User comment history
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| News Comments > Valve's Mac Plans Announced |
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| 40. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 17:24 |
headkase |
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Surf wrote on Mar 8, 2010, 17:12: Wow, I guess I really am talking to a Mac user. Are you going to tell me your Macs don't get viruses too? Windows has taught you that getting a virus is normal. It's not. |
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| News Comments > Valve's Mac Plans Announced |
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| 30. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 16:14 |
headkase |
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Fang wrote on Mar 8, 2010, 16:01:
I only started with assembly language on a Commodore 64. Machine language was too much I call fake. Assembly language and machine language are effectively equivalent. One is just using mnemonics to represent the commands in HEX. Assembly language is using mnemonics yes, machine language is keying in 169 instead of LDA #. Even lower than machine language is binary which is just too much of a pain to even look at. The major advantage of assembly over machine language is that your assembler takes care of all the addresses and labels for you when you issue BNE $0800 or BNE Not_Done the assembler converts the relative BNE address parameter for you instead of you in machine language counting the number of bytes you had to go back or forward to. |
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| News Comments > Valve's Mac Plans Announced |
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| 28. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 16:10 |
headkase |
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Verno wrote on Mar 8, 2010, 16:01: So in other words free is cool but only when it's convenient, otherwise you'll take what you can get. Sounds remarkably like the position I presented What is the difference between software and content? Today software is becoming a commodity. It is glue and not important. Content on the other hand is crafted by hand and fit to the day. Copyright agreements such as the GPL have enabled the stone-soup parable with software. It is beginning to mature. The same thing with content is a bit of a ways off. I am aware of efforts which seek to create Open assets for content creation: yes, games. They are in their infancy, the GPL for software is much further along compared to these Creative Commons efforts. Twenty years from now I actually forsee content and software being Open. What I believe you will pay for then is access to servers where everyone else is. This implies that single-player will die along the way somewhere as a money-making venture. Who knows what will actually end up happening: the fact of the matter is that compared to other disciplines software (fuzzily extended into interactive content) is in its infancy. We'll see is the pragmatic approach - measured in decade granularities. |
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| News Comments > Valve's Mac Plans Announced |
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| 25. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 15:50 |
headkase |
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Verno wrote on Mar 8, 2010, 15:44: I struggle to see what point you're trying to make in the context of this topic then. Steam itself is a closed platform for irony's sake and that's ignoring the portions of Source that require a commercial license. You just seem to want to push an "Information wants to be free" message. I believe software should be Free. Content I am willing to pay for: a story I will put my money down for. Valve extending their business to Mac is an incremental position to them extending their stories to me. When they get here I will trade my money for the stories. Valve's stories in my ideal world would be built upon Open engines but I realize the world doesn't revolve around me so in the case of gaming I'm willing to overlook the platform is Closed because that is not what I'm buying: I'm buying the story. |
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| News Comments > Valve's Mac Plans Announced |
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| 21. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 15:35 |
headkase |
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Verno wrote on Mar 8, 2010, 15:28: If you want to play "my neckbeard is the biggest" then I was working with FreeBSD when you thought email was just the AOL wav file The difference being that I've put in my time on everything from NetBSD to Solaris on what you would consider ancient Sparc hardware and recognize their optimal usage scenarios. When I need a rock solid operating system for an email server, I'll run FreeBSD or if the client needs it then god forbid even Exchange. When I want a gaming platform, I'll run Windows. I generally try not to let software politics dictate what I do with my leisure time. I only started with assembly language on a Commodore 64. Machine language was too much The software is not what is important it is the philosophy, Open is better than Closed. It is democracy for software. That said Closed solutions are usually more practical but Open solutions have the intangible Freedoms in their eco-systems. The vast majority of little things like a DVD-Ripper I would have to buy on Windows, on Linux they come out of my repository for Free. Of course with software patents and laws such as the DMCA you usually have to choose to enable an extra repository or two but the point is that these things are Free. For everything but games, Windows for PC's is where gaming is at right *now*, I don't get nickel-and-dimed everytime I try to process some Information. |
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| News Comments > Valve's Mac Plans Announced |
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| 16. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 15:11 |
headkase |
