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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 823 (Graduate)
User ID 40534
User comment history
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News Comments > Frontlines: Fuel of War Beta Demo
8. Re: Huh? Jul 8, 2008, 13:44 Aero
"it was released in a beta state.."

I think you might have something there. The sort of suspiciously "leaked" "beta" demo might just be an excuse. They're still trying to sell it, it might have bugs, these could easily be attributed to the demo being a beta, a leaked one at that.

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News Comments > American McGee's Grimm Episodes to Debut for Free
1. No subject Jul 2, 2008, 20:28 Aero
Probably a wise move. I'll give it a try for free. I certainly wouldn't have paid to try it though. Maybe it'll be good, stranger things have happend.

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News Comments > New Live for Speed S2 Alpha
1. No subject Jul 2, 2008, 20:26 Aero
Looks okay--new cockpits look nice, it's about time they replaced the old ones. I'm going to have trouble going back to any other sim now that that iRacing is available though. It really puts the others to shame.

I'll give it a try though and the NKP 1.03 patch ought to be coming along (for real this time), so we'll see how things pan out.

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News Comments > Ship Simulator 2008 amBX Patch
3. No subject Jun 26, 2008, 12:08 Aero
I can see that being pretty cool. The sea air, the wind in your face...

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News Comments > Spore Galactic Edition
11. No subject Jun 24, 2008, 13:30 Aero
Though I'm looking forward to it, it really does seem like a collection of associated mini-games (though perhaps not so "mini") and it will basically live or die on how much fun these are. I have reasonable confidence that they'll pull it off though.

It's certainly a neat idea, but the fact that I actually had no idea how the gameplay would actually work until I watched a few long videos, suggests a cool overall concept but sort of shoe-horned gameplay.

That said, SimCity was really never about the taxes and the growth, the obvious gameplay elements, as it was about being creative and building a cool city. The trouble will be if the actual gameplay bits are tedious or uninteresting to the point where they only interfere with creativity and become a chore.

addendum: Oh, and to be more on topic, I think of the special edition versions of video games being a lot like extended-warranties. Just an excuse to sell you extra crap. I do like real, thick manuals like pc games used to come with though--just not enough to pay almost double to get one.

This comment was edited on Jun 24, 13:31.
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News Comments > Team Fortress 2 Free Weekend
11. Re: Call of Juarez Jun 21, 2008, 02:04 Aero
...if you kill any horses, it's game over. I understand they wanted to balance horseback combat but that's not exactly a good solution.

Seriously? That's just bizarre. You mean if I shoot some guy's horse rather than the guy himself, the game is over?

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News Comments > Alone in the Dark Ships in EU; DRM Info
14. No subject Jun 20, 2008, 13:01 Aero
It's a shame, I really wanted this to be a good one.

I think they had the right idea with the episodic presentation, but they should have actually made it an episodic game.

I have an overly romantic view of the first Alone in the Dark, and to a lesser degree the sequels, which is probably why there isn't much they could do to impress me. Frankly, the gameplay in the first one, no matter how much you dolled it up with fancy technology, just wouldn't hack it today. Story was good though.

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News Comments > John Carmack Interview
8. No subject Jun 18, 2008, 19:45 Aero
Software patents are bad business.

ed: er.. maybe their good business, I meant it in the "they suck" way.

This comment was edited on Jun 18, 19:46.
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News Comments > H.A.W.X. and amBX
3. No subject Jun 17, 2008, 10:01 Aero
The amBX thing actually seems like a decent idea to me. I don't think I'd buy one, but if it came bundled with a computer or a video card or something, I would use it. I don't know about the wind thing though, that seems kind of silly.

ed: Holdon, I just saw the price. no way in hell would I pay that much for that sort of thing, particularly when it needs to be specifically supported by a game.

$50, maybe. $300 for the whole set though? That's just ridiculous.

This comment was edited on Jun 17, 10:05.
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News Comments > Spore Creature Creator Released
4. No subject Jun 17, 2008, 09:59 Aero
Since presumably the full version includes the creature creator anyways, do you get a $10 discount when you buy that? I suppose that would be okay then.

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News Comments > Spore Creature Creator Tomorrow
17. No subject Jun 16, 2008, 22:58 Aero
This is going to be the biggest advancement in low-brow video game misusage since they started letting you enter your three-letter initials for arcade high scores.

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News Comments > etc.
1. No subject Jun 16, 2008, 13:21 Aero
Anyone remember the 3DO Blaster?

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News Comments > Grimm Trailer
13. No subject Jun 15, 2008, 15:22 Aero
Strikes me as though it's forcing it a little in an attempt to be different. It is encouraging to see someone at least trying though. Too many developers seem to be caught up in using the plot as a way to make gaming an accepted art form. In my opinion it really should be the game play and innovation and originality that has more artistic merit.

Basically, it seems like something that would make a fun little flash-game but that's about it.

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News Comments > Empire: Total War Trailer
8. No subject Jun 15, 2008, 03:03 Aero
These really are brilliantly conceived games on pretty much every level. I wouldn't have though I would enjoy the campaign stuff, but it almost ended up being my favorite part. Somehow it seems so natural and un-gamey compared to most other strategy games.

That said, managing all of that stuff can be a pain and, as mentioned in the post below, it is very easy to forget what you were doing or leave an entire army off sitting by itself somewhere doing nothing for turns at a time. Notes probably would help, or at least a queue of units and cities to call your attention to for the next turn.

