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User information for Ben Jarivnen

Real Name Ben Jarivnen   
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Nickname RenownWolf
Email Concealed by request - Send Mail
ICQ None given.
Description I make games, I play games
Homepage http://www.renownwolf.com
Signed On Jul 4, 2007, 12:52
Total Comments 340 (Amateur)
User ID 41676
 
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News Comments > Op Ed
1. Re: Op Ed Apr 15, 2010, 12:08 RenownWolf
 
This is now at the bottom of the original "The Game Developer 50" article and sums it up better than I can.

[EDITORS' NOTE: As with when this story was printed in Game Developer magazine late last year, past the normal controversy about specific people not being mentioned, there's been complaints - particularly from Channel 4's Alice Taylor - about the lack of women on the list.

We will simply note that we regret not having women game developers on the list, and the list was the people we felt had major accomplishments in the year to somewhere around October 2009, divided into those categories. In addition, we do have a record of feature-length articles and charts on women in the game business, and indeed, our 2008 Top Deck list - this list's previous iteration - featured multiple female honorees alongside male. In addition, the Frag Dolls' Rhoulette has prepared a list of game industry women to know as a counterpoint to this list's original publishing.]
 
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News Comments > Free CryENGINE Plans
20. Re: Free CryENGINE Plans Apr 13, 2010, 07:56 RenownWolf
 
/FÂ\ SLI Actually it's 25% of profit after your first $5,000. So if you make $100,000 (as a developer, not including publisher/distro cuts ie. 30% for steam) you give them 25% of $95,000. It's still cheaper for the lower end.

eRe4s3r that comes from the way the physics engine is used. Some of the examples coming from the guys who now are using udk are amazing. Unluckily most devs don't see a need in playing with the movement code enough in my opinion to set themselves apart and just use the UT3 base code.

I agree guns should feel like an explosion in your hands (or at least appear like that). Some guys do pull it off, but I think the idea that you can cop a rocket to the face generally shows you're stronger than the avg. guy.

TBH, if they come out with this and it is as appealing you'll find just as many on the bandwagon. UDK is just the first to do it. Personally I wish there was such a license for the older id tech with similar tools as the higher quality UT level of graphics compared to Q3A require quite hardcore systems.

Then again there is also unity, but it's network code is somewhat of an issue for a lot of people.
 
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News Comments > Free CryENGINE Plans
17. Re: Free CryENGINE Plans Apr 13, 2010, 03:09 RenownWolf
 
Actually I'd have to disagree with what you're saying about id tech 5.

From all the interviews/videos Carmack and friends have been putting more effort into making the tools user friendly. I remember him saying something along the lines of "when it was a small group of us it didn't matter if the tools were easier to use because it was just us. But now with Zenimax we have a bigger teams and our tools have to be simpler to use for them".

If you wish I'll find where he said that, or excaty what he said. However, they are now making the effort into it and from what I've seen it was just as impressive as Unreal Dev Kit (I am currently using this).

I look forward to more competition in this area as it leads to stronger engines for us who don't want to run under a publisher or outlay a sweet 800k on a engine license. 25% of profits given to them after the distributer takes their cut won't affect that greatly until you're talking about making $3million or so, and by that stage you have enough cash to pay for the proper license.

Bring it on I say, personally I'm glad UDK came out as it saved me from using Unity which I didn't like so much but matched my requirements, but UDK does what I want and to get started hasn't cost me a cent. When it comes to release I'll pay them their $99 and get my accountant to deal with the 25% issues.

Welcome to a newer business model, and it isn't a bad thing at all.
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Apr 12, 2010, 08:31 RenownWolf
 
Jonny

It's about the profit! Use the smallest patch of land, using the least consumables at the cheapest cost. Sell that product at a higher price and profit!

And then for those who are willing to pay for quality foods, Charge them out of their butts. Which is more profit!

Ahh the joys of it all, and well you know... profit!
 
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News Comments > Op Ed
18. Re: Op Ed Apr 10, 2010, 01:22 RenownWolf
 
Co-op isn't an awful idea. But the story has to be designed to be able to handle the fact you aren't a lone gunman out to save the world.

Single player will always have it's place among those who want to play on their own. While co-op adds an extra layer for those who want to enjoy the adventure with a friend.

Co-op added to a game where you play as a team works fine. Unluckily the AI at current does not compare to that of a human player so you can't require that the second player (or more) always be there.

