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User information for Ben Jarivnen

Real Name Ben Jarivnen   
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Nickname RenownWolf
Email Concealed by request - Send Mail
ICQ None given.
Description I make games, I play games
Homepage http://www.renownwolf.com
Signed On Jul 4, 2007, 12:52
Total Comments 340 (Amateur)
User ID 41676
 
User comment history
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News Comments > Evening Mobilization
5. Re: Evening Mobilization Mar 13, 2011, 10:48 RenownWolf
 
Cutter wrote on Mar 12, 2011, 16:40:
The Red Cross is a business more than a charity. I won't give them dime one. And does Japan, arguably, one of the richest countries in the world need donations? I mean we're not talking about the third world like Haiti or Sri Lanka here. They have the means and ability to look after their own.


You're American aren't you?
 
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News Comments > Game Reviews
8. Re: Game Reviews Mar 10, 2011, 12:15 RenownWolf
 
Ahh Bulletstorm review by ZP was quite on the mark from what I've seen.

Also, I assumed droid was in relation to star wars with half of them being rusting buckets that fall to pieces. Didn't know it related to android phones.
 
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News Comments > Morning Safety Dance
10. Re: Morning Safety Dance Mar 10, 2011, 12:12 RenownWolf
 
*sigh* The stupid gets stupider.

Also, I must have managed to live a sheltered life, never dealt with drugs, never even seen any of the illegal stuff (although I can tell when somebody is on it...).

Since Jack Thompson got shutdown there seems to be a limitless supply of retards to take up place to make themselves look stupid attacking a hobby =\
 
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News Comments > March UDK Adds DirectX 11 and More
10. Re: March UDK Adds DirectX 11 and More Mar 9, 2011, 16:12 RenownWolf
 
Suddenly_Dead wrote on Mar 9, 2011, 15:30:
IIRC, Epic kept 70% when UDK first came out, but several months ago changed it to the 25/75 split it's at now.

You get access to Unreal Script (which is able to call DLLs if you need something done in C++). It includes all the scripts for UT3, and assets (which you can't use in commercial projects). It's got all the content creation stuff through Unreal Editor and its constituent parts (Kismet, etc.), it's got Scaleform GFx for awesome UIs, it's got physics, it's got FaceFX, it's got a lot of documentation and support. Even without access to the engine's code you've got a lot to work with.

Epic always has had it set to keep 25% of profits after a set amount. It was previously $5,000 of profit after others took their cut, now it's after $50,000.

The assets that come with UDK can now be used as well, that was changed mid/late last year.

I read the WIP section for interests sake, but a few have shown it's very difficult to do anything but a 1st/3rd/perspective game with it. Still interesting to see what people are doing with it.
 
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News Comments > Blizzard Playing Titan Already
25. Re: Blizzard Playing Titan Already Mar 9, 2011, 15:29 RenownWolf
 
It's amazing how well Blizzard avoids leaks. The recent leak from China was bad, but that's the worst they have had in years and they managed to deal with that pretty well.

More appeal then WoW? I fear that, it sounds very console moment, but you never know... Be interesting to watch!
 
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News Comments > Gold - Homefront
47. Re: Gold - Homefront Mar 5, 2011, 10:36 RenownWolf
 
It's heaps long, and annoying with it's shitty flash loading for each page/video. But this is the timeline leading to homefront from the offical site.

Offical Site Timeline

Imo replace North Korea with China and it could happen, especially since China has history with a majority of the Asian countries and would have no issues taking over Korea + Japan + Indonesia + Thailand + Taiwan etc... which would bring ever more cheap labour and electronic know how. Which could then lead to them taking on the mess that is Russia etc...

The world can change quickly, even if it takes 10 years most are blind to see what is coming *cough* WW2

Gahh after 3 edits can't get link to work properly due to the # copy and paste is your friend.
 
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News Comments > On Loot Drop
2. Re: On Loot Drop Mar 3, 2011, 11:34 RenownWolf
 
Yay! After the last fad if MMORPG/FPS and before that RTS games, now it's casual gaming's turn.

Amazing to watch all these companies chasing their own tails all the time. If they though trying to get 200,000 sales from regular gamers at @$50 a pop was hard, try getting millions just to make $1-5 a pop... yay...

Such awful economics =(
 
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News Comments > UnDead Online
4. Re: UnDead Online Feb 27, 2011, 13:27 RenownWolf
 
[VG]Reagle wrote on Feb 27, 2011, 03:01:
The words SUCKS ASSSSSSSSSSSSSSS seems to come to mind. I want to unwatch that trailer.

Once you've watched it you can't unwatch it, muhahaha!

Also, it appears that nearly everybody is an African American (well not all, but a lot). Reminds me of those creepy Microsoft ads where there is 1 of every race around. Yay! Let's be PC friendly!
 
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News Comments > New Company of Heroes Online Maps
1. Re: New Company of Heroes Online Maps Feb 26, 2011, 15:35 RenownWolf
 
"This seems odd since it was recently announced the game will go offline at the end of next month, but this incongruity goes unaddressed."

And here was I was confused to see this =)
 
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News Comments > PCGA Departures Confirmed
1. Re: PCGA Departures Confirmed Feb 21, 2011, 10:59 RenownWolf
 
One could guess that Nvidia and Microsoft are tired of throwing money into a ever consuming hole of nothingness.

Waste of time and money, after a couple years running they have done nothing.
 
