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User information for NewMaxx

Real Name NewMaxx   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Jul 4, 2007, 21:44
Total Comments 728 (Apprentice)
User ID 41686
User comment history
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News Comments > Pillars of Eternity Released
54. Re: Pillars of Eternity Released Mar 26, 2015, 21:15 NewMaxx
MoreLuckThanSkill wrote on Mar 26, 2015, 20:44:
No bugs encountered so far either

I found a bug within 30 minutes...and not even with trying.

Need to stick to my guns on my policy of not trying indie games until they're patched 6-12 months or more. I have no doubt it's a fantastic experience but I'd rather it be smoothed out by lots of play, first. Hell, I waited on D:OS and Wasteland 2 and still tons of bugs, I still haven't touched Grimrock 2 since I knew they'd have a ton of shit to fix, etc. Not complaining mind you, just saying, waited this wait longer for the perfect experience.
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News Comments > GOG.Com on Customer Service
20. Re: GOG.Com on Customer Service Mar 26, 2015, 00:04 NewMaxx
ViRGE wrote on Mar 25, 2015, 22:31:
You could pirate the game, maybe get a virus, and probably get something that doesn't work quite as well as the real thing.

That's true, and it's why when GOG started encrypting some stuff and we had a thread on here about it I mentioned how it could be construed as indirect DRM because it made pirating the files more risky. So, yeah, they are aware of it.
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News Comments > Evening Interviews
1. Re: Evening Interviews Mar 25, 2015, 20:05 NewMaxx
"Back in the Baldur's Gate days and Shattered Steel, before there were our own forums. I think it was an environment we were familiar with, but certainly with Mass Effect's ending, it got more aggressive and bigger than we thought. And then all of a sudden, I think it got to the point where it's kind of absurd. Sitting from the outside, I look back and it's just really disappointing. It's bad for the industry as a whole to have this strife.


I'm very much a 'I hope everyone gets along' type of person, so I would love to see that happen, but who knows?" (emphasis mine)

Dude acts like he was making a work of art. It was a game you created for the primary purpose of generating profit. You let your writers come up with a boneheaded ending and refused to listen to your players, you know...the people who generate that profit. It's not that complicated. I mean how can you have it both're making a work of art that will have an impact on people, but you expect those same people not to get emotional about the outright mauling of their experience? Go back to your beer and bikes, hippie.

P.S. I understand his negative take on the forums but...yeah, they're forums. Duh.
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News Comments > Battlefield Hardline DRM Complaints
31. Re: Battlefield Hardline DRM Complaints Mar 25, 2015, 11:48 NewMaxx
Drayth wrote on Mar 25, 2015, 10:44:
BioWare claimed the only thing they have running is that software that monitors modifying of the .exe, and that was mainly to counter MP cheats (they claimed).

I've heard no mention of hardware id'ing for copy protection. If it's there people have been pretty quiet about it in the places I've been looking.

Of course Denuvo does hardware identification. There's a reason the initial cracks only worked on specific processors and required the building of an extensive database. It also has nothing to do with MP, it was anti-tampering so people wouldn't bypass the online DRM (Origin).

It does nothing like this activation crap, though.
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News Comments > WoW Tokens Near
13. Re: WoW Tokens Near Mar 24, 2015, 19:03 NewMaxx
Fion wrote on Mar 24, 2015, 16:33:
WoW - the only MMOG I know where people are willing to pay $180 a year to basically sit around in the cities

I played from launch and quit after TBC. It's funny but I ended up doing a lot of city-sitting from lack of content even back then as my guild dominated raids and I had full T2 well before any expansion was in sight. I actually quit at TBC because they answered with a massive expansion that started handing gear out to newbs after I had city-sat for eons...

Seeing people complain after the next expack, or the next, or now, about the progression of issues stemming from those early moments kind of makes me laugh and...I'm sure as hell glad I got out when I did. The vast majority of MMOs are a pyramid scheme whereby the small, top elite control the direction of balance and content, and WoW was truly the first where that pyramid was inverted. Maybe that's why it remained so popular but it also meant to me that it was never really a MMO.
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News Comments > RUNNING WITH RIFLES Next Week
6. Re: RUNNING WITH RIFLES Next Week Mar 23, 2015, 11:35 NewMaxx
I purchased this game way back when it was new on Desura, although I followed it even before then. I even submitted news of its updating here on Blue's News. I followed its Greenlight campaign on Steam and supported it there. I was glad it got on Steam and it's great that it is getting enough attention that it can finally be released!

