be really difficult without subbing to do much.

Been playing the alpha for a few months now. US patch 1.0 was a great game, with lots of if this get's polished this games going to destroy things. They released 1.2 patch (korean patch without the US changes... this is trions words) and pretty much destroyed everything unique about the game. I mean it's still there but it feels like it's all hidden behind a pay wall. Labor Points are used for EVERYTHING and without a sub your capped at 2k max(5k max with sub), regens at 1 or 5 per 5min online only, can't quiet remember they keep changing their minds on the numbers. With "patron" which is sub of $15 a month, you get 20/5min (but it's listed 10/5 in the tool tip) while online and 5/5min offline. This forces you to be afking online 24/7 if you want to do any type of crafting/farming/opening auctions/ opening coin purses off mobs you farm. Right now it feels like you HAVE to pay to keep up and even then your still being fisted. Patron is also the only way you can own property/farms.

Gliders are fun to fly, but there's no easy way to descend so you usually play lets see if I die when the glider timer runs out. Boats are a blast but well very hard to make now. Boat combat requires cannon balls (requires LP farm then more LP to make) Underwater farms are just areas to swim into and farm then leave after a few mins once your done. But required for high end crafting. There's houses on the water but no underwater ones yet.

Crime system is interesting. You can plant anywhere on the world. If you do others can come alone and either uproot(not grown) or harvest(grown) your items if you don't make it back. If they do this there is a CHANCE at leaving footprints and they can report for crime points. Also anytime you attack and/or kill someone outside of a total war zone(Which only last 30 mins and cycle) anyone can report you. Once you hit 50 CP next time you die you go to trial. Players see the notes about what you did and decide your penalty.

Sieges: Forts can be built how people want to, but it's inside a limited area and well i'm not sure how much leeway there is.

Without subbing you can still do 50% of the game... but 90% of that will be VERY hard and frustrating.

Yeah that's kind of what I was afraid was going to happen. Trion did such a good job with Rifts F2P, but Archeage has more persistence issues. Guess we'll see if they can find a balance that doesn't suck balls.
 
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News Comments > ArcheAge Closed Beta Next Week
3. Re: ArcheAge Closed Beta Next Week Jul 11, 2014, 11:09 Veterator
 
I've caught some information on this game. It has some pretty interesting ideas. Like hang gliders, boats, boat combat, underwater farms.....I think they even mentioned underwater housing. Plus housing in general.


Crime, where you can steal from other people (in this case they showed like killing a chicken they owned on their property and them looking for signs of foot prints and what not) and they can investigate and try to catch you and send you into a judicial system which was a little unclear.

Siegeable guild forts that were SUPPOSEDLY designed somewhat by the players, so they aren't just a cookie cutter layout each time.



It's supposed to be F2P, but the implementation of how they expect to pull in subs and stuff kind of looked like if you want to enjoy yourself much at all or have anything you'd be subbing. Which kinda got me disinterested. I still want to try it out someday, but got a feeling it's going to be really difficult without subbing to do much.
 
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News Comments > WildStar Beta Open To All
14. Re: WildStar Beta Open To All May 8, 2014, 13:23 Veterator
 
Kinda sucks I deleted my weekend beta thing just a few days ago because I didnt think it was going to get any kind of open beta.

It was decent, just can't see myself paying a monthly for what was offered.
 
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News Comments > Evening Legal Briefs
14. Re: Evening Legal Briefs May 4, 2014, 14:42 Veterator
 
DarkCntry wrote on May 3, 2014, 20:41:
Then they could easily preface their live-tweet with the same thing that COPS does at the close of their show about everyone show is innocent until proven otherwise in a court-of-law.

That said, it doesn't really matter as they've laid out the general idea of the sting. Follow the ads to the operations and the clients.

Of course, we could all get into the theories that this police department is corrupt and would intentionally setup people...but doing so in such a public manner would probably be one of the worst decisions in the history of man.


Has nothing to do with corruption. It has to do with what basically amounts to publicly shaming the guy before they have been proven guilty. Even a hint of improper behavior for MANY jobs can end up with you being unemployed.

