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User information for Ben Jarivnen

Real Name Ben Jarivnen   
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Nickname RenownWolf
Email Concealed by request - Send Mail
ICQ None given.
Description I make games, I play games
Signed On Jul 4, 2007, 12:52
Total Comments 333 (Amateur)
User ID 41676
User comment history
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News Comments > Out of the Blue
19. Re: Out of the Blue Aug 9, 2009, 05:59 RenownWolf
For those who may be interested in it "Masters of Doom" book is awesome for a slightly dramatic history lesson into Carmack and Romero's past.

Good read though it ends during the primetime of Q3A rather than after that.
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News Comments > StarCraft II This Year?
3. StarCraft II This Year? Jun 1, 2009, 10:45 RenownWolf
I just love that it was the CEO who said it. Makes you wonder if his press conference wasn't getting the attention he expected so he decided to throw this jewel into the mix.

Blizzard says "when it's done", the CEO of Activison Blizzard says "ohh it might be done by years end". Ahh how things can change after a take over.

What makes you wonder more is why at E3 since Blizzard now has their Blizzcon for announcements of this nature.

Theories, all theories but totally worth a giggle.
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News Comments > id the "Multiplatform Developer"
131. Re: id the Apr 13, 2009, 20:01 RenownWolf
I'm not sure about the Jaguar port of Doom, but Sega of America did the 32X port and Midway handled the Saturn, PlayStation and SNES ports. The 3DO version was handled by some unknown developer who completely botched it. Lobotomy, Midway and Activision handled the Quake trilogy ports.

As I recall Carmack performed most of the engine porting to the Jaguar, even going so far as to write an optimized C compiler for its unusual architecture. Take a look at for some interesting highlights - the Jaguar stuff starts on page 26.

A bit late on my behalf (128 comments since I checked yesterday... jeez!).

But excatly, Carmack has worked on a couple ports, and that is about the best example of how far he will go. His work across various platforms has always had my interest. His ability is awesome to say the least.

Unfortunately the world has changed, and trying to keep up is interesting as always. Although I believe Carmack has been and always will be more interested in pushing the technology to achieve something glorious in graphics. id's games have always been simplistic, and I don't believe this is a bad thing, which has helped him create even more beautiful games which lead to the engine being licensed out.

Now the licensed users have created some fantastic games which have become hits, adding complexity and flavour the the id engines. id's games are hit and miss for each person, just like some people like coke while others prefer pepsi or neither at all. Look beyond the fanboy action, and see the ability that is there.

Dare I say it, I would love to see something like Alice ported to the Rage engine. id's games have their place, and I only hope that maybe before Carmack retires that he gets a couple more engines in, and that the engines lead to some beautiful games (remember the first time you played Quake? or even Quake 2... simple game and pure quality).
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News Comments > id the "Multiplatform Developer"
2. Re: id the "Multiplatform Developer" Apr 12, 2009, 12:42 RenownWolf
id has always really been a multiplatform developer since console makers gave them the chances to create games on the consoles. Doom was ported by id to quite a few different consoles. The next logical set for carmacks technology was to work on multiple platforms.

The id engines have always scaled well with computers, the more powerful the computers get, the better the game looks, plays and runs. Quake is a prime example especially with the additions by moving from Quake software rendering to Opengl in Quake and Quake 2.

It's also basic business, the more customers that have access to your item/content the more will buy it. Just like a bed store, they don't only sell to people living in homes, but to anybody who can store a bed in their house/apartment/unit/townhouse/alleyway etc...

As long as each verision is optimized to their platform, and judging by Carmacks godlike ability to optimize, it will run fantastic and look better depending on the power of the system.

Games are growing... nothing wrong with being a fanboy, but there doesn't appear to be room for elitism.
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News Comments > Out of the Blue
9. Short NBA Career Jun 9, 2008, 11:15 RenownWolf
Well, NBA isn't huge here in Australia... but that's no need to give us crap.

They called me "RETIRED"... I don't like that nickname unless I get the millions to go with it =(

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News Comments > Tech Bits
16. Vista = ME 2.0 Jun 8, 2008, 12:39 RenownWolf
It all sounds so very much like Windows ME. The first PC I paid for came with Win ME, ohh I got it home quick smart and installed Win 2k on it.

Ahh that day the Gods smiled upon me... well not ME

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News Comments > id Leaves the ESA
5. ESA not ESRB May 23, 2008, 20:31 RenownWolf
I think you guys are quite confused as to which one you're talking about ESRB is the ratings board, the ESA is just a industry group, which also runs E3 which also due to it messing up E3 (moving it away and then back to LA) and put up it's fees insanely high.

It has nothing to do with being legislated by the american congress. Amd without the ESA to lobby the government their is also the EFF who prove themselves as a worthy alternative.