It reminds me a lot of Soldat so perhaps that's why it's held my attention.
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News Comments > Morning Interviews
5. Re: Morning Interviews Mar 20, 2015, 12:47 NewMaxx
Wow, this game looks AMAZING! ...and with such a visionary behind it, we might have a genre-bending, industry-changing title on our hands!  
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News Comments > Cryptic Layoffs
7. Re: Cryptic Layoffs Mar 19, 2015, 14:28 NewMaxx
NKD wrote on Mar 19, 2015, 13:47:
Social media savvy, friendliness, and the able to serve as the punching bag for your community's every complaint and whine without ever getting angry or taking it out on the community.

Essentially, yeah, especially in this case. Very friendly guy, used social media to great effect, hugged the playerbase. The problem was lack of communication and effectiveness in actually doing something productive. Don't get me wrong, you need community managers, but it's a very demanding position in many ways. You can't get by on social skills need to be engaged with the game, the developers, and the playerbase in a street of communication.
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News Comments > Cryptic Layoffs
2. Re: Cryptic Layoffs Mar 19, 2015, 09:57 NewMaxx
Half of those laid off at Cryptic were working on Neverwinter, which is unsurprising because they have just wrapped up a new expansion. That happens with every company at such junctures.

Of the two mentioned for STO, one was unexpected (Matt Miller) and the other was expected (Captain Smirk). CS wasn't a particularly good community manager. Pretty good guy but...

I'm not a fan of PWE but I am a fan of Cryptic. I play STO, I enjoyed City of Heroes and then Champions Online, and I actually did play a bit of Neverwinter. Three of those continue to be pretty solid F2P offerings.
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News Comments > The Elder Scrolls Online Mandatory Subscriptions End
39. Re: ArcheAge Head Start Issues Mar 17, 2015, 15:56 NewMaxx
Theo wrote on Mar 17, 2015, 15:10:
re the sto thing mate, its well worth a look thesedays - especially the 30 to cap content, some very good missions in there.....'s not halfway bad (STO). If anybody needs a good fleet or some help with the game, drop me a line ( @shanemaxx ) in the game. I'm pretty well-versed. As far as ESO goes, I actually have two accounts so maybe I'll get back into it soon. I'm probably going to loan out the second account to friends to check the game out.
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News Comments > The Elder Scrolls Online Mandatory Subscriptions End
27. Re: ArcheAge Head Start Issues Mar 17, 2015, 14:45 NewMaxx
Trevellian wrote on Mar 17, 2015, 14:27:
It's definitely not the best choice. Period. SWTOR is sadly monetized, I tried to go back once it was F2P and get back into the game, nope, impossible. Pay for features that should be in the game by default is a sad joke. Pay to hide your helm? Are you fucking kidding me? Half of my money, money I earned, was in fucking Escrow, and if wanted access to the money in Escrow I would have to pay real money to get it back.

I completely agree.

Most recently I got back into STO during the anniversary event. I played in the beta and had a Collector's Edition at launch. Played a few months, quit...checked in during the 2nd anniversary...then nothing until now. The game has a ton of flaws but to the resourceful player absolutely everything is attainable. Definitely a grind-heavy game but I mean once I got a bankroll it was pretty simple to roll 25k dilithium a day on top of a few million EC a day, combined will net you a top tier ship on sale with a week or two of effort. I guess my point is...even STO is a better example of F2P than SWTOR.

I like games that give you permanent benefits with just one payment or one month of subbing; best early example is Pirates of the Burning Sea. STO does this, too. I also like decent rolling benefits like Planetside 2 has - I dropped $200 on that and the majority was on aesthetics and a sub. And many B2P games with cash shops do it well, you already mentioned Guild Wars 2. All of those are superior examples and ESO looks to be headed that way.
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News Comments > The Elder Scrolls Online Mandatory Subscriptions End
24. Re: The Elder Scrolls Online Mandatory Subscriptions End Mar 17, 2015, 14:13 NewMaxx
Darks wrote on Mar 17, 2015, 13:55:
That game is so monetized it is even funny

Pretty much, heavily monetized...I enjoyed the game itself (SWTOR) but it's not the ideal choice to use as a baseline for how to do F2P (which was the original argument...and which I agree with you on)
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News Comments > The Elder Scrolls Online Mandatory Subscriptions End
18. Re: The Elder Scrolls Online Mandatory Subscriptions End Mar 17, 2015, 12:46 NewMaxx
Darks wrote on Mar 17, 2015, 12:30:
You really cant be serious about Star Wars doing it right.