Already put up my example of people getting busted improperly for it. It's a stigma related issue rather than anything. You can go online in most places and look up this information for people, so the information is there in the normal processing. They are going above and beyond to make an example.
 
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News Comments > Evening Legal Briefs
11. Re: Evening Legal Briefs May 3, 2014, 17:55 Veterator
 
DarkCntry wrote on May 3, 2014, 03:08:
Veterator wrote on May 3, 2014, 03:01:
From the Prostitute article: Suspect photos and information will be tweeted.

I predict that will backfire on them quite horribly if just one fails to be prosecuted successfully.

Used to be a guy around this area that if approached by someone would record the conversation with a pocket recorder he kept in his pocket. One day an under cover cop walks up, and he starts to record it. She busts him for soliciting her, in fact she busts a significant number of dudes in a short period of time like 25-50 in a day. Gets into court, it's his turn to go up, he plays his recording and the judge asks who else was busted by that particular cop and has to let them all go due to his recording showing that he never once indicated he was interested. He just said things like "uh huh" or "I see" to keep her talking knowing something was fishy. Cop got yelled at by the judge for awhile and no idea if anything happened beyond that.

But if you put those guys pictures and info up on twitter today with something like that happening...you think none would sue for defamation/etc. Just hinting that someone could have done something nowadays could end a career, especially if they deal with elderly or children.

Again, how is this any different than what To Catch a Predator does, except the nicety of TV post-production and lead-in times?

I guess I'd have to say one is TV where they've set the guy up in such a way to make it clear that he knew he what he was showing up for.

And the other is posting suspect photos AND information with an unknown level of setup/confirmation. If they prosecute them all successfully it's likely it was done right, but like I said..if one gets away they can sue.

They could sue the TV show too if they didn't actually do what they were being accused of and aired. But they could have just as easily waited until after sentencing to air the episodes to cover their ass, don't really care enough to look it up.

These guys are LIVE TWEETING....so yeah.
 
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News Comments > Evening Legal Briefs
5. Re: Evening Legal Briefs May 3, 2014, 03:01 Veterator
 
From the Prostitute article: Suspect photos and information will be tweeted.

I predict that will backfire on them quite horribly if just one fails to be prosecuted successfully.

Used to be a guy around this area that if approached by someone would record the conversation with a pocket recorder he kept in his pocket. One day an under cover cop walks up, and he starts to record it. She busts him for soliciting her, in fact she busts a significant number of dudes in a short period of time like 25-50 in a day. Gets into court, it's his turn to go up, he plays his recording and the judge asks who else was busted by that particular cop and has to let them all go due to his recording showing that he never once indicated he was interested. He just said things like "uh huh" or "I see" to keep her talking knowing something was fishy. Cop got yelled at by the judge for awhile and no idea if anything happened beyond that.

But if you put those guys pictures and info up on twitter today with something like that happening...you think none would sue for defamation/etc. Just hinting that someone could have done something nowadays could end a career, especially if they deal with elderly or children.
 
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News Comments > Evening Crowdfunding Roundup
13. Re: Evening Crowdfunding Roundup May 3, 2014, 02:50 Veterator
 
Looking over it, it looks like they picked a good one to go after. Physical rewards, a printing company they can check to see if these guys even tried to do it, and a deadline of late 2012 if funded.

Seemed awful cheap for a one series of a limited print card/other rewards there though, either was an obvious rip off or the guy had no idea what he was getting into and decided to keep the money anyway.
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Apr 30, 2014, 15:20 Veterator
 
Pisses me off about Almost Human...there are so many utterly shit shows that just go on and on and on. And while this wasn't the best sci-fi show ever, at least it was funny in a lot of it's material.

Although I can say when they started talking about "The Wall" I was getting rather irritated since all the information about it seemed to be delivered backwards in the way they aired the shows.

Can't help but think the audience that watches these sci-fi shows has gotten fed up with it and found other things to spend their time on.

 
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News Comments > Guild Wars 2 Feature Pack
35. Re: Guild Wars 2 Feature Pack Apr 17, 2014, 17:21 Veterator
 
Not really on content. They have postponed more living world stuff for quality of life patches. Only thing going on right now is a WvW tournament similar to the one in the Fall.