Developers putting more focus into co-op costing SP gameplay time is a negative, but the same applies to multiplayer in most games. Really it's all dependant on the game. Hardest part would have to be balance as a second player can anywhere between 50% to 100% more damage dealt or can be used as a scape goat.

Co-op is nice when designed well including single player. Co-op is generally added on as an after thought or it takes up time from other parts of the game. Gamers really need to be realistic as to what they want, yes a complete 20 hour SP adventure that has the same with co-op and then a multiplayer deathmatch/team play mode would be fantastic but completely beyond the capabilities of the development studios that have money and time budgets.

Co-op is nice when it works, and still worth a giggle when it doesn't work as well.
 
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News Comments > Op Ed
1. Re: Op Ed Mar 29, 2010, 10:44 RenownWolf
 
Ubi's drm is only a major issue because it has no offline support and the saves are lost when the connection goes down. Comparing this to steam which allows offline and even lan play for a few weeks (usually bugs out and wants a active connection by then, depending on the game) and save games saved locally (you could always upload your save files to a online file storage site for free).

My net goes down from time to time due to issues (we just had to deal with weeks and weeks of rain from a cyclone off the coast of our state, hurricane for you americans) and the net has died a couple times due to the water (was fixed quickly, but still it went down). I'd be pissed if I couldn't use my software in the mean time.

Creating issues for a paying customer is only a negative, the most sucessful games I've found generally have a cd key at most for online play (majority of fps games ie. q3a, ut series, half-life, lots of RTS games C&C, AoE etc... so on and all that) and they all sold millions and the piracy didn't force them to all shutdown (id is still around, along with epic and valve).

Valves method is the most invisible to date and hardly registers on the "WHAT THE FUCK IS THAT" radar. While ubi is in your face making pain for you if the cat knocks out your router power cable...

Steam isn't perfect, but it craps on Ubisofts attempt.
 
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News Comments > The Secret World Teaser Trailer
3. Re: The Secret World Teaser Trailer Mar 23, 2010, 19:12 RenownWolf
 
http://www.massively.com/2010/03/23/gdc10-a-first-glimpse-at-the-secret-world/

Hopefully that works for you guys, enjoy.
 
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News Comments > Op Ed
1. Re: Op Ed Mar 21, 2010, 13:57 RenownWolf
 
Eh, the only way to know if a game suits you isn't by review scores or even the reviews themselves but by playing the game yourself.

Still my opinion that's why demos are important. I don't tend to buy games unless I can try a demo first. Even if it's simple and it just gives me a tastes of the gameplay and elements that the game are constructed with.
 
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News Comments > Saturday Tech Bits
3. Re: Saturday Tech Bits Mar 20, 2010, 17:13 RenownWolf
 
It's like taking a hammer to a keyboard cause you got a sticky key.

Brute force indeed Nvidia.... That's really quite disappointing that they might go the way of the voodoo (god it reminds me so much of that).

300w... HOLY SHIT! The day a computer hits 1KW of power to operate is the day I decide to forget having top of the line and stick to lower power alternatives. Electricity has been going up 15% per year here... just to run my pc I'll have to sell an extra organ a month to keep that running =\

Time for the video boys to join the CPU race in lowering power consumption and lowering heat generation while increasing in performance, even if it means for 1 generation we get the same level of performance without the massive power requirements (ie when cpus did the jump to dual core cpus).
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Mar 18, 2010, 01:36 RenownWolf
 
I'm surprised nobody has done it yet, especially with a popular model of mouse. With nobody doing it you'd have the market cornered, at least for a short time.  
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News Comments > Op Ed
1. Re: Op Ed Mar 17, 2010, 10:53 RenownWolf
 
Ugh. I was going to read the Escapist article then.... I saw that it required me to load 4 other pages to read the whole thing. I realise ads pay for their site... but jeez! Come on really?

5 impressions per article is stupid, and annoying to say the least.
 
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News Comments > Into the Black
3. Re: Into the Black Mar 17, 2010, 05:53 RenownWolf
 
Our second kitten came from the local vet after it was saved from a park with teenagers throwing it around (yep, around in the air) at only 4 weeks old.

She's now a beautiful girl who rather enjoys running across my keyboard =)

Good to see the little fella got a home. We started with 1 cat... we now have 4 in the house (3 are ours, 1 is my brothers). At our limit of pets to human ratios but would love a dog eventually (when we have a non-rented place).
 