Sorry, but you chose a poor choice of MMO's to try and compare this game to.

Have to agree with you on this one. SWTOR is a terrible example.
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News Comments > Op Ed
26. Re: Op Ed Mar 10, 2015, 20:22 NewMaxx
Verno wrote on Mar 10, 2015, 14:11:
The article makes some good points but doesn't really propose any real solutions. The volume alone makes Greenlight tedious for everyone involved but curating content by staff had its own set of complaints from devs/users. Perhaps some sort of hybrid system is best, I don't know.

Same old problems. It's not like there isn't any precedence...throughout history man has tried to come up with solutions for governance. The issue is that every other generation thinks it's hip and trendy and trying something new and progressive that's really just the same old failed shit from 40 years ago. There were plenty of people who threw up red flags when Greenlight was first proposed with very real concerns that were ultimately ignored. Progress for the sake of progress ends up moving you backwards.

Valve was in a unique position to do something great for indie developers. Instead, they've only encouraged the "cottage industry" that EricFate observantly notes. Don't get me wrong, people always find a way to F the system, but Valve is (I reiterate) in a governance position such that striking out against such acts in an effective fashion merely makes them look oppressive. They've painted themselves into a corner, and not a novel one at that.
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News Comments > Source Engine 2 Announced
33. Re: Source Engine 2 Announced Mar 4, 2015, 05:45 NewMaxx
ItBurn wrote on Mar 4, 2015, 04:44:
I'm not a fan of the source engine. Loading times are atrocious and it's had sound issues since forever. It's also only good for tight corridors or barren landscapes.

One of the reasons it was named Source is because the idea behind it was to get the flexibility of source code. You see this a lot in the Unix/Linux world but it also means tons of tiny files for everything, much like the Windows OS for example. Most games went the opposite route with fewer, larger files, but I digress. The performance issues were at least partially due to this approach because mechanical hard drives are pretty terrible at small I/O. The engine on a modern SSD purrs like a kitten. The other reason is because, like source code, you require on-the-fly compilation, which means computers with low amounts of memory (especially when shared with a video card) had especially long loading times. Not really an issue anymore.

Not disagreeing with you, just explaining the trade-offs they made. In many ways the engine was ahead of its time and certainly looking back I think it's easy to say that. Whether or not they continue that with Source 2 remains to be seen...but I expect on the 16+ GB, SSD-equipped PCs of today that have superior integrated GPUs, it might go a bit more smoothly. As for the audio issues...well, they were designing towards OpenGL and therefore OpenAL as well. This was incredibly buggy on Windows XP. Most of those issues were ironed out in Vista and 7 (and respective alternatve OS).
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News Comments > HTC's SteamVR Headset Revealed
14. Re: HTC's SteamVR Headset Revealed Mar 1, 2015, 17:39 NewMaxx
Tom wrote on Mar 1, 2015, 15:25:
Hopefully this space won't end up focused on the mobile experience too much to the detriment of PC-based products.

Hate to be that guy, but...that's pretty much inevitable.
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News Comments > Op Ed
73. Re: Op Ed Feb 28, 2015, 06:54 NewMaxx
jdreyer wrote on Feb 27, 2015, 22:21:
- Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
- "Lingerie is not armor" (Dress female characters as something other than sex objects.)
- Have female characters of various body types
- Don't over-emphasize female characters' rear ends, not any more than you would the average male character's.
- Include more female characters of color.
- Animate female characters to move the way normal women, soldiers or athletes would move.
- Record female character voiceover so that pain sounds painful, not orgasmic
- Include female enemies, but don't sexualize those enemies

Hmm, cool. I shouldn't but...I can try this, too.

