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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 756 (Graduate)
User ID 40534
User comment history
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News Comments > PC Mark Vantage
5. Seriously. Oct 18, 2007, 16:38 Aero
Does anyone really care about these benchmarks anymore? All they tell you is how fast your computer runs a benchmark.

More games should come with built a built in benchmark feature though. Those are actually almost useful for setting up your computer to run that particular game as well as possible.

Let's see what happens with the next video-driver releases. This is never good.

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News Comments > Darkness Within: In Pursuit of Loath Nolder Demo
5. Alone in the Dark Oct 18, 2007, 13:23 Aero
Was fantastic.

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News Comments > AU SoF: Payback Refused Classification
3. Shock! Oct 17, 2007, 21:20 Aero
What a surprise...

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News Comments > The Sims2 DRM Issues
6. Re: No subject Oct 14, 2007, 18:02 Aero
It's all gotten pretty silly, hasn't it?

They should, of course, put some form of copy protection on it- they've just gone too far. All it has to (and realistically, can) do is prevent some random guy from lending the disk to his friend. That's easy to stop, just a simple disk check is fine. Nothing fancy. No low-level trickery or drivers. Just a normal, old CD check. That will be enough to stop the people who don't know what they're doing, and nothing will stop the people who do.

The crackers vs. copy-protection arms-race will continue forever and will never be won my either side. One may have a temporary advantage, but it won't last. All that's happening is the legitimate users are inconvenienced ever more as the measures the copy-protectors take become increasingly drastic.

In fact, by making the copy-protection relatively simple, it will no longer be interesting to find a way to crack it. It will still be cracked, but there won't be any money or notoriety in it.

I do think there should be some sort of copy protection though. They just need to realize all it takes is something simple (or even non-existent, like FADE) to stop casual copying. That's all they can really do.

Maybe someday dongles will be cheaper. Maybe the whole game could come encrypted on a dongle/thumb-drive if they can ever be made fast enough, big enough and cheap enough. Like the cartridge days, just plug in the dongle and play. That might help. Still wouldn't stop it, though.

We'll see.

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News Comments > Aces of the Galaxy and Boogie Bunnies Announced
5. Lucasarts on rails... Oct 13, 2007, 14:52 Aero
Well, Rebel Assault was the first. I didn't know there was another one. Maybe Rebel Assault 2? I didn't play it if it existed... the first one was bad enough. The Mad Dog McCree of star wars.

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News Comments > Soldier of Fortune: Payback Announced
13. Segworpio Oct 9, 2007, 14:48 Aero
The first was classic but I didn't care for the second one at all. The controls and gameplay mechanics seemed outdated and clunky by the time SOF2 was released.

This looks like it might be okay for a budget shooter. The graphics look decent enough- nothing special, but not too 'budget' either. It's all going to come down to the gameplay then, and low-budget games can still be great fun so we'll see.

It may well be worth spending ~$20 for a weekends worth of shoot-em-up fun. I don't want them going soft on the violence though, that's what made SOF what it was. While the gore alone wasn't enough to save SOF2, the series wouldn't be the same without it.

(Also, for some reason I think I heard about this quite a while ago, is this the first news of it?)


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News Comments > New Classic DOOM 3
6. Topico Oct 9, 2007, 02:01 Aero
I haven't tried it, but it's a neat idea. There don't seem to be any screenshots on the webpage so I'd like to know if it's modern-looking versions of the original levels or just the original levels as they were?

The only trouble I can see with this is that you can actually beat each episode of Doom in about a half-an-hour or less if you know what you're doing. After god knows how many hours of deathmatch, I still know all of those levels pretty damn well.

Could be great fun for multiplayer though. I would love a version of Doom2 Map01 or Map07. In my opinion, the maps in Doom2 were better for deathmatches.

Unfortunately, I don't know if I even have Doom3 anymore. I may have given it away some time ago. I hope not.

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News Comments > Gold - The Lost Crown: A Ghost-hunting Adventure
2. So... Oct 9, 2007, 01:53 Aero
So this will be like those ghost-hunter television shows, except that it might actually have ghosts in it.

Interesting concept for a game, the psuedo-realism could lend enough seeming credibility to make a genuinely scary game- sort of like Poltergeist in a way.

If it's good, I might bite. I've been jonesing for a good adventure game lately after playing Sam and Max.