Beyond that a couple boss fights might be all you're looking at and I don't consider them much of a content addition.

I do think they've said something about some content, but since they rarely give dates unless it's close I don't think it's on the horizon.

sauron wrote on Apr 17, 2014, 11:57:
I've been going through some personal stuff and haven't been on this site recently, just came back this morning. I loved GW2 but after I got all my ascended stuff and legendary shield I had nothing to do except WvWvW, so moved on to FFXIV (which I also haven't played recently due to aforementioned personal stuff).

Is GW2 any more content-heavy now, or is it still the same? If they add a huge new expansion I'll play it like a shot, but until then I don't have anything to do.
 
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News Comments > Guild Wars 2 Feature Pack
29. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 20:08 Veterator
 
Wildstar is a subscription game, GW2 is not. That's one major difference.

Although I thought Wildstar had some funny bits for the one weekend I was allowed into beta, but it's combat seemed less interactive than GW2. Which can probably be blamed on it being beta and not perfected yet...we'll see. Hopefully they changed to non-subbed.

Personally I see Archeage being the real threat to GW2.
 
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News Comments > Guild Wars 2 Feature Pack
15. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 15:46 Veterator
 
The way overflow worked and works now is that once the server version of a map is full, people move into overflow. Overflow version of maps are not server specific and can contain people from any server whose default map was full or who used "join on member" in their party window to move into overflow.

This is how TTS would do multiple tequatl kills by spawning overflows on a particular server then just inviting everyone who wanted to go into the overflows so people who couldn't guest didn't have to.

Now the megaserver sounds like instead of being a random mishmash of people and invitees in a overflow map....they try to group you via your language, guild, etc. So it will make the base maps on smaller servers actually have people in them at all hours instead of just primetime for that server.

And I think people who've grown used to the other server system are going to be upset for awhile. And all the "rivalries" between wvw competitors are going to start showing up in map chat everywhere. People already spend hours trolling via secondary accounts and going on the forums and spewing crap all day. So here's hoping Anet groups via color groupings like they do in Edge of the Mists so you won't have to see as much of it.
 
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Mar 26, 2014, 23:46 Veterator
 
Can't help but think the Oculus is going to die a slow death. I know quite a few people who'd wonder what the catch is if they knew Facebook owned the company selling them the hardware...and I definitely would as well.

So essentially, the guy got backed and then killed (profitably for himself) the product less than two years later.

 
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News Comments > The Elder Scrolls Online Next Week: Early Access Details
17. Re: The Elder Scrolls Online Next Week: Early Access Details Mar 26, 2014, 12:27 Veterator
 
Between this and Wildstar, I'd play Wildstar. Just couldn't get into the combat in ESO at all, and nothing else really stuck out to me as viable besides combat oriented stuff.

And having said that, I still wouldn't pay monthly for Wildstar even though it felt pretty well done overall...really liked the voice over guy who introduced you to each town or area wasn't annoying like most VOs get.
 
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News Comments > etc., etc.
9. Re: etc., etc. Mar 26, 2014, 09:03 Veterator
 
Good way to get the religious to send money. I mean how can they not if you're FIGHTING SATAN.  
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News Comments > etc.
7. Re: etc. Feb 12, 2014, 00:09 Veterator
 
I am going to assume you mean 60-80 million, because 60k-80k wouldn't cover one guy's wages for a year.

Ludomancer wrote on Feb 11, 2014, 17:27:
As of 2010 it's generally well known (shared developer experience, conference panels, etc) you need a minimum of $60k-$80k to make an MMO in todays market, with $55k of that amount going only toward marketing alone.

AAA is not a valid definition of a product as it's just marketing terminology (no offense to jDreyer).

I just painted a more candid history of that company than most people have posted in any of the stories, and I most employees do agree with me, myself included.

In the end, Rhode Island didn't lie to the employees of 38 about their home mortgages being closed and giving the okay to open new ones so families could relocate, nor did they cause the forfeiture of some employees healthcare while 38 was still in business, which resulted in 6-digit hospital bills for at least two families.