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News Comments > Sniper: Ghost Warrior Sells a Million
18. Re: Sniper: Ghost Warrior Sells a Million Feb 17, 2011, 16:37 RenownWolf
 
Hump wrote on Feb 17, 2011, 14:54:
we live in a world where a pile of shit like Lady GaGa sells millions and someone truly talented like Amanda Palmer has to rely on fans for pocket change.

This news isn't surprising in the least.

And such is taste, I went and looked her up and didn't enjoy. Then again, I don't like Lady Mangaga either.

Back on topic, everybody loves the idea of a sniper, sitting hidden waiting ready to take that perfect shot to kill an enemy... Though I'm scared as hell of the day they have robot snipers... fkers would be so fast they'd be aimboting irl!
 
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News Comments > World of Warcraft Hotfixes
10. Re: World of Warcraft Hotfixes Feb 17, 2011, 16:26 RenownWolf
 
They hotfix this game so much now. On a technical side it's pretty cool to see that they can make changes so quickly, but from a player side I'm sure it's annoying.

I don't play, but I think if I logged in say only on weekends and found that the game had changed again with me having to read up on their blog to see what they changed I would get pretty annoyed.
 
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News Comments > Paxton Fettel Playable Solo in F.E.A.R. 3
7. Re: Paxton Fettel Playable Solo in F.E.A.R. 3 Feb 14, 2011, 14:12 RenownWolf
 
Whoa not a good trailer imo. The start is mostly just black screen which flickers in and out... No fade, just flashing images for 1-3 seconds, awful!

Graphics are fine, you have PS3 & Xbox360 to thank for their quality.
 
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News Comments > Magicka Sells 200K, Patch, Q&A, "Surprise" Plans
7. Re: Magicka Sells 200K, Patch, Q&A, "Surprise" Plans Feb 12, 2011, 04:06 RenownWolf
 
Actually it is said to be 30% for steam. 40% is more like a actual publisher with a boxed copy.

It's believed some games get different rates, but valve won't comment, and the others have NDAs for it.

How not buggy is it now? I'm curious to play, but don't want to deal with constant crashes and bugs.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Feb 10, 2011, 13:02 RenownWolf
 
My female assassin counter-part doesn't lose her own keys, instead she moves mine. I put them on my desk/leave them in my pants.

One day I woke up and went to start my bike... only to find my keys missing from my jeans. I spent an hour looking for them and was an half an hour late for work.

I only located them when she finally called me back from university telling me she had relocated them to the top of the fridge inside a container. WHY!!! The torture!

Anyway, now if I do lose them it's my own problem and she just laughs at me =\
 
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News Comments > Evening Consolidation
10. Re: Evening Consolidation Jan 22, 2011, 15:03 RenownWolf
 
Seeing the first PSX MGS get a HD remake would force me to buy a ps3.... by golly it would be yummy!  
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News Comments > DNF Date Announcement, Trailer, Demo Details
41. Re: DNF Date Announcement, Trailer, Demo Details Jan 21, 2011, 14:44 RenownWolf
 
Firstly, "It's about damn time".

Second, holy crap how many logos at the end! Must have been some outsourcing done for the extras.

Finally, hopefully it's fun! I haven't played a just fun FPS in a long time. Miss the old days sometimes! Now if we can get a remake of Shadow Warrior my days of youth playing games totally not suited for my age will be complete (already have doom and quake ones).
 
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News Comments > Homefront Crunch Time
22. Re: Homefront Crunch Time Jan 17, 2011, 15:34 RenownWolf
 
I understand what you're saying now beamer. A little bit of crunch will happen with a set release assuming a couple set backs during production (common in the industry due to the random nature of art) while big crunch is indeed a failure of the project management.

In a perfect world, OT wouldn't be needed, but issues always crop up. Unless your stars aling and you get done early (engineering company in Brisbane just got a few million bonus for being 3 months early).

In the case of this game, disappointing, but I hope they learn from their mistakes.
 
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News Comments > Homefront Crunch Time
17. Re: Homefront Crunch Time Jan 17, 2011, 14:18 RenownWolf
 
Beamer wrote on Jan 17, 2011, 13:46:
2) When you're on salary there is no "overtime." You're responsible for getting your work finished, not being in the office a certain amount of time. It's a "perk" of being on salary.

Again, if the project manager did his job correctly and schedule correct tasks with the correct amount of time things wouldn't need overtime.

This takes me back to my first job in engineering... 8 months late and massively over budget. Changed companies and it was a different story, similar scope of works yet without the failures for every milestone due to project management (not giving enough hours for tasks).

I hated that job because of all of the crap, and I was paid overtime while on a salary. Then again, I was apart of a well known union and had industry standards to protect me. This is why the game development guys need to stand up and form a union and get on the same level as other engineers.
 
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News Comments > Homefront Crunch Time
14. Re: Homefront Crunch Time Jan 17, 2011, 13:40 RenownWolf
 
Crunch is a proof of failure to meet milestones which is a failure of the project manager.

Games are software... software engineering exists for a reason. It's younger than other engineering disciplines but that does not excuse it from the reality of systems and project management.

2 months of 7 day a week 10 hour days for all staff is a big failure and will cause massive burnout and create more issues than it solves.

Some overtime is accepted within reason, but this isn't within reason. Worked in civil engineering long enough to see when the person in charge has failed.
 
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340 Comments. 17 pages. Viewing page 7.
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