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News Comments > Half-Life 2 versus Mac Round II
11. Advance Oct 7, 2007, 22:09 Aero
I bet it wouldn't be too hard to make a million bucks back with as well known a property as Half-Life. Also, porting HL2 to the Mac would go a long way toward porting Counter Strike, Team Fortress and all the other source games.

I think it's accurate to say Apple isn't interested in gaming though. Windows has them beat in that department period, and it would take a whole lot of catching up to be competitive. Certainly, nobody buys a Mac to play games. Their market would be people who already bought Macs for general use but might be tempted to play games if they were available. Also, people who bought Macs for general use probably didn't buy the fancy hardware that's necessary (and more or less only useful for) playing games.

At this point, Apple probably doesn't want to start a battle with Microsoft over gaming considering how far behind they'd have to start. It wouldn't look good. No matter how seriously they took it, they'd be behind for years.

Considering you can boot Windows on a Mac these days, there doesn't seem like much of a point to me. I do bet they'd make their million back, though.


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News Comments > Call of Duty 4 Demo Thursday
28. Re: No subject Oct 7, 2007, 01:32 Aero
"The bullet passed threw the bedroom wall into bathroom next to them just missing the girl using it, continued on threw the other bathroom wall into the kitchen missing several people sitting/standing there, then on threw a open bedroom door and lodged in the outside wall at the opposite end!"

Yeah, unfortunately here where I live, people, often children, are killed every year just sitting in their homes when some worthless gang punks shoot it out in the street.

I imagine it's usually just pistol rounds too. Rifle rounds will go a long way, through a lot of stuff, before stopping.


This comment was edited on Oct 7, 01:32.
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News Comments > Call of Duty 4 Demo Thursday
22. Camping Oct 6, 2007, 20:12 Aero
I can see this actually being used to help with camping. Take all the popular camping spots and ensure they aren't protected by thick enough cover.

That way you could just sneak along, pull out your rifle and fire a few rounds through that little nook that's always got some punk camping out in it.

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News Comments > Call of Duty 4 Demo Thursday
14. Re: No subject Oct 6, 2007, 16:22 Aero
So long as the walls reduce the damage caused by the bullets, that sounds good to me. It would be cool if affected their trajectories too, though.

I understand in real-life a .30 cal round can penetrate a single-layer brick wall and still have enough energy left to kill. I've certainly shot a .30-06 through a stack of bricks from 100yds away before, I dunno how fast it was going coming out the other side, though.

It is silly in games when something like a wood slat fence stops rifle-rounds. Penetration calculations (that sounds dirty, in a nerdy sort of way) adds an interesting element having to differentiate between cover and concealment.

When it comes to indoor environments though, rifle rounds probably could easily go clear through a house made with just sheetrock or plaster. They do have to be careful with balancing though. I'd prefer a little cut-back in realism to some fool getting a lot of kills just randomly spraying the walls with a machine-gun- even if it is realistic.


This comment was edited on Oct 6, 16:23.
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News Comments > No Assassin's Creed Demo
2. Re: No subject Oct 4, 2007, 21:58 Aero
No demo usually isn't a good sign. The E3 showing looked sort of cool to me, but it could have been cut-scenes for all we know. I'm always hesitant about upcoming games when you get no feeling for the actual game-play mechanics from watching their trailers.

The animations just fit together a little too well. In my experience that usually means the animations are given precedence over control- meaning you hit some button or combination of buttons and an animation plays of the move. It looks cool, but loses it's appeal once you've seen everything.

We'll see. It has been done well in the past. I still want something with a similar system to Die by the Sword. Lord, sword fighting in that game was fun.

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News Comments > Bungie Splitting From Microsoft?
7. No subject Oct 1, 2007, 23:58 Aero
That's odd. I wonder if there is any substance to the story, they seem pretty successful doing what they're doing now. I find it relatively hard to believe they'd be all that unhappy considering the ridiculous about of money they must have made. They've come a long way since Marathon.

I'm sure there is a lot of nasty politics involved in console development and the royalties are disturbing, but they do seem to have a pretty sweet deal.

Of course, they may have damned themselves to a lifetime of developing nothing but Halo sequels. I can see how that would be depressing.

ed: I hadn't actually read the article yet when I posted the above. Now that I have, I think it's BS. I don't see Microsoft "showing their appreciation" by "letting them leave." That sounds pretty silly right there. Microsoft isn't that kind of company. I kind of doubt that kind of company even exists.

