Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
West Point, NE 02/20

Regularly scheduled events

User information for AeroMechanical

Real Name AeroMechanical   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 797 (Graduate)
User ID 40534
User comment history
< Newer [ 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ] Older >

News Comments > Evening Preview
1. No subject Apr 29, 2008, 23:06 Aero
When the concept of physics engines were first being discussed they seemed like the next big step in video-games that would let things unfold more naturally and allow for genuine creativity in the way games were played so that the player wouldn't be limited to particular scenarios or solutions defined beforehand by the developers.

What did we get instead? Boxes. Wow, look how they tumble.

Either way, I'm pretty excited about this game. More than any game in recent memory, Ghost Busters has the most potential for a thermonuclear disappointment implosion. That's a good thing though, because it means it may well be as good as it sounds.

Even if the game play is average, the script/acting might save it. It would be a shame to have a beautifully written and acted script ruined by terrible game play though. I have no idea what to expect. I think the last game I played that was developed by Terminal Reality was Terminal Velocity..

Reply Quote Edit Delete Report
News Comments > HL2 Fistful of Frags Beta Server, Client Hotfix
1. No subject Apr 23, 2008, 11:13 Aero
Looks like fun. Some day soon I'll have to reinstall HL2 so I can try out all of these mods. Some of them look pretty impressive.

Reply Quote Edit Delete Report
News Comments > Voxelstein 3D
18. No subject Apr 22, 2008, 16:13 Aero
Comanche, even though it was pretty weak as an actual simulation, was the coolest thing I'd ever seen when I first played it.

Reply Quote Edit Delete Report
News Comments > Gold - Age of Conan: Hyborian Adventures
9. No subject Apr 22, 2008, 15:59 Aero
How are we going to crush our enemies, see them driven before us and hear the lamentations of their women if there are no women?

I just don't know.

Reply Quote Edit Delete Report
News Comments > Assassin's Creed: DirectX Cut Patch Plans
14. No subject Apr 22, 2008, 12:27 Aero
It's also possible that, regardless of which version is actually used, DirectX 10 will always be referred to as DirectX 10.1 since its release.

That wasn't uncommon before though I do have no idea this time as I'm not particularly concerned about DX10.whatever.

Reply Quote Edit Delete Report
News Comments > Wheelman Movies
2. Re: No subject Apr 21, 2008, 06:23 Aero
Any relation to Driver, hopefully the first one?

Reply Quote Edit Delete Report
News Comments > Let the Rising Eagle Soar
2. No subject Apr 17, 2008, 12:38 Aero
Never heard of it.

Looks interesting- I like the sound of the gameplay premise. The screen shots look pretty good too: nothing fancy, but certainly good enough.

It's hard to beat that price.

Reply Quote Edit Delete Report
News Comments > Precursors Trailer
2. No subject Apr 17, 2008, 12:34 Aero
Yeah, I've had my eye on this one and White Gold too. I just hope it isn't another brilliantly conceived game that is totally ruined by bugs and poor performance.

Boiling Point was such a terrible disappointment only because there was a great game in there totally obscured by technical incompetence.

Reply Quote Edit Delete Report
News Comments > The SimCity Box Announced
3. No subject Apr 10, 2008, 22:19 Aero
Yep. The trouble with this is that people that have never played SimCity before will probably play Socieites first because it's the latest. That will probably put them off the whole box.

SC4 is the only one in there I'd be remotely interested in, and I've already got that. SC4+ the older SC games would be better. Throw in an updated version of SimTower as well, that game was good too. Charge $20 for it, and I'm in.

This comment was edited on Apr 10, 22:19.
Reply Quote Edit Delete Report
News Comments > Strong Bad's Cool Game for Attractive People
1. No subject Apr 10, 2008, 22:16 Aero
Cool. I like Strongbad's cartoons, I don't know if I'd necessarily like to play a Strongbad game, but Telltale knows what's up with these episodic releases.

I still haven't gotten around to finishing the first Sam & Max season. It's certainly not old-school Lucasarts quality, but it's still very good.

Reply Quote Edit Delete Report
News Comments > Hellgate: London Plans
11. No subject Apr 8, 2008, 22:56 Aero
I enjoy all of the Hellgate bashing. That's the only reason I ever click on these comments. I've never played it, nor would I ever play it even if it were good because it's not my kind of game, but I get a kick out of how much people loathe it and like to find new and interesting ways to communicate that loathing.

Good stuff. Keep up the good work!

Reply Quote Edit Delete Report
News Comments > Moscow Racer Announced
5. Re: No subject Apr 3, 2008, 20:09 Aero
There is a trailer on Youtube.

Looks pretty standard arcade to me, but it's 6 months old maybe the handling/dynamics have been updated since.

Reply Quote Edit Delete Report
News Comments > Moscow Racer Announced
4. Re: No subject Apr 3, 2008, 16:55 Aero
I hope it's a true sim-racer. They use the phrase themselves, so it seems likely. That would be very, very slick.

Looks good.

Reply Quote Edit Delete Report
News Comments > Evochron Renegades Patch
1. No subject Mar 28, 2008, 19:23 Aero
The new faction system adds a lot to the game. In my opinion, that was an area where Renegades was lacking. It's great the way it is now- it's system based so your reputation in one system doesn't necessarily effect other- you can be a pirate on one end of the galaxy and a nancy-boy government suck up on the other.