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News Comments > Valve on PC Gaming
17. yeah.. ion storm May 23, 2008, 08:47 RenownWolf
gizmostuff I was arguing that their little company was similar to Ion Storm by calling it Ion Storm 2.0. Big mouth, lots of money, sub par game etc...

To those who have studied economics just look at the teachings and take note of free markets and you'll know that it's just another part of the cycle. Heck even MS is having issues, but then again I see Vista as Windows ME. hehe.

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News Comments > Valve on PC Gaming
13. Just a repeat... May 23, 2008, 05:40 RenownWolf
Back when arcades were doing great things came the consoles... then years later came the big console market crash where crappy games were made... Eventually people decided to stuff i t and stop paying for shitty games. The 80's video game crash was born.

Fast forward a few years and PC gaming is top of the crop for hardcore gaming and the Nintendo Entertainment System is king of the console world, then comes Genisis and finally the Playstation. Slowly we are moving towards yet another crash as games cost more to make, yet are of worse quality, just to appeal to the masses (E.T. vs Current Movie licensed games).

Heck look at the American economy it crashed back then, and hit a peak... now it has crashed again. It's just cycles, funnily people still don't learn from their mistakes without such events taking place (better yet learn from the mistakes of the past, wars, economics etc...) So we are here again watching as a few good games come and shitty ones coming out faster then they sell.

We even had a Ion Storm 2.0 (Hellgate london imo, big guys from highly respected company go out on their own, talk it up and it goes ass up). I'm not saying it was excatly the same, but very similar.

Also "American developers do not because gaming is more mainstream in the U.S. than in Europe." what a ignorant thing to say. I'm not usually one to say negative things about Americans (grew up with them) but that is so full of crap and self concided. Europeans love their games and their market is larger then yours (go check the population difference). Also their economy isn't gone to all hell.

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News Comments > Warhammer Online Delayed Again
6. Mid-2008... After Wow expasion =( Nov 2, 2007, 06:28 RenownWolf
Mmmm... at this rate the WoW expansion #2 will be out... so there they will flock. Unfortunate timing for them, but if the game isn't going to be complete it will be in their best interests.

I'm yet to play the game, and videos only show so much. There is a lot of Hype for the game, especially from those who are burned out in WoW but others who've played the game seem less then excited.

Be interesting to watch it develop but at this rate it isn't creating anything more then Hype, good luck to them.

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News Comments > Hellgate: London Lifetime Subscription Fee Revealed
29. Learn from the past Sep 12, 2007, 08:28 RenownWolf
Mistakes of the past are often repeated. This is what I keep thinking everytime I hear something about this game, I only take note of it for interests sake. The thing that gets me is how much the whole start up reminds me of Ion Storm.

A person or persons in this case leave a company with big dreams after working on some of the industries biggest titles, and end up taking on their previous employeer indirectly (Daikatana vs Quake 3). And now you have Hellgate: Lodon vs WoW (yes oranges to apples, but it was the same with Quake 3 and Daikatana.

These guys should have took the time and worked on the game like they did with Diablo 2, instead of making promises releasing videos, doing interviews etc...

This pricing plan is a very distasteful one in my opinion. The worst part is the lifetime subscription is a ploy to get you to pre-order, a dirty ploy indeed. You haven't played the game and you risk a lot of cash for something that could well bomb (games are a low chance of being a hit regardless of who makes them).

I see this game being a bit of a failure, but if people paid what they hope, they will be making another game after which I hope follows the lines of Ion Storms alternative of Deus Ex.

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News Comments > Half-Life 2 Insurgency
11. Blend Jul 9, 2007, 10:12 RenownWolf
It's a nice blend between all out simulator and classic fps (arcade style). It doesn't deal with every little detail, but does enough for you to take into consideration your actions.

Is there somebody around that corner? Can I make it across this road and take cover before the sniper takes me out? How many people are still alive in my squad and are they watching my back? Where is the next objective?

People just need to take a minute and read the manual, nobody appears to be doing so and just jumping into the game and asking the same questions over and over.

Anyway good to see them releasing updates already, sign of a commited developer. Here is hoping they keep up the good work.

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News Comments > Half-Life 2 Insurgency
15. Excellent game Jul 4, 2007, 08:59 RenownWolf
It's a great mod, you can tell they took the development very serious. Only a few minor bugs and issues, but nothing a couple of patches couldn't fix.

I haven't played a game without getting bored in years, but this had me hooked for hours upon my first try.

The political statement stuff mentioned is crap, ignore it.

Game has good graphics considering using the older source engine. People die naturally, gameplay is intense and fun, you can even get a few things in public servers.

Aimed at teamplay between teams with everybody playing their part and working in groups.

Remember stick together, watch eachothers backs, and follow orders and you'll win the match no matter which side you take.

I've enjoyed it so much I'm creating a clan, my first since CS 1.5. Give it a try, and congrats to the devs to a very well created mod.

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333 Comments. 17 pages. Viewing page 17.
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