Besides, they should know better than to believe the old "I've got a friend that works at X and he told me..."

They also mention the upcoming quarterly reports, something about that screams pump-and-dump to me.

We'll see...

This comment was edited on Oct 2, 00:03.
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News Comments > Söldner 2 Cancelled
3. Shame... Oct 1, 2007, 23:50 Aero
That's kind of a shame. I really wanted to like the first one, but the bugs and the awful single player campaign more or less killed it. I checked out a few of the patches after a while, and it got a little better, but it just wasn't the game it was hyped to be.

I often wonder what happens to these canceled games. Perhaps their claims of progress were BS. I imagine that out there somewhere there are a lot of great games, 50-80% done, slowly deteriorating on hard drives and tapes.

They ought to set these games free, give the source to the community and see what they come up with. At the very least, I hope they use what they've got to start off other projects.

Soldner could have been a great game, if only they'd done it right the first time. I'm willing to bet whatever alpha or beta version gEasy has can't be much more unfinished than the original release of Soldner.

Oh well.

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News Comments > Team Fortress 2 Movies Coming
17. Pyro Sep 29, 2007, 21:23 Aero
It would be cool if the Pyro could spray fuel that would (temporarily: evaporation) cover other players or parts of the level to be ignited at a later date. That could make for some interesting strategies. Was that done in some other game?

Anyways, I haven't actually played it yet so I'm just musing.


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News Comments > Evochron Renegades Ships, Demo
13. Re: cool Sep 28, 2007, 18:46 Aero
I'm liking it too, I don't know how this whole Evochron thing managed to pass me by.

I think the graphics are excellent. They aren't very technically advanced, of course, but they're tasteful and do their job very well. I like the fact that it doesn't require the latest hardware as so many tech-demo cum games do these days. It's also impressive what they managed to fit into a 25 meg download.

The interface usually makes or breaks these sorts of games, and Evochron has a pretty decent set-up. It's very straightforward but it's not always obvious where you should (or can) click. The 'Launch' button in the navigation system, for instance, doesn't exactly pop out at you.

Overall, I'm very impressed. It has most of the features I'm after in a nice package. I'll mess around with the demo some more and probably end up buying it.

It seems like such a trivial thing, but the background radio-chatter in Freelancer somehow really livened up the atmosphere. I'd like to see something like that implemented in this game.

So far, I'm pretty impressed.

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News Comments > X Motor Racing Ships, Demo
1. Okay... Sep 28, 2007, 15:38 Aero
This is not a bad start. It's still a little rough around the edges, and the UI is a tad confusing- I had a little trouble setting up my wheel- but the cars feel pretty good which is the most important thing.

I hope they continue to develop it. It's sort or reminiscent of very early versions of LFS. Still a ways to go though, but I hope they stick with it. The world has been a little short of good racing simulators as of late.


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News Comments > Sam & Max Season 2 Details
14. Re: No subject Sep 27, 2007, 13:35 Aero
If you like pointy-clicky adventure games, I'd check Season 1 out for sure. It's not quite as good as Hit the Road, but the fact that I'd even mention them in the same sentence says a lot. I wasn't disspointed, and Hit the Road is one of my all time favorites.

I just picked up it last weekend as a matter of fact. It's true though that it starts off a little slow, but it picks up quickly. I haven't finished it yet, but I understand it doesn't quite come together as well as it could.

Based upon how the quality progressed throughout the season, I have pretty high hopes for season 2. They seem to have found their stride.

Here's hoping.


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News Comments > UO Tenth Anniversary Amnesty
9. Re: 10 Years Already? Sep 26, 2007, 01:50 Aero
I beta tested UO too, I was under the impression that was in 1996. I remember getting the disk in the mail around the same time the Quake test-demo was released.

Good times.

Never could get the beta to work properly though in the end. Something to do with my TCP/IP stack not being compatible. I never bothered with it again.

I wouldn't mind another Ultima single-player game. It's a shame, Origin really kicked ass. Wouldn't mind another Crusader either, come to think of it, not to mention Wing Commander.

Anyone know what Chris Roberts is up to these days?

Ah, nevermind. Producing crappy movies. I didn't know he directed the Wing Commander movie. I might even see it because of that even though I know I really shouldn't. I'd hate to have my opinion of him tarnished.


This comment was edited on Sep 26, 01:57.
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756 Comments. 38 pages. Viewing page 37.
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