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Verno wrote on Mar 8, 2010, 15:01: Ahh, one of "those" guys. I almost expected a few M$'s in there too. Stopped reading after you made a serious comparison of gaming on Linux to Windows. I forgot, which year is the year of linux on the desktop again? 2000 or was that every since then too? I cannot force you to open your mind. However you'll notice that in my first posts in this thread I mentioned I own a 360. That is where my gaming takes place mostly. Strategy games I run on Linux using crossover. I know what I'm talking about since I've actually run Linux since 2005 so I'll give you a free pass Windows is popular, if you'd like to enlighten yourself google "software Freedoms" and see where it takes you. Open Source is usually not the most polished solution but the tools get the job done and my expenses are very small. Once you understand software Freedoms and associated situations like when you would like to avoid lock-in and move your data to a competitor is when you understand. If you only use your computer for games however these are usually not issues: see how easy it is to get your information out of Google and then compare that against your own vendor. |
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| News Comments > Valve's Mac Plans Announced |
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| 12. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 14:53 |
headkase |
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Surf wrote on Mar 8, 2010, 14:06: Loosen the grip that Windows has on PC gaming? It is misinformed goons like yourself that fail to realize that without Direct X, gaming on ANY OS would be zero. You, sir, are the misinformed one here. Microsoft, the convicted monopolist, is doing more to hinder innovation right now than help it. Sure they had a big part in being first but that does not mean best forever. On Linux my native version of Enemy Territory: Quake Wars actually runs better on the same hardware with Linux versus Windows. But hey that is just my experience - not a "scientifically" measured opinion. OpenGL is quite capable of everything DirectX is and they have quite different purposes as well: DirectX focuses more on low-level while OpenGL provides higher-level constructs. If you would like something better than my experience with computers to guide you, take a look at id's Rage when it is released. It is fully OpenGL. Even on the 360 it is all OpenGL throughout and only converted to DirectX right at the end when it has to touch Microsoft's API's. Wider issues surround Microsoft and just because they enjoy monopolies does not make them the best solution. Coming from Linux I can say in the area of security models while the Windows NT family has a great one it is unfortunately crippled by forcing you to run as administrator all the time for backwards-compatibility purposes. Linux's security model on the other hand only requires elevation when needed - not constantly. Who is better? Well of course you can buy more applications for Windows but all the Free ones I download from my repositories don't let virus' infect my system. On top of the operating system itself not letting virus' infect me. First is not best, times are a changing and I'd be shocked if Microsoft's inital gains lasted another twenty years. |
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| News Comments > Valve's Mac Plans Announced |
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| 4. |
Re: Valve's Mac Plans Announced |
Mar 8, 2010, 14:04 |
headkase |
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Surf wrote on Mar 8, 2010, 13:46: Why bother? Really? Apple OS' are still barely used in the world. Mac users aren't interested in games and if they are they boot camp their systems to Windows and play away, works and is a very smart approach.
This is a stupid move and one that if I was at Valve would say "Rather than piss away time and money on stupid Apple/Mac crap, lets get this little thing called Half Life 2:Episode 3 fucking done, hmmm?!?!" What you miss from the programming perspective is that Valve just has to program the Source engine itself once so that it does both platforms. From there any developer who uses the Source engine can have a 5% bigger market to target. Automatically - the engine does it. Rather than being stupid this is actually quite smart. If they did it right - and of course they did - then even further platforms down the road should be able to be plugged-in. 1% here, 3% there, adds up to dollars developers would have missed without the flexibility. |
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| News Comments > Valve's Mac Plans Announced |
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| 2. |
Awesome! |
Mar 8, 2010, 13:58 |
headkase |
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| Not because I run a mac, but because I run Linux! Anything that loosens the grip Windows has on PC gaming is a good thing in my books! Spillover effects makes it just a bit more likely I'll see some eventually too! Right now my 360 is for the majority of my games even though I own a Steam account loaded with games. Some of those play well with Crossover Linux and some don't. I look forward to the day that I can play all my games natively! |
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| News Comments > Wolfenstein Patch Plans |
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| 3. |
Re: Cost too much for what it is |
Dec 14, 2009, 16:07 |
headkase |
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| I played it at a friends and it was really ok BUT when I went to the store here to get it it is selling for $60 used, $70 new. (CDN). Thats just to rich for what it is for me! |
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| News Comments > Pick Your Own World of Goo Price |
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| 19. |
Re: Pick Your Own World of Goo Price |
Oct 13, 2009, 19:50 |
headkase |
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lapino: After you made your pay-pal purchase you had to click on the link to return to the 2d boy page. Clicking on that link completed the transaction on their end. I would suggest forwarding the pay-pal email receipt (most importantly the confirmation number) to 2d boy and seeing if they can set you straight.