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News Comments > Blizzard Game Successes and Failures
12. Re: Blizzard Game Successes and Failures Mar 15, 2010, 20:33 RenownWolf
 
Heh and here I thought I was alone on the matter.

Blizzard does make some fun games though, and they are all of a certain level of quality regardless of the generation of game.
 
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News Comments > Blizzard Game Successes and Failures
1. Re: Blizzard Game Successes and Failures Mar 15, 2010, 11:40 RenownWolf
 
Too bad the heros in multiplayer WC3 are my most hated part of it. Instead of being a RTS it became a RPG with some RTS units to assist the hero.

Heros worked great in the single player (was awesome to have Arthas get stronger etc...) but it was more like a RPG in that sense. Guess that's why I never did mind the way that C&C series worked in treating you as a commander as opposed to some sort of god just controlling lesser beings without explaination.
 
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News Comments > OpenGL 4.0 Announced
17. Re: OpenGL 4.0 Announced Mar 12, 2010, 10:58 RenownWolf
 
zirik wrote on Mar 12, 2010, 05:09:
what does sony use for its PS3 games? is it opengl?

Nope, they use their own custom API.

Developers on consoles tend to use it's API for the fastest access to the hardware, in the case of those consoles OpenGL just adds a layer they don't currently see worth the effort.

Biggest issue by far for opengl is driver issues compared to DX during the DX9 level. Most games that are developed lately in DX9 are the indie & casual level where they both can compete (DX10/11 level of detail for a model = 5-8 times longer to create). The worst offender is Intel as they are in so many laptops/desktop pcs these days due to the love of cheap hardware for the masses which is fine for software, but games are another story.

I personally hope opengl gets some luck, although I personally will be using a Graphics Engine for my efforts rather than direct API access. Easier to write for middleware then it is to attempt to support multiple APIs.
 
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Mar 10, 2010, 03:00 RenownWolf
 
Everybody has bought lcd/plasma tvs (a lot for the first time in over 10+ years) and they expect them to dump those already to upgrade? Good luck.

I'm personally unimpressed by it all and I'm happy to stick with the now lackluster 2d heh.
 
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News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Mar 6, 2010, 09:46 RenownWolf
 
The crackpots are prob quite often right with some of their guesses, but it's information warfare at it's best.

What is real and what isn't, that's the true question of the future.

I'm not a crackpot, but if you can think it up, somebody else can.
 
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News Comments > NVIDIA Driver Issue
20. Re: NVIDIA Driver Issue Mar 5, 2010, 10:49 RenownWolf
 
Wow... this explains a lot, just the other night the video card overheated while playing CS:Source... and that game is hardly demanding on my card.

I was wondering why I never heard the fan speed up, and then noticed the game started acting dodgey. Felt the side of the case and it was much warmer than I've ever had it be. So I opened it up to make sure it was clean etc... It was very low on dust but the video card was too hot to touch =\

Opened it up and cleaned out... next to nothing, it's only 4 months old and I keep my case clean.

*shakes in fear* Off to install Rivatuner and setup the cooling myself, this is crazy insane =\
 
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News Comments > New NVIDIA WHQL Reference Drivers
8. Re: New NVIDIA WHQL Reference Drivers Mar 3, 2010, 03:51 RenownWolf
 
Pardon my complete ignorance on this matter (google doesn't appear to wanna help me, and the nvidia site is light on info).

I've got a Geforce GTX 275 with a HDMI output on it already (no need for these dvi adapters I read about). So from what I gather, you just plug in a HDMI cable with audio outputs also into the tv and it takes care of it all via the drivers? I know for videos it won't matter, but is there any performance hit for games?

With memory controllers going onto the cpu, and sound going into video cards, the inside of a computer is likely to look quite different to what it has. Guess it gives the mobo guys more room for extras (consider a gpu/sound chip and memory controller on the cpu). The mobo will be empty except for 2 chips and some ram heh.
 
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News Comments > Evening Metaverse
7. Re: Evening Metaverse Mar 2, 2010, 00:45 RenownWolf
 
Bobbob huh? My firefox does excatly that....

Also I have ad block disabled on blues, the mans gotta get paid! You never know when he might need some late night rims.
 
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340 Comments. 17 pages. Viewing page 11.
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