I'm just incensed that some jackass suit is trying to kiss up to Shilling by erroneously planting the blame on the state that gave them a home they weren't worthy of.
 
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Feb 3, 2014, 20:42 Veterator
 
Can't comment on the different frequencies they use and how it affects their coverage. But Verizon spent a bunch of money about 10 years back getting towers up all over the region I live in. Then after they were done, the towers were sold to "American Tower" or something like that. Then this new company would allow others to place their hardware on the existing tower to expand their coverage.


I have no idea why Verizon would sell their tower network unless it was one of those deals where they still own it, but it looks like they don't because of the different company name.

But, NOW it's really hard to even get a tower put up if it's needed, because all the local population calls them an eyesore, etc etc. I personally think a lot of the complaints about the towers are people trying to get the tower moved to properties they own...or governments trying to make sure the lease checks end up sent to them by forcing it to be on their properties.

They could definitely cut out a lot of the nonsense by calling it a necessary utility and stomping down on a lot of the BS reasons people use to kill new tower installations.


And I have to point out that a lot of other upgrades to current utilities are stopped because of people complaining about the inconvenience or additional hardware being put in to utilize the new tech. Instead of trying to work together to find a solution, it ends up being everyone bends over to XYZ company or nothing gets done...and there are legitimate reasons to not put shit in certain locations.

This comment was edited on Feb 3, 2014, 20:48.
 
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News Comments > EA Taking Lessons From Launching BF4
29. Re: EA Taking Lessons From Launching BF4 Jan 29, 2014, 14:24 Veterator
 
EA takes lessons from a lot of things. They just never seem to remember them when it'd be useful.

How many times in the last 5 years has EA said they were learning or changing things to improve anything? Probably as many times as they've had a big public problem, and it just keeps happening.
 
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News Comments > The Elder Scrolls Online Voice Cast
38. Re: The Elder Scrolls Online Voice Cast Jan 25, 2014, 18:11 Veterator
 
Guess I should have been really specific and said in MMOs. But I just figured it'd be given since it was in a thread about voice acting in an MMO.

I'll use SWTOR as a really good example of it. It was interesting for a bit. Then if you grouped, you had people waiting around on you if you stopped to listen. Or people who'd keep you waiting after you heard the dialog half a dozen times yourself.

If you made another char on the same side, after one zone you ended up with the same dialog as every other char on that side. The only variations were your class specific quests assuming you didn't roll the same class twice.

Or when they did char wipes and I made another guy, I skipped all the dialog until I got back to my level I was before wipe.

They spent stupid amounts of money to get these voice actors, spent loads of time on it.....and I only listened to it once, twice at most. On the other hand, you have content you repeat all the time. Dungeons, zones, etc that could have had that money put into expanding on them. Lots of people skipped the dialog like I did. It was a joke after awhile for people due to how unimpressive SWTOR was given it's astounding budget numbers.

I don't find it untrue at all.

Beamer wrote on Jan 24, 2014, 11:18:
Veterator wrote on Jan 24, 2014, 10:41:
Voice acting in games is fun the first or second time you hear it, then after that it's either skipped or annoying.

That's probably the least true thing I'm going to read on here all day. It's 2014 - character is a part of games. One of the reasons Valve is likely struggling so much with HL3 is that, while a silent protagonist made perfect sense in 1998, it would be baffling now.

I mentioned in another thread that I'd buy a PS4 for Uncharted alone. And I'll say with 100% certainty that's due to the voice acting. Fantastic voice acting (and writing) raises any game. Uncharted is a Tomb Raider clone with some iffy combat thrown in, but the main character is just a ton of fun, due to having very charismatic acting behind him.

Few people tune it out, skip it, or find it annoying. In fact, I doubt anyone really has since the days of Warcraft 2, when "Join the Navy they said..." was hysterical the first time you heard it and aggravating the hundred thousandth time. But things don't repeat anymore, outside of bad design, so it should neither be skipped nor annoying.
 
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503 Comments. 26 pages. Viewing page 1.
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