The combat too is fantastic. I've come to loathe the standard RTS gameplay over the years as they've grown more complicated. They're like herding cats.

I still have never learned to master the finer points of strategy though. I do make use of the terain, but I tend to just hit 'em from the front with my infantry, from the flanks with my cavalry and from afar with my archers--rinse, repeat. I've never tried multi-player, but I'm sure it would be a humbling experience. That too can become rough on the memory.

Looking forward to it.

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News Comments > New GRID Demo
22. No subject Jun 14, 2008, 16:09 Aero
Simracing is my primary interest when it comes to computer games overall, but I found GRID to be a reasonably fun game. Not enough fun enough to buy it myself, and it certainly doesn't fit into the same category as the serious simulations, but because of that, I don't think a comparison to those is necessarily valid. It would probably be more apt to compare it against GT5 and Forza, neither of which I've tried, since it does aim for at least a modicum of simulation. It does fall into that sort of nebulous zone in between.

I do like the rewind feature. I wouldn't mind seeing something like that in the training modes for serious sims. It would be a lot easier to perfect your braking and lines that way.

Anyways, iRacing is what I'm looking forward to. Any day now.

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News Comments > NVIDIA on PC Exclusive Games
78. Re: No subject Jun 10, 2008, 22:22 Aero
I'm a little worried that it's a self-fulfilling prophecy. If everyone keeps talking about how PC gaming is dieing, people are more likely to think it is dieing, not spend as much money on PC hardware, the PC user base shrinks, rinse, repeat, PC gaming dies.

Anyways, the big AAA titles can have the consoles, that's fine with me. The real PC games are from the smaller developers in the niche markets that could never make it in console-land because of royalties and the cost of console development. The small developers are the only ones who are making the sort of games traditionally defined PC gaming.

It's got almost nothing to do with the hardware anymore. If you could stick a keyboard and mouse onto a PS3 or an X-Box 360 with a high-def screen, what's the difference? The only difference is the sort of games the respective audiences enjoy, and we're all still here.

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News Comments > Brothers In Arms: Hell's Highway Demo Plans
2. No subject Jun 7, 2008, 23:39 Aero
I hate those "doesn't necessarily represent the final product" and "this version isn't optimized yet, the final will be" bunk lines.

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News Comments > LucasArts Layoffs, More KOTOR 3 MMOG Rumors
7. No subject Jun 6, 2008, 17:08 Aero
Lucasarts makes no kind of sense whatsoever. How could a company built around some of the most fantastically valuable IP totally fail to make a good game, particularly when pretty much every game they made in the 90's, including the large number not based upon George Lucas's IP, were such classics.

I really think it just goes to show that George Lucas is a complete and utter twit, but one with a good imagination.

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News Comments > BioShock - The Trilogy
16. No subject Jun 6, 2008, 00:40 Aero
I haven't finished the first one either. I did enjoy it a lot but somewhere along the line I got sidetracked and haven't picked it up again. I ought to try and finish it up this weekend.

Good game. I would like it if they changed the setting though. The underwater thing was a great idea, but I'm not sure how much more love they'll get from it.

They ought to set the second one fifty years from the first and base it on some Soviet societal experiment run amok (ie. communism as opposed to the Ayn Rand capitalism thing)- and underground or maybe a lunar city or something.

Then, the third one should be fifty years or so years after than and have a cyberpunk theme, it could be about anarchism or something and take place in Hong Kong or maybe Mars.

THEN... they should make a forth one that takes place fifty years after that on an adrift spaceship taken over by some sort of alien force and a rogue AI. It could be about, I don't know, some other -ism.

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News Comments > Crysis Warhead Announced
32. No subject Jun 5, 2008, 13:28 Aero
I would like to see a WW2 Pacific themed realistic tactical action game built using this engine. As played out as WW2 is, the engine would be superb for a large scale (ie. WW2 scale) action game. Most of the environment assets are already there, so it could largely be done with just new character, building and vehicle models. I suppose this is probably mod territory.

Vietcong 3 using the Crytek engine would be good too.

Even though DX10 did look better than DX9 (even with the ultra detail hacks, but not a whole lot), and I have a system capable of running it at playable framerates, I still ran it in DX9 mode with just high details. The graphics difference between high and ultra wasn't really enough to make it worth the framerate hit. I consider framerate to be an integral part of the graphics, so even though the actual frames themselves might be better looking, I think the graphics overall are better with less detail and a higher framerate- not even considering the effect it has on gameplay.

I think the biggest disappointment with the performance came from people who really, really wanted to run it at ultra high settings. It still looks very good in DX9 high settings and runs pretty well. I think it would have been better received if they just left out the whole DX10 ultra high settings thing.

In the end though, it really just isn't all that good a game. If it had come out with no hype at all, I probably would have considered it a fun, decent shooter. As is usually the case though, the hype led to expectations that it had no hope of meeting.

I might buy Warzone when it costs $20. If they really have optimized the engine significantly though, I'm guessing it just has lower detailed levels for the 'optimized' part. Especially so given the massive framerate differences in certain, relatively small and rare, parts of the levels. It's hugely frustrating to be getting 40+ fps most all of the time but then suddenly turn a corner and be getting framerates in the teens for a minute or two until you turn another corner, particularly if you're under fire.

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823 Comments. 42 pages. Viewing page 35.
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