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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 740 (Apprentice)
User ID 40534
 
User comment history
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News Comments > On Mass Effect & Spore Copy Protection
25. No subject May 6, 2008, 16:42 Aero
 
Can't say that I particularly care. My only objection to copy-protection is that, if it doesn't actually work (which is almost always the case), then it's just getting in the way of the mature, respectable users.

If they can find a way to make it work, it won't bother me a bit. This is probably a step in the right direction although I'm sure it will be cracked as well. Besides, I'd rather have my games just authenticate over the internet than have to go digging around for the disk.

Online authentication is probably the only real potential solution. Disk checks and dongles are too easily circumvented because crackers have unlimited access to them. Online activation lets them keep at least part of the equation to themselves and modify it as needed. They should eventually remove the online activation requirements a year down the road or so though.

I would rather see a system that, should it fail to connect to the server, gives you ten days after that point until a valid re-authentication is required. It's a little hard to tell from their explanation if this is how it works or whether it needs re-authenticating every ten calendar days.

 
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News Comments > Evening Previews
2. Re: Mafia II May 6, 2008, 01:42 Aero
 
I beat the race on my first try and never really heard about its infamous difficulty until later. I was using a wheel though which probably helped. I did have trouble with the very first car-chase escape mission though. It was rough being plopped right into a new game with relatively realistic vehicle controls and then be expected to escape from a faster car in an unfamiliar city, and at night no less.

The realism they were going for in the car's handling made them interesting to drive but, because they were such old cars, was also incredibly frustrating. There were cars that could barely make it up the incline of the bridge.

It had fantastic music as well. Django Reinhardt is phenomenal and it fit the game perfectly. The whole thing came together with a very nice aesthetic flavor.

Anyways, yeah I'm looking forward to Mafia 2. Which game six years ago had persistent city dwellers?

 
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News Comments > GRID Demo This Week
2. Re: come on May 4, 2008, 21:12 Aero
 
Sellouts? Welcome to motorsport.

I hope this game is good but I really, really doubt it. It's probably going to be another TOCA-esque not-a-sim, not-an-arcade racer and probably a poor one at that.

I do hope it's good though and I'll give the demo a try.

 
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News Comments > Evening Preview
1. No subject Apr 29, 2008, 23:06 Aero
 
When the concept of physics engines were first being discussed they seemed like the next big step in video-games that would let things unfold more naturally and allow for genuine creativity in the way games were played so that the player wouldn't be limited to particular scenarios or solutions defined beforehand by the developers.

What did we get instead? Boxes. Wow, look how they tumble.

Either way, I'm pretty excited about this game. More than any game in recent memory, Ghost Busters has the most potential for a thermonuclear disappointment implosion. That's a good thing though, because it means it may well be as good as it sounds.

Even if the game play is average, the script/acting might save it. It would be a shame to have a beautifully written and acted script ruined by terrible game play though. I have no idea what to expect. I think the last game I played that was developed by Terminal Reality was Terminal Velocity..

 
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News Comments > HL2 Fistful of Frags Beta Server, Client Hotfix
1. No subject Apr 23, 2008, 11:13 Aero
 
Looks like fun. Some day soon I'll have to reinstall HL2 so I can try out all of these mods. Some of them look pretty impressive.

 
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News Comments > Voxelstein 3D
18. No subject Apr 22, 2008, 16:13 Aero
 
Comanche, even though it was pretty weak as an actual simulation, was the coolest thing I'd ever seen when I first played it.

 
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News Comments > Gold - Age of Conan: Hyborian Adventures
9. No subject Apr 22, 2008, 15:59 Aero
 
How are we going to crush our enemies, see them driven before us and hear the lamentations of their women if there are no women?

I just don't know.

 
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News Comments > Assassin's Creed: DirectX Cut Patch Plans
14. No subject Apr 22, 2008, 12:27 Aero
 
It's also possible that, regardless of which version is actually used, DirectX 10 will always be referred to as DirectX 10.1 since its release.

That wasn't uncommon before though I do have no idea this time as I'm not particularly concerned about DX10.whatever.

 
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News Comments > Wheelman Movies
2. Re: No subject Apr 21, 2008, 06:23 Aero
 
Any relation to Driver, hopefully the first one?

 
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News Comments > Let the Rising Eagle Soar
2. No subject Apr 17, 2008, 12:38 Aero
 
Never heard of it.

Looks interesting- I like the sound of the gameplay premise. The screen shots look pretty good too: nothing fancy, but certainly good enough.

It's hard to beat that price.

 
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News Comments > Precursors Trailer
2. No subject Apr 17, 2008, 12:34 Aero
 
Yeah, I've had my eye on this one and White Gold too. I just hope it isn't another brilliantly conceived game that is totally ruined by bugs and poor performance.

Boiling Point was such a terrible disappointment only because there was a great game in there totally obscured by technical incompetence.

 
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News Comments > The SimCity Box Announced
3. No subject Apr 10, 2008, 22:19 Aero
 
Yep. The trouble with this is that people that have never played SimCity before will probably play Socieites first because it's the latest. That will probably put them off the whole box.