It makes for some interesting conflicts out there in space. You have to think harder about who you're going to kill and who you're going to bribe/run away from.

Reply Quote Edit Delete Report
News Comments > S.T.A.L.K.E.R.: Clear Sky in August
10. Re: No subject Mar 27, 2008, 14:47 Aero
I think the earlier rifles had too much artificial inaccuracy. I imagine from a gameplay perspective it's hard to differentiate the effectiveness of assault rifles because, at the range firefights take place in Stalker, they're all about the same really. Given the chance to aim properly, you shouldn't have much trouble at all hitting something the size of a man from 100 meters.

With the early rifles, you could take all the time aiming you wanted, lining up a guy 50 meters away carefully in your sights and you'd still miss most of the time. That is very, very frustrating. It really disconnects you from the whole shooting experience- becomes more luck and statistics than anything else.

It's possible this reality mod fixed that, I never tried it.

Is Clear Sky going to have the things they couldn't fit into the original? A seamless environment, vehicles and that sort of thing? If it involves walking all the way across several maps, following some path because you can't climb over a three foot barbed-wire fence, with 30 second loading times in between, I don't think I could do it. Not again.

This comment was edited on Mar 27, 14:48.
Reply Quote Edit Delete Report
News Comments > Evening Previews
1. No subject Mar 26, 2008, 20:14 Aero
The preview of Battlefield Heroes remarks that the working title was Battlefield West.

That got me thinking. You know what would be the coolest thing ever? That's right. A western themed Battlefield game (I imagine there is a mod along these lines, but that's not the same). The Alamo, that sort of thing. Man, that would be great. It would really fit in with the semi over-the-top Battlefield style as well. I suppose vehicles might be tough but you could take a little creative license, gatling guns or cannons mounted on a wagon, horses... more horses, that sort of thing.

Anyways, yeah. That's about it. I'm looking forward to Battlfield Heroes (and Jumpgate Evolution while we're on it).

Maybe as a way of updating the content they could have different zones, like a WW2 zone, a future zone, and, of course, a western zone. Same game, different characters levels- that sort of stuff.

I'm done now.

Reply Quote Edit Delete Report
News Comments > Creative: Asus EAX Support Lacking
20. No subject Mar 25, 2008, 11:17 Aero
Since the beginning of time Creative Lab's cards have sucked. Unfortunately, you were more or less stuck with them in the DOS days because everybody supported them because they were the first consumer sound-card that supported digital audio.

Still, they're common, so I've ended up owning pretty much all of them going back to the Sound Blaster Pro. They're much like the Microsoft of sound cards. There is much better stuff out there, but it's just easier to buy what everyone else buys and everyone else buys them because that's what everyone else bought.

There have been glimmers of hope: GUS, A3D, nForce- all much better than Creative, but ended up swamped by CL's market dominance.

Their drivers are awful, they can't stick to a spec, I can't count the number of times drastic performance deficiencies, crashing and stuttering have come down to my Creative Labs cards- even games with Creative Lab's EAX logo on the box. "Lower your sound acceleration to basic" is such common troubleshooting advice it's automatically a part of most FAQs.

I have heard that the X-Fi isn't all that bad though. I wouldn't buy one for sure, not for another generation or so, but it's nice to at least see movement in the right direction. I imagine Vista sort of spoils that party though, a whole new driver spec for Creative to botch.

Reply Quote Edit Delete Report
News Comments > Evening Screenshots
2. No subject Mar 24, 2008, 20:16 Aero
I've yet to see an OFP2 screenshot that really looks like a screenshot. I hate these sorts of "in game renders" where it maybe is the graphics engine that actually drew the picture, but the scene is probably something specially posed for the screenshot.

They look a little photoshopped too, but that isn't necessarily the case.

Reply Quote Edit Delete Report
News Comments > The Graveyard Released, Demo
1. No subject Mar 21, 2008, 20:15 Aero
Excuse me while I hang myself.

Reply Quote Edit Delete Report
News Comments > More id on PC Gaming
18. No subject Mar 20, 2008, 10:21 Aero
I keep wondering, is it really that the PC market is shrinking or is it just that the console market is exploding? I'd actually be willing to bet that the PC market is even bigger than it was five years ago, just nowhere near how much bigger the console market has become.

I'd be happy to switch over to consoles, and I've been playing exclusively PC games since 1990, but only if the sort of games I'm interested in were developed for them. The problem is that I tend to prefer niche games and it costs too much to develop for consoles.

My favorite game right now (Evochron) was developed by one guy in his spare time. That would never happen on a console. It seems like unless you can sell a couple hundred-thousand copies minimum, there is no point in developing console games.

One of the ironic things about this is that we were having the same argument in the early nineties when the "16-bit" consoles were released and it was id with Wolf3D that showed action games could be better on the PC. It was also id, with their early support of 3D-accelerators with glQuake, that showed 3D games were better on the PC than the next generation of consoles.

Now, we've got WoW that's showing how much better PC games are for online play with MMOGs, but I ****** hate role playing games.

Reply Quote Edit Delete Report
797 Comments. 40 pages. Viewing page 36.
< Newer [ 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ] Older >


Blue's News logo