- I'm tired of the Sausage Fest that is gaming
- Why do all the guys have to have great abs and can carry 500 pounds?
- Body types would be nice but then Michelle Obama would be saying we're idolizing poor eating habits or some BS
- Have you ever SEEN Shephard's male read-end?
- Having some proportionality realistic to life would be nice...I mean I just expect LBGT characters all over the damn place these days which to be honest gets kind of annoying
(I have no problem with it, it's just overdone and over-stereotyped to the point of mocking its own agenda)
- Animation in general is overstated and's true of any artistic medium, it's true of goddamn commercials on TV
(which is ironic since we have a lot of games with motion capture and like The Loudness Wars or SweetFX, people prefer "fake" more)
- I'd settle for voice-overs that didn't sound like Hercules passing a kidney stone myself
- There are tons of games with NO females enemies...yes, you have include but don't over-sexualize...I guess we should make them big ugly trolls we smash with boulders
(and let's be fair, violence against women is a hot-button topic no matter how you shake it)

This comment was edited on Feb 28, 2015, 07:00.
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News Comments > FCC Reinstates Net Neutrality; Unfetters Local Broadband
53. Re: FCC Reinstates Net Neutrality; Unfetters Local Broadband Feb 26, 2015, 20:27 NewMaxx
Wallshadows wrote on Feb 26, 2015, 19:40:
Kind of weird to see the difference of opinions on here and elsewhere. I would have figured this to be a resounding victory but it seems a lot of comments here treat this as 'bad' or 'meh' at best.

It's actually a pretty complicated issue that most people don't fully understand. There have been legal proceedings behind it and related issues going on for years now, lots of money changing hands. Anybody who has followed Google's action in that domain and especially their strategy in the broadband and wireless markets/spectrum is aware that there's a lot more at play. It's easy to get behind the idea of "equal" and anything that pisses off corporate America but it would be very naive to think there aren't just as many companies benefiting from this outcome.

As just one example of decisions that grew out of the debate, Comcast acquiring NBC is a good one. Google put pressure on many wireless providers over a spectrum sale which basically weakened the ISP's position versus content creator and providers, so Comcast had to get in on the content side to maintain a competitive edge. That weakening led directly to net neutrality, so in effect Google was maneuvering for it well before they came out publicly in support. Now I know people used to like Google's "do no evil" mantra but in the years since they started making that subtle push they have gotten a lot of people nervous about spying, etc.

So in effect net neutrality has support from the NSA indirectly and...yeah, people don't think about these things, they just scream, "stick it to the MAN!" Mind you I'm just revealing one small part of the debate as an example of how powerful people want you to believe one thing while they're doing another, beyond the obvious Republican-backed right-wing conspiracies, that is.
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News Comments > DirectX 12 to Allow Multi-Vendor GPU Mixing?
21. Re: DirectX 12 to Allow Multi-Vendor GPU Mixing? Feb 25, 2015, 13:04 NewMaxx
It was always possible to do this with certain motherboards and you could even fake drivers in some cases. Performance isn't fantastic as it's basically AFR at the slowest card's speed (similar to a RAID) but you generally get at least 60% out of them. Been capable for many, many years now so this is just a formality, like audio driver modding I guess most people aren't aware you can get a lot more out of a strange system if you know where to look.  
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News Comments > etc.
24. Re: etc. Feb 24, 2015, 13:56 NewMaxx
Beamer wrote on Feb 24, 2015, 11:11:
How do you show examples of something without picking examples of it? If I want to show a bunch of cubist paintings and I show only cubist paintings am I cherry picking because I'm not also showing other paintings?

Uuuuh...if you're arguing that the cubist paintings are somehow deviant or worse than other paintings, then yes...only showing one type of painting is cherry-picking. Pretty much the definition of it as you're excluding data that is contrary to your hypothesis. For example, Grand Theft Auto is misogynistic because I can use a hooker and then run her over with my car. What, you mean you don't have to do that? There's 100 other things I can do that aren't misogynistic? There are other games where I can't run hookers over with my car? Whoa, whoa, whoa...the game is ultra-violent all around? It relies on a variety of tropes and even makes fun of them tongue-in-cheek!? What madness is this data that clearly makes my argument seem trivial! Let's just focus on the hooker part. It's not cherry-picking, it's just "focused."
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