SC4 is the only one in there I'd be remotely interested in, and I've already got that. SC4+ the older SC games would be better. Throw in an updated version of SimTower as well, that game was good too. Charge $20 for it, and I'm in.

This comment was edited on Apr 10, 22:19.
 
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News Comments > Strong Bad's Cool Game for Attractive People
1. No subject Apr 10, 2008, 22:16 Aero
 
Cool. I like Strongbad's cartoons, I don't know if I'd necessarily like to play a Strongbad game, but Telltale knows what's up with these episodic releases.

I still haven't gotten around to finishing the first Sam & Max season. It's certainly not old-school Lucasarts quality, but it's still very good.

 
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News Comments > Hellgate: London Plans
11. No subject Apr 8, 2008, 22:56 Aero
 
I enjoy all of the Hellgate bashing. That's the only reason I ever click on these comments. I've never played it, nor would I ever play it even if it were good because it's not my kind of game, but I get a kick out of how much people loathe it and like to find new and interesting ways to communicate that loathing.

Good stuff. Keep up the good work!

 
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News Comments > Moscow Racer Announced
5. Re: No subject Apr 3, 2008, 20:09 Aero
 
There is a trailer on Youtube.

http://www.youtube.com/watch?v=2e7JNp8i1cc

Looks pretty standard arcade to me, but it's 6 months old maybe the handling/dynamics have been updated since.

 
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News Comments > Moscow Racer Announced
4. Re: No subject Apr 3, 2008, 16:55 Aero
 
I hope it's a true sim-racer. They use the phrase themselves, so it seems likely. That would be very, very slick.

Looks good.

 
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News Comments > Evochron Renegades Patch
1. No subject Mar 28, 2008, 19:23 Aero
 
The new faction system adds a lot to the game. In my opinion, that was an area where Renegades was lacking. It's great the way it is now- it's system based so your reputation in one system doesn't necessarily effect other- you can be a pirate on one end of the galaxy and a nancy-boy government suck up on the other.

It makes for some interesting conflicts out there in space. You have to think harder about who you're going to kill and who you're going to bribe/run away from.

 
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News Comments > S.T.A.L.K.E.R.: Clear Sky in August
10. Re: No subject Mar 27, 2008, 14:47 Aero
 
I think the earlier rifles had too much artificial inaccuracy. I imagine from a gameplay perspective it's hard to differentiate the effectiveness of assault rifles because, at the range firefights take place in Stalker, they're all about the same really. Given the chance to aim properly, you shouldn't have much trouble at all hitting something the size of a man from 100 meters.

With the early rifles, you could take all the time aiming you wanted, lining up a guy 50 meters away carefully in your sights and you'd still miss most of the time. That is very, very frustrating. It really disconnects you from the whole shooting experience- becomes more luck and statistics than anything else.

It's possible this reality mod fixed that, I never tried it.

Is Clear Sky going to have the things they couldn't fit into the original? A seamless environment, vehicles and that sort of thing? If it involves walking all the way across several maps, following some path because you can't climb over a three foot barbed-wire fence, with 30 second loading times in between, I don't think I could do it. Not again.

This comment was edited on Mar 27, 14:48.
 
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News Comments > Evening Previews
1. No subject Mar 26, 2008, 20:14 Aero
 
The preview of Battlefield Heroes remarks that the working title was Battlefield West.

That got me thinking. You know what would be the coolest thing ever? That's right. A western themed Battlefield game (I imagine there is a mod along these lines, but that's not the same). The Alamo, that sort of thing. Man, that would be great. It would really fit in with the semi over-the-top Battlefield style as well. I suppose vehicles might be tough but you could take a little creative license, gatling guns or cannons mounted on a wagon, horses... more horses, that sort of thing.

Anyways, yeah. That's about it. I'm looking forward to Battlfield Heroes (and Jumpgate Evolution while we're on it).

Maybe as a way of updating the content they could have different zones, like a WW2 zone, a future zone, and, of course, a western zone. Same game, different characters levels- that sort of stuff.

I'm done now.

 
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News Comments > Creative: Asus EAX Support Lacking
20. No subject Mar 25, 2008, 11:17 Aero
 
Since the beginning of time Creative Lab's cards have sucked. Unfortunately, you were more or less stuck with them in the DOS days because everybody supported them because they were the first consumer sound-card that supported digital audio.

Still, they're common, so I've ended up owning pretty much all of them going back to the Sound Blaster Pro. They're much like the Microsoft of sound cards. There is much better stuff out there, but it's just easier to buy what everyone else buys and everyone else buys them because that's what everyone else bought.

There have been glimmers of hope: GUS, A3D, nForce- all much better than Creative, but ended up swamped by CL's market dominance.

Their drivers are awful, they can't stick to a spec, I can't count the number of times drastic performance deficiencies, crashing and stuttering have come down to my Creative Labs cards- even games with Creative Lab's EAX logo on the box. "Lower your sound acceleration to basic" is such common troubleshooting advice it's automatically a part of most FAQs.

I have heard that the X-Fi isn't all that bad though. I wouldn't buy one for sure, not for another generation or so, but it's nice to at least see movement in the right direction. I imagine Vista sort of spoils that party though, a whole new driver spec for Creative to botch.

 
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740 Comments. 37 pages. Viewing page 33.
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