This comment was edited on Oct 13, 2009, 19:50. |
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| News Comments > RAGE Info Incoming |
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| 12. |
Re: RAGE Info Incoming |
Jul 11, 2009, 19:31 |
headkase |
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Wasteland was also on the Commodore 64 where I played it. And another bit of trivia it was the "spiritual predecessor" of Fallout I. It was the same kind of situation like System Shock 2 and Bioshock. |
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| News Comments > StarForce Revival Q&A |
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| 11. |
Re: StarForce Revival Q&A |
Jun 16, 2009, 22:26 |
headkase |
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| Thats why they should be phased-out. Until people stop stealing there is no measure that can be taken for an open-platform. A closed-platform such as an xBox is difficult enough to try and keep down. By being open PCs today allow users to modify contents. Until the end-user has no ability to falsify verification, or entitlement, then you cannot stop a single cracker - different every-time - seeding the entire world every time a publisher attempts to sell their product. Now nobody is going to make programming tools illegal for PCs soon. People just won't accept it, you will never certify every machine. The next logical level you are able to apply certification to is the network of Open-PCs. If you cannot force PCs to be nice then you re-engineer the transport layer with honesty bits and actual local-law enforcement at the same time. You put your copy-protection as intrinsic to the network, non-trusted machines routing through a web of rules and permissions enforced by attribution in a content management system. All Internet connected programs must comply with transport regulation so bit-torrent and the like would need to add identifiers to mark what they are actually carrying. Then you go all digital for distribution drying-up local stores while managing issues such as first-sale doctrine when it comes to the supply of patches and such. And so on, ... |
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| News Comments > StarForce Revival Q&A |
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| 1. |
Re: StarForce Revival Q&A |
Jun 16, 2009, 19:12 |
headkase |
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Reposting from myself from: Here
I'm going to cut straight to the pragmatic-heart. Duty dictates that something must be done and Bethesda has stepped-up-to-the-plate and demonstrated how to do it right. Disc check only with optional online product key. Installer performs disc check as a prerequisite to actually install. Product has a configuration utility to set many basic game options. This utility also performs the disc check. The product itself does not perform the disc check. The product in the example? Fallout 3. Which has sold boat-loads. This arrangement realizes the truth: on an open-internet you cannot stop someone who knows how to type a product name and "fix" into a search engine. It can't be done and the more draconian you try to do it the more you punish the people who actually bought your product. Fallout 3 needs the disc to install and if you do not succeed against the intelligence-check of creating your own shortcut then you have to have your disc in every time you play via the utility/launcher. If you do pass the intelligence-check then you already know about search engines. This is the exact pragmatic point that todays field should be at. If I was a publisher I'd look at ways to regulate the network itself for a longer-term position.
Another good place to put disc checks is in each patch. Honest people wouldn't mind. You can also use a second layer of product-key. Initially use a very draconian full-verification system. Once a calendar date had been reached allow customers to enter a second-product-key. This product-key could be acquired through registration or it could be a general broadcast product-key. These product-keys would deactivate or activate the mode of operation for the protection system. That means that with the proper secondary product-key a feature such as requiring the physical media in the drive can be required or not. Or at a certain date you could turn off all the draconian bits within a managed system.
I swear I am the copyright holder of the above post. |
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| News Comments > Far Cry 2 DRM Follow-up |
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| 108. |
Ha. |
Oct 15, 2008, 18:58 |
headkase |
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Here's the rub: pirates won't have limited activations. Pirates won't need an internet connection to install or play. Pirate versions will still work at some undefined point in the future when the DRM servers are long dead. So, which version offers more value to the consumer? A pirate or legitimate copy? I used to be a d*ck but now I buy my software. I'm still in the grey area though - I buy my software and under fair dealing provisions in Canada I apply no-cd/dvd patches for the best of both worlds. No scratching up my media constantly rooting for the disc I want to play - making a repurchase neccesary sometimes - and I still compensate the developers for their hard won effort.
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| News Comments > Gold - Fallout 3 |
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| 30. |
Re: No subject |
Oct 9, 2008, 16:33 |
headkase |
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To be fair, Oblivion with guns *is not a bad thing*. They've addressed the weaknesses of Oblivion while keeping the good parts. I still play Oblivion here and there and am completely happy to hear the "with guns" statement because I *know* I'm going to like it. Pre-ordered, psyched, and drooling waiting for the 28th. I played the great-granddaddy when I was a child (Wasteland) and am simply thrilled that a game with the same setting and mood is coming out.
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146 Comments. 8 pages. Viewing page 7.
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